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Add combat mod example implementation
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@ -33,5 +33,7 @@ Build_32/
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build_32/
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Build_64/
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build_64/
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x64/
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x86/
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log/
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logs/
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732
utils/mods/legacy_combat.lua
Normal file
732
utils/mods/legacy_combat.lua
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@ -0,0 +1,732 @@
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SoftcapFactor = 1.88;
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MonkACBonusWeight = 15;
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NPCACFactor = 2.25;
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OldACSoftcapRules = false;
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ClothACSoftcap = 75;
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LeatherACSoftcap = 100;
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MonkACSoftcap = 120;
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ChainACSoftcap = 200;
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PlateACSoftcap = 300;
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AAMitigationACFactor = 3.0;
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WarriorACSoftcapReturn = 0.45;
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KnightACSoftcapReturn = 0.33;
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LowPlateChainACSoftcapReturn = 0.23;
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LowChainLeatherACSoftcapReturn = 0.17;
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CasterACSoftcapReturn = 0.06;
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MiscACSoftcapReturn = 0.3;
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WarACSoftcapReturn = 0.3448;
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ClrRngMnkBrdACSoftcapReturn = 0.3030;
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PalShdACSoftcapReturn = 0.3226;
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DruNecWizEncMagACSoftcapReturn = 0.2000;
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RogShmBstBerACSoftcapReturn = 0.2500;
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SoftcapFactor = 1.88;
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ACthac0Factor = 0.55;
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ACthac20Factor = 0.55;
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MeleeBaseCritChance = 0.0;
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ClientBaseCritChance = 0.0;
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BerserkBaseCritChance = 6.0;
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WarBerBaseCritChance = 3.0;
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RogueCritThrowingChance = 25;
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RogueDeadlyStrikeChance = 80;
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RogueDeadlyStrikeMod = 2;
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BaseHitChance = 69.0;
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NPCBonusHitChance = 26.0;
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HitFalloffMinor = 5.0;
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HitFalloffModerate = 7.0;
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HitFalloffMajor = 50.0;
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HitBonusPerLevel = 1.2;
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AgiHitFactor = 0.01;
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WeaponSkillFalloff = 0.33;
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ArcheryHitPenalty = 0.25;
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function MeleeMitigation(e)
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e.IgnoreDefault = true;
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if e.hit.damage_done < 0 or e.hit.base_damage == 0 then
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return e;
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end
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e.hit.damage_done = 2 * e.hit.base_damage * GetDamageTable(e.other, e.hit.skill) / 100;
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e.hit = DoMeleeMitigation(e.self, e.other, e.hit, e.opts);
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return e;
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end
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function CheckHitChance(e)
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e.IgnoreDefault = true;
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local other = e.other;
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local attacker = other;
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local self = e.self;
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local defender = self;
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local chancetohit = BaseHitChance;
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local chance_mod = 0;
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if(e.opts ~= nil) then
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chance_mod = e.opts.hit_chance;
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end
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if(attacker:IsNPC() and not attacker:IsPet()) then
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chancetohit = chancetohit + NPCBonusHitChance;
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end
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local pvpmode = false;
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if(self:IsClient() and other:IsClient()) then
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pvpmode = true;
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end
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if (chance_mod >= 10000) then
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e.ReturnValue = true;
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return e;
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end
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local avoidanceBonus = 0;
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local hitBonus = 0;
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local attacker_level = attacker:GetLevel();
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if(attacker_level < 1) then
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attacker_level = 1;
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end
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local defender_level = defender:GetLevel();
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if(defender_level < 1) then
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defender_level = 1;
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end
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local level_difference = attacker_level - defender_level;
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local range = defender_level;
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range = ((range / 4) + 3);
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if(level_difference < 0) then
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if(level_difference >= -range) then
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chancetohit = chancetohit + ((level_difference / range) * HitFalloffMinor);
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elseif (level_difference >= -(range+3.0)) then
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chancetohit = chancetohit - HitFalloffMinor;
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chancetohit = chancetohit + (((level_difference + range) / 3.0) * HitFalloffModerate);
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else
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chancetohit = chancetohit - (HitFalloffMinor + HitFalloffModerate);
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chancetohit = chancetohit + (((level_difference + range + 3.0) / 12.0) * HitFalloffMajor);
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end
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else
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chancetohit = chancetohit + (HitBonusPerLevel * level_difference);
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end
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chancetohit = chancetohit - (defender:GetAGI() * AgiHitFactor);
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if(attacker:IsClient()) then
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chancetohit = chancetohit - (WeaponSkillFalloff * (attacker:CastToClient():MaxSkill(e.hit.skill) - attacker:GetSkill(e.hit.skill)));
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end
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if(defender:IsClient()) then
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chancetohit = chancetohit + (WeaponSkillFalloff * (defender:CastToClient():MaxSkill(Skill.Defense) - defender:GetSkill(Skill.Defense)));
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end
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local attacker_spellbonuses = attacker:GetSpellBonuses();
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local attacker_itembonuses = attacker:GetItemBonuses();
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local attacker_aabonuses = attacker:GetAABonuses();
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local defender_spellbonuses = defender:GetSpellBonuses();
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local defender_itembonuses = defender:GetItemBonuses();
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local defender_aabonuses = defender:GetAABonuses();
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if(attacker_spellbonuses:MeleeSkillCheckSkill() == e.hit.skill or attacker_spellbonuses:MeleeSkillCheckSkill() == 255) then
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chancetohit = chancetohit + attacker_spellbonuses:MeleeSkillCheck();
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end
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if(attacker_itembonuses:MeleeSkillCheckSkill() == e.hit.skill or attacker_itembonuses:MeleeSkillCheckSkill() == 255) then
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chancetohit = chancetohit + attacker_itembonuses:MeleeSkillCheck();
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end
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avoidanceBonus = defender_spellbonuses:AvoidMeleeChanceEffect() +
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defender_itembonuses:AvoidMeleeChanceEffect() +
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defender_aabonuses:AvoidMeleeChanceEffect() +
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(defender_itembonuses:AvoidMeleeChance() / 10.0);
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local owner = Mob();
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if (defender:IsPet()) then
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owner = defender:GetOwner();
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elseif (defender:IsNPC() and defender:CastToNPC():GetSwarmOwner()) then
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local entity_list = eq.get_entity_list();
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owner = entity_list:GetMobID(defender:CastToNPC():GetSwarmOwner());
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end
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if (owner.valid) then
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avoidanceBonus = avoidanceBonus + owner:GetAABonuses():PetAvoidance() + owner:GetSpellBonuses():PetAvoidance() + owner:GetItemBonuses():PetAvoidance();
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end
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if(defender:IsNPC()) then
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avoidanceBonus = avoidanceBonus + (defender:CastToNPC():GetAvoidanceRating() / 10.0);
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end
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hitBonus = hitBonus + attacker_itembonuses:HitChanceEffect(e.hit.skill) +
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attacker_spellbonuses:HitChanceEffect(e.hit.skill) +
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attacker_aabonuses:HitChanceEffect(e.hit.skill) +
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attacker_itembonuses:HitChanceEffect(Skill.HIGHEST_SKILL + 1) +
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attacker_spellbonuses:HitChanceEffect(Skill.HIGHEST_SKILL + 1) +
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attacker_aabonuses:HitChanceEffect(Skill.HIGHEST_SKILL + 1);
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hitBonus = hitBonus + (attacker_itembonuses:Accuracy(Skill.HIGHEST_SKILL + 1) +
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attacker_spellbonuses:Accuracy(Skill.HIGHEST_SKILL + 1) +
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attacker_aabonuses:Accuracy(Skill.HIGHEST_SKILL + 1) +
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attacker_aabonuses:Accuracy(e.hit.skill) +
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attacker_itembonuses:HitChance()) / 15.0;
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hitBonus = hitBonus + chance_mod;
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if(attacker:IsNPC()) then
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hitBonus = hitBonus + (attacker:CastToNPC():GetAccuracyRating() / 10.0);
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end
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if (e.hit.skill == Skill.Archery) then
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hitBonus = hitBonus - (hitBonus * ArcheryHitPenalty);
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end
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chancetohit = chancetohit + ((chancetohit * (hitBonus - avoidanceBonus)) / 100.0);
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if(chancetohit > 1000 or chancetohit < -1000) then
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elseif(chancetohit > 95) then
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chancetohit = 95;
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elseif(chancetohit < 5) then
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chancetohit = 5;
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end
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local tohit_roll = Random.Real(0, 100);
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if(tohit_roll <= chancetohit) then
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e.ReturnValue = true;
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else
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e.ReturnValue = false;
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end
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return e;
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end
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function TryCriticalHit(e)
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e.IgnoreDefault = true;
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local self = e.self;
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local defender = e.other;
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if(e.hit.damage_done < 1 or defender.null) then
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return e;
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end
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if ((self:IsPet() and self:GetOwner():IsClient()) or (self:IsNPC() and self:CastToNPC():GetSwarmOwner() ~= 0)) then
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e.hit = TryPetCriticalHit(self, defender, e.hit);
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return e;
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end
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if (self:IsPet() and self:GetOwner().valid and self:GetOwner():IsBot()) then
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e.hit = TryPetCriticalHit(self, defender, e.hit);
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return e;
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end
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local critChance = 0.0;
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local IsBerskerSPA = false;
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local aabonuses = self:GetAABonuses();
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local itembonuses = self:GetItemBonuses();
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local spellbonuses = self:GetSpellBonuses();
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local entity_list = eq.get_entity_list();
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if (defender:GetBodyType() == BT.Undead or defender:GetBodyType() == BT.SummonedUndead or defender:GetBodyType() == BT.Vampire) then
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local SlayRateBonus = aabonuses:SlayUndead(0) + itembonuses:SlayUndead(0) + spellbonuses:SlayUndead(0);
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if (SlayRateBonus > 0) then
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local slayChance = SlayRateBonus / 10000.0;
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if (Random.RollReal(slayChance)) then
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local SlayDmgBonus = aabonuses:SlayUndead(1) + itembonuses:SlayUndead(1) + spellbonuses:SlayUndead(1);
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e.hit.damage_done = (e.hit.damage_done * SlayDmgBonus * 2.25) / 100;
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if (self:GetGender() == 1) then
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entity_list:FilteredMessageClose(self, false, 200, MT.CritMelee, Filter.MeleeCrits, string.format('%s\'s holy blade cleanses her target! (%d)', self:GetCleanName(), e.hit.damage_done));
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else
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entity_list:FilteredMessageClose(self, false, 200, MT.CritMelee, Filter.MeleeCrits, string.format('%s\'s holy blade cleanses his target! (%d)', self:GetCleanName(), e.hit.damage_done));
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end
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return e;
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end
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end
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end
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critChance = critChance + MeleeBaseCritChance;
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if (self:IsClient()) then
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critChance = critChance + ClientBaseCritChance;
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if (spellbonuses:BerserkSPA() or itembonuses:BerserkSPA() or aabonuses:BerserkSPA()) then
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IsBerskerSPA = true;
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end
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if (((self:GetClass() == Class.WARRIOR or self:GetClass() == Class.BERSERKER) and self:GetLevel() >= 12) or IsBerskerSPA) then
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if (self:IsBerserk() or IsBerskerSPA) then
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critChance = critChance + BerserkBaseCritChance;
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else
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critChance = critChance + WarBerBaseCritChance;
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end
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end
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end
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local deadlyChance = 0;
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local deadlyMod = 0;
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if (e.hit.skill == Skill.Archery and self:GetClass() == Class.RANGER and self:GetSkill(Skill.Archery) >= 65) then
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critChance = critChance + 6;
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end
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if (e.hit.skill == Skill.Throwing and self:GetClass() == Class.ROGUE and self:GetSkill(Skill.Throwing) >= 65) then
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critChance = critChance + RogueCritThrowingChance;
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deadlyChance = RogueDeadlyStrikeChance;
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deadlyMod = RogueDeadlyStrikeMod;
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end
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local CritChanceBonus = GetCriticalChanceBonus(self, e.hit.skill);
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if (CritChanceBonus > 0 or critChance > 0) then
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if (self:GetDEX() <= 255) then
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critChance = critChance + (self:GetDEX() / 125.0);
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elseif (self:GetDEX() > 255) then
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critChance = critChance + ((self:GetDEX() - 255) / 500.0) + 2.0;
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end
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critChance = critChance + (critChance * CritChanceBonus / 100.0);
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end
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if(opts ~= nil) then
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critChance = critChance * opts.crit_percent;
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critChance = critChance + opts.crit_flat;
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end
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if(critChance > 0) then
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critChance = critChance / 100;
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if(Random.RollReal(critChance)) then
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local critMod = 200;
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local crip_success = false;
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local CripplingBlowChance = GetCrippBlowChance(self);
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if (CripplingBlowChance > 0 or (self:IsBerserk() or IsBerskerSPA)) then
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if (not self:IsBerserk() and not IsBerskerSPA) then
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critChance = critChance * (CripplingBlowChance / 100.0);
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end
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if ((self:IsBerserk() or IsBerskerSPA) or Random.RollReal(critChance)) then
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critMod = 400;
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crip_success = true;
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end
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end
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critMod = critMod + GetCritDmgMod(self, e.hit.skill) * 2;
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e.hit.damage_done = e.hit.damage_done * critMod / 100;
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local deadlySuccess = false;
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if (deadlyChance > 0 and Random.RollReal(deadlyChance / 100.0)) then
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if (self:BehindMob(defender, self:GetX(), self:GetY())) then
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e.hit.damage_done = e.hit.damage_done * deadlyMod;
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deadlySuccess = true;
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end
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end
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if (crip_success) then
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entity_list:FilteredMessageClose(self, false, 200, MT.CritMelee, Filter.MeleeCrits, string.format('%s lands a Crippling Blow! (%d)', self:GetCleanName(), e.hit.damage_done));
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if (defender:GetLevel() <= 55 and not defender:GetSpecialAbility(SpecialAbility.unstunable)) then
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defender:Emote("staggers.");
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defender:Stun(0);
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end
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elseif (deadlySuccess) then
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entity_list:FilteredMessageClose(self, false, 200, MT.CritMelee, Filter.MeleeCrits, string.format('%s scores a Deadly Strike! (%d)', self:GetCleanName(), e.hit.damage_done));
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else
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entity_list:FilteredMessageClose(self, false, 200, MT.CritMelee, Filter.MeleeCrits, string.format('%s scores a critical hit! (%d)', self:GetCleanName(), e.hit.damage_done));
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end
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end
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end
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return e;
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end
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function TryPetCriticalHit(self, defender, hit)
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if(hit.damage_done < 1) then
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return hit;
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end
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local owner = Mob();
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local critChance = MeleeBaseCritChance;
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local critMod = 163;
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if (self:IsPet()) then
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owner = self:GetOwner();
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elseif (self:IsNPC() and self:CastToNPC():GetSwarmOwner()) then
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local entity_list = eq.get_entity_list();
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owner = entity_list:GetMobID(self:CastToNPC():GetSwarmOwner());
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else
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return hit;
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end
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if (owner.null) then
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return hit;
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end
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local CritPetChance = owner:GetAABonuses():PetCriticalHit() + owner:GetItemBonuses():PetCriticalHit() + owner:GetSpellBonuses():PetCriticalHit();
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local CritChanceBonus = GetCriticalChanceBonus(self, skill);
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if (CritPetChance or critChance) then
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critChance = critChance + CritPetChance;
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critChance = critChance + (critChance * CritChanceBonus / 100.0);
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end
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if(critChance > 0) then
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critChance = critChance / 100;
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if(Random.RollReal(critChance)) then
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local entity_list = eq.get_entity_list();
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critMod = critMod + GetCritDmgMob(self, skill) * 2;
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hit.damage_done = (hit.damage_done * critMod) / 100;
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entity_list:FilteredMessageClose(this, false, 200,
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MT.CritMelee, Filter.MeleeCrits, string.format('%s scores a critical hit! (%d)',
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self:GetCleanName(), hit.damage_done));
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end
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end
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return hit;
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end
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function GetCriticalChanceBonus(self, skill)
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local critical_chance = 0;
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local aabonuses = self:GetAABonuses();
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local itembonuses = self:GetItemBonuses();
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local spellbonuses = self:GetSpellBonuses();
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critical_chance = critical_chance + itembonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1);
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critical_chance = critical_chance + spellbonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1);
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critical_chance = critical_chance + aabonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1);
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critical_chance = critical_chance + itembonuses:CriticalHitChance(skill);
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critical_chance = critical_chance + spellbonuses:CriticalHitChance(skill);
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critical_chance = critical_chance + aabonuses:CriticalHitChance(skill);
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return critical_chance;
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end
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function GetCritDmgMod(self, skill)
|
||||
local critDmg_mod = 0;
|
||||
|
||||
local aabonuses = self:GetAABonuses();
|
||||
local itembonuses = self:GetItemBonuses();
|
||||
local spellbonuses = self:GetSpellBonuses();
|
||||
|
||||
critDmg_mod = critDmg_mod + itembonuses:CritDmgMod(Skill.HIGHEST_SKILL + 1);
|
||||
critDmg_mod = critDmg_mod + spellbonuses:CritDmgMod(Skill.HIGHEST_SKILL + 1);
|
||||
critDmg_mod = critDmg_mod + aabonuses:CritDmgMod(Skill.HIGHEST_SKILL + 1);
|
||||
critDmg_mod = critDmg_mod + itembonuses:CritDmgMod(skill);
|
||||
critDmg_mod = critDmg_mod + spellbonuses:CritDmgMod(skill);
|
||||
critDmg_mod = critDmg_mod + aabonuses:CritDmgMod(skill);
|
||||
|
||||
return critDmg_mod;
|
||||
end
|
||||
|
||||
function GetCrippBlowChance(self)
|
||||
local aabonuses = self:GetAABonuses();
|
||||
local itembonuses = self:GetItemBonuses();
|
||||
local spellbonuses = self:GetSpellBonuses();
|
||||
local crip_chance = itembonuses:CrippBlowChance() + spellbonuses:CrippBlowChance() + aabonuses:CrippBlowChance();
|
||||
|
||||
if(crip_chance < 0) then
|
||||
crip_chance = 0;
|
||||
end
|
||||
|
||||
return crip_chance;
|
||||
end
|
||||
|
||||
function DoMeleeMitigation(defender, attacker, hit, opts)
|
||||
if hit.damage_done <= 0 then
|
||||
return hit;
|
||||
end
|
||||
|
||||
local aabonuses = defender:GetAABonuses();
|
||||
local itembonuses = defender:GetItemBonuses();
|
||||
local spellbonuses = defender:GetSpellBonuses();
|
||||
|
||||
local aa_mit = (aabonuses:CombatStability() + itembonuses:CombatStability() + spellbonuses:CombatStability()) / 100.0;
|
||||
local softcap = (defender:GetSkill(15) + defender:GetLevel()) * SoftcapFactor * (1.0 + aa_mit);
|
||||
local mitigation_rating = 0.0;
|
||||
local attack_rating = 0.0;
|
||||
local shield_ac = 0;
|
||||
local armor = 0;
|
||||
local weight = 0.0;
|
||||
local monkweight = MonkACBonusWeight;
|
||||
|
||||
if defender:IsClient() then
|
||||
armor, shield_ac = GetRawACNoShield(defender);
|
||||
weight = defender:CastToClient():CalcCurrentWeight() / 10;
|
||||
elseif defender:IsNPC() then
|
||||
armor = defender:CastToNPC():GetRawAC();
|
||||
local PetACBonus = 0;
|
||||
|
||||
if not defender:IsPet() then
|
||||
armor = armor / NPCACFactor;
|
||||
end
|
||||
|
||||
local owner = Mob();
|
||||
if defender:IsPet() then
|
||||
owner = defender:GetOwner();
|
||||
elseif defender:CastToNPC():GetSwarmOwner() ~= 0 then
|
||||
local entity_list = eq.get_entity_list();
|
||||
owner = entity_list:GetMobID(defender:CastToNPC():GetSwarmOwner());
|
||||
end
|
||||
|
||||
if owner.valid then
|
||||
PetACBonus = owner:GetAABonuses():PetMeleeMitigation() + owner:GetItemBonuses():PetMeleeMitigation() + owner:GetSpellBonuses():PetMeleeMitigation();
|
||||
end
|
||||
|
||||
armor = armor + defender:GetSpellBonuses():AC() + defender:GetItemBonuses():AC() + PetACBonus + 1;
|
||||
end
|
||||
|
||||
if (opts ~= nil) then
|
||||
armor = armor * (1.0 - opts.armor_pen_percent);
|
||||
armor = armor - opts.armor_pen_flat;
|
||||
end
|
||||
|
||||
local defender_class = defender:GetClass();
|
||||
if OldACSoftcapRules then
|
||||
if defender_class == Class.WIZARD or defender_class == Class.MAGICIAN or defender_class == Class.NECROMANCER or defender_class == Class.ENCHANTER then
|
||||
softcap = ClothACSoftcap;
|
||||
elseif defender_class == Class.MONK and weight <= monkweight then
|
||||
softcap = MonkACSoftcap;
|
||||
elseif defender_class == Class.DRUID or defender_class == Class.BEASTLORD or defender_class == Class.MONK then
|
||||
softcap = LeatherACSoftcap;
|
||||
elseif defender_class == Class.SHAMAN or defender_class == Class.ROGUE or defender_class == Class.BERSERKER or defender_class == Class.RANGER then
|
||||
softcap = ChainACSoftcap;
|
||||
else
|
||||
softcap = PlateACSoftcap;
|
||||
end
|
||||
end
|
||||
|
||||
softcap = softcap + shield_ac;
|
||||
armor = armor + shield_ac;
|
||||
|
||||
if OldACSoftcapRules then
|
||||
softcap = softcap + (softcap * (aa_mit * AAMitigationACFactor));
|
||||
end
|
||||
|
||||
if armor > softcap then
|
||||
local softcap_armor = armor - softcap;
|
||||
if OldACSoftcapRules then
|
||||
if defender_class == Class.WARRIOR then
|
||||
softcap_armor = softcap_armor * WarriorACSoftcapReturn;
|
||||
elseif defender_class == Class.SHADOWKNIGHT or defender_class == Class.PALADIN or (defender_class == Class.MONK and weight <= monkweight) then
|
||||
softcap_armor = softcap_armor * KnightACSoftcapReturn;
|
||||
elseif defender_class == Class.CLERIC or defender_class == Class.BARD or defender_class == Class.BERSERKER or defender_class == Class.ROGUE or defender_class == Class.SHAMAN or defender_class == Class.MONK then
|
||||
softcap_armor = softcap_armor * LowPlateChainACSoftcapReturn;
|
||||
elseif defender_class == Class.RANGER or defender_class == Class.BEASTLORD then
|
||||
softcap_armor = softcap_armor * LowChainLeatherACSoftcapReturn;
|
||||
elseif defender_class == Class.WIZARD or defender_class == Class.MAGICIAN or defender_class == Class.NECROMANCER or defender_class == Class.ENCHANTER or defender_class == Class.DRUID then
|
||||
softcap_armor = softcap_armor * CasterACSoftcapReturn;
|
||||
else
|
||||
softcap_armor = softcap_armor * MiscACSoftcapReturn;
|
||||
end
|
||||
else
|
||||
if defender_class == Class.WARRIOR then
|
||||
softcap_armor = softcap_armor * WarACSoftcapReturn;
|
||||
elseif defender_class == Class.PALADIN or defender_class == Class.SHADOWKNIGHT then
|
||||
softcap_armor = softcap_armor * PalShdACSoftcapReturn;
|
||||
elseif defender_class == Class.CLERIC or defender_class == Class.RANGER or defender_class == Class.MONK or defender_class == Class.BARD then
|
||||
softcap_armor = softcap_armor * ClrRngMnkBrdACSoftcapReturn;
|
||||
elseif defender_class == Class.DRUID or defender_class == Class.NECROMANCER or defender_class == Class.WIZARD or defender_class == Class.ENCHANTER or defender_class == Class.MAGICIAN then
|
||||
softcap_armor = softcap_armor * DruNecWizEncMagACSoftcapReturn;
|
||||
elseif defender_class == Class.ROGUE or defender_class == Class.SHAMAN or defender_class == Class.BEASTLORD or defender_class == Class.BERSERKER then
|
||||
softcap_armor = softcap_armor * RogShmBstBerACSoftcapReturn;
|
||||
else
|
||||
softcap_armor = softcap_armor * MiscACSoftcapReturn;
|
||||
end
|
||||
end
|
||||
|
||||
armor = softcap + softcap_armor;
|
||||
end
|
||||
|
||||
local mitigation_rating;
|
||||
if defender_class == Class.WIZARD or defender_class == Class.MAGICIAN or defender_class == Class.NECROMANCER or defender_class == Class.ENCHANTER then
|
||||
mitigation_rating = ((defender:GetSkill(Skill.Defense) + defender:GetItemBonuses():HeroicAGI() / 10) / 4.0) + armor + 1;
|
||||
else
|
||||
mitigation_rating = ((defender:GetSkill(Skill.Defense) + defender:GetItemBonuses():HeroicAGI() / 10) / 3.0) + (armor * 1.333333) + 1;
|
||||
end
|
||||
|
||||
mitigation_rating = mitigation_rating * 0.847;
|
||||
|
||||
local attack_rating;
|
||||
if attacker:IsClient() then
|
||||
attack_rating = (attacker:CastToClient():CalcATK() + ((attacker:GetSTR() - 66) * 0.9) + (attacker:GetSkill(Skill.Offense)*1.345));
|
||||
else
|
||||
attack_rating = (attacker:GetATK() + (attacker:GetSkill(Skill.Offense)*1.345) + ((attacker:GetSTR() - 66) * 0.9));
|
||||
end
|
||||
|
||||
hit.damage_done = GetMeleeMitDmg(defender, attacker, hit.damage_done, hit.min_damage, mitigation_rating, attack_rating);
|
||||
|
||||
if hit.damage_done < 0 then
|
||||
hit.damage_done = 0;
|
||||
end
|
||||
|
||||
return hit;
|
||||
end
|
||||
|
||||
function GetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating)
|
||||
if defender:IsClient() then
|
||||
return ClientGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating);
|
||||
else
|
||||
return MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating);
|
||||
end
|
||||
end
|
||||
|
||||
function ClientGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating)
|
||||
if (not attacker:IsNPC() or UseOldDamageIntervalRules) then
|
||||
return MobGetMeleeMitDmg(attacker, damage, min_damage, mitigation_rating, attack_rating);
|
||||
end
|
||||
|
||||
local d = 10;
|
||||
local dmg_interval = (damage - min_damage) / 19.0;
|
||||
local dmg_bonus = min_damage - dmg_interval;
|
||||
local spellMeleeMit = (defender:GetSpellBonuses():MeleeMitigationEffect() + defender:GetItemBonuses():MeleeMitigationEffect() + defender:GetAABonuses():MeleeMitigationEffect()) / 100.0;
|
||||
if (defender:GetClass() == Class.WARRIOR) then
|
||||
spellMeleeMit = spellMeleeMit + 0.05;
|
||||
end
|
||||
|
||||
dmg_bonus = dmg_bonus - (dmg_bonus * (defender:GetItemBonuses():MeleeMitigation() / 100.0));
|
||||
dmg_interval = dmg_interval - (dmg_interval * spellMeleeMit);
|
||||
|
||||
local mit_roll = Random.Real(0, mitigation_rating);
|
||||
local atk_roll = Random.Real(0, attack_rating);
|
||||
|
||||
if (atk_roll > mit_roll) then
|
||||
local a_diff = atk_roll - mit_roll;
|
||||
local thac0 = attack_rating * ACthac0Factor;
|
||||
local thac0cap = attacker:GetLevel() * 9 + 20;
|
||||
if (thac0 > thac0cap) then
|
||||
thac0 = thac0cap;
|
||||
end
|
||||
|
||||
d = d + (10 * (a_diff / thac0));
|
||||
elseif (mit_roll > atk_roll) then
|
||||
local m_diff = mit_roll - atk_roll;
|
||||
local thac20 = mitigation_rating * ACthac20Factor;
|
||||
local thac20cap = defender:GetLevel() * 9 + 20;
|
||||
if (thac20 > thac20cap) then
|
||||
thac20 = thac20cap;
|
||||
end
|
||||
|
||||
d = d - (10 * (m_diff / thac20));
|
||||
end
|
||||
|
||||
if (d < 1) then
|
||||
d = 1;
|
||||
elseif (d > 20) then
|
||||
d = 20;
|
||||
end
|
||||
|
||||
return math.floor(dmg_bonus + dmg_interval * d);
|
||||
end
|
||||
|
||||
function MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating)
|
||||
local d = 10.0;
|
||||
local mit_roll = Random.Real(0, mitigation_rating);
|
||||
local atk_roll = Random.Real(0, attack_rating);
|
||||
|
||||
if (atk_roll > mit_roll) then
|
||||
local a_diff = atk_roll - mit_roll;
|
||||
local thac0 = attack_rating * ACthac0Factor;
|
||||
local thac0cap = attacker:GetLevel() * 9 + 20;
|
||||
if (thac0 > thac0cap) then
|
||||
thac0 = thac0cap;
|
||||
end
|
||||
|
||||
d = d - (10.0 * (a_diff / thac0));
|
||||
elseif (mit_roll > atk_roll) then
|
||||
local m_diff = mit_roll - atk_roll;
|
||||
local thac20 = mitigation_rating * ACthac20Factor;
|
||||
local thac20cap = defender:GetLevel() * 9 + 20;
|
||||
if (thac20 > thac20cap) then
|
||||
thac20 = thac20cap;
|
||||
end
|
||||
|
||||
d = d + (10.0 * (m_diff / thac20));
|
||||
end
|
||||
|
||||
if (d < 0.0) then
|
||||
d = 0.0;
|
||||
elseif (d > 20.0) then
|
||||
d = 20.0;
|
||||
end
|
||||
|
||||
local interval = (damage - min_damage) / 20.0;
|
||||
damage = damage - (math.floor(d) * interval);
|
||||
|
||||
damage = damage - (min_damage * defender:GetItemBonuses():MeleeMitigation() / 100);
|
||||
damage = damage - (damage * (defender:GetSpellBonuses():MeleeMitigationEffect() + defender:GetItemBonuses():MeleeMitigationEffect() + defender:GetAABonuses():MeleeMitigationEffect()) / 100);
|
||||
return damage;
|
||||
end
|
||||
|
||||
function GetRawACNoShield(self)
|
||||
self = self:CastToClient();
|
||||
|
||||
local ac = self:GetItemBonuses():AC() + self:GetSpellBonuses():AC() + self:GetAABonuses():AC();
|
||||
local shield_ac = 0;
|
||||
local inst = self:GetInventory():GetItem(Slot.Secondary);
|
||||
|
||||
if inst.valid then
|
||||
if inst:GetItem():ItemType() == 8 then
|
||||
shield_ac = inst:GetItem():AC();
|
||||
|
||||
for i = 1, 6 do
|
||||
local augment = inst:GetAugment(i - 1);
|
||||
if augment.valid then
|
||||
shield_ac = shield_ac + augment:GetItem():AC();
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ac = ac - shield_ac;
|
||||
return ac, shield_ac;
|
||||
end
|
||||
|
||||
function GetDamageTable(attacker, skill)
|
||||
if not attacker:IsClient() then
|
||||
return 100;
|
||||
end
|
||||
|
||||
if attacker:GetLevel() <= 51 then
|
||||
local ret_table = 0;
|
||||
local str_over_75 = 0;
|
||||
if attacker:GetSTR() > 75 then
|
||||
str_over_75 = attacker:GetSTR() - 75;
|
||||
end
|
||||
|
||||
if str_over_75 > 255 then
|
||||
ret_table = (attacker:GetSkill(skill) + 255) / 2;
|
||||
else
|
||||
ret_table = (attacker:GetSkill(skill) + str_over_75) / 2;
|
||||
end
|
||||
|
||||
if ret_table < 100 then
|
||||
return 100;
|
||||
end
|
||||
|
||||
return ret_table;
|
||||
elseif attacker:GetLevel() >= 90 then
|
||||
if attacker:GetClass() == 7 then
|
||||
return 379;
|
||||
else
|
||||
return 345;
|
||||
end
|
||||
else
|
||||
local dmg_table = { 275, 275, 275, 275, 275, 280, 280, 280, 280, 285, 285, 285, 290, 290, 295, 295, 300, 300, 300, 305, 305, 305, 310, 310, 315, 315, 320, 320, 320, 325, 325, 325, 330, 330, 335, 335, 340, 340, 340 };
|
||||
|
||||
if attacker:GetClass() == 7 then
|
||||
local monkDamageTableBonus = 20;
|
||||
return (dmg_table[GetLevel() - 50] * (100 + monkDamageTableBonus) / 100);
|
||||
else
|
||||
return dmg_table[attacker:GetLevel() - 50];
|
||||
end
|
||||
end
|
||||
return 100;
|
||||
end
|
||||
|
||||
function ApplyDamageTable(e)
|
||||
e.IgnoreDefault = true;
|
||||
return e;
|
||||
end
|
||||
1
utils/mods/load_order.txt
Normal file
1
utils/mods/load_order.txt
Normal file
@ -0,0 +1 @@
|
||||
legacy_combat.lua
|
||||
Loading…
x
Reference in New Issue
Block a user