Make world messages about logging in and logging out more detailed.

Previously logging in (from desktop) and out (from game) both of which
land you at char select both said Logging (In).  Now it tells you which
is occuring.

There really is no Logging Out Compleetely message - not sure where that could
or should be added.
This commit is contained in:
Paul Coene 2017-07-15 09:36:43 -04:00
parent 0153726755
commit 19bee763bd
2 changed files with 25 additions and 5 deletions

View File

@ -449,17 +449,33 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app) {
return false;
}
cle->SetOnline();
if(minilogin){
cle->SetOnline();
WorldConfig::DisableStats();
Log(Logs::General, Logs::World_Server, "MiniLogin Account #%d",cle->AccountID());
}
else {
if (!is_player_zoning) {
Log(Logs::General, Logs::World_Server,
"Account (%s) Logging in :: LSID: %d ", cle->AccountName(), cle->LSID());
// Track who is in and who is out of the game
char *inout= (char *) "";
if (cle->GetOnline() < CLE_Status_Online){
// Desktop -> Char Select
inout = (char *) "In";
}
else {
// Game -> Char Select
inout=(char *) "Out";
}
// Always at Char select at this point.
// Either from a fresh client launch or coming back from the game.
// Exiting the game entirely does not come through here.
// Could use a Logging Out Completely message somewhere.
cle->SetOnline(CLE_Status_CharSelect);
Log(Logs::General, Logs::World_Server,
"Account (%s) Logging(%s) to character select :: LSID: %d ",
cle->AccountName(), inout, cle->LSID());
}
const WorldConfig *Config=WorldConfig::get();
@ -1021,6 +1037,9 @@ bool Client::HandlePacket(const EQApplicationPacket *app) {
}
case OP_WorldLogout:
{
//Log(Logs::General, Logs::World_Server,
//"Account (%s) Logging Off :: LSID: %d ", cle->AccountName(), cle->LSID());
//online.erase(cle->LSID());
eqs->Close();
cle->SetOnline(CLE_Status_Offline); //allows this player to log in again without an ip restriction.
return false;

View File

@ -50,6 +50,7 @@ public:
inline const char* LSName() const { return plsname; }
inline int16 WorldAdmin() const { return pworldadmin; }
inline const char* GetLSKey() const { return plskey; }
inline const int8 GetOnline() const { return pOnline; }
// Account stuff
inline uint32 AccountID() const { return paccountid; }