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Flush out RoF2 NewZone_Struct
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@ -1883,35 +1883,34 @@ namespace RoF2
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eq->FogDensity = emu->fog_density;
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/*fill in some unknowns with observed values, hopefully it will help */
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eq->unknown569 = 0;
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eq->ZoneTimeZone = 0;
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eq->unknown571 = 0;
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eq->unknown572 = 4;
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eq->unknown576 = 2;
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eq->unknown580 = 0;
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eq->WaterMidi = 4;
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eq->DayMidi = 2;
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eq->NightMidi = 0;
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eq->unknown800 = -1;
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eq->unknown844 = 600;
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eq->unknown848 = 2008; // Guild Lobby observed value
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eq->unknown880 = 50;
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eq->unknown884 = 10;
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eq->unknown888 = 1;
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eq->unknown889 = 0;
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eq->unknown890 = 1;
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eq->unknown891 = 0;
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eq->unknown892 = 0;
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eq->unknown893 = 0;
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eq->SkyRelated2 = -1;
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eq->NPCAggroMaxDist = 600;
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eq->FilterID = 2008; // Guild Lobby observed value
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eq->LavaDamage = 50;
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eq->MinLavaDamage = 10;
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eq->bDisallowManaStone = 1;
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eq->bNoBind = 0;
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eq->bNoAttack = 0;
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eq->bNoCallOfHero = 0;
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eq->bNoFlux = 0;
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eq->bNoFear = 0;
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eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off
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eq->unknown895 = 0;
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eq->unknown896 = 180;
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eq->unknown900 = 180;
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eq->unknown904 = 180;
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eq->unknown908 = 2;
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eq->unknown912 = 2;
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eq->unknown932 = -1; // Set from PoK Example
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eq->unknown936 = -1; // Set from PoK Example
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eq->unknown944 = 1.0; // Set from PoK Example
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eq->unknown948 = 0; // New on Live as of Dec 15 2014
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eq->unknown952 = 100; // New on Live as of Dec 15 2014
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eq->FastRegenHP = 180;
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eq->FastRegenMana = 180;
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eq->FastRegenEndurance = 180;
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eq->CanPlaceCampsite = 2;
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eq->CanPlaceGuildBanner = 2;
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eq->FishingRelated = -1; // Set from PoK Example
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eq->ForageRelated = -1; // Set from PoK Example
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eq->bNoLevitate = 0;
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eq->Blooming = 1.0; // Set from PoK Example
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FINISH_ENCODE();
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}
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@ -561,74 +561,100 @@ struct ServerZoneEntry_Struct //Adjusted from SEQ Everquest.h Struct
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//New Zone Struct - Size: 948
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struct NewZone_Struct {
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/*0000*/ char char_name[64]; // Character Name
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/*0064*/ char zone_short_name[32]; // Zone Short Name
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/*0096*/ char unknown0096[96];
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/*0192*/ char zone_long_name[278]; // Zone Long Name
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/*0470*/ uint8 ztype; // Zone type (usually FF)
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/*0471*/ uint8 fog_red[4]; // Zone fog (red)
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/*0475*/ uint8 fog_green[4]; // Zone fog (green)
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/*0479*/ uint8 fog_blue[4]; // Zone fog (blue)
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/*0483*/ uint8 unknown323;
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/*0484*/ float fog_minclip[4];
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/*0064*/ char zone_short_name[128]; // Zone Short Name
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/*0192*/ char zone_long_name[128]; // Zone Long Name
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/*0320*/ char zone_desc[5][30]; // mostly just empty strings
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/*0470*/ uint8 ztype; // Zone type (usually FF) FogOnOff
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/*0471*/ uint8 fog_red[4]; // Zone fog (red) ARGBCOLOR
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/*0475*/ uint8 fog_green[4]; // Zone fog (green) ARGBCOLOR
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/*0479*/ uint8 fog_blue[4]; // Zone fog (blue) ARGBCOLO
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/*0483*/ uint8 unknown323; // padding?
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/*0484*/ float fog_minclip[4]; // MQ2 has this starting at this offset, must be padding above
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/*0500*/ float fog_maxclip[4];
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/*0516*/ float gravity;
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/*0520*/ uint8 time_type;
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/*0520*/ uint8 time_type; // OutDoor flag 0 = IndoorDungeon, 1 = OUtdoor, 2 = OutdoorCity, 3 = DungeonCity, 4 = IndoorCity, 5 = OutdoorDungeon
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/*0521*/ uint8 rain_chance[4];
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/*0525*/ uint8 rain_duration[4];
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/*0529*/ uint8 snow_chance[4];
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/*0533*/ uint8 snow_duration[4];
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/*0537*/ uint8 unknown537[32]; // Seen all 0xff
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/*0569*/ uint8 unknown569; // Unknown - Seen 0
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/*0537*/ uint8 unknown537[32]; // this is removed on live, specialdates and specialcodes probably macro'd out
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/*0569*/ uint8 ZoneTimeZone; // MQ2 "in hours from worldserver, can be negative"
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/*0570*/ uint8 sky; // Sky Type
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/*0571*/ uint8 unknown571; // Unknown - Seen 0
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/*0572*/ uint32 unknown572; // Unknown - Seen 4 in Guild Lobby
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/*0576*/ uint32 unknown576; // Unknown - Seen 2 in Guild Lobby
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/*0580*/ uint32 unknown580; // Unknown - Seen 0 in Guild Lobby
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/*0571*/ uint8 unknown571; // Padding I think
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/*0572*/ uint32 WaterMidi; // Unknown - Seen 4 in Guild Lobby
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/*0576*/ uint32 DayMidi; // Unknown - Seen 2 in Guild Lobby
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/*0580*/ uint32 NightMidi; // Unknown - Seen 0 in Guild Lobby
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/*0584*/ float zone_exp_multiplier; // Experience Multiplier
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/*0588*/ float safe_y; // Zone Safe Y
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/*0592*/ float safe_x; // Zone Safe X
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/*0596*/ float safe_z; // Zone Safe Z
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/*0600*/ float min_z; // Guessed - NEW - Seen 0
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/*0604*/ float max_z; // Guessed
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/*0608*/ float underworld; // Underworld, min z (Not Sure?)
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/*0600*/ float min_z; // This isn't safe heading like live
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/*0604*/ float max_z; // Ceiling
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/*0608*/ float underworld; // Underworld, min z (Not Sure?) Floor
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/*0612*/ float minclip; // Minimum View Distance
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/*0616*/ float maxclip; // Maximum View DIstance
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/*0620*/ uint8 unknown620[84]; // ***Placeholder
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/*0704*/ char zone_short_name2[96]; //zone file name? excludes instance number which can be in previous version.
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/*0800*/ int32 unknown800; //seen -1
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/*0804*/ char unknown804[40]; //
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/*0844*/ int32 unknown844; //seen 600
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/*0848*/ int32 unknown848; //seen 2008
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/*0852*/ uint16 zone_id;
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/*0620*/ uint32 ForageLow; // Forage loot table ID?
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/*0624*/ uint32 ForageMedium; // Forage loot table ID?
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/*0628*/ uint32 ForageHigh; // Forage loot table ID?
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/*0632*/ uint32 FishingLow; // Fishing loot table ID?
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/*0636*/ uint32 FishingMedium; // Fishing loot table ID?
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/*0640*/ uint32 FishingHigh; // Fishing loot table ID?
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/*0644*/ uint32 sky_lock; // MQ2 skyrelated
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/*0648*/ uint32 graveyard_timer; // minutes until corpse pop to graveyard
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/*0652*/ uint32 scriptIDHour; // These are IDs of scripts
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/*0656*/ uint32 scriptIDMinute; // These are IDs of scripts
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/*0660*/ uint32 scriptIDTick; // These are IDs of scripts
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/*0664*/ uint32 scriptIDOnPlayerDeath; // These are IDs of scripts
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/*0668*/ uint32 scriptIDOnNPCDeath; // These are IDs of scripts
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/*0672*/ uint32 scriptIDPlayerEnteringZone; // These are IDs of scripts
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/*0676*/ uint32 scriptIDOnZonePop; // These are IDs of scripts
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/*0680*/ uint32 scriptIDNPCLoot; // These are IDs of scripts
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/*0684*/ uint32 scriptIDAdventureFailed; // These are IDs of scripts
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/*0688*/ uint32 CanExploreTasks;
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/*0692*/ uint32 UnknownFlag; // not sure, neither is MQ2!
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/*0696*/ uint32 scriptIDOnFishing; // THese are IDs of scripts
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/*0700*/ uint32 scriptIDOnForage; // THese are IDs of scripts
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/*0704*/ char zone_short_name2[32]; //zone file name? excludes instance number which can be in previous version.
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/*0736*/ char WeatherString[32];
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/*0768*/ char SkyString2[32];
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/*0800*/ int32 SkyRelated2; //seen -1
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/*0804*/ char WeatherString2[32]; //
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/*0836*/ float WeatherChangeTime; // not sure :P
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/*0840*/ uint32 Climate;
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/*0844*/ int32 NPCAggroMaxDist; //seen 600
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/*0848*/ int32 FilterID; //seen 2008 -- maybe zone guide related?
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/*0852*/ uint16 zone_id; // this might just be instance ID got 1736 for time
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/*0854*/ uint16 zone_instance;
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/*0856*/ char unknown856[20];
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/*0876*/ uint32 SuspendBuffs;
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/*0880*/ uint32 unknown880; // Seen 50
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/*0884*/ uint32 unknown884; // Seen 10
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/*0888*/ uint8 unknown888; // Seen 1
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/*0889*/ uint8 unknown889; // Seen 0 (POK) or 1 (rujj)
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/*0890*/ uint8 unknown890; // Seen 1
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/*0891*/ uint8 unknown891; // Seen 0
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/*0892*/ uint8 unknown892; // Seen 0
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/*0893*/ uint8 unknown893; // Seen 0 - 00
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/*0894*/ uint8 fall_damage; // 0 = Fall Damage on, 1 = Fall Damage off
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/*0895*/ uint8 unknown895; // Seen 0 - 00
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/*0896*/ uint32 unknown896; // Seen 180
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/*0900*/ uint32 unknown900; // Seen 180
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/*0904*/ uint32 unknown904; // Seen 180
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/*0908*/ uint32 unknown908; // Seen 2
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/*0912*/ uint32 unknown912; // Seen 2
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/*0916*/ float FogDensity; // Most zones have this set to 0.33 Blightfire had 0.16
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/*0920*/ uint32 unknown920; // Seen 0
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/*0924*/ uint32 unknown924; // Seen 0
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/*0928*/ uint32 unknown928; // Seen 0
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/*0932*/ int32 unknown932; // Seen -1
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/*0936*/ int32 unknown936; // Seen -1
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/*0940*/ uint32 unknown940; // Seen 0
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/*0944*/ float unknown944; // Seen 1.0 in PoK, and 0.25 in Guild Lobby
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/*0948*/ uint32 unknown948; // Seen 0 - New on Live as of Dec 15 2014
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/*0952*/ uint32 unknown952; // Seen 100 - New on Live as of Dec 15 2014
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/*0956*/
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/*0856*/ uint32 scriptNPCReceivedanItem;
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/*0860*/ uint32 bCheck; // padded bool
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/*0864*/ uint32 scriptIDSomething;
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/*0868*/ uint32 scriptIDSomething2;
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/*0872*/ uint32 scriptIDSomething3;
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/*0876*/ uint32 SuspendBuffs; // padded bool
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/*0880*/ uint32 LavaDamage; // LavaDamage value
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/*0884*/ uint32 MinLavaDamage; // min cap after resist calcs
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/*0888*/ uint8 bDisallowManaStone; // can't use manastone in this zone
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/*0889*/ uint8 bNoBind; // can't bind even if outdoor says we can!
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/*0890*/ uint8 bNoAttack; // non-attack zone
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/*0891*/ uint8 bNoCallOfHero; // coth line disabled
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/*0892*/ uint8 bNoFlux; // gflux no worky
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/*0893*/ uint8 bNoFear; // fear spells no worky
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/*0894*/ uint8 fall_damage; // 0 = Fall Damage on, 1 = Fall Damage off MQ2 calls bNoEncumber
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/*0895*/ uint8 unknown895; // padding
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/*0896*/ uint32 FastRegenHP; // percentage I think?
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/*0900*/ uint32 FastRegenMana; // percentage I think?
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/*0904*/ uint32 FastRegenEndurance; // percentage I think?
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/*0908*/ uint32 CanPlaceCampsite; // 0 = no, 1 = can place, 2 = place and goto
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/*0912*/ uint32 CanPlaceGuildBanner; // ^
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/*0916*/ float FogDensity; // Most zones have this set to 0.33 Blightfire had 0.16
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/*0920*/ uint32 bAdjustGamma; // padded bool
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/*0924*/ uint32 TimeStringID; // Seen 0
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/*0928*/ uint32 bNoMercenaries; // padded bool
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/*0932*/ int32 FishingRelated; // Seen -1 idk
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/*0936*/ int32 ForageRelated; // Seen -1 idk
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/*0940*/ uint32 bNoLevitate; // padded bool
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/*0944*/ float Blooming; // Seen 1.0 in PoK, and 0.25 in Guild Lobby
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/*0948*/
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};
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/*
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