mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 01:11:29 +00:00
Implement some trap functions
This commit is contained in:
parent
6580aad173
commit
2a7a88ff47
@ -61,6 +61,11 @@ void Aura::ProcessOnAllFriendlies(Mob *owner)
|
||||
Shout("Stub 1");
|
||||
}
|
||||
|
||||
Mob *Aura::GetOwner()
|
||||
{
|
||||
return entity_list.GetMob(m_owner);
|
||||
}
|
||||
|
||||
void Aura::ProcessOnAllGroupMembers(Mob *owner)
|
||||
{
|
||||
auto &mob_list = entity_list.GetMobList(); // read only reference so we can do it all inline
|
||||
@ -260,12 +265,63 @@ void Aura::ProcessOnGroupMembersPets(Mob *owner)
|
||||
|
||||
void Aura::ProcessTotem(Mob *owner)
|
||||
{
|
||||
Shout("Stub 4");
|
||||
auto &mob_list = entity_list.GetMobList(); // read only reference so we can do it all inline
|
||||
std::set<int> delayed_remove;
|
||||
bool is_buff = IsBuffSpell(spell_id); // non-buff spells don't cast on enter
|
||||
|
||||
for (auto &e : mob_list) {
|
||||
auto mob = e.second;
|
||||
if (mob == this)
|
||||
continue;
|
||||
if (owner->IsAttackAllowed(mob)) { // might need more checks ...
|
||||
bool in_range = DistanceSquared(GetPosition(), mob->GetPosition()) <= distance;
|
||||
auto it = casted_on.find(mob->GetID());
|
||||
if (it != casted_on.end()) {
|
||||
if (!in_range)
|
||||
delayed_remove.insert(mob->GetID());
|
||||
} else if (in_range) {
|
||||
casted_on.insert(mob->GetID());
|
||||
SpellFinished(spell_id, mob);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto &e : delayed_remove) {
|
||||
auto mob = entity_list.GetMob(e);
|
||||
if (mob != nullptr && is_buff) // some auras cast instant spells so no need to remove
|
||||
mob->BuffFadeBySpellIDAndCaster(spell_id, GetID());
|
||||
casted_on.erase(e);
|
||||
}
|
||||
|
||||
// so if we have a cast timer and our set isn't empty and timer is disabled we need to enable it
|
||||
if (cast_timer.GetDuration() > 0 && !cast_timer.Enabled() && !casted_on.empty())
|
||||
cast_timer.Start();
|
||||
|
||||
if (!cast_timer.Enabled() || !cast_timer.Check())
|
||||
return;
|
||||
|
||||
for (auto &e : casted_on) {
|
||||
auto mob = entity_list.GetMob(e);
|
||||
if (mob != nullptr)
|
||||
SpellFinished(spell_id, mob);
|
||||
}
|
||||
}
|
||||
|
||||
void Aura::ProcessEnterTrap(Mob *owner)
|
||||
{
|
||||
Shout("Stub 5");
|
||||
auto &mob_list = entity_list.GetMobList(); // read only reference so we can do it all inline
|
||||
|
||||
for (auto &e : mob_list) {
|
||||
auto mob = e.second;
|
||||
if (mob == this)
|
||||
continue;
|
||||
// might need more checks ...
|
||||
if (owner->IsAttackAllowed(mob) && DistanceSquared(GetPosition(), mob->GetPosition()) <= distance) {
|
||||
SpellFinished(spell_id, mob);
|
||||
Depop(); // if we're a buff (ex. NEC) we don't want to strip :P
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Aura::ProcessExitTrap(Mob *owner)
|
||||
@ -303,7 +359,14 @@ bool Aura::Process()
|
||||
|
||||
void Aura::Depop(bool unused)
|
||||
{
|
||||
// TODO: clean up buffs
|
||||
if (IsBuffSpell(spell_id)) {
|
||||
for (auto &e : casted_on) {
|
||||
auto mob = entity_list.GetMob(e);
|
||||
if (mob != nullptr)
|
||||
mob->BuffFadeBySpellIDAndCaster(spell_id, GetID());
|
||||
}
|
||||
}
|
||||
casted_on.clear();
|
||||
p_depop = true;
|
||||
}
|
||||
|
||||
|
||||
@ -48,6 +48,7 @@ public:
|
||||
bool IsAura() const { return true; }
|
||||
bool Process();
|
||||
void Depop(bool unused = false);
|
||||
Mob *GetOwner();
|
||||
|
||||
void ProcessOnAllFriendlies(Mob *owner);
|
||||
void ProcessOnAllGroupMembers(Mob *owner);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user