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Add ParticlePoint enum for OP_LevelAppearance
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@ -3517,6 +3517,20 @@ struct RecipeAutoCombine_Struct {
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// f5 ff ff ff in 'you dont have all the stuff' reply
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};
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// this is the "value#a" data
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enum EParticlePoint {
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eDefault,
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eChest,
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eHead,
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eLeftHand,
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eRigthHand,
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eLeftFoot,
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eRightFood,
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eLeftEye,
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eRightEye,
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eMouth
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};
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struct LevelAppearance_Struct { //Sends a little graphic on level up
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uint32 spawn_id;
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uint32 parm1;
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