Compile fixes and some debugging messages in find path code.

This commit is contained in:
KimLS 2017-08-19 12:49:06 -07:00
parent ffbee0ad1a
commit 563878f20e
7 changed files with 106 additions and 44 deletions

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@ -1,32 +1,35 @@
#pragma once
#include <functional>
#include "../any.h"
#include "event_loop.h"
namespace EQ {
class BackgroundTask
{
public:
typedef std::function<void(void)> BackgroundTaskFunction;
typedef std::function<void(EQEmu::Any&)> BackgroundTaskFunction;
struct BackgroundTaskBaton
{
BackgroundTaskFunction fn;
BackgroundTaskFunction on_finish;
EQEmu::Any data;
};
BackgroundTask(BackgroundTaskFunction fn, BackgroundTaskFunction on_finish) {
BackgroundTask(BackgroundTaskFunction fn, BackgroundTaskFunction on_finish, EQEmu::Any data) {
uv_work_t *m_work = new uv_work_t;
memset(m_work, 0, sizeof(uv_work_t));
BackgroundTaskBaton *baton = new BackgroundTaskBaton();
baton->fn = fn;
baton->on_finish = on_finish;
baton->data = data;
m_work->data = baton;
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
baton->fn();
baton->fn(baton->data);
}, [](uv_work_t* req, int status) {
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
baton->on_finish();
baton->on_finish(baton->data);
delete baton;
delete req;
});

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@ -776,7 +776,7 @@ public:
void ChangeTributeSettings(TributeInfo_Struct *t);
void SendTributeTimer();
void ToggleTribute(bool enabled);
void SendPathPacket(std::vector<FindPerson_Point> &path);
void SendPathPacket(const std::vector<FindPerson_Point> &path);
inline PTimerList &GetPTimers() { return(p_timers); }

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@ -5718,13 +5718,19 @@ void Client::Handle_OP_FindPersonRequest(const EQApplicationPacket *app)
{
//fill in the path array...
//
points.resize(2);
points[0].x = GetX();
points[0].y = GetY();
points[0].z = GetZ();
points[1].x = target->GetX();
points[1].y = target->GetY();
points[1].z = target->GetZ();
points.clear();
FindPerson_Point a;
FindPerson_Point b;
a.x = GetX();
a.y = GetY();
a.z = GetZ();
b.x = target->GetX();
b.y = target->GetY();
b.z = target->GetZ();
points.push_back(a);
points.push_back(b);
}
else
{

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@ -1536,7 +1536,7 @@ void NPC::AI_DoMovement() {
float new_z = this->FindGroundZ(m_Position.x, m_Position.y, 5);
new_z += (this->GetSize() / 1.55);
if (!CalculateNewPosition2(roambox_movingto_x, roambox_movingto_y, new_z, walksp, true))
if (!CalculateNewPosition(roambox_movingto_x, roambox_movingto_y, new_z, walksp, true))
{
roambox_movingto_x = roambox_max_x + 1; // force update
pLastFightingDelayMoving = Timer::GetCurrentTime() + RandomTimer(roambox_min_delay, roambox_delay);

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@ -542,8 +542,10 @@ int main(int argc, char** argv) {
process_timer.Stop();
process_timer.Start(1000, true);
uint32 shutdown_timer = database.getZoneShutDownDelay(zone->GetZoneID(), zone->GetInstanceVersion());
zone->StartShutdownTimer(shutdown_timer);
if (zone) {
uint32 shutdown_timer = database.getZoneShutDownDelay(zone->GetZoneID(), zone->GetInstanceVersion());
zone->StartShutdownTimer(shutdown_timer);
}
}
else if (!previous_loaded && current_loaded) {
process_timer.Stop();

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@ -1,4 +1,5 @@
#include "../common/global_define.h"
#include "../common/event/background_task.h"
#include "client.h"
#include "zone.h"
@ -163,36 +164,86 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
}
}
void Client::SendPathPacket(std::vector<FindPerson_Point> &points) {
if (points.size() < 2) {
//empty length packet == not found.
EQApplicationPacket outapp(OP_FindPersonReply, 0);
QueuePacket(&outapp);
void CullPoints(std::vector<FindPerson_Point> &points) {
if (!zone->HasMap()) {
return;
}
if (points.size() > 36) {
EQApplicationPacket outapp(OP_FindPersonReply, 0);
QueuePacket(&outapp);
return;
size_t i = 0;
for (; i < points.size(); ++i) {
auto &p = points[i];
for (;;) {
if (i + 2 >= points.size()) {
return;
}
if (points.size() < 36) {
return;
}
auto &p1 = points[i + 1];
auto &p2 = points[i + 2];
if (zone->zonemap->CheckLoS(glm::vec3(p.x, p.y, p.z), glm::vec3(p2.x, p2.y, p2.z))) {
points.erase(points.begin() + i + 1);
Log(Logs::General, Logs::Status, "Culled find path point %u, connecting %u->%u instead.", i + 1, i, i + 2);
}
else {
break;
}
}
}
int len = sizeof(FindPersonResult_Struct) + (points.size() + 1) * sizeof(FindPerson_Point);
auto outapp = new EQApplicationPacket(OP_FindPersonReply, len);
FindPersonResult_Struct* fpr = (FindPersonResult_Struct*)outapp->pBuffer;
std::vector<FindPerson_Point>::iterator cur, end;
cur = points.begin();
end = points.end();
unsigned int r;
for (r = 0; cur != end; ++cur, r++) {
fpr->path[r] = *cur;
}
//put the last element into the destination field
--cur;
fpr->path[r] = *cur;
fpr->dest = *cur;
FastQueuePacket(&outapp);
}
void Client::SendPathPacket(const std::vector<FindPerson_Point> &points) {
EQ::BackgroundTask task([](EQEmu::Any &data) {
auto &points = EQEmu::any_cast<std::vector<FindPerson_Point>>(data);
CullPoints(points);
}, [this](EQEmu::Any &data) {
auto &points = EQEmu::any_cast<std::vector<FindPerson_Point>>(data);
if (points.size() < 2) {
if (Admin() > 10) {
Message(MT_System, "Too few points");
}
EQApplicationPacket outapp(OP_FindPersonReply, 0);
QueuePacket(&outapp);
return;
}
if (points.size() > 36) {
if (Admin() > 10) {
Message(MT_System, "Too many points %u", points.size());
}
EQApplicationPacket outapp(OP_FindPersonReply, 0);
QueuePacket(&outapp);
return;
}
if (Admin() > 10) {
Message(MT_System, "Total points %u", points.size());
}
int len = sizeof(FindPersonResult_Struct) + (points.size() + 1) * sizeof(FindPerson_Point);
auto outapp = new EQApplicationPacket(OP_FindPersonReply, len);
FindPersonResult_Struct* fpr = (FindPersonResult_Struct*)outapp->pBuffer;
std::vector<FindPerson_Point>::iterator cur, end;
cur = points.begin();
end = points.end();
unsigned int r;
for (r = 0; cur != end; ++cur, r++) {
fpr->path[r] = *cur;
}
//put the last element into the destination field
--cur;
fpr->path[r] = *cur;
fpr->dest = *cur;
FastQueuePacket(&outapp);
}, points);
}

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@ -627,7 +627,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed) {
}
bool Mob::CalculateNewPosition(float x, float y, float z, int speed, bool checkZ, bool calcHeading) {
return MakeNewPositionAndSendUpdate(x, y, z, speed, checkZ);
return MakeNewPositionAndSendUpdate(x, y, z, speed);
}
void NPC::AssignWaypoints(int32 grid)