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SoF-era con system. New rule, UseOldConSystem to disable this functionality.
This commit is contained in:
parent
989a638693
commit
cb8c3595b7
@ -56,6 +56,7 @@ RULE_REAL(Character, GroupExpMultiplier, 0.5)
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RULE_REAL(Character, RaidExpMultiplier, 0.2)
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RULE_BOOL(Character, UseXPConScaling, true)
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RULE_INT(Character, ShowExpValues, 0) //0 - normal, 1 - Show raw experience values, 2 - Show raw experience values AND percent.
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RULE_INT(Character, GreenModifier, 20)
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RULE_INT(Character, LightBlueModifier, 40)
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RULE_INT(Character, BlueModifier, 90)
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RULE_INT(Character, WhiteModifier, 100)
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@ -149,6 +150,7 @@ RULE_INT(Character, AvoidanceCap, 750) // 750 Is a pretty good value, seen peopl
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RULE_BOOL(Character, AllowMQTarget, false) // Disables putting players in the 'hackers' list for targeting beyond the clip plane or attempting to target something untargetable
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RULE_BOOL(Character, UseOldBindWound, false) // Uses the original bind wound behavior
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RULE_BOOL(Character, GrantHoTTOnCreate, false) // Grant Health of Target's Target leadership AA on character creation
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RULE_BOOL(Character, UseOldConSystem, false) // Grant Health of Target's Target leadership AA on character creation
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RULE_CATEGORY_END()
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RULE_CATEGORY(Mercs)
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@ -158,7 +158,7 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
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if (RuleB(Aggro, UseLevelAggro))
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{
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if (GetLevel() < 18 && mob->GetLevelCon(GetLevel()) == CON_GREEN && GetBodyType() != 3)
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if (GetLevel() < 18 && mob->GetLevelCon(GetLevel()) == CON_GRAY && GetBodyType() != 3)
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{
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towho->Message(0, "...%s is red to me (basically)", mob->GetName(), dist2, iAggroRange2);
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return;
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@ -166,7 +166,7 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
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}
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else
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{
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if(GetINT() > RuleI(Aggro, IntAggroThreshold) && mob->GetLevelCon(GetLevel()) == CON_GREEN ) {
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if(GetINT() > RuleI(Aggro, IntAggroThreshold) && mob->GetLevelCon(GetLevel()) == CON_GRAY ) {
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towho->Message(0, "...%s is red to me (basically)", mob->GetName(),
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dist2, iAggroRange2);
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return;
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@ -339,7 +339,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
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( GetLevel() >= 18 )
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||(GetBodyType() == 3)
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||( mob->IsClient() && mob->CastToClient()->IsSitting() )
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||( mob->GetLevelCon(GetLevel()) != CON_GREEN )
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||( mob->GetLevelCon(GetLevel()) != CON_GRAY)
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)
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&&
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@ -372,7 +372,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
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(
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( GetINT() <= RuleI(Aggro, IntAggroThreshold) )
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||( mob->IsClient() && mob->CastToClient()->IsSitting() )
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||( mob->GetLevelCon(GetLevel()) != CON_GREEN )
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||( mob->GetLevelCon(GetLevel()) != CON_GRAY)
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)
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&&
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@ -443,7 +443,7 @@ int EntityList::GetHatedCount(Mob *attacker, Mob *exclude)
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if (mob->IsFeared() || mob->IsMezzed())
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continue;
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if (attacker->GetLevelCon(mob->GetLevel()) == CON_GREEN)
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if (attacker->GetLevelCon(mob->GetLevel()) == CON_GRAY)
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continue;
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if (!mob->CheckAggro(attacker))
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@ -502,7 +502,7 @@ void EntityList::AIYellForHelp(Mob* sender, Mob* attacker) {
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{
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//if they are in range, make sure we are not green...
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//then jump in if they are our friend
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if(mob->GetLevel() >= 50 || attacker->GetLevelCon(mob->GetLevel()) != CON_GREEN)
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if(mob->GetLevel() >= 50 || attacker->GetLevelCon(mob->GetLevel()) != CON_GRAY)
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{
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bool useprimfaction = false;
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if(mob->GetPrimaryFaction() == sender->CastToNPC()->GetPrimaryFaction())
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@ -2247,7 +2247,7 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, EQEmu::skills::Skil
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else {
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if (!IsLdonTreasure && MerchantType == 0) {
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int conlevel = give_exp->GetLevelCon(GetLevel());
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if (conlevel != CON_GREEN) {
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if (conlevel != CON_GRAY) {
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if (!GetOwner() || (GetOwner() && !GetOwner()->IsClient())) {
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give_exp_client->AddEXP((finalxp), conlevel);
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if (killer_mob && (killer_mob->GetID() == give_exp_client->GetID() || killer_mob->GetUltimateOwner()->GetID() == give_exp_client->GetID()))
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@ -2344,7 +2344,7 @@ bool Client::CheckIncreaseSkill(EQEmu::skills::SkillType skillid, Mob *against_w
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if(against_who)
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{
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if(against_who->GetSpecialAbility(IMMUNE_AGGRO) || against_who->IsClient() ||
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GetLevelCon(against_who->GetLevel()) == CON_GREEN)
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GetLevelCon(against_who->GetLevel()) == CON_GRAY)
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{
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//false by default
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if( !mod_can_increase_skill(skillid, against_who) ) { return(false); }
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@ -4756,12 +4756,22 @@ void Client::Handle_OP_Consider(const EQApplicationPacket *app)
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else
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con->faction = 1;
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con->level = GetLevelCon(tmob->GetLevel());
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if (ClientVersion() <= EQEmu::versions::ClientVersion::Titanium) {
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if (con->level == CON_GRAY) {
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con->level = CON_GREEN;
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}
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if (con->level == CON_WHITE) {
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con->level = CON_WHITE_TITANIUM;
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}
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}
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if (zone->IsPVPZone()) {
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if (!tmob->IsNPC())
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con->pvpcon = tmob->CastToClient()->GetPVP();
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}
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// Mongrel: If we're feigned show NPC as indifferent
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// If we're feigned show NPC as indifferent
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if (tmob->IsNPC())
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{
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if (GetFeigned())
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@ -4807,6 +4817,7 @@ void Client::Handle_OP_Consider(const EQApplicationPacket *app)
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case CON_BLUE:
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color = 4;
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break;
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case CON_WHITE_TITANIUM:
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case CON_WHITE:
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color = 10;
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break;
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@ -4816,7 +4827,17 @@ void Client::Handle_OP_Consider(const EQApplicationPacket *app)
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case CON_RED:
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color = 13;
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break;
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case CON_GRAY:
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color = 6;
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break;
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}
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if (ClientVersion() <= EQEmu::versions::ClientVersion::Titanium) {
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if (color == 6) {
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color = 2;
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}
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}
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SendColoredText(color, std::string("This creature would take an army to defeat!"));
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}
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safe_delete(outapp);
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@ -31,9 +31,11 @@
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#define CON_GREEN 2
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#define CON_LIGHTBLUE 18
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#define CON_BLUE 4
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#define CON_WHITE 20
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#define CON_WHITE 10
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#define CON_WHITE_TITANIUM 20
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#define CON_YELLOW 15
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#define CON_RED 13
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#define CON_GRAY 6
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#define DMG_BLOCKED -1
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#define DMG_PARRIED -2
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15
zone/exp.cpp
15
zone/exp.cpp
@ -101,9 +101,12 @@ uint32 Client::CalcEXP(uint8 conlevel) {
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if (conlevel != 0xFF) {
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switch (conlevel)
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{
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case CON_GREEN:
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case CON_GRAY:
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in_add_exp = 0;
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return 0;
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case CON_GREEN:
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in_add_exp = in_add_exp * RuleI(Character, GreenModifier) / 100;
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break;
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case CON_LIGHTBLUE:
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in_add_exp = in_add_exp * RuleI(Character, LightBlueModifier)/100;
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break;
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@ -206,10 +209,14 @@ void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
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if (conlevel != 0xFF && !resexp) {
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switch (conlevel)
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{
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case CON_GREEN:
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case CON_GRAY:
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add_exp = 0;
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add_aaxp = 0;
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return;
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case CON_GREEN:
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add_exp = add_exp * RuleI(Character, GreenModifier) / 100;
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add_aaxp = add_aaxp * RuleI(Character, GreenModifier) / 100;
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break;
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case CON_LIGHTBLUE:
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add_exp = add_exp * RuleI(Character, LightBlueModifier)/100;
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add_aaxp = add_aaxp * RuleI(Character, LightBlueModifier)/100;
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@ -798,7 +805,7 @@ void Group::SplitExp(uint32 exp, Mob* other) {
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groupexp += (uint32)((float)exp * groupmod * (RuleR(Character, GroupExpMultiplier)));
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int conlevel = Mob::GetLevelCon(maxlevel, other->GetLevel());
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if(conlevel == CON_GREEN)
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if(conlevel == CON_GRAY)
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return; //no exp for greenies...
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if (membercount == 0)
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@ -845,7 +852,7 @@ void Raid::SplitExp(uint32 exp, Mob* other) {
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groupexp = (uint32)((float)groupexp * (1.0f-(RuleR(Character, RaidExpMultiplier))));
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int conlevel = Mob::GetLevelCon(maxlevel, other->GetLevel());
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if(conlevel == CON_GREEN)
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if(conlevel == CON_GRAY)
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return; //no exp for greenies...
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if (membercount == 0)
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@ -72,9 +72,12 @@ void Mob::CheckFlee() {
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float run_ratio;
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switch(con) {
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//these values are not 100% researched
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case CON_GREEN:
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case CON_GRAY:
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run_ratio = fleeratio;
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break;
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case CON_GREEN:
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run_ratio = fleeratio * 9 / 10;
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break;
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case CON_LIGHTBLUE:
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run_ratio = fleeratio * 9 / 10;
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break;
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@ -4293,8 +4293,14 @@ bool Merc::CheckConfidence() {
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CurrentCon = this->GetLevelCon(mob->GetLevel());
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switch(CurrentCon) {
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case CON_GREEN: {
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case CON_GRAY: {
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ConRating = 0;
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break;
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}
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case CON_GREEN: {
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ConRating = 0.1;
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break;
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}
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@ -531,7 +531,7 @@ public:
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//AI
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static uint32 GetLevelCon(uint8 mylevel, uint8 iOtherLevel);
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inline uint32 GetLevelCon(uint8 iOtherLevel) const {
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return this ? GetLevelCon(GetLevel(), iOtherLevel) : CON_GREEN; }
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return this ? GetLevelCon(GetLevel(), iOtherLevel) : CON_GRAY; }
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virtual void AddToHateList(Mob* other, uint32 hate = 0, int32 damage = 0, bool iYellForHelp = true,
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bool bFrenzy = false, bool iBuffTic = false, uint16 spell_id = SPELL_UNKNOWN);
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bool RemoveFromHateList(Mob* mob);
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353
zone/mob_ai.cpp
353
zone/mob_ai.cpp
@ -2032,166 +2032,215 @@ void Mob::AreaRampage(ExtraAttackOptions *opts)
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}
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uint32 Mob::GetLevelCon(uint8 mylevel, uint8 iOtherLevel) {
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int16 diff = iOtherLevel - mylevel;
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uint32 conlevel=0;
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if (diff == 0)
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return CON_WHITE;
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else if (diff >= 1 && diff <= 2)
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return CON_YELLOW;
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else if (diff >= 3)
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return CON_RED;
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uint32 conlevel = 0;
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if (mylevel <= 8)
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if (RuleB(Character, UseOldConSystem))
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{
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if (diff <= -4)
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conlevel = CON_GREEN;
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int16 diff = iOtherLevel - mylevel;
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if (diff == 0)
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return CON_WHITE;
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else if (diff >= 1 && diff <= 2)
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return CON_YELLOW;
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else if (diff >= 3)
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return CON_RED;
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if (mylevel <= 8)
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{
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if (diff <= -4)
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conlevel = CON_GRAY;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 9)
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{
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if (diff <= -6)
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conlevel = CON_GRAY;
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else if (diff <= -4)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 13)
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{
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if (diff <= -7)
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conlevel = CON_GRAY;
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else if (diff <= -5)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 15)
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{
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if (diff <= -7)
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conlevel = CON_GRAY;
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else if (diff <= -5)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 17)
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{
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if (diff <= -8)
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conlevel = CON_GRAY;
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else if (diff <= -6)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 21)
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{
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if (diff <= -9)
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conlevel = CON_GRAY;
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else if (diff <= -7)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 25)
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{
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if (diff <= -10)
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conlevel = CON_GRAY;
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else if (diff <= -8)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 29)
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{
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if (diff <= -11)
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conlevel = CON_GRAY;
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else if (diff <= -9)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 31)
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{
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if (diff <= -12)
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conlevel = CON_GRAY;
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else if (diff <= -9)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 33)
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{
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if (diff <= -13)
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conlevel = CON_GRAY;
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else if (diff <= -10)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 37)
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{
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if (diff <= -14)
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conlevel = CON_GRAY;
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else if (diff <= -11)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 41)
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{
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if (diff <= -16)
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conlevel = CON_GRAY;
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else if (diff <= -12)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 45)
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{
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if (diff <= -17)
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conlevel = CON_GRAY;
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else if (diff <= -13)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 49)
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{
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if (diff <= -18)
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conlevel = CON_GRAY;
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else if (diff <= -14)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 53)
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{
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if (diff <= -19)
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conlevel = CON_GRAY;
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else if (diff <= -15)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 55)
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{
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if (diff <= -20)
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conlevel = CON_GRAY;
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else if (diff <= -15)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 9)
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{
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if (diff <= -6)
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conlevel = CON_GREEN;
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else if (diff <= -4)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 13)
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{
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if (diff <= -7)
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conlevel = CON_GREEN;
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else if (diff <= -5)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 15)
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{
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if (diff <= -7)
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conlevel = CON_GREEN;
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else if (diff <= -5)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 17)
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{
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if (diff <= -8)
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conlevel = CON_GREEN;
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else if (diff <= -6)
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conlevel = CON_LIGHTBLUE;
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else
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conlevel = CON_BLUE;
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}
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else if (mylevel <= 21)
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{
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if (diff <= -9)
|
||||
conlevel = CON_GREEN;
|
||||
else if (diff <= -7)
|
||||
conlevel = CON_LIGHTBLUE;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
}
|
||||
else if (mylevel <= 25)
|
||||
{
|
||||
if (diff <= -10)
|
||||
conlevel = CON_GREEN;
|
||||
else if (diff <= -8)
|
||||
conlevel = CON_LIGHTBLUE;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
}
|
||||
else if (mylevel <= 29)
|
||||
{
|
||||
if (diff <= -11)
|
||||
conlevel = CON_GREEN;
|
||||
else if (diff <= -9)
|
||||
conlevel = CON_LIGHTBLUE;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
}
|
||||
else if (mylevel <= 31)
|
||||
{
|
||||
if (diff <= -12)
|
||||
conlevel = CON_GREEN;
|
||||
else if (diff <= -9)
|
||||
conlevel = CON_LIGHTBLUE;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
}
|
||||
else if (mylevel <= 33)
|
||||
{
|
||||
if (diff <= -13)
|
||||
conlevel = CON_GREEN;
|
||||
else if (diff <= -10)
|
||||
conlevel = CON_LIGHTBLUE;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
}
|
||||
else if (mylevel <= 37)
|
||||
{
|
||||
if (diff <= -14)
|
||||
conlevel = CON_GREEN;
|
||||
else if (diff <= -11)
|
||||
conlevel = CON_LIGHTBLUE;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
}
|
||||
else if (mylevel <= 41)
|
||||
{
|
||||
if (diff <= -16)
|
||||
conlevel = CON_GREEN;
|
||||
else if (diff <= -12)
|
||||
conlevel = CON_LIGHTBLUE;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
}
|
||||
else if (mylevel <= 45)
|
||||
{
|
||||
if (diff <= -17)
|
||||
conlevel = CON_GREEN;
|
||||
else if (diff <= -13)
|
||||
conlevel = CON_LIGHTBLUE;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
}
|
||||
else if (mylevel <= 49)
|
||||
{
|
||||
if (diff <= -18)
|
||||
conlevel = CON_GREEN;
|
||||
else if (diff <= -14)
|
||||
conlevel = CON_LIGHTBLUE;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
}
|
||||
else if (mylevel <= 53)
|
||||
{
|
||||
if (diff <= -19)
|
||||
conlevel = CON_GREEN;
|
||||
else if (diff <= -15)
|
||||
conlevel = CON_LIGHTBLUE;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
}
|
||||
else if (mylevel <= 55)
|
||||
{
|
||||
if (diff <= -20)
|
||||
conlevel = CON_GREEN;
|
||||
else if (diff <= -15)
|
||||
conlevel = CON_LIGHTBLUE;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
{
|
||||
if (diff <= -21)
|
||||
else if (diff <= -16)
|
||||
conlevel = CON_LIGHTBLUE;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (diff <= -21)
|
||||
conlevel = CON_GREEN;
|
||||
else if (diff <= -16)
|
||||
conlevel = CON_LIGHTBLUE;
|
||||
int16 diff = iOtherLevel - mylevel;
|
||||
uint32 conGrayLvl = mylevel - (int32)((mylevel + 5) / 3);
|
||||
uint32 conGreenLvl = mylevel - (int32)((mylevel + 7) / 4);
|
||||
|
||||
if (diff == 0)
|
||||
return CON_WHITE;
|
||||
else if (diff >= 1 && diff <= 3)
|
||||
return CON_YELLOW;
|
||||
else if (diff >= 4)
|
||||
return CON_RED;
|
||||
|
||||
if (mylevel <= 15)
|
||||
{
|
||||
if (diff <= -6)
|
||||
conlevel = CON_GRAY;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
}
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
if (mylevel <= 20)
|
||||
{
|
||||
if (iOtherLevel <= conGrayLvl)
|
||||
conlevel = CON_GRAY;
|
||||
else
|
||||
if (iOtherLevel <= conGreenLvl)
|
||||
conlevel = CON_GREEN;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (iOtherLevel <= conGrayLvl)
|
||||
conlevel = CON_GRAY;
|
||||
else
|
||||
if (iOtherLevel <= conGreenLvl)
|
||||
conlevel = CON_GREEN;
|
||||
else
|
||||
if (diff <= -6)
|
||||
conlevel = CON_LIGHTBLUE;
|
||||
else
|
||||
conlevel = CON_BLUE;
|
||||
}
|
||||
}
|
||||
return conlevel;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user