Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Paul Coene 2017-07-11 18:27:11 -04:00
commit 0153726755
14 changed files with 246 additions and 186 deletions

View File

@ -1,6 +1,7 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 7/9/2017 ==
Akkadius: Fix HP update issues, rework logic for more accurate HP updates
Akkadius: Massive reductions in unnecessary network traffic especially during high spam combat fights
- HP Updates now only send to others when HP percentage changes (0-100%)
- HP Updates were sending excessively even during idle zones when HP wasn't changing at all

View File

@ -134,7 +134,6 @@ RULE_INT(Character, TradeskillUpMakePoison, 2) // Make Poison skillup rate adjus
RULE_INT(Character, TradeskillUpPottery, 4) // Pottery skillup rate adjust. Lower is faster.
RULE_INT(Character, TradeskillUpResearch, 1) // Research skillup rate adjust. Lower is faster.
RULE_INT(Character, TradeskillUpTinkering, 2) // Tinkering skillup rate adjust. Lower is faster.
RULE_BOOL(Character, SpamHPUpdates, false) // if your server has stupid amounts of HP that causes client display issues, turn this on!
RULE_BOOL(Character, MarqueeHPUpdates, false) // Will show Health % in center of screen < 100%
RULE_INT(Character, IksarCommonTongue, 95) // 95 By default (live-like?)
RULE_INT(Character, OgreCommonTongue, 95) // 95 By default (live-like?)
@ -235,7 +234,6 @@ RULE_BOOL(World, StartZoneSameAsBindOnCreation, true) //Should the start zone AL
RULE_CATEGORY_END()
RULE_CATEGORY(Zone)
RULE_INT(Zone, NPCPositonUpdateTicCount, 32) //ms between intervals of sending a position update to the entire zone.
RULE_INT(Zone, ClientLinkdeadMS, 180000) //the time a client remains link dead on the server after a sudden disconnection
RULE_INT(Zone, GraveyardTimeMS, 1200000) //ms time until a player corpse is moved to a zone's graveyard, if one is specified for the zone
RULE_BOOL(Zone, EnableShadowrest, 1) // enables or disables the shadowrest zone feature for player corpses. Default is turned on.

View File

@ -137,9 +137,7 @@ EQEmu::skills::SkillType Mob::AttackAnimation(int Hand, const EQEmu::ItemInstanc
if (Hand == EQEmu::inventory::slotSecondary) // DW anim
type = animDualWield;
if (attack_anim_timer.Check()) {
DoAnim(type, 0, false);
}
DoAnim(type, 0, false);
return skillinuse;
}

View File

@ -158,7 +158,8 @@ Client::Client(EQStreamInterface* ieqs)
m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f),
last_region_type(RegionTypeUnsupported),
m_dirtyautohaters(false),
npc_close_scan_timer(6000)
npc_close_scan_timer(6000),
hp_self_update_throttle_timer(500)
{
for(int cf=0; cf < _FilterCount; cf++)
ClientFilters[cf] = FilterShow;
@ -357,7 +358,7 @@ Client::~Client() {
m_tradeskill_object = nullptr;
}
close_npcs.clear();
close_mobs.clear();
if(IsDueling() && GetDuelTarget() != 0) {
Entity* entity = entity_list.GetID(GetDuelTarget());
@ -1832,13 +1833,13 @@ void Client::SendManaUpdatePacket() {
if (!Connected())
return;
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoD) {
SendManaUpdate();
SendEnduranceUpdate();
}
if (last_reported_mana != cur_mana || last_reported_endur != cur_end) {
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoD) {
SendManaUpdate();
SendEnduranceUpdate();
}
auto outapp = new EQApplicationPacket(OP_ManaChange, sizeof(ManaChange_Struct));
ManaChange_Struct* manachange = (ManaChange_Struct*)outapp->pBuffer;
manachange->new_mana = cur_mana;
@ -8745,8 +8746,8 @@ void Client::SendHPUpdateMarquee(){
return;
/* Health Update Marquee Display: Custom*/
int8 health_percentage = (int8)(this->cur_hp * 100 / this->max_hp);
if (health_percentage == 100)
uint8 health_percentage = (uint8)(this->cur_hp * 100 / this->max_hp);
if (health_percentage >= 100)
return;
std::string health_update_notification = StringFormat("Health: %u%%", health_percentage);

View File

@ -222,7 +222,7 @@ public:
Client(EQStreamInterface * ieqs);
~Client();
std::unordered_map<NPC *, float> close_npcs;
std::unordered_map<Mob *, float> close_mobs;
bool is_client_moving;
//abstract virtual function implementations required by base abstract class
@ -1485,6 +1485,7 @@ private:
Timer helm_toggle_timer;
Timer aggro_meter_timer;
Timer npc_close_scan_timer;
Timer hp_self_update_throttle_timer;
glm::vec3 m_Proximity;

View File

@ -583,8 +583,17 @@ void Client::CompleteConnect()
if (raid->IsLocked())
raid->SendRaidLockTo(this);
raid->SendHPPacketsTo(this);
}
}
else {
Group *group = nullptr;
group = this->GetGroup();
if (group)
group->SendHPPacketsTo(this);
}
//bulk raid send in here eventually

View File

@ -254,19 +254,31 @@ bool Client::Process() {
/* Build a close range list of NPC's */
if (npc_close_scan_timer.Check()) {
close_npcs.clear();
close_mobs.clear();
auto &npc_list = entity_list.GetNPCList();
auto &mob_list = entity_list.GetMobList();
float scan_range = (RuleI(Range, ClientNPCScan) * RuleI(Range, ClientNPCScan));
float client_update_range = (RuleI(Range, MobPositionUpdates) * RuleI(Range, MobPositionUpdates));
float scan_range = RuleI(Range, ClientNPCScan);
for (auto itr = npc_list.begin(); itr != npc_list.end(); ++itr) {
NPC* npc = itr->second;
float distance = DistanceNoZ(m_Position, npc->GetPosition());
if(distance <= scan_range) {
close_npcs.insert(std::pair<NPC *, float>(npc, distance));
for (auto itr = mob_list.begin(); itr != mob_list.end(); ++itr) {
Mob* mob = itr->second;
float distance = DistanceSquared(m_Position, mob->GetPosition());
if (mob->IsNPC()) {
if (distance <= scan_range) {
close_mobs.insert(std::pair<Mob *, float>(mob, distance));
}
else if (mob->GetAggroRange() > scan_range) {
close_mobs.insert(std::pair<Mob *, float>(mob, distance));
}
}
else if (npc->GetAggroRange() > scan_range) {
close_npcs.insert(std::pair<NPC *, float>(npc, distance));
/* Clients need to be kept up to date for position updates more often otherwise they disappear */
if (mob->IsClient() && this != mob && distance <= client_update_range) {
auto app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spawn_update = (PlayerPositionUpdateServer_Struct*)app->pBuffer;
mob->MakeSpawnUpdateNoDelta(spawn_update);
this->FastQueuePacket(&app, false);
safe_delete(app);
}
}
}
@ -455,7 +467,7 @@ bool Client::Process() {
// Send a position packet every 8 seconds - if not done, other clients
// see this char disappear after 10-12 seconds of inactivity
if (position_timer_counter >= 36) { // Approx. 4 ticks per second
entity_list.SendPositionUpdates(this, pLastUpdateWZ, 500, GetTarget(), true);
entity_list.SendPositionUpdates(this, pLastUpdateWZ, RuleI(Range, MobPositionUpdates), GetTarget(), true);
pLastUpdate = Timer::GetCurrentTime();
pLastUpdateWZ = pLastUpdate;
position_timer_counter = 0;
@ -619,11 +631,17 @@ bool Client::Process() {
// only if client is not feigned
if (zone->CanDoCombat() && ret && !GetFeigned() && client_scan_npc_aggro_timer.Check()) {
int npc_scan_count = 0;
for (auto it = close_npcs.begin(); it != close_npcs.end(); ++it) {
NPC *npc = it->first;
for (auto it = close_mobs.begin(); it != close_mobs.end(); ++it) {
Mob *mob = it->first;
if (npc->CheckWillAggro(this) && !npc->CheckAggro(this)) {
npc->AddToHateList(this, 25);
if (!mob)
continue;
if (mob->IsClient())
continue;
if (mob->CheckWillAggro(this) && !mob->CheckAggro(this)) {
mob->AddToHateList(this, 25);
}
npc_scan_count++;
}

View File

@ -2282,6 +2282,9 @@ bool EntityList::RemoveMob(uint16 delete_id)
auto it = mob_list.find(delete_id);
if (it != mob_list.end()) {
RemoveMobFromClientCloseLists(it->second);
if (npc_list.count(delete_id))
entity_list.RemoveNPC(delete_id);
else if (client_list.count(delete_id))
@ -2304,6 +2307,8 @@ bool EntityList::RemoveMob(Mob *delete_mob)
auto it = mob_list.begin();
while (it != mob_list.end()) {
if (it->second == delete_mob) {
RemoveMobFromClientCloseLists(it->second);
safe_delete(it->second);
if (!corpse_list.count(it->first))
free_ids.push(it->first);
@ -2323,10 +2328,9 @@ bool EntityList::RemoveNPC(uint16 delete_id)
// make sure its proximity is removed
RemoveProximity(delete_id);
// remove from client close lists
RemoveNPCFromClientCloseLists(npc);
RemoveMobFromClientCloseLists(npc->CastToMob());
// remove from the list
npc_list.erase(it);
// remove from limit list if needed
if (npc_limit_list.count(delete_id))
@ -2336,11 +2340,11 @@ bool EntityList::RemoveNPC(uint16 delete_id)
return false;
}
bool EntityList::RemoveNPCFromClientCloseLists(NPC *npc)
bool EntityList::RemoveMobFromClientCloseLists(Mob *mob)
{
auto it = client_list.begin();
while (it != client_list.end()) {
it->second->close_npcs.erase(npc);
it->second->close_mobs.erase(mob);
++it;
}
return false;
@ -2634,10 +2638,9 @@ void EntityList::RemoveDebuffs(Mob *caster)
// Currently, a new packet is sent per entity.
// @todo: Come back and use FLAG_COMBINED to pack
// all updates into one packet.
void EntityList::SendPositionUpdates(Client *client, uint32 cLastUpdate,
float range, Entity *alwayssend, bool iSendEvenIfNotChanged)
void EntityList::SendPositionUpdates(Client *client, uint32 cLastUpdate, float update_range, Entity *always_send, bool iSendEvenIfNotChanged)
{
range = range * range;
update_range = (update_range * update_range);
EQApplicationPacket *outapp = 0;
PlayerPositionUpdateServer_Struct *ppu = 0;
@ -2645,27 +2648,37 @@ void EntityList::SendPositionUpdates(Client *client, uint32 cLastUpdate,
auto it = mob_list.begin();
while (it != mob_list.end()) {
if (outapp == 0) {
outapp = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
ppu = (PlayerPositionUpdateServer_Struct*)outapp->pBuffer;
}
mob = it->second;
if (mob && !mob->IsCorpse() && (it->second != client)
if (
mob && !mob->IsCorpse()
&& (it->second != client)
&& (mob->IsClient() || iSendEvenIfNotChanged || (mob->LastChange() >= cLastUpdate))
&& (!it->second->IsClient() || !it->second->CastToClient()->GMHideMe(client))) {
&& (!it->second->IsClient() || !it->second->CastToClient()->GMHideMe(client))
) {
if (
update_range == 0
|| (it->second == always_send)
|| mob->IsClient()
|| (DistanceSquared(mob->GetPosition(), client->GetPosition()) <= update_range)
) {
if (mob && mob->IsClient() && mob->GetID() > 0) {
client->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
//bool Grouped = client->HasGroup() && mob->IsClient() && (client->GetGroup() == mob->CastToClient()->GetGroup());
if (outapp == 0) {
outapp = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
ppu = (PlayerPositionUpdateServer_Struct*)outapp->pBuffer;
}
//if (range == 0 || (iterator.GetData() == alwayssend) || Grouped || (mob->DistNoRootNoZ(*client) <= range)) {
if (range == 0 || (it->second == alwayssend) || mob->IsClient() || (DistanceSquared(mob->GetPosition(), client->GetPosition()) <= range)) {
mob->MakeSpawnUpdate(ppu);
}
if(mob && mob->IsClient() && mob->GetID()>0) {
client->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
mob->MakeSpawnUpdate(ppu);
safe_delete(outapp);
outapp = 0;
}
}
}
safe_delete(outapp);
outapp = 0;
++it;
}

View File

@ -279,7 +279,7 @@ public:
bool RemoveTrap(uint16 delete_id);
bool RemoveObject(uint16 delete_id);
bool RemoveProximity(uint16 delete_npc_id);
bool RemoveNPCFromClientCloseLists(NPC *npc);
bool RemoveMobFromClientCloseLists(Mob *mob);
void RemoveAllMobs();
void RemoveAllClients();
void RemoveAllNPCs();
@ -370,7 +370,7 @@ public:
Mob* FindDefenseNPC(uint32 npcid);
void OpenDoorsNear(NPC* opener);
void UpdateWho(bool iSendFullUpdate = false);
void SendPositionUpdates(Client* client, uint32 cLastUpdate = 0, float range = 0, Entity* alwayssend = 0, bool iSendEvenIfNotChanged = false);
void SendPositionUpdates(Client* client, uint32 cLastUpdate = 0, float update_range = 0, Entity* always_send = 0, bool iSendEvenIfNotChanged = false);
char* MakeNameUnique(char* name);
static char* RemoveNumbers(char* name);
void SignalMobsByNPCID(uint32 npc_type, int signal_id);

View File

@ -338,6 +338,13 @@ bool Group::AddMember(Mob* newmember, const char *NewMemberName, uint32 Characte
database.SetGroupID(NewMemberName, GetID(), owner->CharacterID(), true);
}
}
Group* group = newmember->CastToClient()->GetGroup();
if (group) {
group->SendHPPacketsTo(newmember);
group->SendHPPacketsFrom(newmember);
}
}
else
{
@ -389,26 +396,25 @@ void Group::QueuePacket(const EQApplicationPacket *app, bool ack_req)
// first joins a group, but otherwise there shouldn't be a need to call it
void Group::SendHPPacketsTo(Mob *member)
{
if(member && member->IsClient())
{
if(member && member->IsClient()) {
EQApplicationPacket hpapp;
EQApplicationPacket outapp(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++)
{
if(members[i] && members[i] != member)
{
for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(members[i] && members[i] != member) {
members[i]->CreateHPPacket(&hpapp);
member->CastToClient()->QueuePacket(&hpapp, false);
safe_delete_array(hpapp.pBuffer);
hpapp.size = 0;
if (member->CastToClient()->ClientVersion() >= EQEmu::versions::ClientVersion::SoD)
{
if (member->CastToClient()->ClientVersion() >= EQEmu::versions::ClientVersion::SoD) {
outapp.SetOpcode(OP_MobManaUpdate);
MobManaUpdate_Struct *mmus = (MobManaUpdate_Struct *)outapp.pBuffer;
mmus->spawn_id = members[i]->GetID();
mmus->mana = members[i]->GetManaPercent();
member->CastToClient()->QueuePacket(&outapp, false);
MobEnduranceUpdate_Struct *meus = (MobEnduranceUpdate_Struct *)outapp.pBuffer;
outapp.SetOpcode(OP_MobEnduranceUpdate);
meus->endurance = members[i]->GetEndurancePercent();

View File

@ -125,13 +125,12 @@ Mob::Mob(const char* in_name,
last_z = 0;
last_hp = 100;
AI_Init();
SetMoving(false);
moved=false;
m_RewindLocation = glm::vec3();
move_tic_count = 0;
_egnode = nullptr;
name[0]=0;
@ -180,6 +179,8 @@ Mob::Mob(const char* in_name,
fearspeed = ((float)base_fearspeed) * 0.025f;
}
last_hp_percent = 0;
last_hp = 0;
current_speed = base_runspeed;
@ -1303,123 +1304,136 @@ void Mob::CreateHPPacket(EQApplicationPacket* app)
// sends hp update of this mob to people who might care
void Mob::SendHPUpdate(bool skip_self)
{
/* If our HP is different from last HP update call - let's update ourself */
if (IsClient() && cur_hp != last_hp) {
/* This is to prevent excessive packet sending under trains/fast combat */
if (this->CastToClient()->hp_self_update_throttle_timer.Check()) {
Log(Logs::General, Logs::HP_Update,
"Mob::SendHPUpdate :: Update HP of self (%s) HP: %i last: %i skip_self: %s",
this->GetCleanName(),
cur_hp,
last_hp,
(skip_self ? "true" : "false")
);
int8 current_hp = (max_hp == 0 ? 0 : static_cast<int>(cur_hp * 100 / max_hp));
if (!skip_self || this->CastToClient()->ClientVersion() >= EQEmu::versions::ClientVersion::UF) {
auto client_packet = new EQApplicationPacket(OP_HPUpdate, sizeof(SpawnHPUpdate_Struct));
SpawnHPUpdate_Struct* hp_packet_client = (SpawnHPUpdate_Struct*)client_packet->pBuffer;
Log(Logs::General, Logs::HP_Update, "Mob::SendHPUpdate :: SendHPUpdate %s HP is %i last %i", this->GetCleanName(), current_hp, last_hp);
if (current_hp == last_hp) {
hp_packet_client->cur_hp = CastToClient()->GetHP() - itembonuses.HP;
hp_packet_client->spawn_id = GetID();
hp_packet_client->max_hp = CastToClient()->GetMaxHP() - itembonuses.HP;
CastToClient()->QueuePacket(client_packet);
safe_delete(client_packet);
ResetHPUpdateTimer();
}
}
}
/* Used to check if HP has changed to update self next round */
last_hp = cur_hp;
int8 current_hp_percent = (max_hp == 0 ? 0 : static_cast<int>(cur_hp * 100 / max_hp));
Log(Logs::General, Logs::HP_Update, "Mob::SendHPUpdate :: SendHPUpdate %s HP is %i last %i", this->GetCleanName(), current_hp_percent, last_hp_percent);
if (current_hp_percent == last_hp_percent) {
Log(Logs::General, Logs::HP_Update, "Mob::SendHPUpdate :: Same HP - skipping update");
ResetHPUpdateTimer();
return;
}
else {
if (IsClient() && RuleB(Character, MarqueeHPUpdates))
this->CastToClient()->SendHPUpdateMarquee();
Log(Logs::General, Logs::HP_Update, "Mob::SendHPUpdate :: HP Changed - Send update");
last_hp = current_hp;
last_hp_percent = current_hp_percent;
}
EQApplicationPacket hp_app;
Group *group = nullptr;
// destructor will free the pBuffer
CreateHPPacket(&hp_app);
// send to people who have us targeted
/* Update those who have use targeted */
entity_list.QueueClientsByTarget(this, &hp_app, false, 0, false, true, EQEmu::versions::bit_AllClients);
/* Update those who have us on x-target */
entity_list.QueueClientsByXTarget(this, &hp_app, false);
/* Update groups using Group LAA health name tag counter */
entity_list.QueueToGroupsForNPCHealthAA(this, &hp_app);
// send to group
if(IsGrouped())
{
/* Update group */
if(IsGrouped()) {
group = entity_list.GetGroupByMob(this);
if(group) //not sure why this might be null, but it happens
group->SendHPPacketsFrom(this);
}
/* Update Raid */
if(IsClient()){
Raid *r = entity_list.GetRaidByClient(CastToClient());
if(r){
r->SendHPPacketsFrom(this);
}
Raid *raid = entity_list.GetRaidByClient(CastToClient());
if (raid)
raid->SendHPPacketsFrom(this);
}
// send to master
if(GetOwner() && GetOwner()->IsClient())
{
/* Pet - Update master - group and raid if exists */
if(GetOwner() && GetOwner()->IsClient()) {
GetOwner()->CastToClient()->QueuePacket(&hp_app, false);
group = entity_list.GetGroupByClient(GetOwner()->CastToClient());
if(group)
group->SendHPPacketsFrom(this);
Raid *r = entity_list.GetRaidByClient(GetOwner()->CastToClient());
if(r)
r->SendHPPacketsFrom(this);
Raid *raid = entity_list.GetRaidByClient(GetOwner()->CastToClient());
if(raid)
raid->SendHPPacketsFrom(this);
}
// send to pet
if(GetPet() && GetPet()->IsClient())
{
/* Send to pet */
if(GetPet() && GetPet()->IsClient()) {
GetPet()->CastToClient()->QueuePacket(&hp_app, false);
}
// Update the damage state of destructible objects
if(IsNPC() && IsDestructibleObject())
{
if (GetHPRatio() > 74)
{
if (GetAppearance() != eaStanding)
{
SendAppearancePacket(AT_DamageState, eaStanding);
_appearance = eaStanding;
/* Destructible objects */
if (IsNPC() && IsDestructibleObject()) {
if (GetHPRatio() > 74) {
if (GetAppearance() != eaStanding) {
SendAppearancePacket(AT_DamageState, eaStanding);
_appearance = eaStanding;
}
}
else if (GetHPRatio() > 49)
{
if (GetAppearance() != eaSitting)
{
else if (GetHPRatio() > 49) {
if (GetAppearance() != eaSitting) {
SendAppearancePacket(AT_DamageState, eaSitting);
_appearance = eaSitting;
}
}
else if (GetHPRatio() > 24)
{
if (GetAppearance() != eaCrouching)
{
else if (GetHPRatio() > 24) {
if (GetAppearance() != eaCrouching) {
SendAppearancePacket(AT_DamageState, eaCrouching);
_appearance = eaCrouching;
}
}
else if (GetHPRatio() > 0)
{
if (GetAppearance() != eaDead)
{
else if (GetHPRatio() > 0) {
if (GetAppearance() != eaDead) {
SendAppearancePacket(AT_DamageState, eaDead);
_appearance = eaDead;
}
}
else if (GetAppearance() != eaLooting)
{
else if (GetAppearance() != eaLooting) {
SendAppearancePacket(AT_DamageState, eaLooting);
_appearance = eaLooting;
}
}
bool dospam = RuleB(Character, SpamHPUpdates);
// send to self - we need the actual hps here
if(IsClient() && (!skip_self || dospam)) {
if (RuleB(Character, MarqueeHPUpdates))
this->CastToClient()->SendHPUpdateMarquee();
auto hp_app2 = new EQApplicationPacket(OP_HPUpdate, sizeof(SpawnHPUpdate_Struct));
SpawnHPUpdate_Struct* ds = (SpawnHPUpdate_Struct*)hp_app2->pBuffer;
ds->cur_hp = CastToClient()->GetHP() - itembonuses.HP;
ds->spawn_id = GetID();
ds->max_hp = CastToClient()->GetMaxHP() - itembonuses.HP;
CastToClient()->QueuePacket(hp_app2);
safe_delete(hp_app2);
}
if (!dospam)
ResetHPUpdateTimer(); // delay the timer
}
// this one just warps the mob to the current location
@ -1428,8 +1442,7 @@ void Mob::SendPosition()
auto app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)app->pBuffer;
MakeSpawnUpdateNoDelta(spu);
move_tic_count = 0;
entity_list.QueueClients(this, app, true);
entity_list.QueueCloseClients(this, app, true, RuleI(Range, MobPositionUpdates), nullptr, false);
safe_delete(app);
}
@ -1441,45 +1454,32 @@ void Mob::SendPosUpdate(uint8 iSendToSelf) {
if (iSendToSelf == 2) {
if (IsClient()) {
CastToClient()->FastQueuePacket(&app,false);
CastToClient()->FastQueuePacket(&app, false);
}
}
else
{
if(move_tic_count == RuleI(Zone, NPCPositonUpdateTicCount))
{
entity_list.QueueClients(this, app, (iSendToSelf == 0), false);
move_tic_count = 0;
}
else if(move_tic_count % 2 == 0)
{
entity_list.QueueCloseClients(this, app, (iSendToSelf == 0), RuleI(Range, MobPositionUpdates), nullptr, false);
move_tic_count++;
}
else {
move_tic_count++;
}
else {
entity_list.QueueCloseClients(this, app, (iSendToSelf == 0), RuleI(Range, MobPositionUpdates), nullptr, false);
}
safe_delete(app);
}
// this is for SendPosition()
void Mob::MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct *spu){
memset(spu,0xff,sizeof(PlayerPositionUpdateServer_Struct));
spu->spawn_id = GetID();
spu->x_pos = FloatToEQ19(m_Position.x);
spu->y_pos = FloatToEQ19(m_Position.y);
spu->z_pos = FloatToEQ19(m_Position.z);
spu->delta_x = NewFloatToEQ13(0);
spu->delta_y = NewFloatToEQ13(0);
spu->delta_z = NewFloatToEQ13(0);
spu->heading = FloatToEQ19(m_Position.w);
spu->animation = 0;
void Mob::MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct *spu) {
memset(spu, 0xff, sizeof(PlayerPositionUpdateServer_Struct));
spu->spawn_id = GetID();
spu->x_pos = FloatToEQ19(m_Position.x);
spu->y_pos = FloatToEQ19(m_Position.y);
spu->z_pos = FloatToEQ19(m_Position.z);
spu->delta_x = NewFloatToEQ13(0);
spu->delta_y = NewFloatToEQ13(0);
spu->delta_z = NewFloatToEQ13(0);
spu->heading = FloatToEQ19(m_Position.w);
spu->animation = 0;
spu->delta_heading = NewFloatToEQ13(0);
spu->padding0002 =0;
spu->padding0006 =7;
spu->padding0014 =0x7f;
spu->padding0018 =0x5df27;
spu->padding0002 = 0;
spu->padding0006 = 7;
spu->padding0014 = 0x7f;
spu->padding0018 = 0x5df27;
}
@ -1553,6 +1553,9 @@ void Mob::ShowStats(Client* client)
}
void Mob::DoAnim(const int animnum, int type, bool ackreq, eqFilterType filter) {
if (!attack_anim_timer.Check())
return;
auto outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
Animation_Struct* anim = (Animation_Struct*)outapp->pBuffer;
anim->spawnid = GetID();

View File

@ -1373,7 +1373,6 @@ protected:
void ClearItemFactionBonuses();
void CalculateFearPosition();
uint32 move_tic_count;
bool flee_mode;
Timer flee_timer;
@ -1389,7 +1388,8 @@ protected:
int wandertype;
int pausetype;
int8 last_hp;
int8 last_hp_percent;
int32 last_hp;
int cur_wp;
glm::vec4 m_CurrentWayPoint;

View File

@ -1454,7 +1454,10 @@ void PathManager::NodeInfo(Client *c)
void PathManager::DumpPath(std::string filename)
{
std::ofstream o_file;
o_file.open(filename.c_str(), std::ios_base::binary | std::ios_base::trunc | std::ios_base::out);
std::string file_to_write = StringFormat("%s%s", Config->MapDir.c_str(), filename.c_str());
o_file.open(file_to_write.c_str(), std::ios_base::binary | std::ios_base::trunc | std::ios_base::out);
o_file.write("EQEMUPATH", 9);
o_file.write((const char*)&Head, sizeof(Head));
o_file.write((const char*)PathNodes, (sizeof(PathNode)*Head.PathNodeCount));

View File

@ -145,6 +145,13 @@ void Raid::AddMember(Client *c, uint32 group, bool rleader, bool groupleader, bo
}
}
Group *group_update = nullptr;
group_update = c->GetGroup();
if (group_update) {
group_update->SendHPPacketsTo(c);
group_update->SendHPPacketsFrom(c);
}
auto pack = new ServerPacket(ServerOP_RaidAdd, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
@ -1539,35 +1546,37 @@ void Raid::MemberZoned(Client *c)
group_mentor[gid].mentoree = nullptr;
}
void Raid::SendHPPacketsTo(Client *c)
void Raid::SendHPPacketsTo(Client *client)
{
if(!c)
if(!client)
return;
uint32 gid = this->GetGroup(c);
EQApplicationPacket hpapp;
uint32 group_id = this->GetGroup(client);
EQApplicationPacket hp_packet;
EQApplicationPacket outapp(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].member)
{
if((members[x].member != c) && (members[x].GroupNumber == gid))
{
members[x].member->CreateHPPacket(&hpapp);
c->QueuePacket(&hpapp, false);
safe_delete_array(hpapp.pBuffer);
hpapp.size = 0;
if (c->ClientVersion() >= EQEmu::versions::ClientVersion::SoD)
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++) {
if(members[x].member) {
if((members[x].member != client) && (members[x].GroupNumber == group_id)) {
members[x].member->CreateHPPacket(&hp_packet);
client->QueuePacket(&hp_packet, false);
safe_delete_array(hp_packet.pBuffer);
hp_packet.size = 0;
if (client->ClientVersion() >= EQEmu::versions::ClientVersion::SoD) {
outapp.SetOpcode(OP_MobManaUpdate);
MobManaUpdate_Struct *mmus = (MobManaUpdate_Struct *)outapp.pBuffer;
mmus->spawn_id = members[x].member->GetID();
mmus->mana = members[x].member->GetManaPercent();
c->QueuePacket(&outapp, false);
MobManaUpdate_Struct *mana_update = (MobManaUpdate_Struct *)outapp.pBuffer;
mana_update->spawn_id = members[x].member->GetID();
mana_update->mana = members[x].member->GetManaPercent();
client->QueuePacket(&outapp, false);
outapp.SetOpcode(OP_MobEnduranceUpdate);
MobEnduranceUpdate_Struct *meus = (MobEnduranceUpdate_Struct *)outapp.pBuffer;
meus->endurance = members[x].member->GetEndurancePercent();
c->QueuePacket(&outapp, false);
MobEnduranceUpdate_Struct *endurance_update = (MobEnduranceUpdate_Struct *)outapp.pBuffer;
endurance_update->endurance = members[x].member->GetEndurancePercent();
client->QueuePacket(&outapp, false);
}
}
}