Remove extra z offset

This commit is contained in:
Michael Cook (mackal) 2018-03-09 19:27:31 -05:00
parent ca29cb037e
commit a6b31017e3

View File

@ -960,7 +960,6 @@ void Mob::ProcessForcedMovement()
auto z_off = GetZOffset();
glm::vec3 normal;
glm::vec3 new_pos = m_Position + m_Delta;
new_pos.z += z_off;
// no zone map = fucked
if (zone->HasMap()) {