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https://github.com/EQEmu/Server.git
synced 2026-01-14 17:23:52 +00:00
Make world messages about logging in and logging out more detailed.
Previously logging in (from desktop) and out (from game) both of which land you at char select both said Logging (In). Now it tells you which is occuring. There really is no Logging Out Compleetely message - not sure where that could or should be added.
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@ -449,17 +449,33 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app) {
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return false;
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}
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cle->SetOnline();
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if(minilogin){
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cle->SetOnline();
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WorldConfig::DisableStats();
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Log(Logs::General, Logs::World_Server, "MiniLogin Account #%d",cle->AccountID());
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}
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else {
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if (!is_player_zoning) {
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Log(Logs::General, Logs::World_Server,
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"Account (%s) Logging in :: LSID: %d ", cle->AccountName(), cle->LSID());
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// Track who is in and who is out of the game
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char *inout= (char *) "";
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if (cle->GetOnline() < CLE_Status_Online){
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// Desktop -> Char Select
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inout = (char *) "In";
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}
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else {
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// Game -> Char Select
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inout=(char *) "Out";
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}
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// Always at Char select at this point.
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// Either from a fresh client launch or coming back from the game.
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// Exiting the game entirely does not come through here.
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// Could use a Logging Out Completely message somewhere.
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cle->SetOnline(CLE_Status_CharSelect);
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Log(Logs::General, Logs::World_Server,
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"Account (%s) Logging(%s) to character select :: LSID: %d ",
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cle->AccountName(), inout, cle->LSID());
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}
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const WorldConfig *Config=WorldConfig::get();
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@ -1021,6 +1037,9 @@ bool Client::HandlePacket(const EQApplicationPacket *app) {
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}
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case OP_WorldLogout:
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{
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//Log(Logs::General, Logs::World_Server,
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//"Account (%s) Logging Off :: LSID: %d ", cle->AccountName(), cle->LSID());
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//online.erase(cle->LSID());
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eqs->Close();
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cle->SetOnline(CLE_Status_Offline); //allows this player to log in again without an ip restriction.
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return false;
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@ -50,6 +50,7 @@ public:
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inline const char* LSName() const { return plsname; }
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inline int16 WorldAdmin() const { return pworldadmin; }
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inline const char* GetLSKey() const { return plskey; }
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inline const int8 GetOnline() const { return pOnline; }
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// Account stuff
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inline uint32 AccountID() const { return paccountid; }
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