Add CrossZoneSetEntityVariableByClientName to lua as well

This commit is contained in:
Natedog2012 2017-06-12 10:22:09 -07:00
parent 59ddf507e6
commit d62219d0ad

View File

@ -892,6 +892,10 @@ void lua_cross_zone_message_player_by_name(uint32 type, const char *player, cons
quest_manager.CrossZoneMessagePlayerByName(type, player, message);
}
void lua_cross_zone_set_entity_variable_by_client_name(const char *player, const char *id, const char *m_var) {
quest_manager.CrossZoneSetEntityVariableByClientName(player, id, m_var);
}
void lua_world_wide_marquee(uint32 type, uint32 priority, uint32 fadein, uint32 fadeout, uint32 duration, const char *message) {
quest_manager.WorldWideMarquee(type, priority, fadein, fadeout, duration, message);
}
@ -1617,6 +1621,7 @@ luabind::scope lua_register_general() {
luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id),
luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name),
luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name),
luabind::def("cross_zone_set_entity_variable_by_client_name", &lua_cross_zone_set_entity_variable_by_client_name),
luabind::def("world_wide_marquee", &lua_world_wide_marquee),
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC,Lua_Client))&lua_get_qglobals),
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_Client))&lua_get_qglobals),