mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 12:41:30 +00:00
Added headless connection stuff, fixing connecting with daybreakconnections
This commit is contained in:
parent
f07b5d9032
commit
84367e1f77
@ -270,6 +270,7 @@ ENDIF(EQEMU_ENABLE_BOTS)
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#What to build
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OPTION(EQEMU_BUILD_SERVER "Build the game server." ON)
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OPTION(EQEMU_BUILD_LOGIN "Build the login server." OFF)
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OPTION(EQEMU_BUILD_HC "Build the headless client." OFF)
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OPTION(EQEMU_BUILD_TESTS "Build utility tests." OFF)
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OPTION(EQEMU_BUILD_PERL "Build Perl parser." ON)
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OPTION(EQEMU_BUILD_LUA "Build Lua parser." ON)
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@ -379,10 +380,10 @@ INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/include" )
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INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/src")
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INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/format")
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IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
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IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_HC)
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ADD_SUBDIRECTORY(common)
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ADD_SUBDIRECTORY(libs)
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ENDIF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
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ENDIF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_HC)
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IF(EQEMU_BUILD_SERVER)
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ADD_SUBDIRECTORY(shared_memory)
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ADD_SUBDIRECTORY(world)
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@ -395,6 +396,10 @@ IF(EQEMU_BUILD_LOGIN)
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ADD_SUBDIRECTORY(loginserver)
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ENDIF(EQEMU_BUILD_LOGIN)
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IF(EQEMU_BUILD_HC)
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ADD_SUBDIRECTORY(hc)
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ENDIF(EQEMU_BUILD_HC)
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IF(EQEMU_BUILD_TESTS)
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ADD_SUBDIRECTORY(tests)
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ENDIF(EQEMU_BUILD_TESTS)
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@ -103,6 +103,7 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
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log_settings[Logs::Crash].log_to_console = Logs::General;
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log_settings[Logs::MySQLError].log_to_console = Logs::General;
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log_settings[Logs::Login_Server].log_to_console = Logs::General;
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log_settings[Logs::Headless_Client].log_to_console = Logs::General;
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/* Declare process file names for log writing
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If there is no process_file_name declared, no log file will be written, simply
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@ -119,6 +120,8 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
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platform_file_name = "login";
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else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLaunch)
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platform_file_name = "launcher";
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else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformHC)
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platform_file_name = "hc";
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}
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std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::string &in_message)
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@ -84,6 +84,7 @@ namespace Logs {
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Client_Server_Packet_With_Dump,
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Login_Server,
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Client_Login,
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Headless_Client,
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MaxCategoryID /* Don't Remove this*/
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};
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@ -105,16 +105,23 @@ void EQ::Net::DaybreakConnectionManager::Process()
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auto status = connection->m_status;
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if (status == StatusDisconnecting) {
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connection->ChangeStatus(StatusDisconnected);
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iter = m_connections.erase(iter);
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connection->ChangeStatus(StatusDisconnected);
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continue;
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}
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if (status == StatusConnecting || status == StatusConnected) {
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if (status == StatusConnecting) {
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auto time_since_last_recv = std::chrono::duration_cast<std::chrono::milliseconds>(now - connection->m_last_recv);
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if ((size_t)time_since_last_recv.count() > m_options.connect_stale_ms) {
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iter = m_connections.erase(iter);
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connection->ChangeStatus(StatusDisconnected);
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continue;
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}
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} else if (status == StatusConnected) {
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auto time_since_last_recv = std::chrono::duration_cast<std::chrono::milliseconds>(now - connection->m_last_recv);
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if ((size_t)time_since_last_recv.count() > m_options.stale_connection_ms) {
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connection->ChangeStatus(StatusDisconnected);
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iter = m_connections.erase(iter);
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connection->ChangeStatus(StatusDisconnected);
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continue;
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}
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}
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@ -288,6 +295,9 @@ EQ::Net::DaybreakConnection::DaybreakConnection(DaybreakConnectionManager *owner
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m_buffered_packets_length = 0;
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m_resend_delay = m_owner->m_options.resend_delay_ms;
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m_rolling_ping = 100;
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m_combined.reset(new char[512]);
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m_combined[0] = 0;
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m_combined[1] = OP_Combined;
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m_last_session_stats = Clock::now();
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}
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@ -554,6 +564,23 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
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break;
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}
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case OP_SessionResponse:
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{
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if (m_status == StatusConnecting) {
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auto reply = p.GetSerialize<DaybreakConnectReply>(0);
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if (m_connect_code == reply.connect_code) {
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m_encode_key = reply.encode_key;
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m_crc_bytes = reply.crc_bytes;
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m_encode_passes[0] = (DaybreakEncodeType)reply.encode_pass1;
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m_encode_passes[1] = (DaybreakEncodeType)reply.encode_pass2;
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m_max_packet_size = reply.max_packet_size;
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ChangeStatus(StatusConnected);
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}
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}
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break;
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}
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case OP_Packet:
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case OP_Packet2:
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case OP_Packet3:
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@ -221,8 +221,9 @@ namespace EQ
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resend_delay_ms = 25;
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resend_delay_factor = 1.5;
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stats_delay_ms = 9000;
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connect_delay_ms = 1000;
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connect_delay_ms = 250;
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stale_connection_ms = 30000;
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connect_stale_ms = 5000;
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crc_length = 2;
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max_packet_size = 512;
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encode_passes[0] = DaybreakEncodeType::EncodeNone;
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@ -242,6 +243,7 @@ namespace EQ
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size_t resend_delay_ms;
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size_t stats_delay_ms;
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size_t connect_delay_ms;
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size_t connect_stale_ms;
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size_t stale_connection_ms;
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size_t crc_length;
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size_t hold_size;
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@ -19,12 +19,15 @@ EQ::Net::ServertalkLegacyClient::~ServertalkLegacyClient()
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void EQ::Net::ServertalkLegacyClient::Send(uint16_t opcode, EQ::Net::Packet &p)
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{
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if (!m_connection)
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return;
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EQ::Net::DynamicPacket out;
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out.PutUInt16(0, opcode);
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out.PutUInt16(2, p.Length());
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out.PutUInt16(2, p.Length() + 4);
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out.PutPacket(4, p);
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InternalSend(ServertalkMessage, out);
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m_connection->Write((const char*)out.Data(), out.Length());
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}
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void EQ::Net::ServertalkLegacyClient::SendPacket(ServerPacket *p)
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@ -75,21 +78,6 @@ void EQ::Net::ServertalkLegacyClient::ProcessData(EQ::Net::TCPConnection *c, con
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ProcessReadBuffer();
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}
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void EQ::Net::ServertalkLegacyClient::InternalSend(ServertalkPacketType type, EQ::Net::Packet &p)
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{
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if (!m_connection)
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return;
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EQ::Net::DynamicPacket out;
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out.PutUInt32(0, (uint32_t)p.Length());
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out.PutUInt8(4, (uint8_t)type);
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if (p.Length() > 0) {
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out.PutPacket(5, p);
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}
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m_connection->Write((const char*)out.Data(), out.Length());
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}
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void EQ::Net::ServertalkLegacyClient::ProcessReadBuffer()
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{
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size_t current = 0;
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@ -110,7 +98,12 @@ void EQ::Net::ServertalkLegacyClient::ProcessReadBuffer()
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}
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opcode = *(uint16_t*)&m_buffer[current];
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length = *(uint16_t*)&m_buffer[current + 2] - 4;
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length = *(uint16_t*)&m_buffer[current + 2];
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if (length < 4) {
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break;
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}
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length -= 4;
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if (current + 4 + length > total) {
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break;
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@ -25,7 +25,6 @@ namespace EQ
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private:
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void Connect();
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void ProcessData(EQ::Net::TCPConnection *c, const unsigned char *data, size_t length);
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void InternalSend(ServertalkPacketType type, EQ::Net::Packet &p);
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void ProcessReadBuffer();
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std::unique_ptr<EQ::Timer> m_timer;
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@ -13,7 +13,8 @@ enum EQEmuExePlatform
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ExePlatformLaunch,
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ExePlatformSharedMemory,
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ExePlatformClientImport,
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ExePlatformClientExport
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ExePlatformClientExport,
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ExePlatformHC
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};
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void RegisterExecutablePlatform(EQEmuExePlatform p);
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@ -528,13 +528,13 @@ struct ServerLSPlayerZoneChange_Struct {
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};
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struct ClientAuth_Struct {
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int lsaccount_id; // ID# in login server's db
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std::string name; // username in login server's db
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std::string key; // the Key the client will present
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int lsadmin; // login server admin level
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int worldadmin; // login's suggested worldadmin level setting for this user, up to the world if they want to obey it
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std::string ip;
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int local; // 1 if the client is from the local network
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uint32 lsaccount_id; // ID# in login server's db
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char name[30]; // username in login server's db
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char key[30]; // the Key the client will present
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uint8 lsadmin; // login server admin level
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int16 worldadmin; // login's suggested worldadmin level setting for this user, up to the world if they want to obey it
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uint32 ip;
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uint8 local; // 1 if the client is from the local network
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template <class Archive>
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void serialize(Archive &ar)
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24
hc/CMakeLists.txt
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24
hc/CMakeLists.txt
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@ -0,0 +1,24 @@
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
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SET(hc_sources
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main.cpp
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login.cpp
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world.cpp
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)
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SET(hc_headers
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login.h
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world.h
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)
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FIND_PACKAGE(OpenSSL REQUIRED)
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INCLUDE_DIRECTORIES(${OPENSSL_INCLUDE_DIR})
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ADD_EXECUTABLE(hc ${hc_sources} ${hc_headers})
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INSTALL(TARGETS hc RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
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TARGET_LINK_LIBRARIES(hc ${SERVER_LIBS} ${OPENSSL_LIBRARIES})
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SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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254
hc/login.cpp
Normal file
254
hc/login.cpp
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@ -0,0 +1,254 @@
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#include "login.h"
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#include "../common/eqemu_logsys.h"
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#include <openssl/des.h>
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const char* eqcrypt_block(const char *buffer_in, size_t buffer_in_sz, char* buffer_out, bool enc) {
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DES_key_schedule k;
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DES_cblock v;
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memset(&k, 0, sizeof(DES_key_schedule));
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memset(&v, 0, sizeof(DES_cblock));
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if (!enc && buffer_in_sz && buffer_in_sz % 8 != 0) {
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return nullptr;
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}
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DES_ncbc_encrypt((const unsigned char*)buffer_in, (unsigned char*)buffer_out, (long)buffer_in_sz, &k, &v, enc);
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return buffer_out;
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}
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LoginConnection::LoginConnection(const std::string &username, const std::string &password, const std::string &host, int host_port, const std::string &server)
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{
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m_connecting = false;
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m_username = username;
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m_password = password;
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m_host = host;
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m_host_port = host_port;
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m_server = server;
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m_connection_manager.reset(new EQ::Net::DaybreakConnectionManager());
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m_connection_manager->OnNewConnection(std::bind(&LoginConnection::OnNewConnection, this, std::placeholders::_1));
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m_connection_manager->OnConnectionStateChange(std::bind(&LoginConnection::OnStatusChangeActive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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m_connection_manager->OnPacketRecv(std::bind(&LoginConnection::OnPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
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m_connection_manager->Connect(host, host_port);
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}
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LoginConnection::~LoginConnection()
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{
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}
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void LoginConnection::OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
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{
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m_connection = connection;
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Log.OutF(Logs::General, Logs::Headless_Client, "Connecting...");
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}
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void LoginConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
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{
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if (to == EQ::Net::StatusConnected) {
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Log.OutF(Logs::General, Logs::Headless_Client, "Login connected.");
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SendSessionReady();
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}
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if (to == EQ::Net::StatusDisconnected) {
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Log.OutF(Logs::General, Logs::Headless_Client, "Login connection lost, reconnecting.");
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m_key.clear();
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m_dbid = 0;
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m_connection.reset();
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m_connection_manager->Connect(m_host, m_host_port);
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}
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}
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void LoginConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
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{
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if (to == EQ::Net::StatusDisconnected) {
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m_key.clear();
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m_dbid = 0;
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m_connection.reset();
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}
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}
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void LoginConnection::OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p)
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{
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auto opcode = p.GetUInt16(0);
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switch (opcode) {
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case 0x0017: //OP_ChatMessage
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SendLogin();
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break;
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case 0x0018:
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ProcessLoginResponse(p);
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break;
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case 0x0019:
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ProcessServerPacketList(p);
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break;
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case 0x0022:
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ProcessServerPlayResponse(p);
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break;
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}
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}
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void LoginConnection::Kill()
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{
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m_connection_manager->OnConnectionStateChange(std::bind(&LoginConnection::OnStatusChangeInactive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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m_key.clear();
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m_dbid = 0;
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m_connection->Close();
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}
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void LoginConnection::Start()
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{
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m_connection_manager->OnConnectionStateChange(std::bind(&LoginConnection::OnStatusChangeActive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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m_connection_manager->Connect(m_host, m_host_port);
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}
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void LoginConnection::SendSessionReady()
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{
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EQ::Net::DynamicPacket p;
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p.PutUInt16(0, 1); //OP_SessionReady
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p.PutUInt32(2, 2);
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m_connection->QueuePacket(p);
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}
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void LoginConnection::SendLogin()
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{
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size_t buffer_len = m_username.length() + m_password.length() + 2;
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std::unique_ptr<char[]> buffer(new char[buffer_len]);
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strcpy(&buffer[0], m_username.c_str());
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strcpy(&buffer[m_username.length() + 1], m_password.c_str());
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size_t encrypted_len = buffer_len;
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if (encrypted_len % 8 > 0) {
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encrypted_len = ((encrypted_len / 8) + 1) * 8;
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}
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EQ::Net::DynamicPacket p;
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p.Resize(12 + encrypted_len);
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p.PutUInt16(0, 2); //OP_Login
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p.PutUInt32(2, 3);
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eqcrypt_block(&buffer[0], buffer_len, (char*)p.Data() + 12, true);
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m_connection->QueuePacket(p);
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}
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void LoginConnection::SendServerRequest()
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{
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EQ::Net::DynamicPacket p;
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p.PutUInt16(0, 4); //OP_ServerListRequest
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p.PutUInt32(2, 4);
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m_connection->QueuePacket(p);
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}
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void LoginConnection::SendPlayRequest(uint32_t id)
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{
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EQ::Net::DynamicPacket p;
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p.PutUInt16(0, 0x000d);
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p.PutUInt16(2, 5);
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p.PutUInt32(4, 0);
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p.PutUInt32(8, 0);
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p.PutUInt32(12, id);
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m_connection->QueuePacket(p);
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}
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void LoginConnection::ProcessLoginResponse(const EQ::Net::Packet &p)
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{
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auto encrypt_size = p.Length() - 12;
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if (encrypt_size % 8 > 0) {
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encrypt_size = (encrypt_size / 8) * 8;
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}
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std::unique_ptr<char[]> decrypted(new char[encrypt_size]);
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eqcrypt_block((char*)p.Data() + 12, encrypt_size, &decrypted[0], false);
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EQ::Net::StaticPacket sp(&decrypted[0], encrypt_size);
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auto response_error = sp.GetUInt16(1);
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if (response_error > 101) {
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Log.OutF(Logs::General, Logs::Headless_Client, "Error logging in response code: {0}", response_error);
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Kill();
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}
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else {
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m_key = sp.GetCString(12);
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m_dbid = sp.GetUInt32(8);
|
||||
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Logged in successfully with dbid {0} and key {1}", m_dbid, m_key);
|
||||
SendServerRequest();
|
||||
}
|
||||
}
|
||||
|
||||
void LoginConnection::ProcessServerPacketList(const EQ::Net::Packet &p)
|
||||
{
|
||||
m_world_servers.clear();
|
||||
auto number_of_servers = p.GetUInt32(18);
|
||||
size_t idx = 22;
|
||||
|
||||
for (auto i = 0U; i < number_of_servers; ++i) {
|
||||
WorldServer ws;
|
||||
ws.address = p.GetCString(idx);
|
||||
idx += (ws.address.length() + 1);
|
||||
|
||||
ws.type = p.GetInt32(idx);
|
||||
idx += 4;
|
||||
|
||||
auto id = p.GetUInt32(idx);
|
||||
idx += 4;
|
||||
|
||||
ws.long_name = p.GetCString(idx);
|
||||
idx += (ws.long_name.length() + 1);
|
||||
|
||||
ws.lang = p.GetCString(idx);
|
||||
idx += (ws.lang.length() + 1);
|
||||
|
||||
ws.region = p.GetCString(idx);
|
||||
idx += (ws.region.length() + 1);
|
||||
|
||||
ws.status = p.GetInt32(idx);
|
||||
idx += 4;
|
||||
|
||||
ws.players = p.GetInt32(idx);
|
||||
idx += 4;
|
||||
|
||||
m_world_servers[id] = ws;
|
||||
}
|
||||
|
||||
for (auto server : m_world_servers) {
|
||||
if (server.second.long_name.compare(m_server) == 0) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Found world server {0}, attempting to login.", m_server);
|
||||
SendPlayRequest(server.first);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Got response from login server but could not find world server {0} disconnecting.", m_server);
|
||||
Kill();
|
||||
}
|
||||
|
||||
void LoginConnection::ProcessServerPlayResponse(const EQ::Net::Packet &p)
|
||||
{
|
||||
auto allowed = p.GetUInt8(12);
|
||||
|
||||
if (allowed) {
|
||||
auto server = p.GetUInt32(18);
|
||||
auto ws = m_world_servers.find(server);
|
||||
if (ws != m_world_servers.end()) {
|
||||
if (m_on_can_login_world) {
|
||||
m_on_can_login_world(ws->second, m_key, m_dbid);
|
||||
}
|
||||
|
||||
Kill();
|
||||
}
|
||||
}
|
||||
else {
|
||||
auto message = p.GetUInt16(13);
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Failed to login to server with message {0}");
|
||||
Kill();
|
||||
}
|
||||
}
|
||||
56
hc/login.h
Normal file
56
hc/login.h
Normal file
@ -0,0 +1,56 @@
|
||||
#pragma once
|
||||
|
||||
#include "../common/net/daybreak_connection.h"
|
||||
#include "../common/event/timer.h"
|
||||
#include <map>
|
||||
|
||||
struct WorldServer
|
||||
{
|
||||
std::string long_name;
|
||||
std::string address;
|
||||
int type;
|
||||
std::string lang;
|
||||
std::string region;
|
||||
int status;
|
||||
int players;
|
||||
};
|
||||
|
||||
class LoginConnection
|
||||
{
|
||||
public:
|
||||
LoginConnection(const std::string &username, const std::string &password, const std::string &host, int host_port, const std::string &server);
|
||||
void OnCanLoginToWorld(std::function<void(const WorldServer&, const std::string&, uint32_t)> cb) { m_on_can_login_world = cb; }
|
||||
|
||||
~LoginConnection();
|
||||
private:
|
||||
void OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection);
|
||||
void OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
||||
void OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
||||
void OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p);
|
||||
void Kill();
|
||||
void Start();
|
||||
|
||||
void SendSessionReady();
|
||||
void SendLogin();
|
||||
void SendServerRequest();
|
||||
void SendPlayRequest(uint32_t id);
|
||||
void ProcessLoginResponse(const EQ::Net::Packet &p);
|
||||
void ProcessServerPacketList(const EQ::Net::Packet &p);
|
||||
void ProcessServerPlayResponse(const EQ::Net::Packet &p);
|
||||
|
||||
std::unique_ptr<EQ::Net::DaybreakConnectionManager> m_connection_manager;
|
||||
std::shared_ptr<EQ::Net::DaybreakConnection> m_connection;
|
||||
bool m_connecting;
|
||||
std::unique_ptr<EQ::Timer> m_connect_timer;
|
||||
|
||||
std::string m_username;
|
||||
std::string m_password;
|
||||
std::string m_host;
|
||||
int m_host_port;
|
||||
std::string m_server;
|
||||
|
||||
std::string m_key;
|
||||
uint32_t m_dbid;
|
||||
std::map<uint32_t, WorldServer> m_world_servers;
|
||||
std::function<void(const WorldServer&, const std::string&, uint32_t)> m_on_can_login_world;
|
||||
};
|
||||
32
hc/main.cpp
Normal file
32
hc/main.cpp
Normal file
@ -0,0 +1,32 @@
|
||||
#include "../common/event/event_loop.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "../common/crash.h"
|
||||
#include "../common/platform.h"
|
||||
#include <thread>
|
||||
|
||||
#include "login.h"
|
||||
#include "world.h"
|
||||
|
||||
EQEmuLogSys Log;
|
||||
|
||||
int main() {
|
||||
RegisterExecutablePlatform(ExePlatformHC);
|
||||
Log.LoadLogSettingsDefaults();
|
||||
set_exception_handler();
|
||||
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Starting EQEmu Headless Client.");
|
||||
|
||||
std::unique_ptr<LoginConnection> login_connection(new LoginConnection("testuser", "testpass", "127.0.0.1", 5999, "KLS Test"));
|
||||
std::unique_ptr<WorldConnection> world_connection;
|
||||
login_connection->OnCanLoginToWorld([&](const WorldServer &ws, const std::string &key, uint32_t dbid) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Connect to world server {1} - {0}:9000", ws.address, ws.long_name);
|
||||
world_connection.reset(new WorldConnection(key, dbid, ws.address));
|
||||
});
|
||||
|
||||
for (;;) {
|
||||
EQ::EventLoop::Get().Process();
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
78
hc/world.cpp
Normal file
78
hc/world.cpp
Normal file
@ -0,0 +1,78 @@
|
||||
#include "world.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
|
||||
WorldConnection::WorldConnection(const std::string &key, uint32_t dbid, const std::string &host)
|
||||
{
|
||||
m_connecting = false;
|
||||
m_host = host;
|
||||
m_key = key;
|
||||
m_dbid = dbid;
|
||||
|
||||
m_connection_manager.reset(new EQ::Net::DaybreakConnectionManager());
|
||||
m_connection_manager->OnNewConnection(std::bind(&WorldConnection::OnNewConnection, this, std::placeholders::_1));
|
||||
m_connection_manager->OnConnectionStateChange(std::bind(&WorldConnection::OnStatusChangeActive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
m_connection_manager->OnPacketRecv(std::bind(&WorldConnection::OnPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_connection_manager->Connect(host, 9000);
|
||||
}
|
||||
|
||||
WorldConnection::~WorldConnection() {
|
||||
}
|
||||
|
||||
void WorldConnection::OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
|
||||
{
|
||||
m_connection = connection;
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting to world...");
|
||||
}
|
||||
|
||||
void WorldConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
||||
{
|
||||
if (to == EQ::Net::StatusConnected) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "World connected.");
|
||||
SendClientAuth();
|
||||
}
|
||||
|
||||
if (to == EQ::Net::StatusDisconnected) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "World connection lost, reconnecting.");
|
||||
m_connection.reset();
|
||||
m_connection_manager->Connect(m_host, 9000);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
||||
{
|
||||
if (to == EQ::Net::StatusDisconnected) {
|
||||
m_connection.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void WorldConnection::OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p)
|
||||
{
|
||||
auto opcode = p.GetUInt16(0);
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Packet in:\n{0}", p.ToString());
|
||||
}
|
||||
|
||||
void WorldConnection::Kill()
|
||||
{
|
||||
m_connection_manager->OnConnectionStateChange(std::bind(&WorldConnection::OnStatusChangeInactive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
m_connection->Close();
|
||||
}
|
||||
|
||||
void WorldConnection::Start()
|
||||
{
|
||||
m_connection_manager->OnConnectionStateChange(std::bind(&WorldConnection::OnStatusChangeActive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
m_connection_manager->Connect(m_host, 9000);
|
||||
}
|
||||
|
||||
void WorldConnection::SendClientAuth()
|
||||
{
|
||||
EQ::Net::DynamicPacket p;
|
||||
p.Resize(2 + 464);
|
||||
|
||||
p.PutUInt16(0, 0x7a09U);
|
||||
std::string dbid_str = std::to_string(m_dbid);
|
||||
|
||||
p.PutCString(2, dbid_str.c_str());
|
||||
p.PutCString(2 + dbid_str.length() + 1, m_key.c_str());
|
||||
|
||||
m_connection->QueuePacket(p);
|
||||
}
|
||||
31
hc/world.h
Normal file
31
hc/world.h
Normal file
@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "../common/net/daybreak_connection.h"
|
||||
#include "../common/event/timer.h"
|
||||
#include <map>
|
||||
|
||||
class WorldConnection
|
||||
{
|
||||
public:
|
||||
WorldConnection(const std::string &key, uint32_t dbid, const std::string &host);
|
||||
~WorldConnection();
|
||||
private:
|
||||
void OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection);
|
||||
void OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
||||
void OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
|
||||
void OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p);
|
||||
void Kill();
|
||||
void Start();
|
||||
|
||||
void SendClientAuth();
|
||||
|
||||
std::unique_ptr<EQ::Net::DaybreakConnectionManager> m_connection_manager;
|
||||
std::shared_ptr<EQ::Net::DaybreakConnection> m_connection;
|
||||
bool m_connecting;
|
||||
std::unique_ptr<EQ::Timer> m_connect_timer;
|
||||
|
||||
std::string m_host;
|
||||
|
||||
std::string m_key;
|
||||
uint32_t m_dbid;
|
||||
};
|
||||
0
hc/zone.cpp
Normal file
0
hc/zone.cpp
Normal file
@ -184,8 +184,6 @@ void Client::Handle_Login(const char* data, unsigned int size)
|
||||
return;
|
||||
}
|
||||
|
||||
status = cs_logged_in;
|
||||
|
||||
char *login_packet_buffer = nullptr;
|
||||
|
||||
unsigned int db_account_id = 0;
|
||||
@ -307,6 +305,8 @@ void Client::Handle_Login(const char* data, unsigned int size)
|
||||
|
||||
connection->QueuePacket(outapp);
|
||||
delete outapp;
|
||||
|
||||
status = cs_logged_in;
|
||||
}
|
||||
else {
|
||||
EQApplicationPacket *outapp = new EQApplicationPacket(OP_LoginAccepted, sizeof(LoginLoginFailed_Struct));
|
||||
@ -332,7 +332,7 @@ void Client::Handle_Play(const char* data)
|
||||
{
|
||||
if(status != cs_logged_in)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Client sent a play request when they either were not logged in, discarding.");
|
||||
Log.Out(Logs::General, Logs::Error, "Client sent a play request when they were not logged in, discarding.");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -372,7 +372,6 @@ void Client::SendPlayResponse(EQApplicationPacket *outapp)
|
||||
// server_log->LogPacket(log_network_trace, (const char*)outapp->pBuffer, outapp->size);
|
||||
}
|
||||
connection->QueuePacket(outapp);
|
||||
status = cs_logged_in;
|
||||
}
|
||||
|
||||
void Client::GenerateKey()
|
||||
|
||||
@ -504,11 +504,11 @@ void WorldServer::SendClientAuth(std::string ip, std::string account, std::strin
|
||||
EQ::Net::DynamicPacket outapp;
|
||||
ClientAuth_Struct client_auth;
|
||||
client_auth.lsaccount_id = account_id;
|
||||
client_auth.name = account;
|
||||
client_auth.key = key;
|
||||
strncpy(client_auth.name, account.c_str(), 30);
|
||||
strncpy(client_auth.key, key.c_str(), 30);
|
||||
client_auth.lsadmin = 0;
|
||||
client_auth.worldadmin = 0;
|
||||
client_auth.ip = ip;
|
||||
client_auth.ip = inet_addr(ip.c_str());
|
||||
|
||||
std::string client_address(ip);
|
||||
std::string world_address(connection->Handle()->RemoteIP());
|
||||
|
||||
@ -109,7 +109,7 @@ void LoginServer::ProcessLSClientAuth(uint16_t opcode, EQ::Net::Packet &p) {
|
||||
client_list.EnforceSessionLimit(slsca.lsaccount_id);
|
||||
}
|
||||
|
||||
client_list.CLEAdd(slsca.lsaccount_id, slsca.name.c_str(), slsca.key.c_str(), slsca.worldadmin, inet_addr(slsca.ip.c_str()), slsca.local);
|
||||
client_list.CLEAdd(slsca.lsaccount_id, slsca.name, slsca.key, slsca.worldadmin, slsca.ip, slsca.local);
|
||||
}
|
||||
catch (std::exception &ex) {
|
||||
Log.OutF(Logs::General, Logs::Error, "Error parsing LSClientAuth packet from world.\n{0}", ex.what());
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user