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Tweak #showstats so bots don't skip stuff
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@ -1495,14 +1495,15 @@ void Mob::ShowStats(Client* client)
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spawngroupid = n->respawn2->SpawnGroupID();
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client->Message(0, " NPCID: %u SpawnGroupID: %u Grid: %i LootTable: %u FactionID: %i SpellsID: %u ", GetNPCTypeID(),spawngroupid, n->GetGrid(), n->GetLoottableID(), n->GetNPCFactionID(), n->GetNPCSpellsID());
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client->Message(0, " Accuracy: %i MerchantID: %i EmoteID: %i Runspeed: %.3f Walkspeed: %.3f", n->GetAccuracyRating(), n->MerchantType, n->GetEmoteID(), static_cast<float>(0.025f * n->GetRunspeed()), static_cast<float>(0.025f * n->GetWalkspeed()));
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client->Message(0, " compute_tohit: %i TotalToHit: %i", n->compute_tohit(EQEmu::skills::SkillHandtoHand), n->GetTotalToHit(EQEmu::skills::SkillHandtoHand, 0));
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client->Message(0, " compute_defense: %i TotalDefense: %i", n->compute_defense(), n->GetTotalDefense());
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client->Message(0, " offense: %i mitigation ac: %i", n->offense(EQEmu::skills::SkillHandtoHand), n->GetMitigationAC());
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n->QueryLoot(client);
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}
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if (IsAIControlled()) {
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client->Message(0, " AggroRange: %1.0f AssistRange: %1.0f", GetAggroRange(), GetAssistRange());
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}
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client->Message(0, " compute_tohit: %i TotalToHit: %i", n->compute_tohit(EQEmu::skills::SkillHandtoHand), n->GetTotalToHit(EQEmu::skills::SkillHandtoHand, 0));
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client->Message(0, " compute_defense: %i TotalDefense: %i", n->compute_defense(), n->GetTotalDefense());
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client->Message(0, " offense: %i mitigation ac: %i", n->offense(EQEmu::skills::SkillHandtoHand), n->GetMitigationAC());
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}
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}
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