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During bot spawn, set bot to targetable. Fixes issue #657.
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@ -2841,6 +2841,8 @@ void Bot::Spawn(Client* botCharacterOwner) {
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FaceTarget(botCharacterOwner);
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UpdateEquipmentLight();
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UpdateActiveLight();
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this->m_targetable = true;
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entity_list.AddBot(this, true, true);
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// Load pet
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LoadPet();
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