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Test fix for heal rotations crashing server surrounding player zoning
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@ -646,7 +646,10 @@ void HealRotation::bias_targets()
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// attempt to clear invalid target pool entries
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m_target_pool.remove(nullptr);
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m_target_pool.remove_if([](Mob* l) { return (!IsHealRotationTargetMobType(l)); });
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m_target_pool.remove_if([](Mob* l) {
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try { return (!IsHealRotationTargetMobType(l)); }
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catch (...) { return true; }
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});
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uint32 sort_type = 0; // debug
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