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Merge fix
This commit is contained in:
commit
fc7623b690
@ -1,6 +1,24 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 9/17/2017 ==
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Akkadius: Add model/race offset to FixZ calc (KLS)
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Akkadius: Fix 95% of food/water consumption issues, if there are additional modifiers for race/class combos - those will need to be applied
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Stages should be put in place if not already:
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https://wiki.project1999.com/Food_and_drink#Stages_of_Hunger_and_Thirst
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Values stored in the database are 0-6000, previously we capped it at 6000 but previous math would have normal values in the 60k+ range in order for food to be consumed at a reasonable rate. We are now using more native logic where 1 = 1 minute, following logic:
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(Minutes)
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0 - 5 - This is a snack.
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6 - 20 - This is a meal.
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21 - 30 - This is a hearty meal.
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31 - 40 - This is a banquet size meal.
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41 - 50 - This meal is a feast!
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51 - 60 - This is an enduring meal!
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61 - X - This is a miraculous meal!
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== 7/14/2017 ==
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Akkadius: HP Update tuning - HP Updates are now forced when a client is targeted
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Akkadius: Client position updates should be smoother (granted the client has a good connection)
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@ -88,6 +88,7 @@ enum LogCategory {
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Headless_Client,
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HP_Update,
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FixZ,
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Food,
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MaxCategoryID /* Don't Remove this*/
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};
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@ -140,7 +141,8 @@ static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
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"Client Login",
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"Headless Client",
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"HP Update",
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"FixZ"
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"FixZ",
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"Food"
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};
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}
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@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include <stdlib.h>
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#include <signal.h>
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#include "../common/string_util.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/queue.h"
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#include "../common/timer.h"
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@ -104,6 +105,12 @@ WebInterfaceList web_interface;
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void CatchSignal(int sig_num);
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inline void UpdateWindowTitle(std::string new_title) {
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#ifdef _WINDOWS
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SetConsoleTitle(new_title.c_str());
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#endif
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}
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int main(int argc, char** argv) {
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RegisterExecutablePlatform(ExePlatformWorld);
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LogSys.LoadLogSettingsDefaults();
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@ -527,8 +534,7 @@ int main(int argc, char** argv) {
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database.PurgeExpiredInstances();
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}
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if (EQTimeTimer.Check())
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{
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if (EQTimeTimer.Check()) {
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TimeOfDay_Struct tod;
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zoneserver_list.worldclock.GetCurrentEQTimeOfDay(time(0), &tod);
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if (!database.SaveTime(tod.minute, tod.hour, tod.day, tod.month, tod.year))
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@ -545,6 +551,9 @@ int main(int argc, char** argv) {
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if (InterserverTimer.Check()) {
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InterserverTimer.Start();
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database.ping();
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std::string window_title = StringFormat("World: %s Clients: %i", Config->LongName.c_str(), client_list.GetClientCount());
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UpdateWindowTitle(window_title);
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}
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EQ::EventLoop::Get().Process();
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@ -563,17 +572,4 @@ int main(int argc, char** argv) {
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void CatchSignal(int sig_num) {
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Log(Logs::General, Logs::World_Server, "Caught signal %d", sig_num);
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RunLoops = false;
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}
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void UpdateWindowTitle(char* iNewTitle) {
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#ifdef _WINDOWS
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char tmp[500];
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if (iNewTitle) {
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snprintf(tmp, sizeof(tmp), "World: %s", iNewTitle);
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}
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else {
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snprintf(tmp, sizeof(tmp), "World");
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}
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SetConsoleTitle(tmp);
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#endif
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}
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}
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@ -31,7 +31,6 @@
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#endif
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void CatchSignal(int sig_num);
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void UpdateWindowTitle(char* iNewTitle);
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#define EQ_WORLD_PORT 9000 //mandated by the client
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#define LOGIN_PORT 5997
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@ -1262,6 +1262,7 @@ int Client::DoDamageCaps(int base_damage)
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return std::min(cap, base_damage);
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}
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// other is the defender, this is the attacker
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void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts)
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{
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if (!other)
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@ -1288,6 +1289,20 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts)
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if (hit.damage_done >= 0) {
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if (other->CheckHitChance(this, hit)) {
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if (IsNPC() && other->IsClient() && other->animation > 0 && GetLevel() >= 5 && BehindMob(other, GetX(), GetY())) {
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// ~ 12% chance
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if (zone->random.Roll(12)) {
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int stun_resist2 = other->spellbonuses.FrontalStunResist + other->itembonuses.FrontalStunResist + other->aabonuses.FrontalStunResist;
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int stun_resist = other->spellbonuses.StunResist + other->itembonuses.StunResist + other->aabonuses.StunResist;
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if (zone->random.Roll(stun_resist2)) {
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other->Message_StringID(MT_Stun, AVOID_STUNNING_BLOW);
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} else if (zone->random.Roll(stun_resist)) {
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other->Message_StringID(MT_Stun, SHAKE_OFF_STUN);
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} else {
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other->Stun(3000); // yuck -- 3 seconds
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}
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}
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}
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other->MeleeMitigation(this, hit, opts);
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if (hit.damage_done > 0) {
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ApplyDamageTable(hit);
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@ -124,6 +124,7 @@ Client::Client(EQStreamInterface* ieqs)
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camp_timer(29000),
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process_timer(100),
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stamina_timer(40000),
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consume_food_timer(60000),
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zoneinpacket_timer(1000),
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linkdead_timer(RuleI(Zone,ClientLinkdeadMS)),
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dead_timer(2000),
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@ -658,13 +659,18 @@ bool Client::Save(uint8 iCommitNow) {
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m_pp.tribute_time_remaining = 0xFFFFFFFF; m_pp.tribute_active = 0;
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}
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if (m_pp.hunger_level < 0)
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m_pp.hunger_level = 0;
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if (m_pp.thirst_level < 0)
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m_pp.thirst_level = 0;
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p_timers.Store(&database);
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database.SaveCharacterTribute(this->CharacterID(), &m_pp);
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SaveTaskState(); /* Save Character Task */
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m_pp.hunger_level = EQEmu::Clamp(m_pp.hunger_level, 0, 50000);
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m_pp.thirst_level = EQEmu::Clamp(m_pp.thirst_level, 0, 50000);
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Log(Logs::General, Logs::Food, "Client::Save - hunger_level: %i thirst_level: %i", m_pp.hunger_level, m_pp.thirst_level);
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// perform snapshot before SaveCharacterData() so that m_epp will contain the updated time
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if (RuleB(Character, ActiveInvSnapshots) && time(nullptr) >= GetNextInvSnapshotTime()) {
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@ -8585,50 +8591,63 @@ void Client::SetConsumption(int32 in_hunger, int32 in_thirst)
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void Client::Consume(const EQEmu::ItemData *item, uint8 type, int16 slot, bool auto_consume)
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{
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if(!item) { return; }
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if(!item) { return; }
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uint32 cons_mod = 180;
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/*
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Spell Bonuses 2 digit form - 10, 20, 25 etc. (10%, 20%, 25%)
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AA Bonus Ranks, 110, 125, 150 etc. (10%, 25%, 50%)
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*/
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int32 metabolism_bonus = spellbonuses.Metabolism + itembonuses.Metabolism + aabonuses.Metabolism;
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float aa_bonus = ((float) aabonuses.Metabolism - 100) / 100;
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float item_bonus = (float) itembonuses.Metabolism / 100;
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float spell_bonus = (float) spellbonuses.Metabolism / 100;
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if (metabolism_bonus)
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cons_mod = cons_mod * metabolism_bonus * RuleI(Character, ConsumptionMultiplier) / 10000;
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else
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cons_mod = cons_mod * RuleI(Character, ConsumptionMultiplier) / 100;
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float metabolism_mod = 1 + spell_bonus + item_bonus + aa_bonus;
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if (type == EQEmu::item::ItemTypeFood)
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{
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int hchange = item->CastTime_ * cons_mod;
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hchange = mod_food_value(item, hchange);
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Log(Logs::General, Logs::Food, "Client::Consume() Metabolism bonuses spell_bonus: (%.2f) item_bonus: (%.2f) aa_bonus: (%.2f) final: (%.2f)",
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spell_bonus,
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item_bonus,
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aa_bonus,
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metabolism_mod
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);
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if(hchange < 0) { return; }
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if (type == EQEmu::item::ItemTypeFood) {
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int hunger_change = item->CastTime_ * metabolism_mod;
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hunger_change = mod_food_value(item, hunger_change);
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if(hunger_change < 0)
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return;
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m_pp.hunger_level += hunger_change;
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Log(Logs::General, Logs::Food, "Consuming food, points added to hunger_level: %i - current_hunger: %i", hunger_change, m_pp.hunger_level);
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m_pp.hunger_level += hchange;
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DeleteItemInInventory(slot, 1, false);
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if(!auto_consume) //no message if the client consumed for us
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entity_list.MessageClose_StringID(this, true, 50, 0, EATING_MESSAGE, GetName(), item->Name);
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#if EQDEBUG >= 5
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Log(Logs::General, Logs::None, "Eating from slot:%i", (int)slot);
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#endif
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Log(Logs::General, Logs::Food, "Eating from slot: %i", (int)slot);
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}
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else
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{
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int tchange = item->CastTime_ * cons_mod;
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tchange = mod_drink_value(item, tchange);
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else {
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int thirst_change = item->CastTime_ * metabolism_mod;
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thirst_change = mod_drink_value(item, thirst_change);
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if(tchange < 0) { return; }
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if(thirst_change < 0)
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return;
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m_pp.thirst_level += thirst_change;
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m_pp.thirst_level += tchange;
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DeleteItemInInventory(slot, 1, false);
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Log(Logs::General, Logs::Food, "Consuming drink, points added to thirst_level: %i current_thirst: %i", thirst_change, m_pp.thirst_level);
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if(!auto_consume) //no message if the client consumed for us
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entity_list.MessageClose_StringID(this, true, 50, 0, DRINKING_MESSAGE, GetName(), item->Name);
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#if EQDEBUG >= 5
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Log(Logs::General, Logs::None, "Drinking from slot:%i", (int)slot);
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#endif
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Log(Logs::General, Logs::Food, "Drinking from slot: %i", (int)slot);
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}
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}
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@ -1351,7 +1351,7 @@ private:
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uint32 GetClassHPFactor();
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void DoHPRegen();
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void DoManaRegen();
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void DoStaminaUpdate();
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void DoStaminaHungerUpdate();
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void CalcRestState();
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uint32 pLastUpdate;
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@ -1459,6 +1459,7 @@ private:
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Timer camp_timer;
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Timer process_timer;
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Timer stamina_timer;
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Timer consume_food_timer;
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Timer zoneinpacket_timer;
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Timer linkdead_timer;
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Timer dead_timer;
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@ -8686,6 +8686,8 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
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}
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else
|
||||
{
|
||||
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||||
/*
|
||||
//This is food/drink - consume it
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if (item->ItemType == EQEmu::item::ItemTypeFood && m_pp.hunger_level < 5000)
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{
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@ -8707,19 +8709,21 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
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//CheckIncreaseSkill(ALCOHOL_TOLERANCE, nullptr, 25);
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}
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||||
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||||
if (m_pp.hunger_level > 6000)
|
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m_pp.hunger_level = 6000;
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if (m_pp.thirst_level > 6000)
|
||||
m_pp.thirst_level = 6000;
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||||
|
||||
EQApplicationPacket *outapp2 = nullptr;
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outapp2 = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
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||||
Stamina_Struct* sta = (Stamina_Struct*)outapp2->pBuffer;
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||||
|
||||
if (m_pp.hunger_level > 6000)
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sta->food = 6000;
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if (m_pp.thirst_level > 6000)
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sta->water = 6000;
|
||||
|
||||
sta->food = m_pp.hunger_level;
|
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sta->water = m_pp.thirst_level;
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||||
|
||||
QueuePacket(outapp2);
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||||
safe_delete(outapp2);
|
||||
*/
|
||||
}
|
||||
|
||||
}
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||||
|
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@ -38,6 +38,7 @@
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||||
#include <unistd.h>
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||||
#endif
|
||||
|
||||
#include "../common/data_verification.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "../common/skills.h"
|
||||
#include "../common/spdat.h"
|
||||
@ -523,6 +524,11 @@ bool Client::Process() {
|
||||
DoEnduranceUpkeep();
|
||||
}
|
||||
|
||||
if (consume_food_timer.Check()) {
|
||||
m_pp.hunger_level = m_pp.hunger_level - 1;
|
||||
m_pp.thirst_level = m_pp.thirst_level - 1;
|
||||
}
|
||||
|
||||
if (tic_timer.Check() && !dead) {
|
||||
CalcMaxHP();
|
||||
CalcMaxMana();
|
||||
@ -533,7 +539,7 @@ bool Client::Process() {
|
||||
DoManaRegen();
|
||||
DoEnduranceRegen();
|
||||
BuffProcess();
|
||||
DoStaminaUpdate();
|
||||
DoStaminaHungerUpdate();
|
||||
|
||||
if (tribute_timer.Check()) {
|
||||
ToggleTribute(true); //re-activate the tribute.
|
||||
@ -1833,28 +1839,33 @@ void Client::DoManaRegen() {
|
||||
CheckManaEndUpdate();
|
||||
}
|
||||
|
||||
|
||||
void Client::DoStaminaUpdate() {
|
||||
void Client::DoStaminaHungerUpdate() {
|
||||
if(!stamina_timer.Check())
|
||||
return;
|
||||
|
||||
auto outapp = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
|
||||
Stamina_Struct* sta = (Stamina_Struct*)outapp->pBuffer;
|
||||
|
||||
if(zone->GetZoneID() != 151) {
|
||||
int loss = RuleI(Character, FoodLossPerUpdate);
|
||||
if (m_pp.hunger_level > 0)
|
||||
m_pp.hunger_level-=loss;
|
||||
if (m_pp.thirst_level > 0)
|
||||
m_pp.thirst_level-=loss;
|
||||
Log(Logs::General, Logs::Food, "Client::DoStaminaHungerUpdate() hunger_level: %i thirst_level: %i before loss", m_pp.hunger_level, m_pp.thirst_level);
|
||||
|
||||
if (zone->GetZoneID() != 151) {
|
||||
sta->food = m_pp.hunger_level > 6000 ? 6000 : m_pp.hunger_level;
|
||||
sta->water = m_pp.thirst_level> 6000 ? 6000 : m_pp.thirst_level;
|
||||
sta->water = m_pp.thirst_level > 6000 ? 6000 : m_pp.thirst_level;
|
||||
}
|
||||
else {
|
||||
// No auto food/drink consumption in the Bazaar
|
||||
sta->food = 6000;
|
||||
sta->water = 6000;
|
||||
}
|
||||
|
||||
Log(Logs::General, Logs::Food,
|
||||
"Client::DoStaminaHungerUpdate() Current hunger_level: %i = (%i minutes left) thirst_level: %i = (%i minutes left) - after loss",
|
||||
m_pp.hunger_level,
|
||||
m_pp.hunger_level,
|
||||
m_pp.thirst_level,
|
||||
m_pp.thirst_level
|
||||
);
|
||||
|
||||
FastQueuePacket(&outapp);
|
||||
}
|
||||
|
||||
|
||||
@ -6953,7 +6953,7 @@ void command_bestz(Client *c, const Seperator *sep) {
|
||||
|
||||
float best_z = zone->zonemap->FindBestZ(me, &hit);
|
||||
|
||||
if (best_z != -999999)
|
||||
if (best_z != BEST_Z_INVALID)
|
||||
{
|
||||
c->Message(0, "Z is %.3f at (%.3f, %.3f).", best_z, me.x, me.y);
|
||||
}
|
||||
|
||||
@ -648,7 +648,7 @@ void EntityList::AddNPC(NPC *npc, bool SendSpawnPacket, bool dontqueue)
|
||||
|
||||
parse->EventNPC(EVENT_SPAWN, npc, nullptr, "", 0);
|
||||
|
||||
npc->FixZ();
|
||||
npc->FixZ(1);
|
||||
|
||||
uint16 emoteid = npc->GetEmoteID();
|
||||
if (emoteid != 0)
|
||||
|
||||
@ -151,7 +151,7 @@ void Mob::CalculateNewFearpoint()
|
||||
ranx = GetX()+zone->random.Int(0, ran-1)-zone->random.Int(0, ran-1);
|
||||
rany = GetY()+zone->random.Int(0, ran-1)-zone->random.Int(0, ran-1);
|
||||
ranz = FindGroundZ(ranx,rany);
|
||||
if (ranz == -999999)
|
||||
if (ranz == BEST_Z_INVALID)
|
||||
continue;
|
||||
float fdist = ranz - GetZ();
|
||||
if (fdist >= -12 && fdist <= 12 && CheckCoordLosNoZLeaps(GetX(),GetY(),GetZ(),ranx,rany,ranz))
|
||||
|
||||
@ -3439,7 +3439,7 @@ void Mob::SetTarget(Mob* mob) {
|
||||
|
||||
float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
|
||||
{
|
||||
float ret = -999999;
|
||||
float ret = BEST_Z_INVALID;
|
||||
if (zone->zonemap != nullptr)
|
||||
{
|
||||
glm::vec3 me;
|
||||
@ -3448,7 +3448,7 @@ float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
|
||||
me.z = m_Position.z + z_offset;
|
||||
glm::vec3 hit;
|
||||
float best_z = zone->zonemap->FindBestZ(me, &hit);
|
||||
if (best_z != -999999)
|
||||
if (best_z != BEST_Z_INVALID)
|
||||
{
|
||||
ret = best_z;
|
||||
}
|
||||
@ -3459,7 +3459,7 @@ float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
|
||||
// Copy of above function that isn't protected to be exported to Perl::Mob
|
||||
float Mob::GetGroundZ(float new_x, float new_y, float z_offset)
|
||||
{
|
||||
float ret = -999999;
|
||||
float ret = BEST_Z_INVALID;
|
||||
if (zone->zonemap != 0)
|
||||
{
|
||||
glm::vec3 me;
|
||||
@ -3468,7 +3468,7 @@ float Mob::GetGroundZ(float new_x, float new_y, float z_offset)
|
||||
me.z = m_Position.z+z_offset;
|
||||
glm::vec3 hit;
|
||||
float best_z = zone->zonemap->FindBestZ(me, &hit);
|
||||
if (best_z != -999999)
|
||||
if (best_z != BEST_Z_INVALID)
|
||||
{
|
||||
ret = best_z;
|
||||
}
|
||||
|
||||
@ -1222,7 +1222,7 @@ protected:
|
||||
glm::vec4 m_Position;
|
||||
/* Used to determine when an NPC has traversed so many units - to send a zone wide pos update */
|
||||
glm::vec4 last_major_update_position;
|
||||
uint16 animation;
|
||||
int animation; // this is really what MQ2 calls SpeedRun just packed like (int)(SpeedRun * 40.0f)
|
||||
float base_size;
|
||||
float size;
|
||||
float runspeed;
|
||||
|
||||
@ -1531,7 +1531,7 @@ void NPC::AI_DoMovement() {
|
||||
|
||||
Log(Logs::Detail, Logs::AI, "Roam Box: d=%.3f (%.3f->%.3f,%.3f->%.3f): Go To (%.3f,%.3f)",
|
||||
roambox_distance, roambox_min_x, roambox_max_x, roambox_min_y, roambox_max_y, roambox_movingto_x, roambox_movingto_y);
|
||||
|
||||
|
||||
float new_z = this->FindGroundZ(m_Position.x, m_Position.y, 5) + GetModelOffset();
|
||||
|
||||
if (!CalculateNewPosition(roambox_movingto_x, roambox_movingto_y, new_z, walksp, true))
|
||||
|
||||
@ -277,8 +277,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
caster->SetMana(0);
|
||||
} else if (spell_id == 2755 && caster) //Lifeburn
|
||||
{
|
||||
dmg = -1 * caster->GetHP(); // just your current HP or should it be Max HP?
|
||||
dmg = caster->GetHP(); // just your current HP
|
||||
caster->SetHP(dmg / 4); // 2003 patch notes say ~ 1/4 HP. Should this be 1/4 your current HP or do 3/4 max HP dmg? Can it kill you?
|
||||
dmg = -dmg;
|
||||
}
|
||||
|
||||
//do any AAs apply to these spells?
|
||||
|
||||
@ -757,7 +757,8 @@ void Mob::SendToFixZ(float new_x, float new_y, float new_z) {
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::FixZ() {
|
||||
void Mob::FixZ(int32 z_find_offset /*= 5*/)
|
||||
{
|
||||
|
||||
BenchTimer timer;
|
||||
timer.reset();
|
||||
@ -770,7 +771,6 @@ void Mob::FixZ() {
|
||||
/* Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors */
|
||||
float new_z = this->FindGroundZ(m_Position.x, m_Position.y, 5);
|
||||
new_z += GetModelOffset();
|
||||
|
||||
auto duration = timer.elapsed();
|
||||
|
||||
Log(
|
||||
@ -785,7 +785,7 @@ void Mob::FixZ() {
|
||||
duration
|
||||
);
|
||||
|
||||
if ((new_z > -2000) && new_z != -999999) {
|
||||
if ((new_z > -2000) && new_z != BEST_Z_INVALID) {
|
||||
if (RuleB(Map, MobZVisualDebug))
|
||||
this->SendAppearanceEffect(78, 0, 0, 0, 0);
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user