mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
Converted all the EQStreams into EQStreamInterfaces, dear god help us.
This commit is contained in:
parent
4cb7d9a352
commit
751e61d6e5
@ -241,7 +241,7 @@ class EQStream : public EQStreamInterface {
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virtual bool CheckState(EQStreamState state) { return GetState() == state; }
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virtual std::string Describe() const { return("Direct EQStream"); }
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void SetOpcodeManager(OpcodeManager **opm) { OpMgr = opm; }
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virtual void SetOpcodeManager(OpcodeManager **opm) { OpMgr = opm; }
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void CheckTimeout(uint32 now, uint32 timeout=30);
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bool HasOutgoingData();
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@ -250,13 +250,13 @@ class EQStream : public EQStreamInterface {
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void Write(int eq_fd);
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// whether or not the stream has been assigned (we passed our stream match)
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void SetActive(bool val) { streamactive = val; }
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virtual void SetActive(bool val) { streamactive = val; }
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//
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inline bool IsInUse() { bool flag; MInUse.lock(); flag=(active_users>0); MInUse.unlock(); return flag; }
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inline void PutInUse() { MInUse.lock(); active_users++; MInUse.unlock(); }
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inline EQStreamState GetState() { EQStreamState s; MState.lock(); s=State; MState.unlock(); return s; }
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virtual EQStreamState GetState() { EQStreamState s; MState.lock(); s=State; MState.unlock(); return s; }
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static SeqOrder CompareSequence(uint16 expected_seq , uint16 seq);
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@ -306,19 +306,7 @@ class EQStream : public EQStreamInterface {
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const uint64 GetPacketsReceived() { return received_packet_count; }
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//used for dynamic stream identification
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class Signature {
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public:
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//this object could get more complicated if needed...
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uint16 ignore_eq_opcode; //0=dont ignore
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uint16 first_eq_opcode;
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uint32 first_length; //0=dont check length
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};
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typedef enum {
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MatchNotReady,
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MatchSuccessful,
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MatchFailed
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} MatchState;
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MatchState CheckSignature(const Signature *sig);
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virtual MatchState CheckSignature(const Signature *sig);
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};
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@ -26,7 +26,7 @@ EQStreamIdentifier::~EQStreamIdentifier() {
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}
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}
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void EQStreamIdentifier::RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
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void EQStreamIdentifier::RegisterPatch(const EQStreamInterface::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
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auto p = new Patch;
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p->signature = sig;
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p->name = name;
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@ -144,7 +144,7 @@ void EQStreamIdentifier::Process() {
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} //end foreach stream
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}
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void EQStreamIdentifier::AddStream(std::shared_ptr<EQStream> &eqs) {
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void EQStreamIdentifier::AddStream(std::shared_ptr<EQStreamInterface> &eqs) {
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m_streams.push_back(Record(eqs));
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eqs = nullptr;
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}
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@ -157,7 +157,7 @@ EQStreamInterface *EQStreamIdentifier::PopIdentified() {
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return(res);
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}
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EQStreamIdentifier::Record::Record(std::shared_ptr<EQStream> s)
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EQStreamIdentifier::Record::Record(std::shared_ptr<EQStreamInterface> s)
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: stream(std::move(s)),
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expire(STREAM_IDENT_WAIT_MS)
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{
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@ -18,11 +18,11 @@ public:
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~EQStreamIdentifier();
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//registration interface.
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void RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
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void RegisterPatch(const EQStreamInterface::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
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//main processing interface
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void Process();
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void AddStream(std::shared_ptr<EQStream> &eqs);
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void AddStream(std::shared_ptr<EQStreamInterface> &eqs);
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EQStreamInterface *PopIdentified();
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protected:
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@ -31,7 +31,7 @@ protected:
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class Patch {
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public:
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std::string name;
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EQStream::Signature signature;
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EQStreamInterface::Signature signature;
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OpcodeManager ** opcodes;
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const StructStrategy *structs;
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};
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@ -40,8 +40,8 @@ protected:
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//pending streams..
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class Record {
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public:
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Record(std::shared_ptr<EQStream> s);
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std::shared_ptr<EQStream> stream; //we own this
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Record(std::shared_ptr<EQStreamInterface> s);
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std::shared_ptr<EQStreamInterface> stream; //we own this
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Timer expire;
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};
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std::vector<Record> m_streams; //we own these objects, and the streams contained in them.
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@ -15,11 +15,25 @@ typedef enum {
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} EQStreamState;
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class EQApplicationPacket;
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class OpcodeManager;
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class EQStreamInterface {
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public:
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virtual ~EQStreamInterface() {}
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class Signature {
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public:
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//this object could get more complicated if needed...
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uint16 ignore_eq_opcode; //0=dont ignore
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uint16 first_eq_opcode;
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uint32 first_length; //0=dont check length
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};
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typedef enum {
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MatchNotReady,
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MatchSuccessful,
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MatchFailed
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} MatchState;
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virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req=true) = 0;
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virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req=true) = 0;
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virtual EQApplicationPacket *PopPacket() = 0;
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@ -30,6 +44,10 @@ public:
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virtual uint16 GetRemotePort() const = 0;
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virtual bool CheckState(EQStreamState state) = 0;
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virtual std::string Describe() const = 0;
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virtual void SetActive(bool val) { }
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virtual MatchState CheckSignature(const Signature *sig) { return MatchFailed; }
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virtual EQStreamState GetState() = 0;
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virtual void SetOpcodeManager(OpcodeManager **opm) = 0;
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virtual const uint32 GetBytesSent() const { return 0; }
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virtual const uint32 GetBytesRecieved() const { return 0; }
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@ -5,7 +5,7 @@
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#include "struct_strategy.h"
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EQStreamProxy::EQStreamProxy(std::shared_ptr<EQStream> &stream, const StructStrategy *structs, OpcodeManager **opcodes)
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EQStreamProxy::EQStreamProxy(std::shared_ptr<EQStreamInterface> &stream, const StructStrategy *structs, OpcodeManager **opcodes)
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: m_stream(stream),
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m_structs(structs),
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m_opcodes(opcodes)
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@ -26,6 +26,16 @@ const EQEmu::versions::ClientVersion EQStreamProxy::ClientVersion() const
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return m_structs->ClientVersion();
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}
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EQStreamState EQStreamProxy::GetState()
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{
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return m_stream->GetState();
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}
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void EQStreamProxy::SetOpcodeManager(OpcodeManager **opm)
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{
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return m_stream->SetOpcodeManager(opm);
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}
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void EQStreamProxy::QueuePacket(const EQApplicationPacket *p, bool ack_req) {
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if(p == nullptr)
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return;
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@ -14,7 +14,7 @@ class EQApplicationPacket;
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class EQStreamProxy : public EQStreamInterface {
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public:
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//takes ownership of the stream.
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EQStreamProxy(std::shared_ptr<EQStream> &stream, const StructStrategy *structs, OpcodeManager **opcodes);
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EQStreamProxy(std::shared_ptr<EQStreamInterface> &stream, const StructStrategy *structs, OpcodeManager **opcodes);
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virtual ~EQStreamProxy();
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//EQStreamInterface:
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@ -29,6 +29,8 @@ public:
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virtual bool CheckState(EQStreamState state);
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virtual std::string Describe() const;
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virtual const EQEmu::versions::ClientVersion ClientVersion() const;
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virtual EQStreamState GetState();
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virtual void SetOpcodeManager(OpcodeManager **opm);
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virtual const uint32 GetBytesSent() const;
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virtual const uint32 GetBytesRecieved() const;
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@ -36,8 +38,8 @@ public:
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virtual const uint32 GetBytesRecvPerSecond() const;
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protected:
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std::shared_ptr<EQStream> const m_stream; //we own this stream object.
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const StructStrategy *const m_structs; //we do not own this object.
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std::shared_ptr<EQStreamInterface> const m_stream; //we own this stream object.
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const StructStrategy *const m_structs; //we do not own this object.
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//this is a pointer to a pointer to make it less likely that a packet will
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//reference an invalid opcode manager when they are being reloaded.
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OpcodeManager **const m_opcodes; //we do not own this object.
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@ -87,7 +87,7 @@ namespace RoF
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//ok, now we have what we need to register.
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EQStream::Signature signature;
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EQStreamInterface::Signature signature;
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std::string pname;
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//register our world signature.
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@ -87,7 +87,7 @@ namespace RoF2
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//ok, now we have what we need to register.
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EQStream::Signature signature;
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EQStreamInterface::Signature signature;
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std::string pname;
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//register our world signature.
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@ -83,7 +83,7 @@ namespace SoD
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//ok, now we have what we need to register.
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EQStream::Signature signature;
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EQStreamInterface::Signature signature;
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std::string pname;
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//register our world signature.
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@ -83,7 +83,7 @@ namespace SoF
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//ok, now we have what we need to register.
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EQStream::Signature signature;
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EQStreamInterface::Signature signature;
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std::string pname;
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//register our world signature.
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@ -17,5 +17,5 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#define E(x) static void Encode_##x(EQApplicationPacket **p, std::shared_ptr<EQStream> dest, bool ack_req);
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#define E(x) static void Encode_##x(EQApplicationPacket **p, std::shared_ptr<EQStreamInterface> dest, bool ack_req);
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#define D(x) static void Decode_##x(EQApplicationPacket *p);
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@ -17,7 +17,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#define ENCODE(x) void Strategy::Encode_##x(EQApplicationPacket **p, std::shared_ptr<EQStream> dest, bool ack_req)
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#define ENCODE(x) void Strategy::Encode_##x(EQApplicationPacket **p, std::shared_ptr<EQStreamInterface> dest, bool ack_req)
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#define DECODE(x) void Strategy::Decode_##x(EQApplicationPacket *__packet)
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#define StructDist(in, f1, f2) (uint32(&in->f2)-uint32(&in->f1))
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@ -82,7 +82,7 @@ namespace Titanium
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//ok, now we have what we need to register.
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EQStream::Signature signature;
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EQStreamInterface::Signature signature;
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std::string pname;
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//register our world signature.
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@ -83,7 +83,7 @@ namespace UF
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//ok, now we have what we need to register.
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EQStream::Signature signature;
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EQStreamInterface::Signature signature;
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std::string pname;
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//register our world signature.
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@ -18,7 +18,7 @@ StructStrategy::StructStrategy() {
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}
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}
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void StructStrategy::Encode(EQApplicationPacket **p, std::shared_ptr<EQStream> dest, bool ack_req) const {
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void StructStrategy::Encode(EQApplicationPacket **p, std::shared_ptr<EQStreamInterface> dest, bool ack_req) const {
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if((*p)->GetOpcodeBypass() != 0) {
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PassEncoder(p, dest, ack_req);
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return;
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@ -36,7 +36,7 @@ void StructStrategy::Decode(EQApplicationPacket *p) const {
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}
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void StructStrategy::ErrorEncoder(EQApplicationPacket **in_p, std::shared_ptr<EQStream> dest, bool ack_req) {
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void StructStrategy::ErrorEncoder(EQApplicationPacket **in_p, std::shared_ptr<EQStreamInterface> dest, bool ack_req) {
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EQApplicationPacket *p = *in_p;
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*in_p = nullptr;
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@ -50,7 +50,7 @@ void StructStrategy::ErrorDecoder(EQApplicationPacket *p) {
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p->SetOpcode(OP_Unknown);
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}
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void StructStrategy::PassEncoder(EQApplicationPacket **p, std::shared_ptr<EQStream> dest, bool ack_req) {
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void StructStrategy::PassEncoder(EQApplicationPacket **p, std::shared_ptr<EQStreamInterface> dest, bool ack_req) {
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dest->FastQueuePacket(p, ack_req);
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}
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@ -2,7 +2,7 @@
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#define STRUCTSTRATEGY_H_
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class EQApplicationPacket;
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class EQStream;
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class EQStreamInterface;
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#include "emu_opcodes.h"
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#include "emu_versions.h"
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@ -12,7 +12,7 @@ class EQStream;
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class StructStrategy {
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public:
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//the encoder takes ownership of the supplied packet, and may enqueue multiple resulting packets into the stream
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typedef void(*Encoder)(EQApplicationPacket **p, std::shared_ptr<EQStream> dest, bool ack_req);
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typedef void(*Encoder)(EQApplicationPacket **p, std::shared_ptr<EQStreamInterface> dest, bool ack_req);
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//the decoder may only edit the supplied packet, producing a single packet for eqemu to consume.
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typedef void (*Decoder)(EQApplicationPacket *p);
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@ -20,7 +20,7 @@ public:
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virtual ~StructStrategy() {}
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//this method takes an eqemu struct, and enqueues the produced structs into the stream.
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void Encode(EQApplicationPacket **p, std::shared_ptr<EQStream> dest, bool ack_req) const;
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void Encode(EQApplicationPacket **p, std::shared_ptr<EQStreamInterface> dest, bool ack_req) const;
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//this method takes an EQ wire struct, and converts it into an eqemu struct
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void Decode(EQApplicationPacket *p) const;
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@ -30,10 +30,10 @@ public:
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protected:
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//some common coders:
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//Print an error saying unknown struct/opcode and drop it
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static void ErrorEncoder(EQApplicationPacket **p, std::shared_ptr<EQStream> dest, bool ack_req);
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static void ErrorEncoder(EQApplicationPacket **p, std::shared_ptr<EQStreamInterface> dest, bool ack_req);
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static void ErrorDecoder(EQApplicationPacket *p);
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//pass the packet through without modification (emu == EQ) (default)
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static void PassEncoder(EQApplicationPacket **p, std::shared_ptr<EQStream> dest, bool ack_req);
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static void PassEncoder(EQApplicationPacket **p, std::shared_ptr<EQStreamInterface> dest, bool ack_req);
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static void PassDecoder(EQApplicationPacket *p);
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Encoder encoders[_maxEmuOpcode];
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@ -24,7 +24,7 @@
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extern EQEmuLogSys Log;
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extern LoginServer server;
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Client::Client(std::shared_ptr<EQStream> c, LSClientVersion v)
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Client::Client(std::shared_ptr<EQStreamInterface> c, LSClientVersion v)
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{
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connection = c;
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version = v;
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@ -59,7 +59,7 @@ public:
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/**
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* Constructor, sets our connection to c and version to v
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*/
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Client(std::shared_ptr<EQStream> c, LSClientVersion v);
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Client(std::shared_ptr<EQStreamInterface> c, LSClientVersion v);
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/**
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* Destructor.
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@ -129,11 +129,11 @@ public:
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/**
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* Gets the connection for this client.
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*/
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std::shared_ptr<EQStream> GetConnection() { return connection; }
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std::shared_ptr<EQStreamInterface> GetConnection() { return connection; }
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EQEmu::Random random;
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private:
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std::shared_ptr<EQStream> connection;
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std::shared_ptr<EQStreamInterface> connection;
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LSClientVersion version;
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LSClientStatus status;
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@ -95,7 +95,7 @@ ClientManager::~ClientManager()
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void ClientManager::Process()
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{
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ProcessDisconnect();
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std::shared_ptr<EQStream> cur = titanium_stream->Pop();
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std::shared_ptr<EQStreamInterface> cur = titanium_stream->Pop();
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while(cur)
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{
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struct in_addr in;
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@ -142,8 +142,8 @@ void ClientManager::ProcessDisconnect()
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list<Client*>::iterator iter = clients.begin();
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while(iter != clients.end())
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{
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std::shared_ptr<EQStream> c = (*iter)->GetConnection();
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if(c->CheckClosed())
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std::shared_ptr<EQStreamInterface> c = (*iter)->GetConnection();
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if(c->CheckState(CLOSED))
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{
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Log.Out(Logs::General, Logs::Login_Server, "Client disconnected from the server, removing client.");
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delete (*iter);
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@ -485,7 +485,7 @@ Clientlist::Clientlist(int ChatPort) {
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}
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}
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Client::Client(std::shared_ptr<EQStream> eqs) {
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Client::Client(std::shared_ptr<EQStreamInterface> eqs) {
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ClientStream = eqs;
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@ -574,7 +574,7 @@ void Clientlist::CheckForStaleConnections(Client *c) {
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void Clientlist::Process()
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{
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std::shared_ptr<EQStream> eqs;
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std::shared_ptr<EQStreamInterface> eqs;
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while ((eqs = chatsf->Pop())) {
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struct in_addr in;
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@ -592,7 +592,7 @@ void Clientlist::Process()
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auto it = ClientChatConnections.begin();
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while (it != ClientChatConnections.end()) {
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(*it)->AccountUpdate();
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if ((*it)->ClientStream->CheckClosed()) {
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if ((*it)->ClientStream->CheckState(CLOSED)) {
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struct in_addr in;
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in.s_addr = (*it)->ClientStream->GetRemoteIP();
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@ -84,10 +84,10 @@ struct CharacterEntry {
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class Client {
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public:
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Client(std::shared_ptr<EQStream> eqs);
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Client(std::shared_ptr<EQStreamInterface> eqs);
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~Client();
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std::shared_ptr<EQStream> ClientStream;
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std::shared_ptr<EQStreamInterface> ClientStream;
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void AddCharacter(int CharID, const char *CharacterName, int Level);
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void ClearCharacters() { Characters.clear(); }
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void SendMailBoxes();
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@ -412,7 +412,7 @@ int main(int argc, char** argv) {
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Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
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InterserverTimer.Trigger();
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uint8 ReconnectCounter = 100;
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||||
std::shared_ptr<EQStream> eqs;
|
||||
std::shared_ptr<EQStreamInterface> eqs;
|
||||
EmuTCPConnection* tcpc;
|
||||
EQStreamInterface *eqsi;
|
||||
|
||||
|
||||
@ -207,7 +207,7 @@ struct ClientReward
|
||||
|
||||
class ClientFactory {
|
||||
public:
|
||||
Client *MakeClient(std::shared_ptr<EQStream> ieqs);
|
||||
Client *MakeClient(std::shared_ptr<EQStreamInterface> ieqs);
|
||||
};
|
||||
|
||||
class Client : public Mob
|
||||
|
||||
@ -425,7 +425,7 @@ int main(int argc, char** argv) {
|
||||
Timer quest_timers(100);
|
||||
UpdateWindowTitle();
|
||||
bool worldwasconnected = worldserver.Connected();
|
||||
std::shared_ptr<EQStream> eqss;
|
||||
std::shared_ptr<EQStreamInterface> eqss;
|
||||
EQStreamInterface *eqsi;
|
||||
uint8 IDLEZONEUPDATE = 200;
|
||||
uint8 ZONEUPDATE = 10;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user