mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-13 06:21:28 +00:00
Fix where SE_ExtraAttackChance happens
Improved AA descriptions say this is after a successful double attack
This commit is contained in:
parent
6686346473
commit
c1ad00cbc6
@ -5290,19 +5290,30 @@ void Client::DoAttackRounds(Mob *target, int hand, bool IsFromSpell)
|
||||
// extra off hand non-sense, can only double with skill of 150 or above
|
||||
// or you have any amount of GiveDoubleAttack
|
||||
if (candouble && hand == EQEmu::inventory::slotSecondary)
|
||||
candouble = GetSkill(EQEmu::skills::SkillDoubleAttack) > 149 || (aabonuses.GiveDoubleAttack + spellbonuses.GiveDoubleAttack + itembonuses.GiveDoubleAttack) > 0;
|
||||
candouble =
|
||||
GetSkill(EQEmu::skills::SkillDoubleAttack) > 149 ||
|
||||
(aabonuses.GiveDoubleAttack + spellbonuses.GiveDoubleAttack + itembonuses.GiveDoubleAttack) > 0;
|
||||
|
||||
if (candouble) {
|
||||
CheckIncreaseSkill(EQEmu::skills::SkillDoubleAttack, target, -10);
|
||||
if (CheckDoubleAttack()) {
|
||||
Attack(target, hand, false, false, IsFromSpell);
|
||||
|
||||
// Modern AA description: Increases your chance of ... performing one additional hit with a 2-handed weapon when double attacking by 2%.
|
||||
if (hand == EQEmu::inventory::slotPrimary) {
|
||||
auto extraattackchance = aabonuses.ExtraAttackChance + spellbonuses.ExtraAttackChance +
|
||||
itembonuses.ExtraAttackChance;
|
||||
if (extraattackchance && HasTwoHanderEquipped() && zone->random.Roll(extraattackchance))
|
||||
Attack(target, hand, false, false, IsFromSpell);
|
||||
}
|
||||
|
||||
// you can only triple from the main hand
|
||||
if (hand == EQEmu::inventory::slotPrimary && CanThisClassTripleAttack()) {
|
||||
CheckIncreaseSkill(EQEmu::skills::SkillTripleAttack, target, -10);
|
||||
if (CheckTripleAttack()) {
|
||||
Attack(target, hand, false, false, IsFromSpell);
|
||||
auto flurrychance = aabonuses.FlurryChance + spellbonuses.FlurryChance +
|
||||
itembonuses.FlurryChance;
|
||||
itembonuses.FlurryChance;
|
||||
if (flurrychance && zone->random.Roll(flurrychance)) {
|
||||
Attack(target, hand, false, false, IsFromSpell);
|
||||
if (zone->random.Roll(flurrychance))
|
||||
@ -5313,12 +5324,6 @@ void Client::DoAttackRounds(Mob *target, int hand, bool IsFromSpell)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hand == EQEmu::inventory::slotPrimary) {
|
||||
auto extraattackchance = aabonuses.ExtraAttackChance + spellbonuses.ExtraAttackChance + itembonuses.ExtraAttackChance;
|
||||
if (extraattackchance && HasTwoHanderEquipped() && zone->random.Roll(extraattackchance))
|
||||
Attack(target, hand, false, false, IsFromSpell);
|
||||
}
|
||||
}
|
||||
|
||||
bool Mob::CheckDualWield()
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user