Bad logic..not used anyways

This commit is contained in:
Uleat 2017-03-01 19:16:02 -05:00
parent 12d7f242b4
commit 15af28720a
2 changed files with 4 additions and 21 deletions

View File

@ -7621,21 +7621,6 @@ bool Bot::CheckLoreConflict(const EQEmu::ItemData* item) {
return (m_inv.HasItemByLoreGroup(item->LoreGroup, invWhereWorn) != INVALID_INDEX);
}
bool Bot::GroupHasClass(Group* group, uint8 classId) {
bool result = false;
if(group) {
for(int counter = 0; counter < MAX_GROUP_MEMBERS; counter++) {
if(group->members[counter] && group->members[counter]->GetClass() & classId) {
result = true;
break;
}
}
}
return result;
}
bool EntityList::Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, float iRange, uint32 iSpellTypes) {
if((iSpellTypes&SpellTypes_Detrimental) != 0) {
Log.Out(Logs::General, Logs::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");

View File

@ -461,10 +461,12 @@ public:
static int32 GetDisciplineRecastTimer(Bot *caster, int timer_index);
static bool CheckDisciplineRecastTimers(Bot *caster, int timer_index);
static uint32 GetDisciplineRemainingTime(Bot *caster, int timer_index);
static std::list<BotSpell> GetBotSpellsForSpellEffect(Bot* botCaster, int spellEffect);
static std::list<BotSpell> GetBotSpellsForSpellEffectAndTargetType(Bot* botCaster, int spellEffect, SpellTargetType targetType);
static std::list<BotSpell> GetBotSpellsBySpellType(Bot* botCaster, uint32 spellType);
static std::list<BotSpell_wPriority> GetPrioritizedBotSpellsBySpellType(Bot* botCaster, uint32 spellType);
static BotSpell GetFirstBotSpellBySpellType(Bot* botCaster, uint32 spellType);
static BotSpell GetBestBotSpellForFastHeal(Bot* botCaster);
static BotSpell GetBestBotSpellForHealOverTime(Bot* botCaster);
@ -476,6 +478,7 @@ public:
static BotSpell GetBestBotSpellForGroupHeal(Bot* botCaster);
static BotSpell GetBestBotSpellForMagicBasedSlow(Bot* botCaster);
static BotSpell GetBestBotSpellForDiseaseBasedSlow(Bot* botCaster);
static Mob* GetFirstIncomingMobToMez(Bot* botCaster, BotSpell botSpell);
static BotSpell GetBestBotSpellForMez(Bot* botCaster);
static BotSpell GetBestBotMagicianPetSpell(Bot* botCaster);
@ -486,17 +489,12 @@ public:
static BotSpell GetDebuffBotSpell(Bot* botCaster, Mob* target);
static BotSpell GetBestBotSpellForCure(Bot* botCaster, Mob* target);
static BotSpell GetBestBotSpellForResistDebuff(Bot* botCaster, Mob* target);
static NPCType CreateDefaultNPCTypeStructForBot(std::string botName, std::string botLastName, uint8 botLevel, uint16 botRace, uint8 botClass, uint8 gender);
// Static Bot Group Methods
static bool AddBotToGroup(Bot* bot, Group* group);
static bool RemoveBotFromGroup(Bot* bot, Group* group);
static bool GroupHasClass(Group* group, uint8 classId);
static bool GroupHasClericClass(Group* group) { return GroupHasClass(group, CLERIC); }
static bool GroupHasDruidClass(Group* group) { return GroupHasClass(group, DRUID); }
static bool GroupHasShamanClass(Group* group) { return GroupHasClass(group, SHAMAN); }
static bool GroupHasEnchanterClass(Group* group) { return GroupHasClass(group, ENCHANTER); }
static bool GroupHasPriestClass(Group* group) { return GroupHasClass(group, CLERIC | DRUID | SHAMAN); }
static void BotGroupSay(Mob *speaker, const char *msg, ...);
// "GET" Class Methods