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Fix crash
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36300d6df1
commit
cdf0d5deb0
@ -286,6 +286,8 @@ Mob::Mob(const char* in_name,
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armor_tint.Slot[i].Color = in_armor_tint.Slot[i].Color;
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}
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std::fill(std::begin(m_spellHitsLeft), std::end(m_spellHitsLeft), 0);
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m_Delta = glm::vec4();
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animation = 0;
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@ -1414,7 +1414,8 @@ protected:
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glm::vec3 m_TargetRing;
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uint32 m_spellHitsLeft[38]; // Used to track which spells will have their numhits incremented when spell finishes casting, 38 Buffslots
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// we might want to do this differently, we gotta do max NPC buffs ... which is 97
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uint32 m_spellHitsLeft[EQEmu::constants::TotalBuffs]; // Used to track which spells will have their numhits incremented when spell finishes casting
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int flymode;
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bool m_targetable;
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int QGVarDuration(const char *fmt);
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@ -5565,6 +5565,7 @@ void Client::InitializeBuffSlots()
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for(int x = 0; x < max_slots; ++x)
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{
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buffs[x].spellid = SPELL_UNKNOWN;
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buffs[x].UpdateClient = false;
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}
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current_buff_count = 0;
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}
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@ -5581,6 +5582,7 @@ void NPC::InitializeBuffSlots()
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for(int x = 0; x < max_slots; ++x)
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{
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buffs[x].spellid = SPELL_UNKNOWN;
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buffs[x].UpdateClient = false;
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}
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current_buff_count = 0;
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}
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