Fix fighting on hill issues

This commit is contained in:
Akkadius 2017-07-05 18:59:43 -05:00
parent eff8000196
commit 94b5684b42

View File

@ -1003,10 +1003,6 @@ void Mob::AI_Process() {
if (DistanceNoZ(this->GetPosition(), this->GetTarget()->GetPosition()) > 50) {
this->FixZ();
}
/* If we are close to client and our Z differences aren't big, match the client */
else if (std::abs(this->GetZ() - this->GetTarget()->GetZ()) < 20){
this->m_Position.z = this->GetTarget()->GetZ();
}
}
if (!(m_PlayerState & static_cast<uint32>(PlayerState::Aggressive)))