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Add invis messages
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@ -4806,6 +4806,7 @@ void Client::Handle_OP_Consider(const EQApplicationPacket *app)
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mod_consider(tmob, con);
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QueuePacket(outapp);
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safe_delete(outapp);
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// only wanted to check raid target once
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// and need con to still be around so, do it here!
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if (tmob->IsRaidTarget()) {
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@ -4843,7 +4844,15 @@ void Client::Handle_OP_Consider(const EQApplicationPacket *app)
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SendColoredText(color, std::string("This creature would take an army to defeat!"));
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}
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safe_delete(outapp);
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// this could be done better, but this is only called when you con so w/e
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// Shroud of Stealth has a special message
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if (improved_hidden && !tmob->see_improved_hide)
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Message_StringID(10, SOS_KEEPS_HIDDEN);
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// we are trying to hide but they can see us
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else if ((invisible || invisible_undead || hidden || invisible_animals) && !IsInvisible(tmob))
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Message_StringID(10, SUSPECT_SEES_YOU);
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return;
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}
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@ -288,6 +288,7 @@
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#define CORPSEDRAG_BEGIN 4064 //You begin to drag %1.
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#define CORPSEDRAG_STOPALL 4065 //You stop dragging the corpses.
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#define CORPSEDRAG_STOP 4066 //You stop dragging the corpse.
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#define SOS_KEEPS_HIDDEN 4086 //Your Shroud of Stealth keeps you hidden from watchful eyes.␣␣
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#define TARGET_TOO_CLOSE 4602 //You are too close to your target. Get farther away.
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#define WHOALL_NO_RESULTS 5029 //There are no players in EverQuest that match those who filters.
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#define TELL_QUEUED_MESSAGE 5045 //You told %1 '%T2. %3'
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@ -302,6 +303,7 @@
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#define PET_ATTACKING 5501 //%1 tells you, 'Attacking %2 Master.'
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#define AVOID_STUNNING_BLOW 5753 //You avoid the stunning blow.
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#define FATAL_BOW_SHOT 5745 //%1 performs a FATAL BOW SHOT!!
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#define SUSPECT_SEES_YOU 5746 //You suspect that this being can see you.
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#define MELEE_SILENCE 5806 //You *CANNOT* use this melee ability, you are suffering from amnesia!
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#define DISCIPLINE_REUSE_MSG 5807 //You can use the ability %1 again in %2 hour(s) %3 minute(s) %4 seconds.
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#define DISCIPLINE_REUSE_MSG2 5808 //You can use the ability %1 again in %2 minute(s) %3 seconds.
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