Merge fix

This commit is contained in:
KimLS 2017-09-17 13:20:48 -07:00
commit fc7623b690
17 changed files with 140 additions and 74 deletions

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@ -1,6 +1,24 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 9/17/2017 ==
Akkadius: Add model/race offset to FixZ calc (KLS)
Akkadius: Fix 95% of food/water consumption issues, if there are additional modifiers for race/class combos - those will need to be applied
Stages should be put in place if not already:
https://wiki.project1999.com/Food_and_drink#Stages_of_Hunger_and_Thirst
Values stored in the database are 0-6000, previously we capped it at 6000 but previous math would have normal values in the 60k+ range in order for food to be consumed at a reasonable rate. We are now using more native logic where 1 = 1 minute, following logic:
(Minutes)
0 - 5 - This is a snack.
6 - 20 - This is a meal.
21 - 30 - This is a hearty meal.
31 - 40 - This is a banquet size meal.
41 - 50 - This meal is a feast!
51 - 60 - This is an enduring meal!
61 - X - This is a miraculous meal!
== 7/14/2017 ==
Akkadius: HP Update tuning - HP Updates are now forced when a client is targeted
Akkadius: Client position updates should be smoother (granted the client has a good connection)

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@ -88,6 +88,7 @@ enum LogCategory {
Headless_Client,
HP_Update,
FixZ,
Food,
MaxCategoryID /* Don't Remove this*/
};
@ -140,7 +141,8 @@ static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"Client Login",
"Headless Client",
"HP Update",
"FixZ"
"FixZ",
"Food"
};
}

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@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include <stdlib.h>
#include <signal.h>
#include "../common/string_util.h"
#include "../common/eqemu_logsys.h"
#include "../common/queue.h"
#include "../common/timer.h"
@ -104,6 +105,12 @@ WebInterfaceList web_interface;
void CatchSignal(int sig_num);
inline void UpdateWindowTitle(std::string new_title) {
#ifdef _WINDOWS
SetConsoleTitle(new_title.c_str());
#endif
}
int main(int argc, char** argv) {
RegisterExecutablePlatform(ExePlatformWorld);
LogSys.LoadLogSettingsDefaults();
@ -527,8 +534,7 @@ int main(int argc, char** argv) {
database.PurgeExpiredInstances();
}
if (EQTimeTimer.Check())
{
if (EQTimeTimer.Check()) {
TimeOfDay_Struct tod;
zoneserver_list.worldclock.GetCurrentEQTimeOfDay(time(0), &tod);
if (!database.SaveTime(tod.minute, tod.hour, tod.day, tod.month, tod.year))
@ -545,6 +551,9 @@ int main(int argc, char** argv) {
if (InterserverTimer.Check()) {
InterserverTimer.Start();
database.ping();
std::string window_title = StringFormat("World: %s Clients: %i", Config->LongName.c_str(), client_list.GetClientCount());
UpdateWindowTitle(window_title);
}
EQ::EventLoop::Get().Process();
@ -563,17 +572,4 @@ int main(int argc, char** argv) {
void CatchSignal(int sig_num) {
Log(Logs::General, Logs::World_Server, "Caught signal %d", sig_num);
RunLoops = false;
}
void UpdateWindowTitle(char* iNewTitle) {
#ifdef _WINDOWS
char tmp[500];
if (iNewTitle) {
snprintf(tmp, sizeof(tmp), "World: %s", iNewTitle);
}
else {
snprintf(tmp, sizeof(tmp), "World");
}
SetConsoleTitle(tmp);
#endif
}
}

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@ -31,7 +31,6 @@
#endif
void CatchSignal(int sig_num);
void UpdateWindowTitle(char* iNewTitle);
#define EQ_WORLD_PORT 9000 //mandated by the client
#define LOGIN_PORT 5997

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@ -1262,6 +1262,7 @@ int Client::DoDamageCaps(int base_damage)
return std::min(cap, base_damage);
}
// other is the defender, this is the attacker
void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts)
{
if (!other)
@ -1288,6 +1289,20 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts)
if (hit.damage_done >= 0) {
if (other->CheckHitChance(this, hit)) {
if (IsNPC() && other->IsClient() && other->animation > 0 && GetLevel() >= 5 && BehindMob(other, GetX(), GetY())) {
// ~ 12% chance
if (zone->random.Roll(12)) {
int stun_resist2 = other->spellbonuses.FrontalStunResist + other->itembonuses.FrontalStunResist + other->aabonuses.FrontalStunResist;
int stun_resist = other->spellbonuses.StunResist + other->itembonuses.StunResist + other->aabonuses.StunResist;
if (zone->random.Roll(stun_resist2)) {
other->Message_StringID(MT_Stun, AVOID_STUNNING_BLOW);
} else if (zone->random.Roll(stun_resist)) {
other->Message_StringID(MT_Stun, SHAKE_OFF_STUN);
} else {
other->Stun(3000); // yuck -- 3 seconds
}
}
}
other->MeleeMitigation(this, hit, opts);
if (hit.damage_done > 0) {
ApplyDamageTable(hit);

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@ -124,6 +124,7 @@ Client::Client(EQStreamInterface* ieqs)
camp_timer(29000),
process_timer(100),
stamina_timer(40000),
consume_food_timer(60000),
zoneinpacket_timer(1000),
linkdead_timer(RuleI(Zone,ClientLinkdeadMS)),
dead_timer(2000),
@ -658,13 +659,18 @@ bool Client::Save(uint8 iCommitNow) {
m_pp.tribute_time_remaining = 0xFFFFFFFF; m_pp.tribute_active = 0;
}
if (m_pp.hunger_level < 0)
m_pp.hunger_level = 0;
if (m_pp.thirst_level < 0)
m_pp.thirst_level = 0;
p_timers.Store(&database);
database.SaveCharacterTribute(this->CharacterID(), &m_pp);
SaveTaskState(); /* Save Character Task */
m_pp.hunger_level = EQEmu::Clamp(m_pp.hunger_level, 0, 50000);
m_pp.thirst_level = EQEmu::Clamp(m_pp.thirst_level, 0, 50000);
Log(Logs::General, Logs::Food, "Client::Save - hunger_level: %i thirst_level: %i", m_pp.hunger_level, m_pp.thirst_level);
// perform snapshot before SaveCharacterData() so that m_epp will contain the updated time
if (RuleB(Character, ActiveInvSnapshots) && time(nullptr) >= GetNextInvSnapshotTime()) {
@ -8585,50 +8591,63 @@ void Client::SetConsumption(int32 in_hunger, int32 in_thirst)
void Client::Consume(const EQEmu::ItemData *item, uint8 type, int16 slot, bool auto_consume)
{
if(!item) { return; }
if(!item) { return; }
uint32 cons_mod = 180;
/*
Spell Bonuses 2 digit form - 10, 20, 25 etc. (10%, 20%, 25%)
AA Bonus Ranks, 110, 125, 150 etc. (10%, 25%, 50%)
*/
int32 metabolism_bonus = spellbonuses.Metabolism + itembonuses.Metabolism + aabonuses.Metabolism;
float aa_bonus = ((float) aabonuses.Metabolism - 100) / 100;
float item_bonus = (float) itembonuses.Metabolism / 100;
float spell_bonus = (float) spellbonuses.Metabolism / 100;
if (metabolism_bonus)
cons_mod = cons_mod * metabolism_bonus * RuleI(Character, ConsumptionMultiplier) / 10000;
else
cons_mod = cons_mod * RuleI(Character, ConsumptionMultiplier) / 100;
float metabolism_mod = 1 + spell_bonus + item_bonus + aa_bonus;
if (type == EQEmu::item::ItemTypeFood)
{
int hchange = item->CastTime_ * cons_mod;
hchange = mod_food_value(item, hchange);
Log(Logs::General, Logs::Food, "Client::Consume() Metabolism bonuses spell_bonus: (%.2f) item_bonus: (%.2f) aa_bonus: (%.2f) final: (%.2f)",
spell_bonus,
item_bonus,
aa_bonus,
metabolism_mod
);
if(hchange < 0) { return; }
if (type == EQEmu::item::ItemTypeFood) {
int hunger_change = item->CastTime_ * metabolism_mod;
hunger_change = mod_food_value(item, hunger_change);
if(hunger_change < 0)
return;
m_pp.hunger_level += hunger_change;
Log(Logs::General, Logs::Food, "Consuming food, points added to hunger_level: %i - current_hunger: %i", hunger_change, m_pp.hunger_level);
m_pp.hunger_level += hchange;
DeleteItemInInventory(slot, 1, false);
if(!auto_consume) //no message if the client consumed for us
entity_list.MessageClose_StringID(this, true, 50, 0, EATING_MESSAGE, GetName(), item->Name);
#if EQDEBUG >= 5
Log(Logs::General, Logs::None, "Eating from slot:%i", (int)slot);
#endif
Log(Logs::General, Logs::Food, "Eating from slot: %i", (int)slot);
}
else
{
int tchange = item->CastTime_ * cons_mod;
tchange = mod_drink_value(item, tchange);
else {
int thirst_change = item->CastTime_ * metabolism_mod;
thirst_change = mod_drink_value(item, thirst_change);
if(tchange < 0) { return; }
if(thirst_change < 0)
return;
m_pp.thirst_level += thirst_change;
m_pp.thirst_level += tchange;
DeleteItemInInventory(slot, 1, false);
Log(Logs::General, Logs::Food, "Consuming drink, points added to thirst_level: %i current_thirst: %i", thirst_change, m_pp.thirst_level);
if(!auto_consume) //no message if the client consumed for us
entity_list.MessageClose_StringID(this, true, 50, 0, DRINKING_MESSAGE, GetName(), item->Name);
#if EQDEBUG >= 5
Log(Logs::General, Logs::None, "Drinking from slot:%i", (int)slot);
#endif
Log(Logs::General, Logs::Food, "Drinking from slot: %i", (int)slot);
}
}

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@ -1351,7 +1351,7 @@ private:
uint32 GetClassHPFactor();
void DoHPRegen();
void DoManaRegen();
void DoStaminaUpdate();
void DoStaminaHungerUpdate();
void CalcRestState();
uint32 pLastUpdate;
@ -1459,6 +1459,7 @@ private:
Timer camp_timer;
Timer process_timer;
Timer stamina_timer;
Timer consume_food_timer;
Timer zoneinpacket_timer;
Timer linkdead_timer;
Timer dead_timer;

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@ -8686,6 +8686,8 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
}
else
{
/*
//This is food/drink - consume it
if (item->ItemType == EQEmu::item::ItemTypeFood && m_pp.hunger_level < 5000)
{
@ -8707,19 +8709,21 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
//CheckIncreaseSkill(ALCOHOL_TOLERANCE, nullptr, 25);
}
if (m_pp.hunger_level > 6000)
m_pp.hunger_level = 6000;
if (m_pp.thirst_level > 6000)
m_pp.thirst_level = 6000;
EQApplicationPacket *outapp2 = nullptr;
outapp2 = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
Stamina_Struct* sta = (Stamina_Struct*)outapp2->pBuffer;
if (m_pp.hunger_level > 6000)
sta->food = 6000;
if (m_pp.thirst_level > 6000)
sta->water = 6000;
sta->food = m_pp.hunger_level;
sta->water = m_pp.thirst_level;
QueuePacket(outapp2);
safe_delete(outapp2);
*/
}
}

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@ -38,6 +38,7 @@
#include <unistd.h>
#endif
#include "../common/data_verification.h"
#include "../common/rulesys.h"
#include "../common/skills.h"
#include "../common/spdat.h"
@ -523,6 +524,11 @@ bool Client::Process() {
DoEnduranceUpkeep();
}
if (consume_food_timer.Check()) {
m_pp.hunger_level = m_pp.hunger_level - 1;
m_pp.thirst_level = m_pp.thirst_level - 1;
}
if (tic_timer.Check() && !dead) {
CalcMaxHP();
CalcMaxMana();
@ -533,7 +539,7 @@ bool Client::Process() {
DoManaRegen();
DoEnduranceRegen();
BuffProcess();
DoStaminaUpdate();
DoStaminaHungerUpdate();
if (tribute_timer.Check()) {
ToggleTribute(true); //re-activate the tribute.
@ -1833,28 +1839,33 @@ void Client::DoManaRegen() {
CheckManaEndUpdate();
}
void Client::DoStaminaUpdate() {
void Client::DoStaminaHungerUpdate() {
if(!stamina_timer.Check())
return;
auto outapp = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
Stamina_Struct* sta = (Stamina_Struct*)outapp->pBuffer;
if(zone->GetZoneID() != 151) {
int loss = RuleI(Character, FoodLossPerUpdate);
if (m_pp.hunger_level > 0)
m_pp.hunger_level-=loss;
if (m_pp.thirst_level > 0)
m_pp.thirst_level-=loss;
Log(Logs::General, Logs::Food, "Client::DoStaminaHungerUpdate() hunger_level: %i thirst_level: %i before loss", m_pp.hunger_level, m_pp.thirst_level);
if (zone->GetZoneID() != 151) {
sta->food = m_pp.hunger_level > 6000 ? 6000 : m_pp.hunger_level;
sta->water = m_pp.thirst_level> 6000 ? 6000 : m_pp.thirst_level;
sta->water = m_pp.thirst_level > 6000 ? 6000 : m_pp.thirst_level;
}
else {
// No auto food/drink consumption in the Bazaar
sta->food = 6000;
sta->water = 6000;
}
Log(Logs::General, Logs::Food,
"Client::DoStaminaHungerUpdate() Current hunger_level: %i = (%i minutes left) thirst_level: %i = (%i minutes left) - after loss",
m_pp.hunger_level,
m_pp.hunger_level,
m_pp.thirst_level,
m_pp.thirst_level
);
FastQueuePacket(&outapp);
}

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@ -6953,7 +6953,7 @@ void command_bestz(Client *c, const Seperator *sep) {
float best_z = zone->zonemap->FindBestZ(me, &hit);
if (best_z != -999999)
if (best_z != BEST_Z_INVALID)
{
c->Message(0, "Z is %.3f at (%.3f, %.3f).", best_z, me.x, me.y);
}

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@ -648,7 +648,7 @@ void EntityList::AddNPC(NPC *npc, bool SendSpawnPacket, bool dontqueue)
parse->EventNPC(EVENT_SPAWN, npc, nullptr, "", 0);
npc->FixZ();
npc->FixZ(1);
uint16 emoteid = npc->GetEmoteID();
if (emoteid != 0)

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@ -151,7 +151,7 @@ void Mob::CalculateNewFearpoint()
ranx = GetX()+zone->random.Int(0, ran-1)-zone->random.Int(0, ran-1);
rany = GetY()+zone->random.Int(0, ran-1)-zone->random.Int(0, ran-1);
ranz = FindGroundZ(ranx,rany);
if (ranz == -999999)
if (ranz == BEST_Z_INVALID)
continue;
float fdist = ranz - GetZ();
if (fdist >= -12 && fdist <= 12 && CheckCoordLosNoZLeaps(GetX(),GetY(),GetZ(),ranx,rany,ranz))

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@ -3439,7 +3439,7 @@ void Mob::SetTarget(Mob* mob) {
float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
{
float ret = -999999;
float ret = BEST_Z_INVALID;
if (zone->zonemap != nullptr)
{
glm::vec3 me;
@ -3448,7 +3448,7 @@ float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
me.z = m_Position.z + z_offset;
glm::vec3 hit;
float best_z = zone->zonemap->FindBestZ(me, &hit);
if (best_z != -999999)
if (best_z != BEST_Z_INVALID)
{
ret = best_z;
}
@ -3459,7 +3459,7 @@ float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
// Copy of above function that isn't protected to be exported to Perl::Mob
float Mob::GetGroundZ(float new_x, float new_y, float z_offset)
{
float ret = -999999;
float ret = BEST_Z_INVALID;
if (zone->zonemap != 0)
{
glm::vec3 me;
@ -3468,7 +3468,7 @@ float Mob::GetGroundZ(float new_x, float new_y, float z_offset)
me.z = m_Position.z+z_offset;
glm::vec3 hit;
float best_z = zone->zonemap->FindBestZ(me, &hit);
if (best_z != -999999)
if (best_z != BEST_Z_INVALID)
{
ret = best_z;
}

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@ -1222,7 +1222,7 @@ protected:
glm::vec4 m_Position;
/* Used to determine when an NPC has traversed so many units - to send a zone wide pos update */
glm::vec4 last_major_update_position;
uint16 animation;
int animation; // this is really what MQ2 calls SpeedRun just packed like (int)(SpeedRun * 40.0f)
float base_size;
float size;
float runspeed;

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@ -1531,7 +1531,7 @@ void NPC::AI_DoMovement() {
Log(Logs::Detail, Logs::AI, "Roam Box: d=%.3f (%.3f->%.3f,%.3f->%.3f): Go To (%.3f,%.3f)",
roambox_distance, roambox_min_x, roambox_max_x, roambox_min_y, roambox_max_y, roambox_movingto_x, roambox_movingto_y);
float new_z = this->FindGroundZ(m_Position.x, m_Position.y, 5) + GetModelOffset();
if (!CalculateNewPosition(roambox_movingto_x, roambox_movingto_y, new_z, walksp, true))

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@ -277,8 +277,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
caster->SetMana(0);
} else if (spell_id == 2755 && caster) //Lifeburn
{
dmg = -1 * caster->GetHP(); // just your current HP or should it be Max HP?
dmg = caster->GetHP(); // just your current HP
caster->SetHP(dmg / 4); // 2003 patch notes say ~ 1/4 HP. Should this be 1/4 your current HP or do 3/4 max HP dmg? Can it kill you?
dmg = -dmg;
}
//do any AAs apply to these spells?

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@ -757,7 +757,8 @@ void Mob::SendToFixZ(float new_x, float new_y, float new_z) {
}
}
void Mob::FixZ() {
void Mob::FixZ(int32 z_find_offset /*= 5*/)
{
BenchTimer timer;
timer.reset();
@ -770,7 +771,6 @@ void Mob::FixZ() {
/* Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors */
float new_z = this->FindGroundZ(m_Position.x, m_Position.y, 5);
new_z += GetModelOffset();
auto duration = timer.elapsed();
Log(
@ -785,7 +785,7 @@ void Mob::FixZ() {
duration
);
if ((new_z > -2000) && new_z != -999999) {
if ((new_z > -2000) && new_z != BEST_Z_INVALID) {
if (RuleB(Map, MobZVisualDebug))
this->SendAppearanceEffect(78, 0, 0, 0, 0);