Fix SE_Destroy breaking respawns

This commit is contained in:
Michael Cook (mackal) 2016-12-09 13:36:09 -05:00
parent fddb6f67ab
commit 491cabfe8b

View File

@ -2038,7 +2038,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
#endif
if(IsNPC()) {
if(GetLevel() <= 52)
CastToNPC()->Depop();
CastToNPC()->Depop(true);
else
Message(13, "Your target is too high level to be affected by this spell.");
}