Make a FixZ call at waypoint arrive so bad grids don't make NPC's hop

This commit is contained in:
Akkadius 2017-07-16 03:31:26 -05:00
parent f7cc23d415
commit b2b447516d

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@ -1573,6 +1573,8 @@ void NPC::AI_DoMovement() {
SetHeading(m_CurrentWayPoint.w);
}
this->FixZ();
SendPosition();
//kick off event_waypoint arrive