Changes to make Harmony work.

This commit is contained in:
Paul Coene 2018-06-24 12:13:09 -04:00
parent b8a844b9dc
commit 2b38dbf1fb

View File

@ -244,8 +244,7 @@ bool IsBeneficialSpell(uint16 spell_id)
} else {
// If the resisttype is not magic and spell is Bind Sight or Cast Sight
// It's not beneficial
if (sai == SAI_Dispell_Sight && spells[spell_id].skill == 18 &&
!IsEffectInSpell(spell_id, SE_VoiceGraft))
if ((sai == SAI_Calm && IsEffectInSpell(spell_id, SE_Harmony)) || (sai == SAI_Calm_Song && IsEffectInSpell(spell_id, SE_BindSight)) || (sai == SAI_Dispell_Sight && spells[spell_id].skill == 18 && !IsEffectInSpell(spell_id, SE_VoiceGraft)))
return false;
}
}