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Added proximity data report to npcstats command
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409bad8108
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@ -1471,16 +1471,29 @@ void command_npcstats(Client *c, const Seperator *sep)
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else if (!c->GetTarget()->IsNPC())
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c->Message(0, "ERROR: Target is not a NPC!");
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else {
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auto target_npc = c->GetTarget()->CastToNPC();
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c->Message(0, "NPC Stats:");
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c->Message(0, "Name: %s NpcID: %u", c->GetTarget()->GetName(), c->GetTarget()->GetNPCTypeID());
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c->Message(0, "Race: %i Level: %i Class: %i Material: %i", c->GetTarget()->GetRace(), c->GetTarget()->GetLevel(), c->GetTarget()->GetClass(), c->GetTarget()->GetTexture());
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c->Message(0, "Current HP: %i Max HP: %i", c->GetTarget()->GetHP(), c->GetTarget()->GetMaxHP());
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//c->Message(0, "Weapon Item Number: %s", c->GetTarget()->GetWeapNo());
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c->Message(0, "Gender: %i Size: %f Bodytype: %d", c->GetTarget()->GetGender(), c->GetTarget()->GetSize(), c->GetTarget()->GetBodyType());
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c->Message(0, "Runspeed: %.3f Walkspeed: %.3f", static_cast<float>(0.025f * c->GetTarget()->GetRunspeed()), static_cast<float>(0.025f * c->GetTarget()->GetWalkspeed()));
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c->Message(0, "Spawn Group: %i Grid: %i", c->GetTarget()->CastToNPC()->GetSp2(), c->GetTarget()->CastToNPC()->GetGrid());
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c->Message(0, "EmoteID: %i", c->GetTarget()->CastToNPC()->GetEmoteID());
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c->GetTarget()->CastToNPC()->QueryLoot(c);
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c->Message(0, "Name: %s NpcID: %u", target_npc->GetName(), target_npc->GetNPCTypeID());
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c->Message(0, "Race: %i Level: %i Class: %i Material: %i", target_npc->GetRace(), target_npc->GetLevel(), target_npc->GetClass(), target_npc->GetTexture());
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c->Message(0, "Current HP: %i Max HP: %i", target_npc->GetHP(), target_npc->GetMaxHP());
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//c->Message(0, "Weapon Item Number: %s", target_npc->GetWeapNo());
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c->Message(0, "Gender: %i Size: %f Bodytype: %d", target_npc->GetGender(), target_npc->GetSize(), target_npc->GetBodyType());
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c->Message(0, "Runspeed: %.3f Walkspeed: %.3f", static_cast<float>(0.025f * target_npc->GetRunspeed()), static_cast<float>(0.025f * target_npc->GetWalkspeed()));
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c->Message(0, "Spawn Group: %i Grid: %i", target_npc->GetSp2(), target_npc->GetGrid());
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if (target_npc->proximity) {
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c->Message(0, "Proximity: Enabled");
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c->Message(0, "Cur_X: %1.3f, Cur_Y: %1.3f, Cur_Z: %1.3f", target_npc->GetX(), target_npc->GetY(), target_npc->GetZ());
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c->Message(0, "Min_X: %1.3f(%1.3f), Max_X: %1.3f(%1.3f), X_Range: %1.3f", target_npc->proximity->min_x, (target_npc->proximity->min_x - target_npc->GetX()), target_npc->proximity->max_x, (target_npc->proximity->max_x - target_npc->GetX()), (target_npc->proximity->max_x - target_npc->proximity->min_x));
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c->Message(0, "Min_Y: %1.3f(%1.3f), Max_Y: %1.3f(%1.3f), Y_Range: %1.3f", target_npc->proximity->min_y, (target_npc->proximity->min_y - target_npc->GetY()), target_npc->proximity->max_y, (target_npc->proximity->max_y - target_npc->GetY()), (target_npc->proximity->max_y - target_npc->proximity->min_y));
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c->Message(0, "Min_Z: %1.3f(%1.3f), Max_Z: %1.3f(%1.3f), Z_Range: %1.3f", target_npc->proximity->min_z, (target_npc->proximity->min_z - target_npc->GetZ()), target_npc->proximity->max_z, (target_npc->proximity->max_z - target_npc->GetZ()), (target_npc->proximity->max_z - target_npc->proximity->min_z));
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c->Message(0, "Say: %s", (target_npc->proximity->say ? "Enabled" : "Disabled"));
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}
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else {
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c->Message(0, "Proximity: Disabled");
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}
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c->Message(0, "");
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c->Message(0, "EmoteID: %i", target_npc->GetEmoteID());
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target_npc->QueryLoot(c);
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}
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}
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