This commit is contained in:
Akkadius 2017-10-16 15:54:37 -05:00
commit ab569681b1

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@ -12085,15 +12085,6 @@ void Client::Handle_OP_SenseHeading(const EQApplicationPacket *app)
int chancemod = 0;
// The client seems to limit sense heading packets based on skill
// level. So if we're really low, we don't hit this routine very often.
// I think it's the GUI deciding when to skill you up.
// So, I'm adding a mod here which is larger at lower levels so
// very low levels get a much better chance to skill up when the GUI
// eventually sends a message.
if (GetLevel() <= 8)
chancemod += (9 - level) * 10;
CheckIncreaseSkill(EQEmu::skills::SkillSenseHeading, nullptr, chancemod);
return;