Added back if_player_logging check.

This commit is contained in:
Paul Coene 2017-07-15 11:14:28 -04:00
parent 89a5a45d7e
commit 91589eae34

View File

@ -454,7 +454,7 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app) {
WorldConfig::DisableStats();
Log(Logs::General, Logs::World_Server, "MiniLogin Account #%d",cle->AccountID());
}
else {
else if (!is_player_zoning) {
// Track who is in and who is out of the game
char *inout= (char *) "";