mirror of
https://github.com/EQEmu/Server.git
synced 2026-01-04 19:53:52 +00:00
Added 0.1 to calculated Z so that objects show better above ground
This commit is contained in:
parent
379ef7eed3
commit
a5b19d0c0d
@ -460,7 +460,7 @@ void Object::RandomSpawn(bool send_packet) {
|
||||
glm::vec3 hit;
|
||||
float best_z = zone->zonemap->FindClosestZ(me, &hit);
|
||||
if (best_z != BEST_Z_INVALID) {
|
||||
m_data.z = best_z;
|
||||
m_data.z = best_z + 0.1f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user