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Added back if_player_logging check.
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@ -454,7 +454,7 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app) {
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WorldConfig::DisableStats();
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Log(Logs::General, Logs::World_Server, "MiniLogin Account #%d",cle->AccountID());
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}
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else {
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else if (!is_player_zoning) {
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// Track who is in and who is out of the game
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char *inout= (char *) "";
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