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Add petnaming type 5 (`s ward)
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@ -304,6 +304,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
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// 2 - `s Warder
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// 3 - Random name if client, `s pet for others
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// 4 - Keep DB name
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// 5 - `s ward
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if (petname != nullptr) {
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@ -325,6 +326,10 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
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// Keep the DB name
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} else if (record.petnaming == 3 && IsClient()) {
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strcpy(npc_type->name, GetRandPetName());
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} else if (record.petnaming == 5 && IsClient()) {
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strcpy(npc_type->name, this->GetName());
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npc_type->name[24] = '\0';
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strcat(npc_type->name, "`s_ward");
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} else {
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strcpy(npc_type->name, this->GetCleanName());
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npc_type->name[25] = '\0';
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