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2nd check for faction not needed - had to either check for sneaking again
or remove un-needed 2nd check.
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@ -12134,11 +12134,6 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
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continue;
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}
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int32 fac = tmp->GetPrimaryFaction();
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if (fac != 0 && GetModCharacterFactionLevel(fac) < ml.faction_required) {
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continue;
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}
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if (mp->itemslot == ml.slot){
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item_id = ml.item;
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break;
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