[Performance] Adjust HP marquee call checks

This commit is contained in:
Akkadius 2017-03-28 15:49:13 -05:00
parent 138ad99eea
commit a06d5fab89
3 changed files with 3 additions and 5 deletions

View File

@ -3300,7 +3300,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
SetHP(GetHP() - damage);
if (IsClient())
if (IsClient() && RuleB(Character, MarqueeHPUpdates))
this->CastToClient()->SendHPUpdateMarquee();
if(HasDied()) {

View File

@ -8659,9 +8659,6 @@ void Client::QuestReward(Mob* target, uint32 copper, uint32 silver, uint32 gold,
}
void Client::SendHPUpdateMarquee(){
if (!RuleB(Character, MarqueeHPUpdates))
return;
if (!this || !this->IsClient() || !this->cur_hp || !this->max_hp)
return;

View File

@ -1381,7 +1381,8 @@ void Mob::SendHPUpdate(bool skip_self)
// send to self - we need the actual hps here
if(IsClient() && (!skip_self || dospam)) {
this->CastToClient()->SendHPUpdateMarquee();
if (RuleB(Character, MarqueeHPUpdates))
this->CastToClient()->SendHPUpdateMarquee();
auto hp_app2 = new EQApplicationPacket(OP_HPUpdate, sizeof(SpawnHPUpdate_Struct));
SpawnHPUpdate_Struct* ds = (SpawnHPUpdate_Struct*)hp_app2->pBuffer;