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https://github.com/EQEmu/Server.git
synced 2026-01-11 01:53:52 +00:00
Merge branch 'master' of https://github.com/EQEmu/Server
This commit is contained in:
commit
4ec3fda59d
@ -307,6 +307,7 @@ bool Database::DeleteCharacter(char *name) {
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query = StringFormat("DELETE FROM `quest_globals` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_activities` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_enabledtasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_tasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `completed_tasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `friends` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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query = StringFormat("DELETE FROM `mail` WHERE `charid` = '%d'", charid); QueryDatabase(query);
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@ -123,26 +123,21 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
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std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::string &in_message)
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{
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std::string category_string;
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if (log_category > 0 && Logs::LogCategoryName[log_category])
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category_string = StringFormat("[%s] ", Logs::LogCategoryName[log_category]);
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return StringFormat("%s%s", category_string.c_str(), in_message.c_str());
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std::string ret;
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ret.push_back('[');
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ret.append(Logs::LogCategoryName[log_category]);
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ret.push_back(']');
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ret.push_back(' ');
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ret.append(in_message);
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return ret;
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}
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void EQEmuLogSys::ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message)
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{
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/* Check if category enabled for process */
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if (log_settings[log_category].log_to_gmsay == 0)
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return;
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/* Enabling Netcode based GMSay output creates a feedback loop that ultimately ends in a crash */
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if (log_category == Logs::LogCategory::Netcode)
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return;
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/* Make sure the message inbound is at a debug level we're set at */
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if (log_settings[log_category].log_to_gmsay < debug_level)
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return;
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/* Check to see if the process that actually ran this is zone */
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if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
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on_log_gmsay_hook(log_category, message);
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@ -160,14 +155,6 @@ void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const
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crash_log.close();
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}
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/* Check if category enabled for process */
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if (log_settings[log_category].log_to_file == 0)
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return;
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/* Make sure the message inbound is at a debug level we're set at */
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if (log_settings[log_category].log_to_file < debug_level)
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return;
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char time_stamp[80];
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EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
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@ -246,13 +233,6 @@ uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category) {
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void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message)
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{
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/* Check if category enabled for process */
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if (log_settings[log_category].log_to_console == 0)
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return;
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/* Make sure the message inbound is at a debug level we're set at */
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if (log_settings[log_category].log_to_console < debug_level)
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return;
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#ifdef _WINDOWS
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HANDLE console_handle;
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@ -273,12 +253,25 @@ void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category,
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void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...)
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{
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const bool log_to_console = log_settings[log_category].log_to_console > 0;
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const bool log_to_file = log_settings[log_category].log_to_file > 0;
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const bool log_to_gmsay = log_settings[log_category].log_to_gmsay > 0;
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const bool nothing_to_log = !log_to_console && !log_to_file && !log_to_gmsay;
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if (nothing_to_log) return;
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bool log_to_console = true;
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if (log_settings[log_category].log_to_console < debug_level) {
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log_to_console = false;
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}
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bool log_to_file = true;
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if (log_settings[log_category].log_to_file < debug_level) {
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log_to_file = false;
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}
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bool log_to_gmsay = true;
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if (log_settings[log_category].log_to_gmsay < debug_level) {
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log_to_gmsay = false;
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}
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const bool nothing_to_log = !log_to_console && !log_to_file && !log_to_gmsay;
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if (nothing_to_log)
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return;
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va_list args;
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va_start(args, message);
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@ -258,6 +258,7 @@ RULE_BOOL(Zone, EnableLoggedOffReplenishments, true)
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RULE_INT(Zone, MinOfflineTimeToReplenishments, 21600) // 21600 seconds is 6 Hours
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RULE_BOOL(Zone, UseZoneController, true) // Enables the ability to use persistent quest based zone controllers (zone_controller.pl/lua)
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RULE_BOOL(Zone, EnableZoneControllerGlobals, false) // Enables the ability to use quest globals with the zone controller NPC
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RULE_INT(Zone, GlobalLootMultiplier, 1) // Sets Global Loot drop multiplier for database based drops, useful for double, triple loot etc.
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RULE_CATEGORY_END()
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RULE_CATEGORY(Map)
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@ -99,9 +99,11 @@ bool Client::Process()
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}
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default:
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{
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char dump[64];
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app->build_header_dump(dump);
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Log.Out(Logs::General, Logs::Error, "Recieved unhandled application packet from the client: %s.", dump);
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if (Log.log_settings[Logs::Client_Server_Packet_Unhandled].is_category_enabled == 1) {
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char dump[64];
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app->build_header_dump(dump);
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Log.Out(Logs::General, Logs::Error, "Recieved unhandled application packet from the client: %s.", dump);
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}
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}
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}
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@ -334,7 +334,7 @@ sub build_linux_source {
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}
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print "Building EQEmu Server code. This will take a while.";
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#::: Build
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#::: Build
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print `make`;
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chdir ($current_directory);
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@ -358,7 +358,7 @@ bool Mob::AvoidDamage(Mob *other, DamageHitInfo &hit)
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}
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// riposte -- it may seem crazy, but if the attacker has SPA 173 on them, they are immune to Ripo
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bool ImmuneRipo = attacker->aabonuses.RiposteChance || attacker->spellbonuses.RiposteChance || attacker->itembonuses.RiposteChance;
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bool ImmuneRipo = attacker->aabonuses.RiposteChance || attacker->spellbonuses.RiposteChance || attacker->itembonuses.RiposteChance || attacker->IsEnraged();
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// Need to check if we have something in MainHand to actually attack with (or fists)
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if (hit.hand != EQEmu::inventory::slotRange && (CanThisClassRiposte() || IsEnraged()) && InFront && !ImmuneRipo) {
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if (IsEnraged()) {
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@ -80,10 +80,11 @@ void ZoneDatabase::AddLootTableToNPC(NPC* npc,uint32 loottable_id, ItemList* ite
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*copper = cash;
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}
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uint32 global_loot_multiplier = RuleI(Zone, GlobalLootMultiplier);
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// Do items
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for (uint32 i=0; i<lts->NumEntries; i++) {
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for (uint32 k = 1; k <= lts->Entries[i].multiplier; k++) {
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for (uint32 k = 1; k <= (lts->Entries[i].multiplier * global_loot_multiplier); k++) {
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uint8 droplimit = lts->Entries[i].droplimit;
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uint8 mindrop = lts->Entries[i].mindrop;
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