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Fix fishing messages so when actual fish are caught, name is in message.
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@ -221,6 +221,8 @@ bool Client::CanFish() {
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void Client::GoFish()
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{
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bool junk=false;
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//TODO: generate a message if we're already fishing
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/*if (!fishing_timer.Check()) { //this isn't the right check, may need to add something to the Client class like 'bool is_fishing'
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Message_StringID(0, ALREADY_FISHING); //You are already fishing!
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@ -302,11 +304,21 @@ void Client::GoFish()
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if(food_id == 0) {
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int index = zone->random.Int(0, MAX_COMMON_FISH_IDS-1);
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food_id = common_fish_ids[index];
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if (food_id != 13019) {
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junk=true; // Alters the message to "caught something..."
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}
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}
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const EQEmu::ItemData* food_item = database.GetItem(food_id);
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Message_StringID(MT_Skills, FISHING_SUCCESS);
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if (junk == true) {
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Message_StringID(MT_Skills, FISHING_SUCCESS);
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}
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else {
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Message_StringID(MT_Skills, FISHING_SUCCESS_FISH_NAME, food_item->Name);
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}
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EQEmu::ItemInstance* inst = database.CreateItem(food_item, 1);
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if(inst != nullptr) {
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if(CheckLoreConflict(inst->GetItem()))
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@ -46,6 +46,7 @@
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#define FISHING_FAILED 168 //You didn't catch anything.
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#define FISHING_POLE_BROKE 169 //Your fishing pole broke!
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#define FISHING_SUCCESS 170 //You caught, something...
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#define FISHING_SUCCESS_FISH_NAME 421 //You caught %1!
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#define FISHING_SPILL_BEER 171 //You spill your beer while bringing in your line.
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#define FISHING_LOST_BAIT 172 //You lost your bait!
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#define SPELL_FIZZLE 173 //Your spell fizzles!
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