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[Performance] Adjust HP marquee call checks
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@ -3300,7 +3300,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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SetHP(GetHP() - damage);
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if (IsClient())
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if (IsClient() && RuleB(Character, MarqueeHPUpdates))
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this->CastToClient()->SendHPUpdateMarquee();
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if(HasDied()) {
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@ -8659,9 +8659,6 @@ void Client::QuestReward(Mob* target, uint32 copper, uint32 silver, uint32 gold,
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}
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void Client::SendHPUpdateMarquee(){
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if (!RuleB(Character, MarqueeHPUpdates))
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return;
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if (!this || !this->IsClient() || !this->cur_hp || !this->max_hp)
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return;
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@ -1381,7 +1381,8 @@ void Mob::SendHPUpdate(bool skip_self)
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// send to self - we need the actual hps here
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if(IsClient() && (!skip_self || dospam)) {
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this->CastToClient()->SendHPUpdateMarquee();
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if (RuleB(Character, MarqueeHPUpdates))
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this->CastToClient()->SendHPUpdateMarquee();
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auto hp_app2 = new EQApplicationPacket(OP_HPUpdate, sizeof(SpawnHPUpdate_Struct));
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SpawnHPUpdate_Struct* ds = (SpawnHPUpdate_Struct*)hp_app2->pBuffer;
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