Merge pull request #626 from Natedog2012/master

Add CrossZoneSetEntityVariableByClientName
This commit is contained in:
Michael Cook (mackal) 2017-06-12 13:47:23 -04:00 committed by GitHub
commit c1669299aa
7 changed files with 56 additions and 0 deletions

View File

@ -189,6 +189,7 @@
#define ServerOP_ReloadWorld 0x4009
#define ServerOP_ReloadLogs 0x4010
#define ServerOP_ReloadPerlExportSettings 0x4011
#define ServerOP_CZSetEntityVariableByClientName 0x4012
/* Query Server OP Codes */
#define ServerOP_QSPlayerLogTrades 0x5010
#define ServerOP_QSPlayerLogHandins 0x5011
@ -1263,6 +1264,12 @@ struct CZSetEntVarByNPCTypeID_Struct {
char m_var[256];
};
struct CZSetEntVarByClientName_Struct {
char CharName[64];
char id[256];
char m_var[256];
};
struct ReloadWorld_Struct{
uint32 Option;
};

View File

@ -1248,6 +1248,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
case ServerOP_CZSignalNPC:
case ServerOP_CZSetEntityVariableByNPCTypeID:
case ServerOP_CZSignalClient:
case ServerOP_CZSetEntityVariableByClientName:
case ServerOP_WWMarquee:
case ServerOP_DepopAllPlayersCorpses:
case ServerOP_DepopPlayerCorpse:

View File

@ -3599,6 +3599,24 @@ XS(XS__crosszonesetentityvariablebynpctypeid)
XSRETURN_EMPTY;
}
XS(XS__crosszonesetentityvariablebyclientname);
XS(XS__crosszonesetentityvariablebyclientname)
{
dXSARGS;
if (items != 3)
Perl_croak(aTHX_ "Usage: crosszonesetentityvariablebyclientname(clientname, id, m_var)");
if (items == 3) {
const char *clientname = (const char *)SvPV_nolen(ST(0));
const char *id = (const char *)SvPV_nolen(ST(1));
const char *m_var = (const char *)SvPV_nolen(ST(2));
quest_manager.CrossZoneSetEntityVariableByClientName(clientname, id, m_var);
}
XSRETURN_EMPTY;
}
XS(XS__crosszonesignalnpcbynpctypeid);
XS(XS__crosszonesignalnpcbynpctypeid)
{
@ -3766,6 +3784,7 @@ EXTERN_C XS(boot_quest)
newXS(strcpy(buf, "createguild"), XS__createguild, file);
newXS(strcpy(buf, "crosszonemessageplayerbyname"), XS__crosszonemessageplayerbyname, file);
newXS(strcpy(buf, "crosszonesetentityvariablebynpctypeid"), XS__crosszonesetentityvariablebynpctypeid, file);
newXS(strcpy(buf, "crosszonesetentityvariablebyclientname"), XS__crosszonesetentityvariablebyclientname, file);
newXS(strcpy(buf, "crosszonesignalclientbycharid"), XS__crosszonesignalclientbycharid, file);
newXS(strcpy(buf, "crosszonesignalclientbyname"), XS__crosszonesignalclientbyname, file);
newXS(strcpy(buf, "crosszonesignalnpcbynpctypeid"), XS__crosszonesignalnpcbynpctypeid, file);

View File

@ -892,6 +892,10 @@ void lua_cross_zone_message_player_by_name(uint32 type, const char *player, cons
quest_manager.CrossZoneMessagePlayerByName(type, player, message);
}
void lua_cross_zone_set_entity_variable_by_client_name(const char *player, const char *id, const char *m_var) {
quest_manager.CrossZoneSetEntityVariableByClientName(player, id, m_var);
}
void lua_world_wide_marquee(uint32 type, uint32 priority, uint32 fadein, uint32 fadeout, uint32 duration, const char *message) {
quest_manager.WorldWideMarquee(type, priority, fadein, fadeout, duration, message);
}
@ -1617,6 +1621,7 @@ luabind::scope lua_register_general() {
luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id),
luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name),
luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name),
luabind::def("cross_zone_set_entity_variable_by_client_name", &lua_cross_zone_set_entity_variable_by_client_name),
luabind::def("world_wide_marquee", &lua_world_wide_marquee),
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC,Lua_Client))&lua_get_qglobals),
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_Client))&lua_get_qglobals),

View File

@ -3004,6 +3004,20 @@ void QuestManager::CrossZoneMessagePlayerByName(uint32 Type, const char *CharNam
safe_delete(pack);
}
void QuestManager::CrossZoneSetEntityVariableByClientName(const char *CharName, const char *id, const char *m_var){
uint32 message_len = strlen(id) + 1;
uint32 message_len2 = strlen(m_var) + 1;
uint32 message_len3 = strlen(CharName) + 1;
auto pack = new ServerPacket(ServerOP_CZSetEntityVariableByClientName,
sizeof(CZSetEntVarByClientName_Struct) + message_len + message_len2 + message_len3);
CZSetEntVarByClientName_Struct* CZ = (CZSetEntVarByClientName_Struct*)pack->pBuffer;
strn0cpy(CZ->CharName, CharName, 64);
strn0cpy(CZ->id, id, 256);
strn0cpy(CZ->m_var, m_var, 256);
worldserver.SendPacket(pack);
safe_delete(pack);
}
void QuestManager::CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var){
uint32 message_len = strlen(id) + 1;
uint32 message_len2 = strlen(m_var) + 1;

View File

@ -255,6 +255,7 @@ public:
void CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 data);
void CrossZoneSignalPlayerByName(const char *CharName, uint32 data);
void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var);
void CrossZoneSetEntityVariableByClientName(const char *CharName, const char *id, const char *m_var);
void CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message);
void WorldWideMarquee(uint32 Type, uint32 Priority, uint32 FadeIn, uint32 FadeOut, uint32 Duration, const char *Message);
bool EnableRecipe(uint32 recipe_id);

View File

@ -1857,6 +1857,15 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
}
break;
}
case ServerOP_CZSetEntityVariableByClientName:
{
CZSetEntVarByClientName_Struct* CZCS = (CZSetEntVarByClientName_Struct*)pack->pBuffer;
Client* client = entity_list.GetClientByName(CZCS->CharName);
if (client != 0) {
client->SetEntityVariable(CZCS->id, CZCS->m_var);
}
break;
}
case ServerOP_WWMarquee:
{
WWMarquee_Struct* WWMS = (WWMarquee_Struct*)pack->pBuffer;