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| 8cde649e39 |
+10
-4
@@ -1,11 +1,17 @@
|
||||
language: cpp
|
||||
compiler: gcc
|
||||
before_install:
|
||||
- sudo apt-get update -qq
|
||||
- sudo apt-get install -y libmysqlclient-dev libperl-dev libboost-dev liblua5.1-0-dev zlib1g-dev
|
||||
sudo: false
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libmysqlclient-dev
|
||||
- libperl-dev
|
||||
- libboost-dev
|
||||
- liblua5.1-0-dev
|
||||
- zlib1g-dev
|
||||
script:
|
||||
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON
|
||||
- make
|
||||
- make -j8
|
||||
- ./bin/tests
|
||||
branches:
|
||||
only:
|
||||
|
||||
+16
-5
@@ -30,6 +30,7 @@
|
||||
#EQEMU_BUILD_LUA
|
||||
#EQEMU_SANITIZE_LUA_LIBS
|
||||
#EQEMU_BUILD_CLIENT_FILES
|
||||
#EQEMU_USE_MAP_MMFS
|
||||
#EQEMU_MAP_DIR
|
||||
|
||||
#We set a fairly new version (as of 2013) because I found finding perl was a bit... buggy on older ones
|
||||
@@ -275,6 +276,11 @@ IF(EQEMU_BUILD_LUA)
|
||||
ADD_DEFINITIONS(-DLUA_EQEMU)
|
||||
ENDIF(EQEMU_BUILD_LUA)
|
||||
|
||||
OPTION(EQEMU_USE_MAP_MMFS "Create and use Zone Map MMF files." OFF)
|
||||
IF(EQEMU_USE_MAP_MMFS)
|
||||
ADD_DEFINITIONS(-DUSE_MAP_MMFS)
|
||||
ENDIF(EQEMU_USE_MAP_MMFS)
|
||||
|
||||
SET(EQEMU_MAP_DIR "./Maps" CACHE STRING "The dir that maps, water maps, and paths are located in.")
|
||||
|
||||
ADD_DEFINITIONS(-DEQDEBUG=${EQEMU_DEBUG_LEVEL})
|
||||
@@ -317,7 +323,8 @@ IF(EQEMU_BUILD_LUA)
|
||||
SET(BOOST_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/boost")
|
||||
|
||||
FIND_PACKAGE(Boost REQUIRED)
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}" "luabind")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/luabind")
|
||||
|
||||
OPTION(EQEMU_SANITIZE_LUA_LIBS "Sanitize Lua Libraries (Remove OS and IO standard libraries from being able to run)." ON)
|
||||
IF(EQEMU_SANITIZE_LUA_LIBS)
|
||||
@@ -325,14 +332,18 @@ IF(EQEMU_BUILD_LUA)
|
||||
ENDIF(EQEMU_SANITIZE_LUA_LIBS)
|
||||
ENDIF(EQEMU_BUILD_LUA)
|
||||
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}" "${MySQL_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/common/glm")
|
||||
|
||||
IF(EQEMU_BUILD_LUA)
|
||||
ADD_SUBDIRECTORY(luabind)
|
||||
ENDIF(EQEMU_BUILD_LUA)
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${MySQL_INCLUDE_DIR}")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/common/glm")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/cereal")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/include" )
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/src")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/format")
|
||||
|
||||
IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
|
||||
ADD_SUBDIRECTORY(common)
|
||||
ADD_SUBDIRECTORY(libs)
|
||||
ENDIF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
|
||||
IF(EQEMU_BUILD_SERVER)
|
||||
ADD_SUBDIRECTORY(shared_memory)
|
||||
|
||||
@@ -1,53 +1,59 @@
|
||||
EQEmu
|
||||
===
|
||||
# EQEmulator Core Server
|
||||
|Travis CI (Linux)|Appveyor (Windows) |
|
||||
|:---:|:---:|
|
||||
|[](https://travis-ci.org/EQEmu/Server) |[](https://ci.appveyor.com/project/KimLS/server/branch/master) |
|
||||
|
||||
[](https://travis-ci.org/EQEmu/Server)
|
||||
***
|
||||
|
||||
Overview
|
||||
---
|
||||
**EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++**
|
||||
* MySQL/MariaDB is used as the database engine (over 200+ tables)
|
||||
* Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
|
||||
* Open source database (Project EQ) has content up to expansion GoD (included in server installs)
|
||||
* Game server environments and databases can be heavily customized to create all new experiences
|
||||
* Hundreds of Quests/events created and maintained by Project EQ
|
||||
|
||||
EQEmu is a custom server implementation for EverQuest
|
||||
## Server Installs
|
||||
||Windows|Linux|
|
||||
|:---:|:---:|:---:|
|
||||
|**Install Count**|||
|
||||
### > Windows
|
||||
* [Easy Install](http://wiki.eqemulator.org/p?Akkas_PEQ_Server_Installer&frm=Main#from-scratch-installation-instructions-windows)
|
||||
* [Advanced Setup](http://wiki.eqemulator.org/p?Complete_Windows-based_Server_Setup_Guide)
|
||||
|
||||
Dependencies
|
||||
---
|
||||
### > Debian/Ubuntu
|
||||
|
||||
For Windows: http://eqemu.github.io
|
||||
> wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
|
||||
|
||||
Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io
|
||||
### > CentOS/Fedora
|
||||
|
||||
For Debian based distros (adjust to your local flavor):
|
||||
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
|
||||
|
||||
- libmysqlclient-dev
|
||||
- libperl-dev
|
||||
- liblua5.1-0-dev (5.2 should work as well)
|
||||
- libboost-dev
|
||||
## Supported Clients
|
||||
|
||||
Further instructions on building the source can be found on the
|
||||
[wiki](http://wiki.eqemulator.org/i?M=Wiki).
|
||||
|Titanium Edition|Secrets of Faydwer|Seeds of Destruction|Underfoot|Rain of Fear|
|
||||
|:---:|:---:|:---:|:---:|:---:|
|
||||
|<img src="http://i.imgur.com/hrwDxoM.jpg" height="150">|<img src="http://i.imgur.com/cRDW5tn.png" height="150">|<img src="http://i.imgur.com/V48kuVn.jpg" height="150">|<img src="http://i.imgur.com/IJQ0XMa.jpg" height="150">|<img src="http://i.imgur.com/OMpHkKa.png" height="100">|
|
||||
|
||||
Bug reports
|
||||
---
|
||||
|
||||
Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
|
||||
## Bug Reports <img src="http://i.imgur.com/daf1Vjw.png" height="20">
|
||||
* Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
|
||||
reports or feature requests.
|
||||
* The [EQEmu Forums](http://www.eqemulator.org/forums/) are also a place to submit and get help with bugs.
|
||||
|
||||
The [EQEmu Forums](http://www.eqemulator.org/forums/) also have forums to submit
|
||||
bugs/get help with bugs.
|
||||
## Contributions <img src="http://image.flaticon.com/icons/png/512/25/25231.png" width="20">
|
||||
|
||||
Contributions
|
||||
---
|
||||
|
||||
The preferred way to contribute is to fork the repo and submit a pull request on
|
||||
* The preferred way to contribute is to fork the repo and submit a pull request on
|
||||
GitHub. If you need help with your changes, you can always post on the forums or
|
||||
try IRC. You can also post unified diffs (`git diff` should do the trick) on the
|
||||
try Discord. You can also post unified diffs (`git diff` should do the trick) on the
|
||||
[Server Code Submissions](http://www.eqemulator.org/forums/forumdisplay.php?f=669)
|
||||
forum, although pull requests will be much quicker and easier on all parties.
|
||||
|
||||
Contact
|
||||
---
|
||||
- **User IRC Channel**: `#eqemu` on `irc.eqemulator.net`
|
||||
- **Developer IRC Channel**: `#eqemucoders` on `irc.eqemulator.net`
|
||||
## Contact <img src="http://gamerescape.com/wp-content/uploads/2015/06/discord.png" height="20">
|
||||
|
||||
- Discord Channel: https://discord.gg/QHsm7CD
|
||||
- **User Discord Channel**: `#general`
|
||||
- **Developer Discord Channel**: `#eqemucoders`
|
||||
|
||||
Resources
|
||||
---
|
||||
- [EQEmulator Forums](http://www.eqemulator.org/forums)
|
||||
- [EQEmulator Wiki](http://wiki.eqemulator.org/i?M=Wiki)
|
||||
|
||||
|
||||
+748
-207
File diff suppressed because it is too large
Load Diff
@@ -9,7 +9,7 @@ SET(export_headers
|
||||
|
||||
ADD_EXECUTABLE(export_client_files ${export_sources} ${export_headers})
|
||||
|
||||
INSTALL(TARGETS export_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
|
||||
INSTALL(TARGETS export_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
|
||||
|
||||
TARGET_LINK_LIBRARIES(export_client_files common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
|
||||
|
||||
@@ -30,7 +30,6 @@ IF(UNIX)
|
||||
TARGET_LINK_LIBRARIES(export_client_files "rt")
|
||||
ENDIF(NOT DARWIN)
|
||||
TARGET_LINK_LIBRARIES(export_client_files "pthread")
|
||||
ADD_DEFINITIONS(-fPIC)
|
||||
ENDIF(UNIX)
|
||||
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
|
||||
|
||||
@@ -32,6 +32,7 @@ EQEmuLogSys Log;
|
||||
void ExportSpells(SharedDatabase *db);
|
||||
void ExportSkillCaps(SharedDatabase *db);
|
||||
void ExportBaseData(SharedDatabase *db);
|
||||
void ExportDBStrings(SharedDatabase *db);
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
RegisterExecutablePlatform(ExePlatformClientExport);
|
||||
@@ -44,12 +45,12 @@ int main(int argc, char **argv) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
const EQEmuConfig *config = EQEmuConfig::get();
|
||||
auto Config = EQEmuConfig::get();
|
||||
|
||||
SharedDatabase database;
|
||||
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
|
||||
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
|
||||
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
|
||||
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
|
||||
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
|
||||
"database connection");
|
||||
return 1;
|
||||
@@ -62,6 +63,7 @@ int main(int argc, char **argv) {
|
||||
ExportSpells(&database);
|
||||
ExportSkillCaps(&database);
|
||||
ExportBaseData(&database);
|
||||
ExportDBStrings(&database);
|
||||
|
||||
Log.CloseFileLogs();
|
||||
|
||||
@@ -194,7 +196,38 @@ void ExportBaseData(SharedDatabase *db) {
|
||||
|
||||
fprintf(f, "%s\n", line.c_str());
|
||||
}
|
||||
} else {
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void ExportDBStrings(SharedDatabase *db) {
|
||||
Log.Out(Logs::General, Logs::Status, "Exporting DB Strings...");
|
||||
|
||||
FILE *f = fopen("export/dbstr_us.txt", "w");
|
||||
if(!f) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to open export/dbstr_us.txt to write, skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
fprintf(f, "Major^Minor^String(New)\n");
|
||||
const std::string query = "SELECT * FROM db_str ORDER BY id, type";
|
||||
auto results = db->QueryDatabase(query);
|
||||
if(results.Success()) {
|
||||
for(auto row = results.begin(); row != results.end(); ++row) {
|
||||
std::string line;
|
||||
unsigned int fields = results.ColumnCount();
|
||||
for(unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
|
||||
if(rowIndex != 0)
|
||||
line.push_back('^');
|
||||
|
||||
if(row[rowIndex] != nullptr) {
|
||||
line += row[rowIndex];
|
||||
}
|
||||
}
|
||||
|
||||
fprintf(f, "%s\n", line.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
|
||||
@@ -9,7 +9,7 @@ SET(import_headers
|
||||
|
||||
ADD_EXECUTABLE(import_client_files ${import_sources} ${import_headers})
|
||||
|
||||
INSTALL(TARGETS import_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
|
||||
INSTALL(TARGETS import_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
|
||||
|
||||
TARGET_LINK_LIBRARIES(import_client_files common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
|
||||
|
||||
@@ -30,7 +30,6 @@ IF(UNIX)
|
||||
TARGET_LINK_LIBRARIES(import_client_files "rt")
|
||||
ENDIF(NOT DARWIN)
|
||||
TARGET_LINK_LIBRARIES(import_client_files "pthread")
|
||||
ADD_DEFINITIONS(-fPIC)
|
||||
ENDIF(UNIX)
|
||||
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
|
||||
|
||||
@@ -30,6 +30,7 @@ EQEmuLogSys Log;
|
||||
void ImportSpells(SharedDatabase *db);
|
||||
void ImportSkillCaps(SharedDatabase *db);
|
||||
void ImportBaseData(SharedDatabase *db);
|
||||
void ImportDBStrings(SharedDatabase *db);
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
RegisterExecutablePlatform(ExePlatformClientImport);
|
||||
@@ -42,12 +43,12 @@ int main(int argc, char **argv) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
const EQEmuConfig *config = EQEmuConfig::get();
|
||||
auto Config = EQEmuConfig::get();
|
||||
|
||||
SharedDatabase database;
|
||||
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
|
||||
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
|
||||
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
|
||||
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
|
||||
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
|
||||
"database connection");
|
||||
return 1;
|
||||
@@ -59,6 +60,7 @@ int main(int argc, char **argv) {
|
||||
ImportSpells(&database);
|
||||
ImportSkillCaps(&database);
|
||||
ImportBaseData(&database);
|
||||
ImportDBStrings(&database);
|
||||
|
||||
Log.CloseFileLogs();
|
||||
|
||||
@@ -202,7 +204,6 @@ void ImportSkillCaps(SharedDatabase *db) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
int class_id, skill_id, level, cap;
|
||||
class_id = atoi(split[0].c_str());
|
||||
skill_id = atoi(split[1].c_str());
|
||||
@@ -262,3 +263,56 @@ void ImportBaseData(SharedDatabase *db) {
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void ImportDBStrings(SharedDatabase *db) {
|
||||
Log.Out(Logs::General, Logs::Status, "Importing DB Strings...");
|
||||
|
||||
FILE *f = fopen("import/dbstr_us.txt", "r");
|
||||
if(!f) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to open import/dbstr_us.txt to read, skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
std::string delete_sql = "DELETE FROM db_str";
|
||||
db->QueryDatabase(delete_sql);
|
||||
|
||||
char buffer[2048];
|
||||
bool first = true;
|
||||
while(fgets(buffer, 2048, f)) {
|
||||
if(first) {
|
||||
first = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
for(int i = 0; i < 2048; ++i) {
|
||||
if(buffer[i] == '\n') {
|
||||
buffer[i] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
auto split = SplitString(buffer, '^');
|
||||
|
||||
if(split.size() < 2) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string sql;
|
||||
int id, type;
|
||||
std::string value;
|
||||
|
||||
id = atoi(split[0].c_str());
|
||||
type = atoi(split[1].c_str());
|
||||
|
||||
if(split.size() >= 3) {
|
||||
value = ::EscapeString(split[2]);
|
||||
}
|
||||
|
||||
sql = StringFormat("INSERT INTO db_str(id, type, value) VALUES(%u, %u, '%s')",
|
||||
id, type, value.c_str());
|
||||
|
||||
db->QueryDatabase(sql);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
+23
-20
@@ -21,6 +21,12 @@ IF(MYSQL_ROOT)
|
||||
NAMES mysql.h
|
||||
PATHS ${MYSQL_ROOT}/include
|
||||
PATH_SUFFIXES mysql
|
||||
NO_DEFAULT_PATH
|
||||
NO_SYSTEM_ENVIRONMENT_PATH
|
||||
)
|
||||
FIND_PATH(MySQL_INCLUDE_DIR
|
||||
NAMES mysql.h
|
||||
PATH_SUFFIXES mysql
|
||||
)
|
||||
ELSE(MYSQL_ROOT)
|
||||
FIND_PATH(MySQL_INCLUDE_DIR
|
||||
@@ -30,49 +36,46 @@ ELSE(MYSQL_ROOT)
|
||||
ENDIF(MYSQL_ROOT)
|
||||
|
||||
# Library
|
||||
SET(MySQL_NAMES mysqlclient_r mysqlclient)
|
||||
SET(MySQL_NAMES libmysql)
|
||||
IF(MYSQL_ROOT)
|
||||
FIND_LIBRARY(MySQL_LIBRARY_DEBUG
|
||||
FIND_LIBRARY(MySQL_LIBRARY
|
||||
NAMES ${MySQL_NAMES}
|
||||
PATHS ${MYSQL_ROOT}/lib/debug /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
|
||||
PATHS ${MYSQL_ROOT}/lib
|
||||
PATH_SUFFIXES mysql
|
||||
NO_DEFAULT_PATH
|
||||
NO_SYSTEM_ENVIRONMENT_PATH
|
||||
)
|
||||
|
||||
FIND_LIBRARY(MySQL_LIBRARY_RELEASE
|
||||
|
||||
FIND_LIBRARY(MySQL_LIBRARY
|
||||
NAMES ${MySQL_NAMES}
|
||||
PATHS ${MYSQL_ROOT}/lib /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
|
||||
PATH_SUFFIXES mysql
|
||||
)
|
||||
ELSE(MYSQL_ROOT)
|
||||
FIND_LIBRARY(MySQL_LIBRARY_DEBUG
|
||||
NAMES ${MySQL_NAMES}
|
||||
PATHS /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
|
||||
PATH_SUFFIXES mysql
|
||||
)
|
||||
|
||||
FIND_LIBRARY(MySQL_LIBRARY_RELEASE
|
||||
NAMES ${MySQL_NAMES}
|
||||
FIND_LIBRARY(MySQL_LIBRARY
|
||||
NAMES ${MySQL_NAMES} mysqlclient_r mysqlclient
|
||||
PATHS /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
|
||||
PATH_SUFFIXES mysql
|
||||
)
|
||||
ENDIF(MYSQL_ROOT)
|
||||
|
||||
IF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
|
||||
IF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
|
||||
SET(MySQL_FOUND TRUE)
|
||||
SET( MySQL_LIBRARIES ${MySQL_LIBRARY_DEBUG} ${MySQL_LIBRARY_RELEASE} )
|
||||
ELSE (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
|
||||
SET( MySQL_LIBRARIES ${MySQL_LIBRARY} )
|
||||
ELSE (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
|
||||
SET(MySQL_FOUND FALSE)
|
||||
SET( MySQL_LIBRARIES )
|
||||
ENDIF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
|
||||
ENDIF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
|
||||
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set MySQL_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MySQL DEFAULT_MSG MySQL_LIBRARY_DEBUG MySQL_LIBRARY_RELEASE MySQL_INCLUDE_DIR)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MySQL DEFAULT_MSG MySQL_LIBRARY MySQL_INCLUDE_DIR)
|
||||
|
||||
IF(MySQL_FOUND)
|
||||
SET( MySQL_LIBRARIES ${MySQL_LIBRARY_DEBUG} ${MySQL_LIBRARY_RELEASE} )
|
||||
SET( MySQL_LIBRARY_RELEASE ${MySQL_LIBRARY} )
|
||||
SET( MySQL_LIBRARY_DEBUG ${MySQL_LIBRARY} )
|
||||
SET( MySQL_LIBRARIES ${MySQL_LIBRARY_RELEASE} ${MySQL_LIBRARY_DEBUG} )
|
||||
ELSE(MySQL_FOUND)
|
||||
SET( MySQL_LIBRARIES )
|
||||
ENDIF(MySQL_FOUND)
|
||||
|
||||
+117
-30
@@ -11,15 +11,20 @@ SET(common_sources
|
||||
database_conversions.cpp
|
||||
database_instances.cpp
|
||||
dbcore.cpp
|
||||
deity.cpp
|
||||
emu_constants.cpp
|
||||
emu_legacy.cpp
|
||||
emu_limits.cpp
|
||||
emu_opcodes.cpp
|
||||
emu_tcp_connection.cpp
|
||||
emu_tcp_server.cpp
|
||||
eq_dictionary.cpp
|
||||
emu_versions.cpp
|
||||
eqdb.cpp
|
||||
eqdb_res.cpp
|
||||
eqemu_exception.cpp
|
||||
eqemu_config.cpp
|
||||
eqemu_logsys.cpp
|
||||
eq_limits.cpp
|
||||
eq_packet.cpp
|
||||
eq_stream.cpp
|
||||
eq_stream_factory.cpp
|
||||
@@ -32,7 +37,10 @@ SET(common_sources
|
||||
guilds.cpp
|
||||
ipc_mutex.cpp
|
||||
item.cpp
|
||||
item_base.cpp
|
||||
light_source.cpp
|
||||
md5.cpp
|
||||
memory_buffer.cpp
|
||||
memory_mapped_file.cpp
|
||||
misc.cpp
|
||||
misc_functions.cpp
|
||||
@@ -51,6 +59,7 @@ SET(common_sources
|
||||
races.cpp
|
||||
rdtsc.cpp
|
||||
rulesys.cpp
|
||||
say_link.cpp
|
||||
serverinfo.cpp
|
||||
shareddb.cpp
|
||||
skills.cpp
|
||||
@@ -59,19 +68,34 @@ SET(common_sources
|
||||
struct_strategy.cpp
|
||||
tcp_connection.cpp
|
||||
tcp_server.cpp
|
||||
textures.cpp
|
||||
timeoutmgr.cpp
|
||||
timer.cpp
|
||||
unix.cpp
|
||||
worldconn.cpp
|
||||
xml_parser.cpp
|
||||
platform.cpp
|
||||
net/crc32.cpp
|
||||
net/daybreak_connection.cpp
|
||||
net/eqstream.cpp
|
||||
net/packet.cpp
|
||||
patch/chat.cpp
|
||||
patch/login_sod.cpp
|
||||
patch/login_titanium.cpp
|
||||
patch/patch.cpp
|
||||
patches/patches.cpp
|
||||
patches/sod.cpp
|
||||
patches/sod_limits.cpp
|
||||
patches/sof.cpp
|
||||
patches/sof_limits.cpp
|
||||
patches/rof.cpp
|
||||
patches/rof_limits.cpp
|
||||
patches/rof2.cpp
|
||||
patches/rof2_limits.cpp
|
||||
patches/titanium.cpp
|
||||
patches/titanium_limits.cpp
|
||||
patches/uf.cpp
|
||||
patches/uf_limits.cpp
|
||||
SocketLib/Base64.cpp
|
||||
SocketLib/File.cpp
|
||||
SocketLib/HttpdCookies.cpp
|
||||
@@ -104,12 +128,15 @@ SET(common_headers
|
||||
database.h
|
||||
dbcore.h
|
||||
deity.h
|
||||
emu_constants.h
|
||||
emu_legacy.h
|
||||
emu_limits.h
|
||||
emu_opcodes.h
|
||||
emu_oplist.h
|
||||
emu_tcp_connection.h
|
||||
emu_tcp_server.h
|
||||
emu_versions.h
|
||||
eq_constants.h
|
||||
eq_dictionary.h
|
||||
eq_packet_structs.h
|
||||
eqdb.h
|
||||
eqdb_res.h
|
||||
@@ -117,6 +144,7 @@ SET(common_headers
|
||||
eqemu_config.h
|
||||
eqemu_config_elements.h
|
||||
eqemu_logsys.h
|
||||
eq_limits.h
|
||||
eq_packet.h
|
||||
eq_stream.h
|
||||
eq_stream_factory.h
|
||||
@@ -137,13 +165,15 @@ SET(common_headers
|
||||
guilds.h
|
||||
ipc_mutex.h
|
||||
item.h
|
||||
item_base.h
|
||||
item_fieldlist.h
|
||||
item_struct.h
|
||||
languages.h
|
||||
light_source.h
|
||||
linked_list.h
|
||||
loottable.h
|
||||
mail_oplist.h
|
||||
md5.h
|
||||
memory_buffer.h
|
||||
memory_mapped_file.h
|
||||
misc.h
|
||||
misc_functions.h
|
||||
@@ -166,6 +196,7 @@ SET(common_headers
|
||||
rdtsc.h
|
||||
rulesys.h
|
||||
ruletypes.h
|
||||
say_link.h
|
||||
seperator.h
|
||||
serverinfo.h
|
||||
servertalk.h
|
||||
@@ -177,6 +208,7 @@ SET(common_headers
|
||||
tcp_basic_server.h
|
||||
tcp_connection.h
|
||||
tcp_server.h
|
||||
textures.h
|
||||
timeoutmgr.h
|
||||
timer.h
|
||||
types.h
|
||||
@@ -186,39 +218,53 @@ SET(common_headers
|
||||
worldconn.h
|
||||
xml_parser.h
|
||||
zone_numbers.h
|
||||
event/background_task.h
|
||||
event/event_loop.h
|
||||
event/timer.h
|
||||
net/crc32.h
|
||||
net/daybreak_connection.h
|
||||
net/daybreak_structs.h
|
||||
net/endian.h
|
||||
net/eqstream.h
|
||||
net/packet.h
|
||||
patch/chat.h
|
||||
patch/login_sod.h
|
||||
patch/login_titanium.h
|
||||
patch/patch.h
|
||||
patches/patches.h
|
||||
patches/sod.h
|
||||
patches/sod_constants.h
|
||||
patches/sod_itemfields.h
|
||||
# patches/sod_itemfields.h
|
||||
patches/sod_limits.h
|
||||
patches/sod_ops.h
|
||||
patches/sod_structs.h
|
||||
patches/sof.h
|
||||
patches/sof_constants.h
|
||||
patches/sof_itemfields.h
|
||||
patches/sof_opcode_list.h
|
||||
# patches/sof_itemfields.h
|
||||
patches/sof_limits.h
|
||||
# patches/sof_opcode_list.h
|
||||
patches/sof_ops.h
|
||||
patches/sof_structs.h
|
||||
patches/ss_declare.h
|
||||
patches/ss_define.h
|
||||
patches/ss_register.h
|
||||
patches/rof.h
|
||||
patches/rof_constants.h
|
||||
patches/rof_itemfields.h
|
||||
# patches/rof_itemfields.h
|
||||
patches/rof_limits.h
|
||||
patches/rof_ops.h
|
||||
patches/rof_structs.h
|
||||
patches/rof2.h
|
||||
patches/rof2_constants.h
|
||||
patches/rof2_itemfields.h
|
||||
# patches/rof2_itemfields.h
|
||||
patches/rof2_limits.h
|
||||
patches/rof2_ops.h
|
||||
patches/rof2_structs.h
|
||||
patches/titanium.h
|
||||
patches/titanium_constants.h
|
||||
patches/titanium_itemfields.h
|
||||
# patches/titanium_itemfields_a.h
|
||||
# patches/titanium_itemfields_b.h
|
||||
patches/titanium_limits.h
|
||||
patches/titanium_ops.h
|
||||
patches/titanium_structs.h
|
||||
patches/uf.h
|
||||
patches/uf_constants.h
|
||||
patches/uf_itemfields.h
|
||||
# patches/uf_itemfields.h
|
||||
patches/uf_limits.h
|
||||
patches/uf_ops.h
|
||||
patches/uf_structs.h
|
||||
SocketLib/Base64.h
|
||||
@@ -236,51 +282,89 @@ SET(common_headers
|
||||
StackWalker/StackWalker.h
|
||||
tinyxml/tinystr.h
|
||||
tinyxml/tinyxml.h
|
||||
util/memory_stream.h
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Event FILES
|
||||
event/background_task.h
|
||||
event/event_loop.h
|
||||
event/timer.h
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Net FILES
|
||||
net/crc32.cpp
|
||||
net/crc32.h
|
||||
net/daybreak_connection.cpp
|
||||
net/daybreak_connection.h
|
||||
net/daybreak_structs.h
|
||||
net/endian.h
|
||||
net/eqstream.h
|
||||
net/eqstream.cpp
|
||||
net/packet.cpp
|
||||
net/packet.h
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Patch FILES
|
||||
patch/chat.cpp
|
||||
patch/chat.h
|
||||
patch/login_sod.cpp
|
||||
patch/login_sod.h
|
||||
patch/login_titanium.cpp
|
||||
patch/login_titanium.h
|
||||
patch/patch.cpp
|
||||
patch/patch.h
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Patches FILES
|
||||
patches/patches.h
|
||||
patches/sod.h
|
||||
patches/sod_itemfields.h
|
||||
# patches/sod_itemfields.h
|
||||
patches/sod_limits.h
|
||||
patches/sod_ops.h
|
||||
patches/sod_constants.h
|
||||
patches/sod_structs.h
|
||||
patches/sof.h
|
||||
patches/sof_itemfields.h
|
||||
patches/sof_opcode_list.h
|
||||
# patches/sof_itemfields.h
|
||||
patches/sof_limits.h
|
||||
# patches/sof_opcode_list.h
|
||||
patches/sof_ops.h
|
||||
patches/sof_constants.h
|
||||
patches/sof_structs.h
|
||||
patches/ss_declare.h
|
||||
patches/ss_define.h
|
||||
patches/ss_register.h
|
||||
patches/rof.h
|
||||
patches/rof_itemfields.h
|
||||
# patches/rof_itemfields.h
|
||||
patches/rof_limits.h
|
||||
patches/rof_ops.h
|
||||
patches/rof_constants.h
|
||||
patches/rof_structs.h
|
||||
patches/rof2.h
|
||||
patches/rof2_itemfields.h
|
||||
# patches/rof2_itemfields.h
|
||||
patches/rof2_limits.h
|
||||
patches/rof2_ops.h
|
||||
patches/rof2_constants.h
|
||||
patches/rof2_structs.h
|
||||
patches/titanium.h
|
||||
patches/titanium_itemfields.h
|
||||
# patches/titanium_itemfields_a.h
|
||||
# patches/titanium_itemfields_b.h
|
||||
patches/titanium_limits.h
|
||||
patches/titanium_ops.h
|
||||
patches/titanium_constants.h
|
||||
patches/titanium_structs.h
|
||||
patches/uf.h
|
||||
patches/uf_itemfields.h
|
||||
# patches/uf_itemfields.h
|
||||
patches/uf_limits.h
|
||||
patches/uf_ops.h
|
||||
patches/uf_constants.h
|
||||
patches/uf_structs.h
|
||||
patches/patches.cpp
|
||||
patches/sod.cpp
|
||||
patches/sod_limits.cpp
|
||||
patches/sof.cpp
|
||||
patches/sof_limits.cpp
|
||||
patches/rof.cpp
|
||||
patches/rof_limits.cpp
|
||||
patches/rof2.cpp
|
||||
patches/rof2_limits.cpp
|
||||
patches/titanium.cpp
|
||||
patches/titanium_limits.cpp
|
||||
patches/uf.cpp
|
||||
patches/uf_limits.cpp
|
||||
)
|
||||
|
||||
SOURCE_GROUP(SocketLib FILES
|
||||
@@ -323,12 +407,15 @@ SOURCE_GROUP(TinyXML FILES
|
||||
tinyxml/tinyxmlparser.cpp
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Util FILES
|
||||
util/memory_stream.h
|
||||
)
|
||||
|
||||
INCLUDE_DIRECTORIES(Patches SocketLib StackWalker TinyXML)
|
||||
|
||||
ADD_LIBRARY(common ${common_sources} ${common_headers})
|
||||
|
||||
IF(UNIX)
|
||||
ADD_DEFINITIONS(-fPIC)
|
||||
SET_SOURCE_FILES_PROPERTIES("SocketLib/Mime.cpp" PROPERTY COMPILE_FLAGS -Wno-unused-result)
|
||||
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES COMPILE_FLAGS -O0)
|
||||
ENDIF(UNIX)
|
||||
|
||||
@@ -22,10 +22,10 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#ifdef WIN32
|
||||
#ifdef _WINDOWS
|
||||
#include <time.h>
|
||||
#include <windows.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#else
|
||||
#include <sys/time.h>
|
||||
#include <netinet/in.h>
|
||||
@@ -63,9 +63,12 @@ public:
|
||||
void WriteFloat(float value) { *(float *)(pBuffer + _wpos) = value; _wpos += sizeof(float); }
|
||||
void WriteDouble(double value) { *(double *)(pBuffer + _wpos) = value; _wpos += sizeof(double); }
|
||||
void WriteString(const char * str) { uint32 len = static_cast<uint32>(strlen(str)) + 1; memcpy(pBuffer + _wpos, str, len); _wpos += len; }
|
||||
void WriteData(const void *ptr, size_t n) { memcpy(pBuffer + _wpos, ptr, n); _wpos += n; }
|
||||
|
||||
uint8 ReadUInt8() { uint8 value = *(uint8 *)(pBuffer + _rpos); _rpos += sizeof(uint8); return value; }
|
||||
uint8 ReadUInt8(uint32 Offset) const { uint8 value = *(uint8 *)(pBuffer + Offset); return value; }
|
||||
uint16 ReadUInt16() { uint16 value = *(uint16 *)(pBuffer + _rpos); _rpos += sizeof(uint16); return value; }
|
||||
uint16 ReadUInt16(uint32 Offset) const { uint16 value = *(uint16 *)(pBuffer + Offset); return value; }
|
||||
uint32 ReadUInt32() { uint32 value = *(uint32 *)(pBuffer + _rpos); _rpos += sizeof(uint32); return value; }
|
||||
uint32 ReadUInt32(uint32 Offset) const { uint32 value = *(uint32 *)(pBuffer + Offset); return value; }
|
||||
void ReadString(char *str) { uint32 len = static_cast<uint32>(strlen((char *)(pBuffer + _rpos))) + 1; memcpy(str, pBuffer + _rpos, len); _rpos += len; }
|
||||
|
||||
+571
-270
@@ -1,5 +1,5 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -18,275 +18,576 @@
|
||||
#include "../common/global_define.h"
|
||||
#include "../common/classes.h"
|
||||
|
||||
const char* GetEQClassName(uint8 class_, uint8 level) {
|
||||
switch(class_) {
|
||||
case WARRIOR:
|
||||
if (level >= 70)
|
||||
return "Vanquisher";
|
||||
else if (level >= 65)
|
||||
return "Overlord"; //Baron-Sprite: LEAVE MY CLASSES ALONE.
|
||||
else if (level >= 60)
|
||||
return "Warlord";
|
||||
else if (level >= 55)
|
||||
return "Myrmidon";
|
||||
else if (level >= 51)
|
||||
return "Champion";
|
||||
else
|
||||
return "Warrior";
|
||||
case CLERIC:
|
||||
if (level >= 70)
|
||||
return "Prelate";
|
||||
else if (level >= 65)
|
||||
return "Archon";
|
||||
else if (level >= 60)
|
||||
return "High Priest";
|
||||
else if (level >= 55)
|
||||
return "Templar";
|
||||
else if (level >= 51)
|
||||
return "Vicar";
|
||||
else
|
||||
return "Cleric";
|
||||
case PALADIN:
|
||||
if (level >= 70)
|
||||
return "Lord";
|
||||
else if (level >= 65)
|
||||
return "Lord Protector";
|
||||
else if (level >= 60)
|
||||
return "Crusader";
|
||||
else if (level >= 55)
|
||||
return "Knight";
|
||||
else if (level >= 51)
|
||||
return "Cavalier";
|
||||
else
|
||||
return "Paladin";
|
||||
case RANGER:
|
||||
if (level >= 70)
|
||||
return "Plainswalker";
|
||||
else if (level >= 65)
|
||||
return "Forest Stalker";
|
||||
else if (level >= 60)
|
||||
return "Warder";
|
||||
else if (level >= 55)
|
||||
return "Outrider";
|
||||
else if (level >= 51)
|
||||
return "Pathfinder";
|
||||
else
|
||||
return "Ranger";
|
||||
case SHADOWKNIGHT:
|
||||
if (level >= 70)
|
||||
return "Scourge Knight";
|
||||
else if (level >= 65)
|
||||
return "Dread Lord";
|
||||
else if (level >= 60)
|
||||
return "Grave Lord";
|
||||
else if (level >= 55)
|
||||
return "Revenant";
|
||||
else if (level >= 51)
|
||||
return "Reaver";
|
||||
else
|
||||
return "Shadowknight";
|
||||
case DRUID:
|
||||
if (level >= 70)
|
||||
return "Natureguard";
|
||||
else if (level >= 65)
|
||||
return "Storm Warden";
|
||||
else if (level >= 60)
|
||||
return "Hierophant";
|
||||
else if (level >= 55)
|
||||
return "Preserver";
|
||||
else if (level >= 51)
|
||||
return "Wanderer";
|
||||
else
|
||||
return "Druid";
|
||||
case MONK:
|
||||
if (level >= 70)
|
||||
return "Stone Fist";
|
||||
else if (level >= 65)
|
||||
return "Transcendent";
|
||||
else if (level >= 60)
|
||||
return "Grandmaster";
|
||||
else if (level >= 55)
|
||||
return "Master";
|
||||
else if (level >= 51)
|
||||
return "Disciple";
|
||||
else
|
||||
return "Monk";
|
||||
case BARD:
|
||||
if (level >= 70)
|
||||
return "Performer";
|
||||
else if (level >= 65)
|
||||
return "Maestro";
|
||||
else if (level >= 60)
|
||||
return "Virtuoso";
|
||||
else if (level >= 55)
|
||||
return "Troubadour";
|
||||
else if (level >= 51)
|
||||
return "Minstrel";
|
||||
else
|
||||
return "Bard";
|
||||
case ROGUE:
|
||||
if (level >= 70)
|
||||
return "Nemesis";
|
||||
else if (level >= 65)
|
||||
return "Deceiver";
|
||||
else if (level >= 60)
|
||||
return "Assassin";
|
||||
else if (level >= 55)
|
||||
return "Blackguard";
|
||||
else if (level >= 51)
|
||||
return "Rake";
|
||||
else
|
||||
return "Rogue";
|
||||
case SHAMAN:
|
||||
if (level >= 70)
|
||||
return "Soothsayer";
|
||||
else if (level >= 65)
|
||||
return "Prophet";
|
||||
else if (level >= 60)
|
||||
return "Oracle";
|
||||
else if (level >= 55)
|
||||
return "Luminary";
|
||||
else if (level >= 51)
|
||||
return "Mystic";
|
||||
else
|
||||
return "Shaman";
|
||||
case NECROMANCER:
|
||||
if (level >= 70)
|
||||
return "Wraith";
|
||||
else if (level >= 65)
|
||||
return "Arch Lich";
|
||||
else if (level >= 60)
|
||||
return "Warlock";
|
||||
else if (level >= 55)
|
||||
return "Defiler";
|
||||
else if (level >= 51)
|
||||
return "Heretic";
|
||||
else
|
||||
return "Necromancer";
|
||||
case WIZARD:
|
||||
if (level >= 70)
|
||||
return "Grand Arcanist";
|
||||
else if (level >= 65)
|
||||
return "Arcanist";
|
||||
else if (level >= 60)
|
||||
return "Sorcerer";
|
||||
else if (level >= 55)
|
||||
return "Evoker";
|
||||
else if (level >= 51)
|
||||
return "Channeler";
|
||||
else
|
||||
return "Wizard";
|
||||
case MAGICIAN:
|
||||
if (level >= 70)
|
||||
return "Arch Magus";
|
||||
else if (level >= 65)
|
||||
return "Arch Convoker";
|
||||
else if (level >= 60)
|
||||
return "Arch Mage";
|
||||
else if (level >= 55)
|
||||
return "Conjurer";
|
||||
if (level >= 51)
|
||||
return "Elementalist";
|
||||
else
|
||||
return "Magician";
|
||||
case ENCHANTER:
|
||||
if (level >= 70)
|
||||
return "Bedazzler";
|
||||
else if (level >= 65)
|
||||
return "Coercer";
|
||||
else if (level >= 60)
|
||||
return "Phantasmist";
|
||||
else if (level >= 55)
|
||||
return "Beguiler";
|
||||
else if (level >= 51)
|
||||
return "Illusionist";
|
||||
else
|
||||
return "Enchanter";
|
||||
case BEASTLORD:
|
||||
if (level >= 70)
|
||||
return "Wildblood";
|
||||
else if (level >= 65)
|
||||
return "Feral Lord";
|
||||
else if (level >= 60)
|
||||
return "Savage Lord";
|
||||
else if (level >= 55)
|
||||
return "Animist";
|
||||
else if (level >= 51)
|
||||
return "Primalist";
|
||||
else
|
||||
return "Beastlord";
|
||||
case BERSERKER:
|
||||
if (level >= 70)
|
||||
return "Ravager";
|
||||
else if (level >= 65)
|
||||
return "Fury";
|
||||
else if (level >= 60)
|
||||
return "Rager";
|
||||
else if (level >= 55)
|
||||
return "Vehement";
|
||||
else if (level >= 51)
|
||||
return "Brawler";
|
||||
else
|
||||
return "Berserker";
|
||||
case BANKER:
|
||||
if (level >= 70)
|
||||
return "Master Banker";
|
||||
else if (level >= 65)
|
||||
return "Elder Banker";
|
||||
else if (level >= 60)
|
||||
return "Oldest Banker";
|
||||
else if (level >= 55)
|
||||
return "Older Banker";
|
||||
else if (level >= 51)
|
||||
return "Old Banker";
|
||||
else
|
||||
return "Banker";
|
||||
case WARRIORGM:
|
||||
return "Warrior Guildmaster";
|
||||
case CLERICGM:
|
||||
return "Cleric Guildmaster";
|
||||
case PALADINGM:
|
||||
return "Paladin Guildmaster";
|
||||
case RANGERGM:
|
||||
return "Ranger Guildmaster";
|
||||
case SHADOWKNIGHTGM:
|
||||
return "Shadowknight Guildmaster";
|
||||
case DRUIDGM:
|
||||
return "Druid Guildmaster";
|
||||
case MONKGM:
|
||||
return "Monk Guildmaster";
|
||||
case BARDGM:
|
||||
return "Bard Guildmaster";
|
||||
case ROGUEGM:
|
||||
return "Rogue Guildmaster";
|
||||
case SHAMANGM:
|
||||
return "Shaman Guildmaster";
|
||||
case NECROMANCERGM:
|
||||
return "Necromancer Guildmaster";
|
||||
case WIZARDGM:
|
||||
return "Wizard Guildmaster";
|
||||
case MAGICIANGM:
|
||||
return "Magician Guildmaster";
|
||||
case ENCHANTERGM:
|
||||
return "Enchanter Guildmaster";
|
||||
case BEASTLORDGM:
|
||||
return "Beastlord Guildmaster";
|
||||
case BERSERKERGM:
|
||||
return "Berserker Guildmaster";
|
||||
case MERCHANT:
|
||||
return "Merchant";
|
||||
case ADVENTURERECRUITER:
|
||||
return "Adventure Recruiter";
|
||||
case ADVENTUREMERCHANT:
|
||||
return "Adventure Merchant";
|
||||
case CORPSE_CLASS:
|
||||
return "Corpse Class";
|
||||
case TRIBUTE_MASTER:
|
||||
return "Tribute Master";
|
||||
case GUILD_TRIBUTE_MASTER:
|
||||
return "Guild Tribute Master";
|
||||
default:
|
||||
return "Unknown";
|
||||
const char* GetClassIDName(uint8 class_id, uint8 level)
|
||||
{
|
||||
switch (class_id) {
|
||||
case WARRIOR:
|
||||
if (level >= 70)
|
||||
return "Vanquisher";
|
||||
else if (level >= 65)
|
||||
return "Overlord"; //Baron-Sprite: LEAVE MY CLASSES ALONE.
|
||||
else if (level >= 60)
|
||||
return "Warlord";
|
||||
else if (level >= 55)
|
||||
return "Myrmidon";
|
||||
else if (level >= 51)
|
||||
return "Champion";
|
||||
else
|
||||
return "Warrior";
|
||||
case CLERIC:
|
||||
if (level >= 70)
|
||||
return "Prelate";
|
||||
else if (level >= 65)
|
||||
return "Archon";
|
||||
else if (level >= 60)
|
||||
return "High Priest";
|
||||
else if (level >= 55)
|
||||
return "Templar";
|
||||
else if (level >= 51)
|
||||
return "Vicar";
|
||||
else
|
||||
return "Cleric";
|
||||
case PALADIN:
|
||||
if (level >= 70)
|
||||
return "Lord";
|
||||
else if (level >= 65)
|
||||
return "Lord Protector";
|
||||
else if (level >= 60)
|
||||
return "Crusader";
|
||||
else if (level >= 55)
|
||||
return "Knight";
|
||||
else if (level >= 51)
|
||||
return "Cavalier";
|
||||
else
|
||||
return "Paladin";
|
||||
case RANGER:
|
||||
if (level >= 70)
|
||||
return "Plainswalker";
|
||||
else if (level >= 65)
|
||||
return "Forest Stalker";
|
||||
else if (level >= 60)
|
||||
return "Warder";
|
||||
else if (level >= 55)
|
||||
return "Outrider";
|
||||
else if (level >= 51)
|
||||
return "Pathfinder";
|
||||
else
|
||||
return "Ranger";
|
||||
case SHADOWKNIGHT:
|
||||
if (level >= 70)
|
||||
return "Scourge Knight";
|
||||
else if (level >= 65)
|
||||
return "Dread Lord";
|
||||
else if (level >= 60)
|
||||
return "Grave Lord";
|
||||
else if (level >= 55)
|
||||
return "Revenant";
|
||||
else if (level >= 51)
|
||||
return "Reaver";
|
||||
else
|
||||
return "Shadowknight";
|
||||
case DRUID:
|
||||
if (level >= 70)
|
||||
return "Natureguard";
|
||||
else if (level >= 65)
|
||||
return "Storm Warden";
|
||||
else if (level >= 60)
|
||||
return "Hierophant";
|
||||
else if (level >= 55)
|
||||
return "Preserver";
|
||||
else if (level >= 51)
|
||||
return "Wanderer";
|
||||
else
|
||||
return "Druid";
|
||||
case MONK:
|
||||
if (level >= 70)
|
||||
return "Stone Fist";
|
||||
else if (level >= 65)
|
||||
return "Transcendent";
|
||||
else if (level >= 60)
|
||||
return "Grandmaster";
|
||||
else if (level >= 55)
|
||||
return "Master";
|
||||
else if (level >= 51)
|
||||
return "Disciple";
|
||||
else
|
||||
return "Monk";
|
||||
case BARD:
|
||||
if (level >= 70)
|
||||
return "Performer";
|
||||
else if (level >= 65)
|
||||
return "Maestro";
|
||||
else if (level >= 60)
|
||||
return "Virtuoso";
|
||||
else if (level >= 55)
|
||||
return "Troubadour";
|
||||
else if (level >= 51)
|
||||
return "Minstrel";
|
||||
else
|
||||
return "Bard";
|
||||
case ROGUE:
|
||||
if (level >= 70)
|
||||
return "Nemesis";
|
||||
else if (level >= 65)
|
||||
return "Deceiver";
|
||||
else if (level >= 60)
|
||||
return "Assassin";
|
||||
else if (level >= 55)
|
||||
return "Blackguard";
|
||||
else if (level >= 51)
|
||||
return "Rake";
|
||||
else
|
||||
return "Rogue";
|
||||
case SHAMAN:
|
||||
if (level >= 70)
|
||||
return "Soothsayer";
|
||||
else if (level >= 65)
|
||||
return "Prophet";
|
||||
else if (level >= 60)
|
||||
return "Oracle";
|
||||
else if (level >= 55)
|
||||
return "Luminary";
|
||||
else if (level >= 51)
|
||||
return "Mystic";
|
||||
else
|
||||
return "Shaman";
|
||||
case NECROMANCER:
|
||||
if (level >= 70)
|
||||
return "Wraith";
|
||||
else if (level >= 65)
|
||||
return "Arch Lich";
|
||||
else if (level >= 60)
|
||||
return "Warlock";
|
||||
else if (level >= 55)
|
||||
return "Defiler";
|
||||
else if (level >= 51)
|
||||
return "Heretic";
|
||||
else
|
||||
return "Necromancer";
|
||||
case WIZARD:
|
||||
if (level >= 70)
|
||||
return "Grand Arcanist";
|
||||
else if (level >= 65)
|
||||
return "Arcanist";
|
||||
else if (level >= 60)
|
||||
return "Sorcerer";
|
||||
else if (level >= 55)
|
||||
return "Evoker";
|
||||
else if (level >= 51)
|
||||
return "Channeler";
|
||||
else
|
||||
return "Wizard";
|
||||
case MAGICIAN:
|
||||
if (level >= 70)
|
||||
return "Arch Magus";
|
||||
else if (level >= 65)
|
||||
return "Arch Convoker";
|
||||
else if (level >= 60)
|
||||
return "Arch Mage";
|
||||
else if (level >= 55)
|
||||
return "Conjurer";
|
||||
if (level >= 51)
|
||||
return "Elementalist";
|
||||
else
|
||||
return "Magician";
|
||||
case ENCHANTER:
|
||||
if (level >= 70)
|
||||
return "Bedazzler";
|
||||
else if (level >= 65)
|
||||
return "Coercer";
|
||||
else if (level >= 60)
|
||||
return "Phantasmist";
|
||||
else if (level >= 55)
|
||||
return "Beguiler";
|
||||
else if (level >= 51)
|
||||
return "Illusionist";
|
||||
else
|
||||
return "Enchanter";
|
||||
case BEASTLORD:
|
||||
if (level >= 70)
|
||||
return "Wildblood";
|
||||
else if (level >= 65)
|
||||
return "Feral Lord";
|
||||
else if (level >= 60)
|
||||
return "Savage Lord";
|
||||
else if (level >= 55)
|
||||
return "Animist";
|
||||
else if (level >= 51)
|
||||
return "Primalist";
|
||||
else
|
||||
return "Beastlord";
|
||||
case BERSERKER:
|
||||
if (level >= 70)
|
||||
return "Ravager";
|
||||
else if (level >= 65)
|
||||
return "Fury";
|
||||
else if (level >= 60)
|
||||
return "Rager";
|
||||
else if (level >= 55)
|
||||
return "Vehement";
|
||||
else if (level >= 51)
|
||||
return "Brawler";
|
||||
else
|
||||
return "Berserker";
|
||||
case BANKER:
|
||||
if (level >= 70)
|
||||
return "Master Banker";
|
||||
else if (level >= 65)
|
||||
return "Elder Banker";
|
||||
else if (level >= 60)
|
||||
return "Oldest Banker";
|
||||
else if (level >= 55)
|
||||
return "Older Banker";
|
||||
else if (level >= 51)
|
||||
return "Old Banker";
|
||||
else
|
||||
return "Banker";
|
||||
case WARRIORGM:
|
||||
return "Warrior Guildmaster";
|
||||
case CLERICGM:
|
||||
return "Cleric Guildmaster";
|
||||
case PALADINGM:
|
||||
return "Paladin Guildmaster";
|
||||
case RANGERGM:
|
||||
return "Ranger Guildmaster";
|
||||
case SHADOWKNIGHTGM:
|
||||
return "Shadowknight Guildmaster";
|
||||
case DRUIDGM:
|
||||
return "Druid Guildmaster";
|
||||
case MONKGM:
|
||||
return "Monk Guildmaster";
|
||||
case BARDGM:
|
||||
return "Bard Guildmaster";
|
||||
case ROGUEGM:
|
||||
return "Rogue Guildmaster";
|
||||
case SHAMANGM:
|
||||
return "Shaman Guildmaster";
|
||||
case NECROMANCERGM:
|
||||
return "Necromancer Guildmaster";
|
||||
case WIZARDGM:
|
||||
return "Wizard Guildmaster";
|
||||
case MAGICIANGM:
|
||||
return "Magician Guildmaster";
|
||||
case ENCHANTERGM:
|
||||
return "Enchanter Guildmaster";
|
||||
case BEASTLORDGM:
|
||||
return "Beastlord Guildmaster";
|
||||
case BERSERKERGM:
|
||||
return "Berserker Guildmaster";
|
||||
case MERCHANT:
|
||||
return "Merchant";
|
||||
case ADVENTURERECRUITER:
|
||||
return "Adventure Recruiter";
|
||||
case ADVENTUREMERCHANT:
|
||||
return "Adventure Merchant";
|
||||
case CORPSE_CLASS:
|
||||
return "Corpse Class";
|
||||
case TRIBUTE_MASTER:
|
||||
return "Tribute Master";
|
||||
case GUILD_TRIBUTE_MASTER:
|
||||
return "Guild Tribute Master";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
const char* GetPlayerClassName(uint32 player_class_value, uint8 level)
|
||||
{
|
||||
return GetClassIDName(GetClassIDFromPlayerClassValue(player_class_value), level);
|
||||
}
|
||||
|
||||
uint32 GetPlayerClassValue(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case WARRIOR:
|
||||
case CLERIC:
|
||||
case PALADIN:
|
||||
case RANGER:
|
||||
case SHADOWKNIGHT:
|
||||
case DRUID:
|
||||
case MONK:
|
||||
case BARD:
|
||||
case ROGUE:
|
||||
case SHAMAN:
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case BEASTLORD:
|
||||
case BERSERKER:
|
||||
return class_id;
|
||||
default:
|
||||
return PLAYER_CLASS_UNKNOWN; // watch
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetPlayerClassBit(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case WARRIOR:
|
||||
return PLAYER_CLASS_WARRIOR_BIT;
|
||||
case CLERIC:
|
||||
return PLAYER_CLASS_CLERIC_BIT;
|
||||
case PALADIN:
|
||||
return PLAYER_CLASS_PALADIN_BIT;
|
||||
case RANGER:
|
||||
return PLAYER_CLASS_RANGER_BIT;
|
||||
case SHADOWKNIGHT:
|
||||
return PLAYER_CLASS_SHADOWKNIGHT_BIT;
|
||||
case DRUID:
|
||||
return PLAYER_CLASS_DRUID_BIT;
|
||||
case MONK:
|
||||
return PLAYER_CLASS_MONK_BIT;
|
||||
case BARD:
|
||||
return PLAYER_CLASS_BARD_BIT;
|
||||
case ROGUE:
|
||||
return PLAYER_CLASS_ROGUE_BIT;
|
||||
case SHAMAN:
|
||||
return PLAYER_CLASS_SHAMAN_BIT;
|
||||
case NECROMANCER:
|
||||
return PLAYER_CLASS_NECROMANCER_BIT;
|
||||
case WIZARD:
|
||||
return PLAYER_CLASS_WIZARD_BIT;
|
||||
case MAGICIAN:
|
||||
return PLAYER_CLASS_MAGICIAN_BIT;
|
||||
case ENCHANTER:
|
||||
return PLAYER_CLASS_ENCHANTER_BIT;
|
||||
case BEASTLORD:
|
||||
return PLAYER_CLASS_BEASTLORD_BIT;
|
||||
case BERSERKER:
|
||||
return PLAYER_CLASS_BERSERKER_BIT;
|
||||
default:
|
||||
return PLAYER_CLASS_UNKNOWN_BIT;
|
||||
}
|
||||
}
|
||||
|
||||
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value)
|
||||
{
|
||||
switch (player_class_value) {
|
||||
case PLAYER_CLASS_WARRIOR:
|
||||
case PLAYER_CLASS_CLERIC:
|
||||
case PLAYER_CLASS_PALADIN:
|
||||
case PLAYER_CLASS_RANGER:
|
||||
case PLAYER_CLASS_SHADOWKNIGHT:
|
||||
case PLAYER_CLASS_DRUID:
|
||||
case PLAYER_CLASS_MONK:
|
||||
case PLAYER_CLASS_BARD:
|
||||
case PLAYER_CLASS_ROGUE:
|
||||
case PLAYER_CLASS_SHAMAN:
|
||||
case PLAYER_CLASS_NECROMANCER:
|
||||
case PLAYER_CLASS_WIZARD:
|
||||
case PLAYER_CLASS_MAGICIAN:
|
||||
case PLAYER_CLASS_ENCHANTER:
|
||||
case PLAYER_CLASS_BEASTLORD:
|
||||
case PLAYER_CLASS_BERSERKER:
|
||||
return player_class_value;
|
||||
default:
|
||||
return PLAYER_CLASS_UNKNOWN; // watch
|
||||
}
|
||||
}
|
||||
|
||||
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit)
|
||||
{
|
||||
switch (player_class_bit) {
|
||||
case PLAYER_CLASS_WARRIOR_BIT:
|
||||
return WARRIOR;
|
||||
case PLAYER_CLASS_CLERIC_BIT:
|
||||
return CLERIC;
|
||||
case PLAYER_CLASS_PALADIN_BIT:
|
||||
return PALADIN;
|
||||
case PLAYER_CLASS_RANGER_BIT:
|
||||
return RANGER;
|
||||
case PLAYER_CLASS_SHADOWKNIGHT_BIT:
|
||||
return SHADOWKNIGHT;
|
||||
case PLAYER_CLASS_DRUID_BIT:
|
||||
return DRUID;
|
||||
case PLAYER_CLASS_MONK_BIT:
|
||||
return MONK;
|
||||
case PLAYER_CLASS_BARD_BIT:
|
||||
return BARD;
|
||||
case PLAYER_CLASS_ROGUE_BIT:
|
||||
return ROGUE;
|
||||
case PLAYER_CLASS_SHAMAN_BIT:
|
||||
return SHAMAN;
|
||||
case PLAYER_CLASS_NECROMANCER_BIT:
|
||||
return NECROMANCER;
|
||||
case PLAYER_CLASS_WIZARD_BIT:
|
||||
return WIZARD;
|
||||
case PLAYER_CLASS_MAGICIAN_BIT:
|
||||
return MAGICIAN;
|
||||
case PLAYER_CLASS_ENCHANTER_BIT:
|
||||
return ENCHANTER;
|
||||
case PLAYER_CLASS_BEASTLORD_BIT:
|
||||
return BEASTLORD;
|
||||
case PLAYER_CLASS_BERSERKER_BIT:
|
||||
return BERSERKER;
|
||||
default:
|
||||
return PLAYER_CLASS_UNKNOWN; // watch
|
||||
}
|
||||
}
|
||||
|
||||
bool IsFighterClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case WARRIOR:
|
||||
case PALADIN:
|
||||
case RANGER:
|
||||
case SHADOWKNIGHT:
|
||||
case MONK:
|
||||
case BARD:
|
||||
case ROGUE:
|
||||
case BEASTLORD:
|
||||
case BERSERKER:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsSpellFighterClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case PALADIN:
|
||||
case RANGER:
|
||||
case SHADOWKNIGHT:
|
||||
case BEASTLORD:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsNonSpellFighterClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case WARRIOR:
|
||||
case MONK:
|
||||
case BARD:
|
||||
case ROGUE:
|
||||
case BERSERKER:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsCasterClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case CLERIC:
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsINTCasterClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsWISCasterClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case CLERIC:
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsPlateClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case WARRIOR:
|
||||
case CLERIC:
|
||||
case PALADIN:
|
||||
case SHADOWKNIGHT:
|
||||
case BARD:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsChainClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case RANGER:
|
||||
case ROGUE:
|
||||
case SHAMAN:
|
||||
case BERSERKER:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsLeatherClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case DRUID:
|
||||
case MONK:
|
||||
case BEASTLORD:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsClothClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
uint8 ClassArmorType(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case WARRIOR:
|
||||
case CLERIC:
|
||||
case PALADIN:
|
||||
case SHADOWKNIGHT:
|
||||
case BARD:
|
||||
return ARMOR_TYPE_PLATE;
|
||||
case RANGER:
|
||||
case ROGUE:
|
||||
case SHAMAN:
|
||||
case BERSERKER:
|
||||
return ARMOR_TYPE_CHAIN;
|
||||
case DRUID:
|
||||
case MONK:
|
||||
case BEASTLORD:
|
||||
return ARMOR_TYPE_LEATHER;
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
return ARMOR_TYPE_CLOTH;
|
||||
default:
|
||||
return ARMOR_TYPE_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
+100
-42
@@ -1,5 +1,5 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,26 +17,25 @@
|
||||
*/
|
||||
#ifndef CLASSES_CH
|
||||
#define CLASSES_CH
|
||||
|
||||
#include "../common/types.h"
|
||||
|
||||
#define Array_Class_UNKNOWN 0
|
||||
#define WARRIOR 1
|
||||
#define CLERIC 2
|
||||
#define PALADIN 3
|
||||
#define RANGER 4
|
||||
#define SHADOWKNIGHT 5
|
||||
#define DRUID 6
|
||||
#define MONK 7
|
||||
#define BARD 8
|
||||
#define ROGUE 9
|
||||
#define SHAMAN 10
|
||||
#define NECROMANCER 11
|
||||
#define WIZARD 12
|
||||
#define MAGICIAN 13
|
||||
#define ENCHANTER 14
|
||||
#define BEASTLORD 15
|
||||
#define BERSERKER 16
|
||||
#define PLAYER_CLASS_COUNT 16 // used for array defines, must be the count of playable classes
|
||||
#define WARRIOR 1
|
||||
#define CLERIC 2
|
||||
#define PALADIN 3
|
||||
#define RANGER 4
|
||||
#define SHADOWKNIGHT 5
|
||||
#define DRUID 6
|
||||
#define MONK 7
|
||||
#define BARD 8
|
||||
#define ROGUE 9
|
||||
#define SHAMAN 10
|
||||
#define NECROMANCER 11
|
||||
#define WIZARD 12
|
||||
#define MAGICIAN 13
|
||||
#define ENCHANTER 14
|
||||
#define BEASTLORD 15
|
||||
#define BERSERKER 16
|
||||
#define WARRIORGM 20
|
||||
#define CLERICGM 21
|
||||
#define PALADINGM 22
|
||||
@@ -58,33 +57,92 @@
|
||||
#define DISCORD_MERCHANT 59
|
||||
#define ADVENTURERECRUITER 60
|
||||
#define ADVENTUREMERCHANT 61
|
||||
#define LDON_TREASURE 62 //objects you can use /open on first seen in LDONs
|
||||
#define CORPSE_CLASS 62 //only seen on Danvi's Corpse in Akheva so far..
|
||||
#define TRIBUTE_MASTER 63
|
||||
#define GUILD_TRIBUTE_MASTER 64 //not sure
|
||||
#define LDON_TREASURE 62 // objects you can use /open on first seen in LDONs
|
||||
#define CORPSE_CLASS 62 // only seen on Danvi's Corpse in Akheva so far..
|
||||
#define TRIBUTE_MASTER 63
|
||||
#define GUILD_TRIBUTE_MASTER 64 // not sure
|
||||
#define NORRATHS_KEEPERS_MERCHANT 67
|
||||
#define DARK_REIGN_MERCHANT 68
|
||||
#define FELLOWSHIP_MASTER 69
|
||||
#define ALT_CURRENCY_MERCHANT 70
|
||||
#define MERCERNARY_MASTER 71
|
||||
#define warrior_1 1
|
||||
#define monk_1 64
|
||||
#define paladin_1 4
|
||||
#define shadow_1 16
|
||||
#define bard_1 128
|
||||
#define cleric_1 2
|
||||
#define necromancer_1 1024
|
||||
#define ranger_1 8
|
||||
#define druid_1 32
|
||||
#define mage_1 4096
|
||||
#define wizard_1 2048
|
||||
#define enchanter_1 8192
|
||||
#define rogue_1 256
|
||||
#define shaman_1 512
|
||||
#define beastlord_1 16384
|
||||
#define berserker_1 32768
|
||||
#define call_1 65536
|
||||
|
||||
const char* GetEQClassName(uint8 class_, uint8 level = 0);
|
||||
|
||||
// player class values
|
||||
#define PLAYER_CLASS_UNKNOWN 0
|
||||
#define PLAYER_CLASS_WARRIOR 1
|
||||
#define PLAYER_CLASS_CLERIC 2
|
||||
#define PLAYER_CLASS_PALADIN 3
|
||||
#define PLAYER_CLASS_RANGER 4
|
||||
#define PLAYER_CLASS_SHADOWKNIGHT 5
|
||||
#define PLAYER_CLASS_DRUID 6
|
||||
#define PLAYER_CLASS_MONK 7
|
||||
#define PLAYER_CLASS_BARD 8
|
||||
#define PLAYER_CLASS_ROGUE 9
|
||||
#define PLAYER_CLASS_SHAMAN 10
|
||||
#define PLAYER_CLASS_NECROMANCER 11
|
||||
#define PLAYER_CLASS_WIZARD 12
|
||||
#define PLAYER_CLASS_MAGICIAN 13
|
||||
#define PLAYER_CLASS_ENCHANTER 14
|
||||
#define PLAYER_CLASS_BEASTLORD 15
|
||||
#define PLAYER_CLASS_BERSERKER 16
|
||||
|
||||
#define PLAYER_CLASS_COUNT 16
|
||||
|
||||
|
||||
// player class bits
|
||||
#define PLAYER_CLASS_UNKNOWN_BIT 0
|
||||
#define PLAYER_CLASS_WARRIOR_BIT 1
|
||||
#define PLAYER_CLASS_CLERIC_BIT 2
|
||||
#define PLAYER_CLASS_PALADIN_BIT 4
|
||||
#define PLAYER_CLASS_RANGER_BIT 8
|
||||
#define PLAYER_CLASS_SHADOWKNIGHT_BIT 16
|
||||
#define PLAYER_CLASS_DRUID_BIT 32
|
||||
#define PLAYER_CLASS_MONK_BIT 64
|
||||
#define PLAYER_CLASS_BARD_BIT 128
|
||||
#define PLAYER_CLASS_ROGUE_BIT 256
|
||||
#define PLAYER_CLASS_SHAMAN_BIT 512
|
||||
#define PLAYER_CLASS_NECROMANCER_BIT 1024
|
||||
#define PLAYER_CLASS_WIZARD_BIT 2048
|
||||
#define PLAYER_CLASS_MAGICIAN_BIT 4096
|
||||
#define PLAYER_CLASS_ENCHANTER_BIT 8192
|
||||
#define PLAYER_CLASS_BEASTLORD_BIT 16384
|
||||
#define PLAYER_CLASS_BERSERKER_BIT 32768
|
||||
|
||||
#define PLAYER_CLASS_ALL_MASK 65535 // was 65536
|
||||
|
||||
|
||||
#define ARMOR_TYPE_UNKNOWN 0
|
||||
#define ARMOR_TYPE_CLOTH 1
|
||||
#define ARMOR_TYPE_LEATHER 2
|
||||
#define ARMOR_TYPE_CHAIN 3
|
||||
#define ARMOR_TYPE_PLATE 4
|
||||
|
||||
#define ARMOR_TYPE_FIRST ARMOR_TYPE_UNKNOWN
|
||||
#define ARMOR_TYPE_LAST ARMOR_TYPE_PLATE
|
||||
#define ARMOR_TYPE_COUNT 5
|
||||
|
||||
|
||||
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
|
||||
const char* GetPlayerClassName(uint32 player_class_value, uint8 level = 0);
|
||||
|
||||
uint32 GetPlayerClassValue(uint8 class_id);
|
||||
uint32 GetPlayerClassBit(uint8 class_id);
|
||||
|
||||
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value);
|
||||
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit);
|
||||
|
||||
bool IsFighterClass(uint8 class_id);
|
||||
bool IsSpellFighterClass(uint8 class_id);
|
||||
bool IsNonSpellFighterClass(uint8 class_id);
|
||||
bool IsCasterClass(uint8 class_id);
|
||||
bool IsINTCasterClass(uint8 class_id);
|
||||
bool IsWISCasterClass(uint8 class_id);
|
||||
|
||||
bool IsPlateClass(uint8 class_id);
|
||||
bool IsChainClass(uint8 class_id);
|
||||
bool IsLeatherClass(uint8 class_id);
|
||||
bool IsClothClass(uint8 class_id);
|
||||
uint8 ClassArmorType(uint8 class_id);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,77 +0,0 @@
|
||||
#ifndef CLIENTVERSIONS_H
|
||||
#define CLIENTVERSIONS_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
static const uint32 BIT_Client62 = 1;
|
||||
static const uint32 BIT_Titanium = 2;
|
||||
static const uint32 BIT_SoF = 4;
|
||||
static const uint32 BIT_SoD = 8;
|
||||
static const uint32 BIT_UF = 16;
|
||||
static const uint32 BIT_RoF = 32;
|
||||
static const uint32 BIT_RoF2 = 64;
|
||||
|
||||
static const uint32 BIT_TitaniumAndEarlier = 0x00000003;
|
||||
static const uint32 BIT_SoFAndLater = 0xFFFFFFFC;
|
||||
static const uint32 BIT_SoDAndLater = 0xFFFFFFF8;
|
||||
static const uint32 BIT_UFAndLater = 0xFFFFFFF0;
|
||||
static const uint32 BIT_RoFAndLater = 0xFFFFFFE0;
|
||||
static const uint32 BIT_RoF2AndLater = 0xFFFFFFC0;
|
||||
static const uint32 BIT_AllClients = 0xFFFFFFFF;
|
||||
|
||||
enum class ClientVersion
|
||||
{
|
||||
Unknown = 0,
|
||||
Client62, // Build: 'Aug 4 2005 15:40:59'
|
||||
Titanium, // Build: 'Oct 31 2005 10:33:37'
|
||||
SoF, // Build: 'Sep 7 2007 09:11:49'
|
||||
SoD, // Build: 'Dec 19 2008 15:22:49'
|
||||
UF, // Build: 'Jun 8 2010 16:44:32'
|
||||
RoF, // Build: 'Dec 10 2012 17:35:44'
|
||||
RoF2, // Build: 'May 10 2013 23:30:08'
|
||||
|
||||
MobNPC,
|
||||
MobMerc,
|
||||
MobBot,
|
||||
MobPet,
|
||||
};
|
||||
|
||||
#define CLIENT_VERSION_COUNT 12
|
||||
#define LAST_PC_CLIENT ClientVersion::RoF2
|
||||
#define LAST_NPC_CLIENT ClientVersion::MobPet
|
||||
|
||||
|
||||
static const char* ClientVersionName(ClientVersion version)
|
||||
{
|
||||
switch (version)
|
||||
{
|
||||
case ClientVersion::Unknown:
|
||||
return "ClientVersion::Unknown";
|
||||
case ClientVersion::Client62:
|
||||
return "ClientVersion::Client62";
|
||||
case ClientVersion::Titanium:
|
||||
return "ClientVersion::Titanium";
|
||||
case ClientVersion::SoF:
|
||||
return "ClientVersion::SoF";
|
||||
case ClientVersion::SoD:
|
||||
return "ClientVersion::SoD";
|
||||
case ClientVersion::UF:
|
||||
return "ClientVersion::UF";
|
||||
case ClientVersion::RoF:
|
||||
return "ClientVersion::RoF";
|
||||
case ClientVersion::RoF2:
|
||||
return "ClientVersion::RoF2";
|
||||
case ClientVersion::MobNPC:
|
||||
return "ClientVersion::MobNPC";
|
||||
case ClientVersion::MobMerc:
|
||||
return "ClientVersion::MobMerc";
|
||||
case ClientVersion::MobBot:
|
||||
return "ClientVersion::MobBot";
|
||||
case ClientVersion::MobPet:
|
||||
return "ClientVersion::MobPet";
|
||||
default:
|
||||
return "<ERROR> Invalid ClientVersion";
|
||||
};
|
||||
}
|
||||
|
||||
#endif /* CLIENTVERSIONS_H */
|
||||
+27
-20
@@ -1,5 +1,6 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -13,36 +14,42 @@
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_DATA_VERIFICATION_H
|
||||
#define COMMON_DATA_VERIFICATION_H
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
template <typename T>
|
||||
T Clamp(const T& value, const T& lower, const T& upper) {
|
||||
return std::max(lower, std::min(value, upper));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T Clamp(const T& value, const T& lower, const T& upper) {
|
||||
return std::max(lower, std::min(value, upper));
|
||||
}
|
||||
template <typename T>
|
||||
T ClampLower(const T& value, const T& lower) {
|
||||
return std::max(lower, value);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T ClampLower(const T& value, const T& lower) {
|
||||
return std::max(lower, value);
|
||||
}
|
||||
template <typename T>
|
||||
T ClampUpper(const T& value, const T& upper) {
|
||||
return std::min(value, upper);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T ClampUpper(const T& value, const T& upper) {
|
||||
return std::min(value, upper);
|
||||
}
|
||||
template <typename T>
|
||||
bool ValueWithin(const T& value, const T& lower, const T& upper) {
|
||||
return value >= lower && value <= upper;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool ValueWithin(const T& value, const T& lower, const T& upper) {
|
||||
return value >= lower && value <= upper;
|
||||
}
|
||||
template <typename T1, typename T2, typename T3>
|
||||
bool ValueWithin(const T1& value, const T2& lower, const T3& upper) {
|
||||
return value >= (T1)lower && value <= (T1)upper;
|
||||
}
|
||||
|
||||
}
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif
|
||||
#endif /*COMMON_DATA_VERIFICATION_H*/
|
||||
|
||||
+125
-150
@@ -23,6 +23,7 @@
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
#include <mysqld_error.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@@ -48,7 +49,6 @@
|
||||
extern Client client;
|
||||
|
||||
Database::Database () {
|
||||
DBInitVars();
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -57,7 +57,6 @@ Establish a connection to a mysql database with the supplied parameters
|
||||
|
||||
Database::Database(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
|
||||
{
|
||||
DBInitVars();
|
||||
Connect(host, user, passwd, database, port);
|
||||
}
|
||||
|
||||
@@ -74,25 +73,12 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
|
||||
}
|
||||
}
|
||||
|
||||
void Database::DBInitVars() {
|
||||
varcache_array = 0;
|
||||
varcache_max = 0;
|
||||
varcache_lastupdate = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
Close the connection to the database
|
||||
*/
|
||||
|
||||
Database::~Database()
|
||||
{
|
||||
unsigned int x;
|
||||
if (varcache_array) {
|
||||
for (x=0; x<varcache_max; x++) {
|
||||
safe_delete_array(varcache_array[x]);
|
||||
}
|
||||
safe_delete_array(varcache_array);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -313,7 +299,10 @@ bool Database::DeleteCharacter(char *name) {
|
||||
std::string query = StringFormat("SELECT `id` from `character_data` WHERE `name` = '%s'", name);
|
||||
auto results = QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) { charid = atoi(row[0]); }
|
||||
if (charid <= 0){ std::cerr << "Database::DeleteCharacter :: Character not found, stopping delete...\n"; return false; }
|
||||
if (charid <= 0){
|
||||
Log.Out(Logs::General, Logs::Error, "Database::DeleteCharacter :: Character (%s) not found, stopping delete...", name);
|
||||
return false;
|
||||
}
|
||||
|
||||
query = StringFormat("DELETE FROM `quest_globals` WHERE `charid` = '%d'", charid); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_activities` WHERE `charid` = '%d'", charid); QueryDatabase(query);
|
||||
@@ -348,11 +337,11 @@ bool Database::DeleteCharacter(char *name) {
|
||||
query = StringFormat("DELETE FROM `character_inspect_messages` WHERE `id` = %u", charid); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_leadership_abilities` WHERE `id` = %u", charid); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_alt_currency` WHERE `char_id` = '%d'", charid); QueryDatabase(query);
|
||||
#ifdef BOTS
|
||||
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d' AND GetMobTypeById(%i) = 'C'", charid);
|
||||
#else
|
||||
#ifdef BOTS
|
||||
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d' AND GetMobTypeById(%i) = 'C'", charid); // note: only use of GetMobTypeById()
|
||||
#else
|
||||
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d'", charid);
|
||||
#endif
|
||||
#endif
|
||||
QueryDatabase(query);
|
||||
|
||||
return true;
|
||||
@@ -636,12 +625,18 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
/* Save Bind Points */
|
||||
query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
|
||||
query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
|
||||
" VALUES (%u, %u, %u, %f, %f, %f, %f, %i), "
|
||||
"(%u, %u, %u, %f, %f, %f, %f, %i), "
|
||||
"(%u, %u, %u, %f, %f, %f, %f, %i), "
|
||||
"(%u, %u, %u, %f, %f, %f, %f, %i), "
|
||||
"(%u, %u, %u, %f, %f, %f, %f, %i)",
|
||||
character_id, pp->binds[0].zoneId, 0, pp->binds[0].x, pp->binds[0].y, pp->binds[0].z, pp->binds[0].heading, 0,
|
||||
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 1
|
||||
); results = QueryDatabase(query);
|
||||
character_id, pp->binds[1].zoneId, 0, pp->binds[1].x, pp->binds[1].y, pp->binds[1].z, pp->binds[1].heading, 1,
|
||||
character_id, pp->binds[2].zoneId, 0, pp->binds[2].x, pp->binds[2].y, pp->binds[2].z, pp->binds[2].heading, 2,
|
||||
character_id, pp->binds[3].zoneId, 0, pp->binds[3].x, pp->binds[3].y, pp->binds[3].z, pp->binds[3].heading, 3,
|
||||
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 4
|
||||
); results = QueryDatabase(query);
|
||||
|
||||
/* Save Skills */
|
||||
int firstquery = 0;
|
||||
@@ -705,7 +700,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
|
||||
|
||||
/* Insert starting inventory... */
|
||||
std::string invquery;
|
||||
for (int16 i=EmuConstants::EQUIPMENT_BEGIN; i<=EmuConstants::BANK_BAGS_END;) {
|
||||
for (int16 i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::BANK_BAGS_END;) {
|
||||
const ItemInst* newinv = inv->GetItem(i);
|
||||
if (newinv) {
|
||||
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
|
||||
@@ -714,16 +709,16 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
|
||||
auto results = QueryDatabase(invquery);
|
||||
}
|
||||
|
||||
if (i == MainCursor) {
|
||||
i = EmuConstants::GENERAL_BAGS_BEGIN;
|
||||
if (i == EQEmu::legacy::SlotCursor) {
|
||||
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
|
||||
continue;
|
||||
}
|
||||
else if (i == EmuConstants::CURSOR_BAG_END) {
|
||||
i = EmuConstants::BANK_BEGIN;
|
||||
else if (i == EQEmu::legacy::CURSOR_BAG_END) {
|
||||
i = EQEmu::legacy::BANK_BEGIN;
|
||||
continue;
|
||||
}
|
||||
else if (i == EmuConstants::BANK_END) {
|
||||
i = EmuConstants::BANK_BAGS_BEGIN;
|
||||
else if (i == EQEmu::legacy::BANK_END) {
|
||||
i = EQEmu::legacy::BANK_BAGS_BEGIN;
|
||||
continue;
|
||||
}
|
||||
i++;
|
||||
@@ -836,7 +831,7 @@ void Database::GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID
|
||||
|
||||
}
|
||||
|
||||
void Database::GetCharName(uint32 char_id, char* name) {
|
||||
void Database::GetCharName(uint32 char_id, char* name) {
|
||||
std::string query = StringFormat("SELECT `name` FROM `character_data` WHERE id='%i'", char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -851,145 +846,69 @@ void Database::GetCharName(uint32 char_id, char* name) {
|
||||
}
|
||||
|
||||
bool Database::LoadVariables() {
|
||||
char *query = nullptr;
|
||||
|
||||
auto results = QueryDatabase(query, LoadVariables_MQ(&query));
|
||||
auto results = QueryDatabase(StringFormat("SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache.last_update));
|
||||
|
||||
if (!results.Success())
|
||||
{
|
||||
safe_delete_array(query);
|
||||
return false;
|
||||
}
|
||||
|
||||
safe_delete_array(query);
|
||||
return LoadVariables_result(std::move(results));
|
||||
}
|
||||
|
||||
uint32 Database::LoadVariables_MQ(char** query)
|
||||
{
|
||||
return MakeAnyLenString(query, "SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache_lastupdate);
|
||||
}
|
||||
|
||||
// always returns true? not sure about this.
|
||||
bool Database::LoadVariables_result(MySQLRequestResult results)
|
||||
{
|
||||
uint32 i = 0;
|
||||
LockMutex lock(&Mvarcache);
|
||||
|
||||
if (results.RowCount() == 0)
|
||||
return true;
|
||||
|
||||
if (!varcache_array) {
|
||||
varcache_max = results.RowCount();
|
||||
varcache_array = new VarCache_Struct*[varcache_max];
|
||||
for (i=0; i<varcache_max; i++)
|
||||
varcache_array[i] = 0;
|
||||
}
|
||||
else {
|
||||
uint32 tmpnewmax = varcache_max + results.RowCount();
|
||||
VarCache_Struct** tmp = new VarCache_Struct*[tmpnewmax];
|
||||
for (i=0; i<tmpnewmax; i++)
|
||||
tmp[i] = 0;
|
||||
for (i=0; i<varcache_max; i++)
|
||||
tmp[i] = varcache_array[i];
|
||||
VarCache_Struct** tmpdel = varcache_array;
|
||||
varcache_array = tmp;
|
||||
varcache_max = tmpnewmax;
|
||||
delete [] tmpdel;
|
||||
}
|
||||
LockMutex lock(&Mvarcache);
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
{
|
||||
varcache_lastupdate = atoi(row[2]);
|
||||
for (i=0; i<varcache_max; i++) {
|
||||
if (varcache_array[i]) {
|
||||
if (strcasecmp(varcache_array[i]->varname, row[0]) == 0) {
|
||||
delete varcache_array[i];
|
||||
varcache_array[i] = (VarCache_Struct*) new uint8[sizeof(VarCache_Struct) + strlen(row[1]) + 1];
|
||||
strn0cpy(varcache_array[i]->varname, row[0], sizeof(varcache_array[i]->varname));
|
||||
strcpy(varcache_array[i]->value, row[1]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
varcache_array[i] = (VarCache_Struct*) new uint8[sizeof(VarCache_Struct) + strlen(row[1]) + 1];
|
||||
strcpy(varcache_array[i]->varname, row[0]);
|
||||
strcpy(varcache_array[i]->value, row[1]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
std::string key, value;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
varcache.last_update = atoi(row[2]); // ahh should we be comparing if this is newer?
|
||||
key = row[0];
|
||||
value = row[1];
|
||||
std::transform(std::begin(key), std::end(key), std::begin(key), ::tolower); // keys are lower case, DB doesn't have to be
|
||||
varcache.Add(key, value);
|
||||
}
|
||||
|
||||
uint32 max_used = 0;
|
||||
for (i=0; i<varcache_max; i++) {
|
||||
if (varcache_array[i]) {
|
||||
if (i > max_used)
|
||||
max_used = i;
|
||||
}
|
||||
}
|
||||
|
||||
varcache_max = max_used + 1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Gets variable from 'variables' table
|
||||
bool Database::GetVariable(const char* varname, char* varvalue, uint16 varvalue_len) {
|
||||
varvalue[0] = '\0';
|
||||
bool Database::GetVariable(std::string varname, std::string &varvalue)
|
||||
{
|
||||
varvalue.clear();
|
||||
|
||||
LockMutex lock(&Mvarcache);
|
||||
if (strlen(varname) <= 1)
|
||||
return false;
|
||||
for (uint32 i=0; i<varcache_max; i++) {
|
||||
|
||||
if (varcache_array[i]) {
|
||||
if (strcasecmp(varcache_array[i]->varname, varname) == 0) {
|
||||
snprintf(varvalue, varvalue_len, "%s", varcache_array[i]->value);
|
||||
varvalue[varvalue_len-1] = 0;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
return false;
|
||||
if (varname.empty())
|
||||
return false;
|
||||
|
||||
std::transform(std::begin(varname), std::end(varname), std::begin(varname), ::tolower); // all keys are lower case
|
||||
auto tmp = varcache.Get(varname);
|
||||
if (tmp) {
|
||||
varvalue = *tmp;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Database::SetVariable(const char* varname_in, const char* varvalue_in) {
|
||||
|
||||
char *varname,*varvalue;
|
||||
|
||||
varname=(char *)malloc(strlen(varname_in)*2+1);
|
||||
varvalue=(char *)malloc(strlen(varvalue_in)*2+1);
|
||||
DoEscapeString(varname, varname_in, strlen(varname_in));
|
||||
DoEscapeString(varvalue, varvalue_in, strlen(varvalue_in));
|
||||
|
||||
std::string query = StringFormat("Update variables set value='%s' WHERE varname like '%s'", varvalue, varname);
|
||||
bool Database::SetVariable(const std::string varname, const std::string &varvalue)
|
||||
{
|
||||
std::string escaped_name = EscapeString(varname);
|
||||
std::string escaped_value = EscapeString(varvalue);
|
||||
std::string query = StringFormat("Update variables set value='%s' WHERE varname like '%s'", escaped_value.c_str(), escaped_name.c_str());
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success())
|
||||
{
|
||||
free(varname);
|
||||
free(varvalue);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (results.RowsAffected() == 1)
|
||||
{
|
||||
LoadVariables(); // refresh cache
|
||||
free(varname);
|
||||
free(varvalue);
|
||||
return true;
|
||||
}
|
||||
|
||||
query = StringFormat("Insert Into variables (varname, value) values ('%s', '%s')", varname, varvalue);
|
||||
query = StringFormat("Insert Into variables (varname, value) values ('%s', '%s')", escaped_name.c_str(), escaped_value.c_str());
|
||||
results = QueryDatabase(query);
|
||||
free(varname);
|
||||
free(varvalue);
|
||||
|
||||
if (results.RowsAffected() != 1)
|
||||
return false;
|
||||
|
||||
|
||||
LoadVariables(); // refresh cache
|
||||
return true;
|
||||
}
|
||||
@@ -1183,21 +1102,16 @@ bool Database::CheckNameFilter(const char* name, bool surname)
|
||||
{
|
||||
std::string str_name = name;
|
||||
|
||||
if(surname)
|
||||
// the minimum 4 is enforced by the client too
|
||||
if (!name || strlen(name) < 4)
|
||||
{
|
||||
// the minimum 4 is enforced by the client too
|
||||
if(!name || strlen(name) < 3)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
||||
// Given name length is enforced by the client too
|
||||
if (!surname && strlen(name) > 15)
|
||||
{
|
||||
// the minimum 4 is enforced by the client too
|
||||
if(!name || strlen(name) < 4 || strlen(name) > 15)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < str_name.size(); i++)
|
||||
@@ -1384,7 +1298,7 @@ bool Database::MoveCharacterToZone(const char* charname, const char* zonename) {
|
||||
}
|
||||
|
||||
bool Database::MoveCharacterToZone(uint32 iCharID, const char* iZonename) {
|
||||
std::string query = StringFormat("UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `id` = %i", iZonename, GetZoneID(iZonename), iCharID);
|
||||
std::string query = StringFormat("UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `id` = %i", GetZoneID(iZonename), iCharID);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success()) {
|
||||
@@ -1560,11 +1474,12 @@ void Database::SetFirstLogon(uint32 CharID, uint8 firstlogon) {
|
||||
QueryDatabase(query);
|
||||
}
|
||||
|
||||
void Database::AddReport(std::string who, std::string against, std::string lines) {
|
||||
char *escape_str = new char[lines.size()*2+1];
|
||||
void Database::AddReport(std::string who, std::string against, std::string lines)
|
||||
{
|
||||
auto escape_str = new char[lines.size() * 2 + 1];
|
||||
DoEscapeString(escape_str, lines.c_str(), lines.size());
|
||||
|
||||
std::string query = StringFormat("INSERT INTO reports (name, reported, reported_text) VALUES('%s', '%s', '%s')", who.c_str(), against.c_str(), escape_str);
|
||||
std::string query = StringFormat("INSERT INTO reports (name, reported, reported_text) VALUES('%s', '%s', '%s')", EscapeString(who).c_str(), EscapeString(against).c_str(), escape_str);
|
||||
QueryDatabase(query);
|
||||
safe_delete_array(escape_str);
|
||||
}
|
||||
@@ -2173,3 +2088,63 @@ void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Database::ClearInvSnapshots(bool use_rule)
|
||||
{
|
||||
uint32 del_time = time(nullptr);
|
||||
if (use_rule) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
|
||||
|
||||
std::string query = StringFormat("DELETE FROM inventory_snapshots WHERE time_index <= %lu", (unsigned long)del_time);
|
||||
QueryDatabase(query);
|
||||
}
|
||||
|
||||
struct TimeOfDay_Struct Database::LoadTime(time_t &realtime)
|
||||
{
|
||||
|
||||
TimeOfDay_Struct eqTime;
|
||||
std::string query = StringFormat("SELECT minute,hour,day,month,year,realtime FROM eqtime limit 1");
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success() || results.RowCount() == 0){
|
||||
Log.Out(Logs::Detail, Logs::World_Server, "Loading EQ time of day failed. Using defaults.");
|
||||
eqTime.minute = 0;
|
||||
eqTime.hour = 9;
|
||||
eqTime.day = 1;
|
||||
eqTime.month = 1;
|
||||
eqTime.year = 3100;
|
||||
realtime = time(0);
|
||||
}
|
||||
else{
|
||||
auto row = results.begin();
|
||||
|
||||
eqTime.minute = atoi(row[0]);
|
||||
eqTime.hour = atoi(row[1]);
|
||||
eqTime.day = atoi(row[2]);
|
||||
eqTime.month = atoi(row[3]);
|
||||
eqTime.year = atoi(row[4]);
|
||||
realtime = atoi(row[5]);
|
||||
}
|
||||
|
||||
return eqTime;
|
||||
}
|
||||
|
||||
bool Database::SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year)
|
||||
{
|
||||
std::string query = StringFormat("UPDATE eqtime set minute = %d, hour = %d, day = %d, month = %d, year = %d, realtime = %d limit 1", minute, hour, day, month, year, time(0));
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
return results.Success();
|
||||
|
||||
}
|
||||
|
||||
int Database::GetIPExemption(std::string account_ip) {
|
||||
std::string query = StringFormat("SELECT `exemption_amount` FROM `ip_exemptions` WHERE `exemption_ip` = '%s'", account_ip.c_str());
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (results.Success() && results.RowCount() > 0) {
|
||||
auto row = results.begin();
|
||||
return atoi(row[0]);
|
||||
}
|
||||
|
||||
return RuleI(World, MaxClientsPerIP);
|
||||
}
|
||||
+21
-26
@@ -1,5 +1,5 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -23,6 +23,7 @@
|
||||
|
||||
#include "global_define.h"
|
||||
#include "eqemu_logsys.h"
|
||||
|
||||
#include "types.h"
|
||||
#include "dbcore.h"
|
||||
#include "linked_list.h"
|
||||
@@ -66,28 +67,23 @@ struct npcDecayTimes_Struct {
|
||||
|
||||
|
||||
struct VarCache_Struct {
|
||||
char varname[26];
|
||||
char value[0];
|
||||
std::map<std::string, std::string> m_cache;
|
||||
uint32 last_update;
|
||||
VarCache_Struct() : last_update(0) { }
|
||||
void Add(const std::string &key, const std::string &value) { m_cache[key] = value; }
|
||||
const std::string *Get(const std::string &key) {
|
||||
auto it = m_cache.find(key);
|
||||
return (it != m_cache.end() ? &it->second : nullptr);
|
||||
}
|
||||
};
|
||||
|
||||
class PTimerList;
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#if _MSC_VER > 1700 // greater than 2012 (2013+)
|
||||
# define _ISNAN_(a) std::isnan(a)
|
||||
#else
|
||||
# include <float.h>
|
||||
# define _ISNAN_(a) _isnan(a)
|
||||
#endif
|
||||
#else
|
||||
# define _ISNAN_(a) std::isnan(a)
|
||||
#endif
|
||||
|
||||
class Database : public DBcore {
|
||||
public:
|
||||
Database();
|
||||
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
|
||||
bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
|
||||
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port);
|
||||
~Database();
|
||||
|
||||
/* Character Creation */
|
||||
@@ -179,6 +175,8 @@ public:
|
||||
|
||||
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
|
||||
void SetAgreementFlag(uint32 acctid);
|
||||
|
||||
int GetIPExemption(std::string account_ip);
|
||||
|
||||
|
||||
/* Groups */
|
||||
@@ -209,17 +207,14 @@ public:
|
||||
/* Database Conversions 'database_conversions.cpp' */
|
||||
|
||||
bool CheckDatabaseConversions();
|
||||
bool CheckDatabaseConvertBotsPostPPDeblob();
|
||||
bool CheckDatabaseConvertCorpseDeblob();
|
||||
bool CheckDatabaseConvertPPDeblob();
|
||||
|
||||
/* Database Variables */
|
||||
|
||||
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
|
||||
bool SetVariable(const char* varname, const char* varvalue);
|
||||
bool GetVariable(std::string varname, std::string &varvalue);
|
||||
bool SetVariable(const std::string varname, const std::string &varvalue);
|
||||
bool LoadVariables();
|
||||
uint32 LoadVariables_MQ(char** query);
|
||||
bool LoadVariables_result(MySQLRequestResult results);
|
||||
|
||||
/* General Queries */
|
||||
|
||||
@@ -241,6 +236,8 @@ public:
|
||||
uint8 GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level);
|
||||
|
||||
void AddReport(std::string who, std::string against, std::string lines);
|
||||
struct TimeOfDay_Struct LoadTime(time_t &realtime);
|
||||
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
|
||||
void ClearMerchantTemp();
|
||||
void ClearPTimers(uint32 charid);
|
||||
void SetFirstLogon(uint32 CharID, uint8 firstlogon);
|
||||
@@ -248,18 +245,16 @@ public:
|
||||
void SetLFP(uint32 CharID, bool LFP);
|
||||
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
|
||||
|
||||
void ClearInvSnapshots(bool use_rule = true);
|
||||
|
||||
/* EQEmuLogSys */
|
||||
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
|
||||
|
||||
private:
|
||||
void DBInitVars();
|
||||
|
||||
std::map<uint32,std::string> zonename_array;
|
||||
|
||||
Mutex Mvarcache;
|
||||
uint32 varcache_max;
|
||||
VarCache_Struct** varcache_array;
|
||||
uint32 varcache_lastupdate;
|
||||
Mutex Mvarcache;
|
||||
VarCache_Struct varcache;
|
||||
|
||||
/* Groups, utility methods. */
|
||||
void ClearAllGroupLeaders();
|
||||
|
||||
+42
-202
@@ -157,25 +157,36 @@ namespace Convert {
|
||||
/*84*/ uint32 Points;
|
||||
/*88*/
|
||||
} PVPStatsEntry_Struct;
|
||||
|
||||
static const size_t BANDOLIERS_SIZE = 4;
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4;
|
||||
struct BandolierItem_Struct {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char name[32];
|
||||
Convert::BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
|
||||
char Name[32];
|
||||
Convert::BandolierItem_Struct Items[Convert::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 4;
|
||||
struct PotionBeltItem_Struct {
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
struct PotionBelt_Struct {
|
||||
Convert::BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
|
||||
Convert::PotionBeltItem_Struct Items[Convert::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct SuspendedMinion_Struct
|
||||
{
|
||||
/*000*/ uint16 SpellID;
|
||||
/*002*/ uint32 HP;
|
||||
/*006*/ uint32 Mana;
|
||||
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
|
||||
/*510*/ uint32 Items[_MaterialCount];
|
||||
/*510*/ uint32 Items[EQEmu::textures::TextureCount];
|
||||
/*546*/ char Name[64];
|
||||
/*610*/
|
||||
};
|
||||
@@ -216,9 +227,9 @@ namespace Convert {
|
||||
/*0304*/ uint8 ability_time_minutes;
|
||||
/*0305*/ uint8 ability_time_hours; //place holder
|
||||
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
|
||||
/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
|
||||
/*0312*/ uint32 item_material[EQEmu::textures::TextureCount]; // Item texture/material of worn/held items
|
||||
/*0348*/ uint8 unknown0348[44];
|
||||
/*0392*/ Convert::Color_Struct item_tint[_MaterialCount];
|
||||
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::TextureCount];
|
||||
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
|
||||
/*2348*/ float unknown2384; //seen ~128, ~47
|
||||
/*2352*/ char servername[32]; // length probably not right
|
||||
@@ -319,7 +330,7 @@ namespace Convert {
|
||||
/*7212*/ uint32 tribute_points;
|
||||
/*7216*/ uint32 unknown7252;
|
||||
/*7220*/ uint32 tribute_active; //1=active
|
||||
/*7224*/ Convert::Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
|
||||
/*7224*/ Convert::Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
|
||||
/*7264*/ Convert::Disciplines_Struct disciplines;
|
||||
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
|
||||
/*7744*/ char unknown7780[160];
|
||||
@@ -346,7 +357,7 @@ namespace Convert {
|
||||
/*12800*/ uint32 expAA;
|
||||
/*12804*/ uint32 aapoints; //avaliable, unspent
|
||||
/*12808*/ uint8 unknown12844[36];
|
||||
/*12844*/ Convert::Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
|
||||
/*12844*/ Convert::Bandolier_Struct bandoliers[Convert::BANDOLIERS_SIZE];
|
||||
/*14124*/ uint8 unknown14160[4506];
|
||||
/*18630*/ Convert::SuspendedMinion_Struct SuspendedMinion; // No longer in use
|
||||
/*19240*/ uint32 timeentitledonaccount;
|
||||
@@ -459,34 +470,20 @@ static inline void loadbar(unsigned int x, unsigned int n, unsigned int w = 50)
|
||||
|
||||
bool Database::CheckDatabaseConversions() {
|
||||
CheckDatabaseConvertPPDeblob();
|
||||
CheckDatabaseConvertBotsPostPPDeblob();
|
||||
CheckDatabaseConvertCorpseDeblob();
|
||||
|
||||
/* Fetch Automatic Upgrade Script */
|
||||
if (!std::ifstream("eqemu_update.pl")){
|
||||
/* Fetch EQEmu Server script */
|
||||
if (!std::ifstream("eqemu_server.pl")){
|
||||
std::cout << "Pulling down automatic database upgrade script..." << std::endl;
|
||||
#ifdef _WIN32
|
||||
system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_update.pl'); if ($response->is_success){ open(FILE, '> eqemu_update.pl'); print FILE $response->decoded_content; close(FILE); }\"");
|
||||
system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl'); if ($response->is_success){ open(FILE, '> eqemu_server.pl'); print FILE $response->decoded_content; close(FILE); }\"");
|
||||
#else
|
||||
system("wget --no-check-certificate -O eqemu_update.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_update.pl");
|
||||
system("wget --no-check-certificate -O eqemu_server.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl");
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
Automatic (Database) Upgrade Script
|
||||
Script: eqemu_update.pl V 1 - the number that world passes to the script will
|
||||
force the script to check for a newer version to update itself with
|
||||
eqemu_update.pl ran_from_world - won't bring up a menu if your database versions match
|
||||
eqemu_update.pl - ran standalone will bring up a menu prompt
|
||||
*/
|
||||
|
||||
/* Check for a new version of this script, the arg passed
|
||||
would have to be higher than the copy they have downloaded
|
||||
locally and they will re fetch */
|
||||
system("perl eqemu_update.pl V 2");
|
||||
|
||||
/* Run Automatic Database Upgrade Script */
|
||||
system("perl eqemu_update.pl ran_from_world");
|
||||
/* Run EQEmu Server script (Checks for database updates) */
|
||||
system("perl eqemu_server.pl ran_from_world");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1330,7 +1327,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
|
||||
/* Run Bind Home Convert */
|
||||
if (pp->binds[4].zoneId < 999 && !_ISNAN_(pp->binds[4].x) && !_ISNAN_(pp->binds[4].y) && !_ISNAN_(pp->binds[4].z) && !_ISNAN_(pp->binds[4].heading)) {
|
||||
if (pp->binds[4].zoneId < 999 && !std::isnan(pp->binds[4].x) && !std::isnan(pp->binds[4].y) && !std::isnan(pp->binds[4].z) && !std::isnan(pp->binds[4].heading)) {
|
||||
rquery = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
|
||||
" VALUES (%u, %u, %u, %f, %f, %f, %f, 1)",
|
||||
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading);
|
||||
@@ -1338,7 +1335,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
}
|
||||
|
||||
/* Run Bind Convert */
|
||||
if (pp->binds[0].zoneId < 999 && !_ISNAN_(pp->binds[0].x) && !_ISNAN_(pp->binds[0].y) && !_ISNAN_(pp->binds[0].z) && !_ISNAN_(pp->binds[0].heading)) {
|
||||
if (pp->binds[0].zoneId < 999 && !std::isnan(pp->binds[0].x) && !std::isnan(pp->binds[0].y) && !std::isnan(pp->binds[0].z) && !std::isnan(pp->binds[0].heading)) {
|
||||
rquery = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
|
||||
" VALUES (%u, %u, %u, %f, %f, %f, %f, 0)",
|
||||
character_id, pp->binds[0].zoneId, 0, pp->binds[0].x, pp->binds[0].y, pp->binds[0].z, pp->binds[0].heading);
|
||||
@@ -1406,7 +1403,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Material Color Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = 0; i < _MaterialCount; i++){
|
||||
for (i = 0; i < EQEmu::textures::TextureCount; i++){
|
||||
if (pp->item_tint[i].color > 0){
|
||||
if (first_entry != 1){
|
||||
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
|
||||
@@ -1418,7 +1415,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Tribute Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = 0; i < EmuConstants::TRIBUTE_SIZE; i++){
|
||||
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++){
|
||||
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != 4294967295){
|
||||
if (first_entry != 1){
|
||||
rquery = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
|
||||
@@ -1430,15 +1427,15 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Bandolier Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = 0; i < EmuConstants::BANDOLIERS_COUNT; i++){
|
||||
if (strlen(pp->bandoliers[i].name) < 32) {
|
||||
for (int si = 0; si < EmuConstants::BANDOLIER_SIZE; si++){
|
||||
if (pp->bandoliers[i].items[si].item_id > 0){
|
||||
for (i = 0; i < Convert::BANDOLIERS_SIZE; i++){
|
||||
if (strlen(pp->bandoliers[i].Name) < 32) {
|
||||
for (int si = 0; si < Convert::BANDOLIER_ITEM_COUNT; si++){
|
||||
if (pp->bandoliers[i].Items[si].ID > 0){
|
||||
if (first_entry != 1) {
|
||||
rquery = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].items[si].item_id, pp->bandoliers[i].items[si].icon, pp->bandoliers[i].name);
|
||||
rquery = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].Items[si].ID, pp->bandoliers[i].Items[si].Icon, pp->bandoliers[i].Name);
|
||||
first_entry = 1;
|
||||
}
|
||||
rquery = rquery + StringFormat(", (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].items[si].item_id, pp->bandoliers[i].items[si].icon, pp->bandoliers[i].name);
|
||||
rquery = rquery + StringFormat(", (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].Items[si].ID, pp->bandoliers[i].Items[si].Icon, pp->bandoliers[i].Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1446,13 +1443,13 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Potion Belt Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = 0; i < EmuConstants::POTION_BELT_SIZE; i++){
|
||||
if (pp->potionbelt.items[i].item_id > 0){
|
||||
for (i = 0; i < Convert::POTION_BELT_ITEM_COUNT; i++){
|
||||
if (pp->potionbelt.Items[i].ID > 0){
|
||||
if (first_entry != 1){
|
||||
rquery = StringFormat("REPLACE INTO `character_potionbelt` (id, potion_id, item_id, icon) VALUES (%i, %u, %u, %u)", character_id, i, pp->potionbelt.items[i].item_id, pp->potionbelt.items[i].icon);
|
||||
rquery = StringFormat("REPLACE INTO `character_potionbelt` (id, potion_id, item_id, icon) VALUES (%i, %u, %u, %u)", character_id, i, pp->potionbelt.Items[i].ID, pp->potionbelt.Items[i].Icon);
|
||||
first_entry = 1;
|
||||
}
|
||||
rquery = rquery + StringFormat(", (%i, %u, %u, %u)", character_id, i, pp->potionbelt.items[i].item_id, pp->potionbelt.items[i].icon);
|
||||
rquery = rquery + StringFormat(", (%i, %u, %u, %u)", character_id, i, pp->potionbelt.Items[i].ID, pp->potionbelt.Items[i].Icon);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1480,163 +1477,6 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Database::CheckDatabaseConvertBotsPostPPDeblob(){
|
||||
#ifdef BOTS
|
||||
int runbotsconvert = 0;
|
||||
|
||||
/* Check For Legacy Bot References */
|
||||
std::string rquery = StringFormat("SHOW CREATE VIEW `vwBotCharacterMobs`");
|
||||
auto results = QueryDatabase(rquery);
|
||||
if (results.RowCount() == 1){
|
||||
auto row = results.begin();
|
||||
std::string table_check = row[1];
|
||||
|
||||
if (table_check.find("character_data") == -1){
|
||||
runbotsconvert = 1;
|
||||
printf("\n\n::: Legacy Bot Views and Function Detected... \n");
|
||||
printf("----------------------------------------------------------\n\n");
|
||||
printf(" Database currently has bot view/function linkage to obselete \n");
|
||||
printf(" table references and will now be converted...\n\n");
|
||||
printf(" It is recommended that you backup your database \n");
|
||||
printf(" before continuing the automatic conversion process...\n\n");
|
||||
printf("----------------------------------------------------------\n\n");
|
||||
std::cout << "Press ENTER to continue....." << std::endl << std::endl;
|
||||
std::cin.ignore(1);
|
||||
}
|
||||
}
|
||||
|
||||
if (runbotsconvert == 1){
|
||||
printf("Running bot views/function database conversion... \n");
|
||||
|
||||
/* Update view `vwbotcharactermobs` */
|
||||
rquery = StringFormat("DROP VIEW `vwBotCharacterMobs`;");
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
rquery = StringFormat(
|
||||
"CREATE VIEW `vwBotCharacterMobs` AS\n"
|
||||
"SELECT _utf8'C' AS mobtype,\n" // Natedog: '_utf8'
|
||||
"c.`id`,\n"
|
||||
"c.`name`,\n"
|
||||
"c.`class`,\n"
|
||||
"c.`level`,\n"
|
||||
"c.`last_login`,\n"
|
||||
"c.`zone_id`\n"
|
||||
"FROM `character_data` AS c\n"
|
||||
"UNION ALL\n"
|
||||
"SELECT _utf8'B' AS mobtype,\n" // Natedog: '_utf8'
|
||||
"b.`BotID` AS id,\n"
|
||||
"b.`Name` AS name,\n"
|
||||
"b.`Class` AS class,\n"
|
||||
"b.`BotLevel` AS level,\n"
|
||||
"0 AS timelaston,\n"
|
||||
"0 AS zoneid\n"
|
||||
"FROM bots AS b;"
|
||||
);
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
|
||||
/* Update function `GetMobType` */
|
||||
rquery = StringFormat("DROP FUNCTION IF EXISTS `GetMobType`;");
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
rquery = StringFormat(
|
||||
"CREATE FUNCTION `GetMobType` (mobname VARCHAR(64)) RETURNS CHAR(1)\n"
|
||||
"BEGIN\n"
|
||||
" DECLARE Result CHAR(1);\n"
|
||||
"\n"
|
||||
" SET Result = NULL;\n"
|
||||
"\n"
|
||||
" IF (SELECT COUNT(*) FROM `character_data` WHERE `name` = mobname) > 0 THEN\n"
|
||||
" SET Result = 'C';\n"
|
||||
" ELSEIF (SELECT COUNT(*) FROM `bots` WHERE `Name` = mobname) > 0 THEN\n"
|
||||
" SET Result = 'B';\n"
|
||||
" END IF;\n "
|
||||
"\n"
|
||||
" RETURN Result;\n"
|
||||
"END"
|
||||
);
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
|
||||
/* Update view `vwgroups` */
|
||||
rquery = StringFormat("DROP VIEW IF EXISTS `vwGroups`;");
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
rquery = StringFormat(
|
||||
"CREATE VIEW `vwGroups` AS\n"
|
||||
"SELECT g.`groupid` AS groupid,\n"
|
||||
"GetMobType(g.`name`) AS mobtype,\n"
|
||||
"g.`name` AS name,\n"
|
||||
"g.`charid` AS mobid,\n"
|
||||
"IFNULL(c.`level`, b.`BotLevel`) AS level\n"
|
||||
"FROM `group_id` AS g\n"
|
||||
"LEFT JOIN `character_data` AS c ON g.`name` = c.`name`\n"
|
||||
"LEFT JOIN `bots` AS b ON g.`name` = b.`Name`;"
|
||||
);
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
|
||||
/* Update view `vwbotgroups` */
|
||||
rquery = StringFormat("DROP VIEW IF EXISTS `vwBotGroups`;");
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
rquery = StringFormat(
|
||||
"CREATE VIEW `vwBotGroups` AS\n"
|
||||
"SELECT g.`BotGroupId`,\n"
|
||||
"g.`BotGroupName`,\n"
|
||||
"g.`BotGroupLeaderBotId`,\n"
|
||||
"b.`Name` AS BotGroupLeaderName,\n"
|
||||
"b.`BotOwnerCharacterId`,\n"
|
||||
"c.`name` AS BotOwnerCharacterName\n"
|
||||
"FROM `botgroup` AS g\n"
|
||||
"JOIN `bots` AS b ON g.`BotGroupLeaderBotId` = b.`BotID`\n"
|
||||
"JOIN `character_data` AS c ON b.`BotOwnerCharacterID` = c.`id`\n"
|
||||
"ORDER BY b.`BotOwnerCharacterId`, g.`BotGroupName`;"
|
||||
);
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
|
||||
/* Update view `vwguildmembers` */
|
||||
rquery = StringFormat("DROP VIEW IF EXISTS `vwGuildMembers`;");
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
rquery = StringFormat(
|
||||
"CREATE VIEW `vwGuildMembers` AS\n"
|
||||
"SELECT 'C' AS mobtype,\n"
|
||||
"cm.`char_id`,\n"
|
||||
"cm.`guild_id`,\n"
|
||||
"cm.`rank`,\n"
|
||||
"cm.`tribute_enable`,\n"
|
||||
"cm.`total_tribute`,\n"
|
||||
"cm.`last_tribute`,\n"
|
||||
"cm.`banker`,\n"
|
||||
"cm.`public_note`,\n"
|
||||
"cm.`alt`\n"
|
||||
"FROM `guild_members` AS cm\n"
|
||||
"UNION ALL\n"
|
||||
"SELECT 'B' AS mobtype,\n"
|
||||
"bm.`char_id`,\n"
|
||||
"bm.`guild_id`,\n"
|
||||
"bm.`rank`,\n"
|
||||
"bm.`tribute_enable`,\n"
|
||||
"bm.`total_tribute`,\n"
|
||||
"bm.`last_tribute`,\n"
|
||||
"bm.`banker`,\n"
|
||||
"bm.`public_note`,\n"
|
||||
"bm.`alt`\n"
|
||||
"FROM `botguildmembers` AS bm;"
|
||||
);
|
||||
results = QueryDatabase(rquery);
|
||||
}
|
||||
|
||||
if (runbotsconvert == 1){
|
||||
printf("\n\nBot views/function conversion complete, continuing world bootup...\n");
|
||||
}
|
||||
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Database::CheckDatabaseConvertCorpseDeblob(){
|
||||
Convert::DBPlayerCorpse_Struct_temp* dbpc;
|
||||
Convert::classic_db_temp::DBPlayerCorpse_Struct_temp* dbpc_c;
|
||||
|
||||
+8
-3
@@ -98,14 +98,14 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
|
||||
|
||||
pStatus = Error;
|
||||
|
||||
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
|
||||
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
|
||||
|
||||
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
|
||||
|
||||
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32)mysql_errno(&mysql), errorBuffer);
|
||||
}
|
||||
|
||||
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
|
||||
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
|
||||
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
|
||||
|
||||
/* Implement Logging at the Root */
|
||||
@@ -128,7 +128,12 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
|
||||
MySQLRequestResult requestResult(res, (uint32)mysql_affected_rows(&mysql), rowCount, (uint32)mysql_field_count(&mysql), (uint32)mysql_insert_id(&mysql));
|
||||
|
||||
if (Log.log_settings[Logs::MySQLQuery].is_category_enabled == 1)
|
||||
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u rows returned)", query, rowCount, requestResult.RowCount());
|
||||
{
|
||||
if ((strncasecmp(query, "select", 6) == 0))
|
||||
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u row%s returned)", query, requestResult.RowCount(), requestResult.RowCount() == 1 ? "" : "s");
|
||||
else
|
||||
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u row%s affected)", query, requestResult.RowsAffected(), requestResult.RowsAffected() == 1 ? "" : "s");
|
||||
}
|
||||
|
||||
return requestResult;
|
||||
}
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@
|
||||
#define DBCORE_H
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <winsock.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
|
||||
@@ -0,0 +1,149 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "deity.h"
|
||||
|
||||
|
||||
EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
|
||||
{
|
||||
switch (deity_type) {
|
||||
case DeityBertoxxulous:
|
||||
return bit_DeityBertoxxulous;
|
||||
case DeityBrellSirilis:
|
||||
return bit_DeityBrellSirilis;
|
||||
case DeityCazicThule:
|
||||
return bit_DeityCazicThule;
|
||||
case DeityErollisiMarr:
|
||||
return bit_DeityErollisiMarr;
|
||||
case DeityBristlebane:
|
||||
return bit_DeityBristlebane;
|
||||
case DeityInnoruuk:
|
||||
return bit_DeityInnoruuk;
|
||||
case DeityKarana:
|
||||
return bit_DeityKarana;
|
||||
case DeityMithanielMarr:
|
||||
return bit_DeityMithanielMarr;
|
||||
case DeityPrexus:
|
||||
return bit_DeityPrexus;
|
||||
case DeityQuellious:
|
||||
return bit_DeityQuellious;
|
||||
case DeityRallosZek:
|
||||
return bit_DeityRallosZek;
|
||||
case DeityRodcetNife:
|
||||
return bit_DeityRodcetNife;
|
||||
case DeitySolusekRo:
|
||||
return bit_DeitySolusekRo;
|
||||
case DeityTheTribunal:
|
||||
return bit_DeityTheTribunal;
|
||||
case DeityTunare:
|
||||
return bit_DeityTunare;
|
||||
case DeityVeeshan:
|
||||
return bit_DeityVeeshan;
|
||||
case DeityAgnostic_LB:
|
||||
case DeityAgnostic:
|
||||
return bit_DeityAgnostic;
|
||||
default:
|
||||
return bit_DeityAll;
|
||||
};
|
||||
}
|
||||
|
||||
EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
|
||||
{
|
||||
switch (deity_type_bit) {
|
||||
case bit_DeityAgnostic:
|
||||
return DeityAgnostic;
|
||||
case bit_DeityBertoxxulous:
|
||||
return DeityBertoxxulous;
|
||||
case bit_DeityBrellSirilis:
|
||||
return DeityBrellSirilis;
|
||||
case bit_DeityCazicThule:
|
||||
return DeityCazicThule;
|
||||
case bit_DeityErollisiMarr:
|
||||
return DeityErollisiMarr;
|
||||
case bit_DeityBristlebane:
|
||||
return DeityBristlebane;
|
||||
case bit_DeityInnoruuk:
|
||||
return DeityInnoruuk;
|
||||
case bit_DeityKarana:
|
||||
return DeityKarana;
|
||||
case bit_DeityMithanielMarr:
|
||||
return DeityMithanielMarr;
|
||||
case bit_DeityPrexus:
|
||||
return DeityPrexus;
|
||||
case bit_DeityQuellious:
|
||||
return DeityQuellious;
|
||||
case bit_DeityRallosZek:
|
||||
return DeityRallosZek;
|
||||
case bit_DeityRodcetNife:
|
||||
return DeityRodcetNife;
|
||||
case bit_DeitySolusekRo:
|
||||
return DeitySolusekRo;
|
||||
case bit_DeityTheTribunal:
|
||||
return DeityTheTribunal;
|
||||
case bit_DeityTunare:
|
||||
return DeityTunare;
|
||||
case bit_DeityVeeshan:
|
||||
return DeityVeeshan;
|
||||
default:
|
||||
return DeityUnknown;
|
||||
};
|
||||
}
|
||||
|
||||
const char* EQEmu::deity::DeityName(DeityType deity_type)
|
||||
{
|
||||
switch (deity_type) {
|
||||
case DeityBertoxxulous:
|
||||
return "Bertoxxulous";
|
||||
case DeityBrellSirilis:
|
||||
return "Brell Serilis";
|
||||
case DeityCazicThule:
|
||||
return "Cazic-Thule";
|
||||
case DeityErollisiMarr:
|
||||
return "Erollisi Marr";
|
||||
case DeityBristlebane:
|
||||
return "Bristlebane";
|
||||
case DeityInnoruuk:
|
||||
return "Innoruuk";
|
||||
case DeityKarana:
|
||||
return "Karana";
|
||||
case DeityMithanielMarr:
|
||||
return "Mithaniel Marr";
|
||||
case DeityPrexus:
|
||||
return "Prexus";
|
||||
case DeityQuellious:
|
||||
return "Quellious";
|
||||
case DeityRallosZek:
|
||||
return "Rallos Zek";
|
||||
case DeityRodcetNife:
|
||||
return "Rodcet Nife";
|
||||
case DeitySolusekRo:
|
||||
return "Solusek Ro";
|
||||
case DeityTheTribunal:
|
||||
return "The Tribunal";
|
||||
case DeityTunare:
|
||||
return "Tunare";
|
||||
case DeityVeeshan:
|
||||
return "Veeshan";
|
||||
case DeityAgnostic_LB:
|
||||
case DeityAgnostic:
|
||||
return "Agnostic";
|
||||
default:
|
||||
return "Unknown";
|
||||
};
|
||||
}
|
||||
+55
-141
@@ -1,5 +1,6 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -13,154 +14,67 @@
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#ifndef DEITY_H
|
||||
#define DEITY_H
|
||||
|
||||
#ifndef COMMON_DEITY_H
|
||||
#define COMMON_DEITY_H
|
||||
|
||||
#include "types.h"
|
||||
#include <string>
|
||||
|
||||
// NOTE: This code is not fully implemented since there are no references in the existing code
|
||||
|
||||
/*
|
||||
** Diety types
|
||||
**
|
||||
** (ref: eqstr_us.txt)
|
||||
**
|
||||
** (Another orphaned enumeration...)
|
||||
*/
|
||||
enum DeityTypes
|
||||
namespace EQEmu
|
||||
{
|
||||
/*----*/ DeityUnknown = 0,
|
||||
/*----*/ DeityAgnostic_LB = 140,
|
||||
/*3251*/ DeityBertoxxulous = 201,
|
||||
/*3262*/ DeityBrellSirilis,
|
||||
/*3253*/ DeityCazicThule,
|
||||
/*3256*/ DeityErollisiMarr,
|
||||
/*3252*/ DeityBristlebane,
|
||||
/*3254*/ DeityInnoruuk,
|
||||
/*3255*/ DeityKarana,
|
||||
/*3257*/ DeityMithanielMarr,
|
||||
/*3259*/ DeityPrexus,
|
||||
/*3260*/ DeityQuellious,
|
||||
/*3266*/ DeityRallosZek,
|
||||
/*3258*/ DeityRodcetNife,
|
||||
/*3261*/ DeitySolusekRo,
|
||||
/*3263*/ DeityTheTribunal,
|
||||
/*3264*/ DeityTunare,
|
||||
/*3265*/ DeityVeeshan,
|
||||
/*3250*/ DeityAgnostic = 396
|
||||
};
|
||||
namespace deity {
|
||||
enum DeityType {
|
||||
DeityUnknown = 0,
|
||||
DeityAgnostic_LB = 140,
|
||||
DeityBertoxxulous = 201,
|
||||
DeityBrellSirilis,
|
||||
DeityCazicThule,
|
||||
DeityErollisiMarr,
|
||||
DeityBristlebane,
|
||||
DeityInnoruuk,
|
||||
DeityKarana,
|
||||
DeityMithanielMarr,
|
||||
DeityPrexus,
|
||||
DeityQuellious,
|
||||
DeityRallosZek,
|
||||
DeityRodcetNife,
|
||||
DeitySolusekRo,
|
||||
DeityTheTribunal,
|
||||
DeityTunare,
|
||||
DeityVeeshan,
|
||||
DeityAgnostic = 396
|
||||
};
|
||||
|
||||
/*
|
||||
** Deity type bits
|
||||
**
|
||||
** (New orphan, but make use of it!)
|
||||
*/
|
||||
enum DeityTypeBits : uint32
|
||||
{
|
||||
BIT_DeityAll = 0x00000000,
|
||||
BIT_DeityAgnostic = 0x00000001,
|
||||
BIT_DeityBertoxxulous = 0x00000002,
|
||||
BIT_DeityBrellSirilis = 0x00000004,
|
||||
BIT_DeityCazicThule = 0x00000008,
|
||||
BIT_DeityErollisiMarr = 0x00000010,
|
||||
BIT_DeityBristlebane = 0x00000020,
|
||||
BIT_DeityInnoruuk = 0x00000040,
|
||||
BIT_DeityKarana = 0x00000080,
|
||||
BIT_DeityMithanielMarr = 0x00000100,
|
||||
BIT_DeityPrexus = 0x00000200,
|
||||
BIT_DeityQuellious = 0x00000400,
|
||||
BIT_DeityRallosZek = 0x00000800,
|
||||
BIT_DeityRodcetNife = 0x00001000,
|
||||
BIT_DeitySolusekRo = 0x00002000,
|
||||
BIT_DeityTheTribunal = 0x00004000,
|
||||
BIT_DeityTunare = 0x00008000,
|
||||
BIT_DeityVeeshan = 0x00010000
|
||||
};
|
||||
enum DeityTypeBit : uint32 {
|
||||
bit_DeityAll = 0x00000000,
|
||||
bit_DeityAgnostic = 0x00000001,
|
||||
bit_DeityBertoxxulous = 0x00000002,
|
||||
bit_DeityBrellSirilis = 0x00000004,
|
||||
bit_DeityCazicThule = 0x00000008,
|
||||
bit_DeityErollisiMarr = 0x00000010,
|
||||
bit_DeityBristlebane = 0x00000020,
|
||||
bit_DeityInnoruuk = 0x00000040,
|
||||
bit_DeityKarana = 0x00000080,
|
||||
bit_DeityMithanielMarr = 0x00000100,
|
||||
bit_DeityPrexus = 0x00000200,
|
||||
bit_DeityQuellious = 0x00000400,
|
||||
bit_DeityRallosZek = 0x00000800,
|
||||
bit_DeityRodcetNife = 0x00001000,
|
||||
bit_DeitySolusekRo = 0x00002000,
|
||||
bit_DeityTheTribunal = 0x00004000,
|
||||
bit_DeityTunare = 0x00008000,
|
||||
bit_DeityVeeshan = 0x00010000
|
||||
};
|
||||
|
||||
static DeityTypeBits ConvertDeityToBitDeity(DeityTypes deity)
|
||||
{
|
||||
switch(deity)
|
||||
{
|
||||
case DeityBertoxxulous: { return BIT_DeityBertoxxulous; }
|
||||
case DeityBrellSirilis: { return BIT_DeityBrellSirilis; }
|
||||
case DeityCazicThule: { return BIT_DeityCazicThule; }
|
||||
case DeityErollisiMarr: { return BIT_DeityErollisiMarr; }
|
||||
case DeityBristlebane: { return BIT_DeityBristlebane; }
|
||||
case DeityInnoruuk: { return BIT_DeityInnoruuk; }
|
||||
case DeityKarana: { return BIT_DeityKarana; }
|
||||
case DeityMithanielMarr: { return BIT_DeityMithanielMarr; }
|
||||
case DeityPrexus: { return BIT_DeityPrexus; }
|
||||
case DeityQuellious: { return BIT_DeityQuellious; }
|
||||
case DeityRallosZek: { return BIT_DeityRallosZek; }
|
||||
case DeityRodcetNife: { return BIT_DeityRodcetNife; }
|
||||
case DeitySolusekRo: { return BIT_DeitySolusekRo; }
|
||||
case DeityTheTribunal: { return BIT_DeityTheTribunal; }
|
||||
case DeityTunare: { return BIT_DeityTunare; }
|
||||
case DeityVeeshan: { return BIT_DeityVeeshan; }
|
||||
case DeityAgnostic_LB:
|
||||
case DeityAgnostic: { return BIT_DeityAgnostic; }
|
||||
default: { break; }
|
||||
};
|
||||
extern DeityTypeBit ConvertDeityTypeToDeityTypeBit(DeityType deity_type);
|
||||
extern DeityType ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit);
|
||||
extern const char* DeityName(DeityType deity_type);
|
||||
|
||||
return BIT_DeityAll;
|
||||
};
|
||||
} /*deity*/
|
||||
|
||||
static DeityTypes ConvertBitDeityToDeity(DeityTypeBits deity_bit)
|
||||
{
|
||||
switch(deity_bit)
|
||||
{
|
||||
case BIT_DeityAgnostic: { return DeityAgnostic; }
|
||||
case BIT_DeityBertoxxulous: { return DeityBertoxxulous; }
|
||||
case BIT_DeityBrellSirilis: { return DeityBrellSirilis; }
|
||||
case BIT_DeityCazicThule: { return DeityCazicThule; }
|
||||
case BIT_DeityErollisiMarr: { return DeityErollisiMarr; }
|
||||
case BIT_DeityBristlebane: { return DeityBristlebane; }
|
||||
case BIT_DeityInnoruuk: { return DeityInnoruuk; }
|
||||
case BIT_DeityKarana: { return DeityKarana; }
|
||||
case BIT_DeityMithanielMarr: { return DeityMithanielMarr; }
|
||||
case BIT_DeityPrexus: { return DeityPrexus; }
|
||||
case BIT_DeityQuellious: { return DeityQuellious; }
|
||||
case BIT_DeityRallosZek: { return DeityRallosZek; }
|
||||
case BIT_DeityRodcetNife: { return DeityRodcetNife; }
|
||||
case BIT_DeitySolusekRo: { return DeitySolusekRo; }
|
||||
case BIT_DeityTheTribunal: { return DeityTheTribunal; }
|
||||
case BIT_DeityTunare: { return DeityTunare; }
|
||||
case BIT_DeityVeeshan: { return DeityVeeshan; }
|
||||
default: { break; }
|
||||
};
|
||||
} /*EQEmu*/
|
||||
|
||||
return DeityUnknown;
|
||||
};
|
||||
|
||||
static std::string GetDeityName(DeityTypes deity)
|
||||
{
|
||||
switch(deity)
|
||||
{
|
||||
case DeityBertoxxulous: { return "Bertoxxulous"; }
|
||||
case DeityBrellSirilis: { return "Brell Serilis"; }
|
||||
case DeityCazicThule: { return "Cazic-Thule"; }
|
||||
case DeityErollisiMarr: { return "Erollisi Marr"; }
|
||||
case DeityBristlebane: { return "Bristlebane"; }
|
||||
case DeityInnoruuk: { return "Innoruuk"; }
|
||||
case DeityKarana: { return "Karana"; }
|
||||
case DeityMithanielMarr: { return "Mithaniel Marr"; }
|
||||
case DeityPrexus: { return "Prexus"; }
|
||||
case DeityQuellious: { return "Quellious"; }
|
||||
case DeityRallosZek: { return "Rallos Zek"; }
|
||||
case DeityRodcetNife: { return "Rodcet Nife"; }
|
||||
case DeitySolusekRo: { return "Solusek Ro"; }
|
||||
case DeityTheTribunal: { return "The Tribunal"; }
|
||||
case DeityTunare: { return "Tunare"; }
|
||||
case DeityVeeshan: { return "Veeshan"; }
|
||||
case DeityAgnostic_LB:
|
||||
case DeityAgnostic: { return "Agnostic"; }
|
||||
default: { break; }
|
||||
};
|
||||
|
||||
return "Unknown";
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif /* COMMON_DEITY_H */
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "emu_constants.h"
|
||||
@@ -0,0 +1,70 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_EMU_CONSTANTS_H
|
||||
#define COMMON_EMU_CONSTANTS_H
|
||||
|
||||
#include "eq_limits.h"
|
||||
#include "emu_legacy.h"
|
||||
#include "emu_versions.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
namespace inventory {
|
||||
//using namespace RoF2::invtype;
|
||||
//using namespace RoF2::invslot;
|
||||
//using namespace RoF2::invbag;
|
||||
//using namespace RoF2::invaug;
|
||||
|
||||
} /*inventory*/
|
||||
|
||||
namespace constants {
|
||||
const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
|
||||
const size_t CharacterCreationMax = RoF2::constants::CharacterCreationLimit;
|
||||
|
||||
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
|
||||
|
||||
} /*constants*/
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
Gem10 = 9,
|
||||
Gem11 = 10,
|
||||
Gem12 = 11,
|
||||
MaxGems = 12,
|
||||
Ability = 20, // HT/LoH for Tit
|
||||
PotionBelt = 21, // Tit uses a different slot for PB
|
||||
Item = 22,
|
||||
Discipline = 23,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_EMU_CONSTANTS_H*/
|
||||
@@ -0,0 +1,20 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "emu_legacy.h"
|
||||
@@ -0,0 +1,256 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_EMU_LEGACY_H
|
||||
#define COMMON_EMU_LEGACY_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
// this is for perl and other legacy systems
|
||||
namespace legacy {
|
||||
enum InventorySlot {
|
||||
SLOT_CHARM = 0,
|
||||
SLOT_EAR01 = 1,
|
||||
SLOT_HEAD = 2,
|
||||
SLOT_FACE = 3,
|
||||
SLOT_EAR02 = 4,
|
||||
SLOT_NECK = 5,
|
||||
SLOT_SHOULDER = 6,
|
||||
SLOT_ARMS = 7,
|
||||
SLOT_BACK = 8,
|
||||
SLOT_BRACER01 = 9,
|
||||
SLOT_BRACER02 = 10,
|
||||
SLOT_RANGE = 11,
|
||||
SLOT_HANDS = 12,
|
||||
SLOT_PRIMARY = 13,
|
||||
SLOT_SECONDARY = 14,
|
||||
SLOT_RING01 = 15,
|
||||
SLOT_RING02 = 16,
|
||||
SLOT_CHEST = 17,
|
||||
SLOT_LEGS = 18,
|
||||
SLOT_FEET = 19,
|
||||
SLOT_WAIST = 20,
|
||||
SLOT_POWER_SOURCE = 9999,
|
||||
SLOT_AMMO = 21,
|
||||
SLOT_GENERAL_1 = 22,
|
||||
SLOT_GENERAL_2 = 23,
|
||||
SLOT_GENERAL_3 = 24,
|
||||
SLOT_GENERAL_4 = 25,
|
||||
SLOT_GENERAL_5 = 26,
|
||||
SLOT_GENERAL_6 = 27,
|
||||
SLOT_GENERAL_7 = 28,
|
||||
SLOT_GENERAL_8 = 29,
|
||||
//SLOT_GENERAL_9 = not supported
|
||||
//SLOT_GENERAL_10 = not supported
|
||||
SLOT_CURSOR = 30,
|
||||
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
|
||||
SLOT_TRADESKILL = 1000,
|
||||
SLOT_AUGMENT = 1001,
|
||||
SLOT_INVALID = (int16)0xFFFF,
|
||||
SLOT_POSSESSIONS_BEGIN = 0,
|
||||
SLOT_POSSESSIONS_END = 30,
|
||||
SLOT_EQUIPMENT_BEGIN = 0,
|
||||
SLOT_EQUIPMENT_END = 21,
|
||||
SLOT_PERSONAL_BEGIN = 22,
|
||||
SLOT_PERSONAL_END = 29,
|
||||
SLOT_PERSONAL_BAGS_BEGIN = 251,
|
||||
SLOT_PERSONAL_BAGS_END = 330,
|
||||
SLOT_CURSOR_BAG_BEGIN = 331,
|
||||
SLOT_CURSOR_BAG_END = 340,
|
||||
SLOT_TRIBUTE_BEGIN = 400,
|
||||
SLOT_TRIBUTE_END = 404,
|
||||
SLOT_BANK_BEGIN = 2000,
|
||||
SLOT_BANK_END = 2023,
|
||||
SLOT_BANK_BAGS_BEGIN = 2031,
|
||||
SLOT_BANK_BAGS_END = 2270,
|
||||
SLOT_SHARED_BANK_BEGIN = 2500,
|
||||
SLOT_SHARED_BANK_END = 2501,
|
||||
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
|
||||
SLOT_SHARED_BANK_BAGS_END = 2550,
|
||||
SLOT_TRADE_BEGIN = 3000,
|
||||
SLOT_TRADE_END = 3007,
|
||||
SLOT_TRADE_BAGS_BEGIN = 3031,
|
||||
SLOT_TRADE_BAGS_END = 3110,
|
||||
SLOT_WORLD_BEGIN = 4000,
|
||||
SLOT_WORLD_END = 4009
|
||||
};
|
||||
|
||||
enum InventoryTypes : int16 {
|
||||
TypePossessions = 0,
|
||||
TypeBank,
|
||||
TypeSharedBank,
|
||||
TypeTrade,
|
||||
TypeWorld,
|
||||
TypeLimbo, // 5
|
||||
TypeTribute,
|
||||
TypeTrophyTribute,
|
||||
TypeGuildTribute,
|
||||
TypeMerchant,
|
||||
TypeDeleted, // 10
|
||||
TypeCorpse,
|
||||
TypeBazaar,
|
||||
TypeInspect,
|
||||
TypeRealEstate,
|
||||
TypeViewMODPC, // 15
|
||||
TypeViewMODBank,
|
||||
TypeViewMODSharedBank,
|
||||
TypeViewMODLimbo,
|
||||
TypeAltStorage,
|
||||
TypeArchived, // 20
|
||||
TypeMail,
|
||||
TypeGuildTrophyTribute,
|
||||
TypeKrono,
|
||||
TypeOther,
|
||||
TypeCount
|
||||
};
|
||||
|
||||
enum PossessionsSlots : int16 {
|
||||
SlotCharm = 0,
|
||||
SlotEar1,
|
||||
SlotHead,
|
||||
SlotFace,
|
||||
SlotEar2,
|
||||
SlotNeck, // 5
|
||||
SlotShoulders,
|
||||
SlotArms,
|
||||
SlotBack,
|
||||
SlotWrist1,
|
||||
SlotWrist2, // 10
|
||||
SlotRange,
|
||||
SlotHands,
|
||||
SlotPrimary,
|
||||
SlotSecondary,
|
||||
SlotFinger1, // 15
|
||||
SlotFinger2,
|
||||
SlotChest,
|
||||
SlotLegs,
|
||||
SlotFeet,
|
||||
SlotWaist, // 20
|
||||
SlotPowerSource = 9999, // temp
|
||||
SlotAmmo = 21, // temp
|
||||
SlotGeneral1,
|
||||
SlotGeneral2,
|
||||
SlotGeneral3,
|
||||
SlotGeneral4, // 25
|
||||
SlotGeneral5,
|
||||
SlotGeneral6,
|
||||
SlotGeneral7,
|
||||
SlotGeneral8,
|
||||
//SlotGeneral9,
|
||||
//SlotGeneral10,
|
||||
SlotCursor, // 30
|
||||
SlotCount
|
||||
};
|
||||
|
||||
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
|
||||
static const uint16 TYPE_POSSESSIONS_SIZE = SlotCount;
|
||||
static const uint16 TYPE_BANK_SIZE = 24;
|
||||
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
|
||||
static const uint16 TYPE_TRADE_SIZE = 8;
|
||||
static const uint16 TYPE_WORLD_SIZE = 10;
|
||||
static const uint16 TYPE_LIMBO_SIZE = 36;
|
||||
static const uint16 TYPE_TRIBUTE_SIZE = 5; // (need client values)
|
||||
static const uint16 TYPE_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
|
||||
static const uint16 TYPE_MERCHANT_SIZE = 0;
|
||||
static const uint16 TYPE_DELETED_SIZE = 0;
|
||||
static const uint16 TYPE_CORPSE_SIZE = SlotCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
|
||||
static const uint16 TYPE_BAZAAR_SIZE = 80;
|
||||
static const uint16 TYPE_INSPECT_SIZE = 22;
|
||||
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
|
||||
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
|
||||
static const uint16 TYPE_ARCHIVED_SIZE = 0;
|
||||
static const uint16 TYPE_MAIL_SIZE = 0;
|
||||
static const uint16 TYPE_GUILD_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 TYPE_KRONO_SIZE = 0;
|
||||
static const uint16 TYPE_OTHER_SIZE = 0;
|
||||
|
||||
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
|
||||
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
|
||||
static const int16 EQUIPMENT_BEGIN = SlotCharm;
|
||||
static const int16 EQUIPMENT_END = SlotAmmo;
|
||||
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
|
||||
|
||||
static const int16 GENERAL_BEGIN = SlotGeneral1;
|
||||
static const int16 GENERAL_END = SlotGeneral8;
|
||||
static const uint16 GENERAL_SIZE = 8;
|
||||
static const int16 GENERAL_BAGS_BEGIN = 251;
|
||||
static const int16 GENERAL_BAGS_END_OFFSET = 79;
|
||||
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 CURSOR_BAG_BEGIN = 331;
|
||||
static const int16 CURSOR_BAG_END_OFFSET = 9;
|
||||
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
|
||||
|
||||
static const int16 BANK_BEGIN = 2000;
|
||||
static const int16 BANK_END = 2023;
|
||||
static const int16 BANK_BAGS_BEGIN = 2031;
|
||||
static const int16 BANK_BAGS_END_OFFSET = 239;
|
||||
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 SHARED_BANK_BEGIN = 2500;
|
||||
static const int16 SHARED_BANK_END = 2501;
|
||||
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
|
||||
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
|
||||
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 TRADE_BEGIN = 3000;
|
||||
static const int16 TRADE_END = 3007;
|
||||
static const int16 TRADE_NPC_END = 3003;
|
||||
static const int16 TRADE_BAGS_BEGIN = 3031;
|
||||
static const int16 TRADE_BAGS_END_OFFSET = 79;
|
||||
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 WORLD_BEGIN = 4000;
|
||||
static const int16 WORLD_END = 4009;
|
||||
static const int16 WORLD_SIZE = TYPE_WORLD_SIZE;
|
||||
|
||||
static const int16 TRIBUTE_BEGIN = 400;
|
||||
static const int16 TRIBUTE_END = 404;
|
||||
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
|
||||
|
||||
static const int16 CORPSE_BEGIN = 22;
|
||||
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
|
||||
|
||||
// items
|
||||
// common and container sizes will not increase until the new 'location' struct is implemented
|
||||
static const uint16 ITEM_COMMON_SIZE = 6;//RoF::consts::ITEM_COMMON_SIZE;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;//Titanium::consts::ITEM_CONTAINER_SIZE;
|
||||
|
||||
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t BANDOLIERS_SIZE = 20;//RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4;//RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
|
||||
|
||||
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;//RoF2::consts::POTION_BELT_ITEM_COUNT;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 56;//RoF2::consts::TEXT_LINK_BODY_LENGTH;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* COMMON_EMU_LEGACY_H */
|
||||
@@ -0,0 +1,18 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
@@ -0,0 +1,104 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_EMU_LIMITS_H
|
||||
#define COMMON_EMU_LIMITS_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
namespace EntityLimits
|
||||
{
|
||||
namespace NPC {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 4;
|
||||
|
||||
} /*NPC*/
|
||||
|
||||
namespace NPCMerchant {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 4;
|
||||
|
||||
} /*NPCMerchant*/
|
||||
|
||||
namespace Merc {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 4;
|
||||
|
||||
} /*Merc*/
|
||||
|
||||
namespace Bot {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 8;
|
||||
|
||||
} /*Bot*/
|
||||
|
||||
namespace ClientPet {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 4;
|
||||
|
||||
} /*Pet*/
|
||||
|
||||
namespace NPCPet {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 4;
|
||||
|
||||
} /*Pet*/
|
||||
|
||||
namespace MercPet {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 4;
|
||||
|
||||
} /*Pet*/
|
||||
|
||||
namespace BotPet {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 4;
|
||||
|
||||
} /*Pet*/
|
||||
|
||||
}; /*EntityLimits*/
|
||||
|
||||
#endif /*COMMON_EMU_LIMITS_H*/
|
||||
+10
-2
@@ -64,6 +64,7 @@ N(OP_BuffRemoveRequest),
|
||||
N(OP_Bug),
|
||||
N(OP_CameraEffect),
|
||||
N(OP_Camp),
|
||||
N(OP_CancelSneakHide),
|
||||
N(OP_CancelTask),
|
||||
N(OP_CancelTrade),
|
||||
N(OP_CastSpell),
|
||||
@@ -164,6 +165,7 @@ N(OP_FinishTrade),
|
||||
N(OP_FinishWindow),
|
||||
N(OP_FinishWindow2),
|
||||
N(OP_Fishing),
|
||||
N(OP_Fling),
|
||||
N(OP_FloatListThing),
|
||||
N(OP_Forage),
|
||||
N(OP_ForceFindPerson),
|
||||
@@ -215,6 +217,7 @@ N(OP_GroupUpdate),
|
||||
N(OP_GroupUpdateB),
|
||||
N(OP_GroupUpdateLeaderAA),
|
||||
N(OP_GuildBank),
|
||||
N(OP_GuildBankItemList),
|
||||
N(OP_GuildCreate),
|
||||
N(OP_GuildDelete),
|
||||
N(OP_GuildDemote),
|
||||
@@ -286,6 +289,7 @@ N(OP_LFGuild),
|
||||
N(OP_LFPCommand),
|
||||
N(OP_LFPGetMatchesRequest),
|
||||
N(OP_LFPGetMatchesResponse),
|
||||
N(OP_LinkedReuse),
|
||||
N(OP_LoadSpellSet),
|
||||
N(OP_LocInfo),
|
||||
N(OP_LockoutTimerInfo),
|
||||
@@ -348,6 +352,7 @@ N(OP_OpenTributeMaster),
|
||||
N(OP_PDeletePetition),
|
||||
N(OP_PetBuffWindow),
|
||||
N(OP_PetCommands),
|
||||
N(OP_PetHoTT),
|
||||
N(OP_Petition),
|
||||
N(OP_PetitionBug),
|
||||
N(OP_PetitionCheckIn),
|
||||
@@ -364,6 +369,8 @@ N(OP_PetitionUnCheckout),
|
||||
N(OP_PetitionUpdate),
|
||||
N(OP_PickPocket),
|
||||
N(OP_PlayerProfile),
|
||||
N(OP_PlayerStateAdd),
|
||||
N(OP_PlayerStateRemove),
|
||||
N(OP_PlayEverquestRequest),
|
||||
N(OP_PlayEverquestResponse),
|
||||
N(OP_PlayMP3),
|
||||
@@ -519,8 +526,6 @@ N(OP_VetRewardsAvaliable),
|
||||
N(OP_VoiceMacroIn),
|
||||
N(OP_VoiceMacroOut),
|
||||
N(OP_WeaponEquip1),
|
||||
N(OP_WeaponEquip2),
|
||||
N(OP_WeaponUnequip2),
|
||||
N(OP_WearChange),
|
||||
N(OP_Weather),
|
||||
N(OP_Weblink),
|
||||
@@ -534,6 +539,8 @@ N(OP_WorldLogout),
|
||||
N(OP_WorldObjectsSent),
|
||||
N(OP_WorldUnknown001),
|
||||
N(OP_XTargetAutoAddHaters),
|
||||
N(OP_XTargetOpen),
|
||||
N(OP_XTargetOpenResponse),
|
||||
N(OP_XTargetRequest),
|
||||
N(OP_XTargetResponse),
|
||||
N(OP_YellForHelp),
|
||||
@@ -547,4 +554,5 @@ N(OP_ZoneServerInfo),
|
||||
N(OP_ZoneServerReady),
|
||||
N(OP_ZoneSpawns),
|
||||
N(OP_ZoneUnavail),
|
||||
N(OP_ResetAA),
|
||||
// mail and chat opcodes located in ../mail_oplist.h
|
||||
|
||||
@@ -456,21 +456,21 @@ void EmuTCPConnection::SendNetErrorPacket(const char* reason) {
|
||||
std::cout << reason;
|
||||
std::cout << "': " << inet_ntoa(in) << ":" << GetPort() << std::endl;
|
||||
#endif
|
||||
ServerPacket* pack = new ServerPacket(0);
|
||||
pack->size = 1;
|
||||
if (reason)
|
||||
pack->size += strlen(reason) + 1;
|
||||
pack->pBuffer = new uchar[pack->size];
|
||||
memset(pack->pBuffer, 0, pack->size);
|
||||
pack->pBuffer[0] = 255;
|
||||
strcpy((char*) &pack->pBuffer[1], reason);
|
||||
SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
auto pack = new ServerPacket(0);
|
||||
pack->size = 1;
|
||||
if (reason)
|
||||
pack->size += strlen(reason) + 1;
|
||||
pack->pBuffer = new uchar[pack->size];
|
||||
memset(pack->pBuffer, 0, pack->size);
|
||||
pack->pBuffer[0] = 255;
|
||||
strcpy((char *)&pack->pBuffer[1], reason);
|
||||
SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void EmuTCPConnection::RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisconnect) {
|
||||
if (iSendRelayDisconnect) {
|
||||
ServerPacket* pack = new ServerPacket(0, 5);
|
||||
auto pack = new ServerPacket(0, 5);
|
||||
pack->pBuffer[0] = 3;
|
||||
*((uint32*) &pack->pBuffer[1]) = relay->GetRemoteID();
|
||||
SendPacket(pack);
|
||||
@@ -609,7 +609,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsPackets(char* errbuf) {
|
||||
if (base >= recvbuf_used) {
|
||||
safe_delete_array(recvbuf);
|
||||
} else {
|
||||
uchar* tmpbuf = new uchar[recvbuf_size - base];
|
||||
auto tmpbuf = new uchar[recvbuf_size - base];
|
||||
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
|
||||
safe_delete_array(recvbuf);
|
||||
recvbuf = tmpbuf;
|
||||
@@ -683,7 +683,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsOldPackets(char* errbuf) {
|
||||
safe_delete_array(recvbuf);
|
||||
}
|
||||
else {
|
||||
uchar* tmpbuf = new uchar[recvbuf_size - base];
|
||||
auto tmpbuf = new uchar[recvbuf_size - base];
|
||||
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
|
||||
safe_delete_array(recvbuf);
|
||||
recvbuf = tmpbuf;
|
||||
@@ -739,7 +739,8 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
|
||||
SendNetErrorPacket("New RelayClient: illegal on outgoing connection");
|
||||
break;
|
||||
}
|
||||
EmuTCPConnection* con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32*) data), *((uint32*) &data[4]), *((uint16*) &data[8]));
|
||||
auto con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32 *)data),
|
||||
*((uint32 *)&data[4]), *((uint16 *)&data[8]));
|
||||
Server->AddConnection(con);
|
||||
RelayCount++;
|
||||
break;
|
||||
@@ -787,7 +788,7 @@ bool EmuTCPConnection::SendData(bool &sent_something, char* errbuf) {
|
||||
if(sent_something)
|
||||
keepalive_timer.Start();
|
||||
else if (TCPMode == modePacket && keepalive_timer.Check()) {
|
||||
ServerPacket* pack = new ServerPacket(0, 0);
|
||||
auto pack = new ServerPacket(0, 0);
|
||||
SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
#if TCPN_DEBUG >= 5
|
||||
|
||||
@@ -24,7 +24,7 @@ void EmuTCPServer::Process() {
|
||||
|
||||
void EmuTCPServer::CreateNewConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort)
|
||||
{
|
||||
EmuTCPConnection *conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
|
||||
auto conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
|
||||
AddConnection(conn);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,370 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "emu_versions.h"
|
||||
|
||||
|
||||
bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
|
||||
{
|
||||
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVersion client_version)
|
||||
{
|
||||
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
|
||||
return ClientVersion::Unknown;
|
||||
|
||||
return client_version;
|
||||
}
|
||||
|
||||
const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Unknown:
|
||||
return "Unknown Version";
|
||||
case ClientVersion::Client62:
|
||||
return "Client 6.2";
|
||||
case ClientVersion::Titanium:
|
||||
return "Titanium";
|
||||
case ClientVersion::SoF:
|
||||
return "SoF";
|
||||
case ClientVersion::SoD:
|
||||
return "SoD";
|
||||
case ClientVersion::UF:
|
||||
return "UF";
|
||||
case ClientVersion::RoF:
|
||||
return "RoF";
|
||||
case ClientVersion::RoF2:
|
||||
return "RoF2";
|
||||
default:
|
||||
return "Invalid Version";
|
||||
};
|
||||
}
|
||||
|
||||
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
return bit_Unknown;
|
||||
case ClientVersion::Titanium:
|
||||
return bit_Titanium;
|
||||
case ClientVersion::SoF:
|
||||
return bit_SoF;
|
||||
case ClientVersion::SoD:
|
||||
return bit_SoD;
|
||||
case ClientVersion::UF:
|
||||
return bit_UF;
|
||||
case ClientVersion::RoF:
|
||||
return bit_RoF;
|
||||
case ClientVersion::RoF2:
|
||||
return bit_RoF2;
|
||||
default:
|
||||
return bit_Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
|
||||
{
|
||||
switch (client_version_bit) {
|
||||
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown) :
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)) :
|
||||
return ClientVersion::Unknown;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
|
||||
return ClientVersion::Titanium;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)) :
|
||||
return ClientVersion::SoF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)) :
|
||||
return ClientVersion::SoD;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)) :
|
||||
return ClientVersion::UF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)) :
|
||||
return ClientVersion::RoF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)) :
|
||||
return ClientVersion::RoF2;
|
||||
default:
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
case ClientVersion::Titanium:
|
||||
return 0x000007FFU;
|
||||
case ClientVersion::SoF:
|
||||
return 0x00007FFFU;
|
||||
case ClientVersion::SoD:
|
||||
return 0x0000FFFFU;
|
||||
case ClientVersion::UF:
|
||||
return 0x0001FFFFU;
|
||||
case ClientVersion::RoF:
|
||||
case ClientVersion::RoF2:
|
||||
return 0x000FFFFFU;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidPCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidNonPCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidatePCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateNonPCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
}
|
||||
|
||||
const char* EQEmu::versions::InventoryVersionName(InventoryVersion inventory_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::Unknown:
|
||||
return "Unknown Version";
|
||||
case InventoryVersion::Client62:
|
||||
return "Client 6.2";
|
||||
case InventoryVersion::Titanium:
|
||||
return "Titanium";
|
||||
case InventoryVersion::SoF:
|
||||
return "SoF";
|
||||
case InventoryVersion::SoD:
|
||||
return "SoD";
|
||||
case InventoryVersion::UF:
|
||||
return "UF";
|
||||
case InventoryVersion::RoF:
|
||||
return "RoF";
|
||||
case InventoryVersion::RoF2:
|
||||
return "RoF2";
|
||||
case InventoryVersion::NPC:
|
||||
return "NPC";
|
||||
case InventoryVersion::NPCMerchant:
|
||||
return "NPC Merchant";
|
||||
case InventoryVersion::Merc:
|
||||
return "Merc";
|
||||
case InventoryVersion::Bot:
|
||||
return "Bot";
|
||||
case InventoryVersion::ClientPet:
|
||||
return "Client Pet";
|
||||
case InventoryVersion::NPCPet:
|
||||
return "NPC Pet";
|
||||
case InventoryVersion::MercPet:
|
||||
return "Merc Pet";
|
||||
case InventoryVersion::BotPet:
|
||||
return "Bot Pet";
|
||||
case InventoryVersion::OfflineTitanium:
|
||||
return "Offline Titanium";
|
||||
case InventoryVersion::OfflineSoF:
|
||||
return "Offline SoF";
|
||||
case InventoryVersion::OfflineSoD:
|
||||
return "Offline SoD";
|
||||
case InventoryVersion::OfflineUF:
|
||||
return "Offline UF";
|
||||
case InventoryVersion::OfflineRoF:
|
||||
return "Offline RoF";
|
||||
case InventoryVersion::OfflineRoF2:
|
||||
return "Offline RoF2";
|
||||
default:
|
||||
return "Invalid Version";
|
||||
};
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::Unknown:
|
||||
case InventoryVersion::Client62:
|
||||
return ClientVersion::Unknown;
|
||||
case InventoryVersion::Titanium:
|
||||
return ClientVersion::Titanium;
|
||||
case InventoryVersion::SoF:
|
||||
return ClientVersion::SoF;
|
||||
case InventoryVersion::SoD:
|
||||
return ClientVersion::SoD;
|
||||
case InventoryVersion::UF:
|
||||
return ClientVersion::UF;
|
||||
case InventoryVersion::RoF:
|
||||
return ClientVersion::RoF;
|
||||
case InventoryVersion::RoF2:
|
||||
return ClientVersion::RoF2;
|
||||
default:
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToInventoryVersion(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
return InventoryVersion::Unknown;
|
||||
case ClientVersion::Titanium:
|
||||
return InventoryVersion::Titanium;
|
||||
case ClientVersion::SoF:
|
||||
return InventoryVersion::SoF;
|
||||
case ClientVersion::SoD:
|
||||
return InventoryVersion::SoD;
|
||||
case ClientVersion::UF:
|
||||
return InventoryVersion::UF;
|
||||
case ClientVersion::RoF:
|
||||
return InventoryVersion::RoF;
|
||||
case ClientVersion::RoF2:
|
||||
return InventoryVersion::RoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::Titanium:
|
||||
return InventoryVersion::OfflineTitanium;
|
||||
case InventoryVersion::SoF:
|
||||
return InventoryVersion::OfflineSoF;
|
||||
case InventoryVersion::SoD:
|
||||
return InventoryVersion::OfflineSoD;
|
||||
case InventoryVersion::UF:
|
||||
return InventoryVersion::OfflineUF;
|
||||
case InventoryVersion::RoF:
|
||||
return InventoryVersion::OfflineRoF;
|
||||
case InventoryVersion::RoF2:
|
||||
return InventoryVersion::OfflineRoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::OfflineTitanium:
|
||||
return InventoryVersion::Titanium;
|
||||
case InventoryVersion::OfflineSoF:
|
||||
return InventoryVersion::SoF;
|
||||
case InventoryVersion::OfflineSoD:
|
||||
return InventoryVersion::SoD;
|
||||
case InventoryVersion::OfflineUF:
|
||||
return InventoryVersion::UF;
|
||||
case InventoryVersion::OfflineRoF:
|
||||
return InventoryVersion::RoF;
|
||||
case InventoryVersion::OfflineRoF2:
|
||||
return InventoryVersion::RoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::OfflineTitanium:
|
||||
return ClientVersion::Titanium;
|
||||
case InventoryVersion::OfflineSoF:
|
||||
return ClientVersion::SoF;
|
||||
case InventoryVersion::OfflineSoD:
|
||||
return ClientVersion::SoD;
|
||||
case InventoryVersion::OfflineUF:
|
||||
return ClientVersion::UF;
|
||||
case InventoryVersion::OfflineRoF:
|
||||
return ClientVersion::RoF;
|
||||
case InventoryVersion::OfflineRoF2:
|
||||
return ClientVersion::RoF2;
|
||||
default:
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Titanium:
|
||||
return InventoryVersion::OfflineTitanium;
|
||||
case ClientVersion::SoF:
|
||||
return InventoryVersion::OfflineSoF;
|
||||
case ClientVersion::SoD:
|
||||
return InventoryVersion::OfflineSoD;
|
||||
case ClientVersion::UF:
|
||||
return InventoryVersion::OfflineUF;
|
||||
case ClientVersion::RoF:
|
||||
return InventoryVersion::OfflineRoF;
|
||||
case ClientVersion::RoF2:
|
||||
return InventoryVersion::OfflineRoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_EMU_VERSIONS_H
|
||||
#define COMMON_EMU_VERSIONS_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
namespace versions {
|
||||
enum class ClientVersion {
|
||||
Unknown = 0,
|
||||
Client62, // Build: 'Aug 4 2005 15:40:59'
|
||||
Titanium, // Build: 'Oct 31 2005 10:33:37'
|
||||
SoF, // Build: 'Sep 7 2007 09:11:49'
|
||||
SoD, // Build: 'Dec 19 2008 15:22:49'
|
||||
UF, // Build: 'Jun 8 2010 16:44:32'
|
||||
RoF, // Build: 'Dec 10 2012 17:35:44'
|
||||
RoF2 // Build: 'May 10 2013 23:30:08'
|
||||
};
|
||||
|
||||
enum ClientVersionBit : uint32 {
|
||||
bit_Unknown = 0,
|
||||
bit_Client62 = 0x00000001, // unsupported (placeholder for scripts)
|
||||
bit_Titanium = 0x00000002,
|
||||
bit_SoF = 0x00000004,
|
||||
bit_SoD = 0x00000008,
|
||||
bit_UF = 0x00000010,
|
||||
bit_RoF = 0x00000020,
|
||||
bit_RoF2 = 0x00000040,
|
||||
bit_TitaniumAndEarlier = 0x00000003,
|
||||
bit_SoFAndEarlier = 0x00000007,
|
||||
bit_SoDAndEarlier = 0x0000000F,
|
||||
bit_UFAndEarlier = 0x0000001F,
|
||||
bit_RoFAndEarlier = 0x0000003F,
|
||||
bit_SoFAndLater = 0xFFFFFFFC,
|
||||
bit_SoDAndLater = 0xFFFFFFF8,
|
||||
bit_UFAndLater = 0xFFFFFFF0,
|
||||
bit_RoFAndLater = 0xFFFFFFE0,
|
||||
bit_RoF2AndLater = 0xFFFFFFC0,
|
||||
bit_AllClients = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
const ClientVersion LastClientVersion = ClientVersion::RoF2;
|
||||
const size_t ClientVersionCount = (static_cast<size_t>(LastClientVersion) + 1);
|
||||
|
||||
extern bool IsValidClientVersion(ClientVersion client_version);
|
||||
extern ClientVersion ValidateClientVersion(ClientVersion client_version);
|
||||
extern const char* ClientVersionName(ClientVersion client_version);
|
||||
extern uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
|
||||
extern ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
|
||||
extern uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
|
||||
|
||||
} /*versions*/
|
||||
|
||||
namespace versions {
|
||||
enum class InventoryVersion {
|
||||
Unknown = 0,
|
||||
Client62,
|
||||
Titanium,
|
||||
SoF,
|
||||
SoD,
|
||||
UF,
|
||||
RoF,
|
||||
RoF2,
|
||||
NPC,
|
||||
NPCMerchant,
|
||||
Merc,
|
||||
Bot,
|
||||
ClientPet,
|
||||
NPCPet,
|
||||
MercPet,
|
||||
BotPet,
|
||||
OfflineTitanium,
|
||||
OfflineSoF,
|
||||
OfflineSoD,
|
||||
OfflineUF,
|
||||
OfflineRoF,
|
||||
OfflineRoF2
|
||||
};
|
||||
|
||||
const InventoryVersion LastInventoryVersion = InventoryVersion::OfflineRoF2;
|
||||
const InventoryVersion LastPCInventoryVersion = InventoryVersion::RoF2;
|
||||
const InventoryVersion LastNonPCInventoryVersion = InventoryVersion::BotPet;
|
||||
const InventoryVersion LastOfflinePCInventoryVersion = InventoryVersion::OfflineRoF2;
|
||||
const size_t InventoryVersionCount = (static_cast<size_t>(LastInventoryVersion) + 1);
|
||||
|
||||
extern bool IsValidInventoryVersion(InventoryVersion inventory_version);
|
||||
extern bool IsValidPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern bool IsValidNonPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern bool IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version);
|
||||
|
||||
extern InventoryVersion ValidateInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ValidatePCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ValidateNonPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version);
|
||||
|
||||
extern const char* InventoryVersionName(InventoryVersion inventory_version);
|
||||
extern ClientVersion ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ConvertClientVersionToInventoryVersion(ClientVersion client_version);
|
||||
extern InventoryVersion ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern ClientVersion ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version);
|
||||
|
||||
} /*versions*/
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_EMU_VERSIONS_H*/
|
||||
+81
-525
@@ -1,5 +1,6 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -13,360 +14,57 @@
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#ifndef EQ_CONSTANTS_H
|
||||
#define EQ_CONSTANTS_H
|
||||
|
||||
#ifndef COMMON_EQ_CONSTANTS_H
|
||||
#define COMMON_EQ_CONSTANTS_H
|
||||
|
||||
#include "skills.h"
|
||||
#include "types.h"
|
||||
|
||||
/*
|
||||
** Item attributes
|
||||
**
|
||||
** (There are no grepwin hits other than these declarations... Do they have a use?)
|
||||
*/
|
||||
enum ItemAttributes : uint32
|
||||
{
|
||||
ItemAttrNone = 0x00000000,
|
||||
ItemAttrLore = 0x00000001,
|
||||
ItemAttrArtifact = 0x00000002,
|
||||
ItemAttrSummoned = 0x00000004,
|
||||
ItemAttrMagic = 0x00000008,
|
||||
ItemAttrAugment = 0x00000010,
|
||||
ItemAttrPendingLore = 0x00000020,
|
||||
ItemAttrUnknown = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
/*
|
||||
** Item class types
|
||||
**
|
||||
*/
|
||||
enum ItemClassTypes
|
||||
{
|
||||
ItemClassCommon = 0,
|
||||
ItemClassContainer,
|
||||
ItemClassBook,
|
||||
_ItemClassCount
|
||||
};
|
||||
//SpawnAppearance types: (compared two clients for server-originating types: SoF & RoF2)
|
||||
#define AT_Die 0 // this causes the client to keel over and zone to bind point (default action)
|
||||
#define AT_WhoLevel 1 // the level that shows up on /who
|
||||
//#define AT_2 2 // unknown
|
||||
#define AT_Invis 3 // 0 = visible, 1 = invisible
|
||||
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
|
||||
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
|
||||
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
|
||||
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
|
||||
#define AT_SpawnID 16 // server to client, sets player spawn id
|
||||
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
|
||||
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
|
||||
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate
|
||||
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
|
||||
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
|
||||
#define AT_GuildID 22
|
||||
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
|
||||
#define AT_AFK 24 // 0 = normal, 1 = afk
|
||||
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
|
||||
//#define AT_27 27 // unknown
|
||||
#define AT_Split 28 // 0 = normal, 1 = autosplit on (not showing in SoF+) (client-to-server only)
|
||||
#define AT_Size 29 // spawn's size (present: SoF, absent: RoF2)
|
||||
//#define AT_30 30 // unknown
|
||||
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name
|
||||
//#define AT_32 32 // unknown
|
||||
//#define AT_33 33 // unknown
|
||||
//#define AT_34 34 // unknown (present: SoF, absent: RoF2)
|
||||
//#define AT_35 35 // unknown
|
||||
//#define AT_36 36 // unknown
|
||||
//#define AT_37 37 // unknown
|
||||
//#define AT_38 38 // unknown
|
||||
//#define AT_39 39 // unknown
|
||||
#define AT_ShowHelm 43 // 0 = hide graphic, 1 = show graphic
|
||||
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
|
||||
//#define AT_46 46 // unknown
|
||||
//#define AT_48 48 // unknown
|
||||
//#define AT_49 49 // unknown
|
||||
//#define AT_52 52 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
|
||||
//#define AT_53 53 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
|
||||
|
||||
/*
|
||||
** Item use types
|
||||
**
|
||||
** (ref: database and eqstr_us.txt)
|
||||
**
|
||||
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013] -U)
|
||||
*/
|
||||
enum ItemUseTypes : uint8
|
||||
{
|
||||
/*9138*/ ItemType1HSlash = 0,
|
||||
/*9141*/ ItemType2HSlash,
|
||||
/*9140*/ ItemType1HPiercing,
|
||||
/*9139*/ ItemType1HBlunt,
|
||||
/*9142*/ ItemType2HBlunt,
|
||||
/*5504*/ ItemTypeBow,
|
||||
/*----*/ ItemTypeUnknown1,
|
||||
/*----*/ ItemTypeLargeThrowing,
|
||||
/*5505*/ ItemTypeShield,
|
||||
/*5506*/ ItemTypeScroll,
|
||||
/*5507*/ ItemTypeArmor,
|
||||
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
|
||||
/*7564*/ ItemTypeLockPick,
|
||||
/*----*/ ItemTypeUnknown2,
|
||||
/*5509*/ ItemTypeFood,
|
||||
/*5510*/ ItemTypeDrink,
|
||||
/*5511*/ ItemTypeLight,
|
||||
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
|
||||
/*5513*/ ItemTypeBandage,
|
||||
/*----*/ ItemTypeSmallThrowing,
|
||||
/*----*/ ItemTypeSpell, // spells and tomes
|
||||
/*5514*/ ItemTypePotion,
|
||||
/*----*/ ItemTypeUnknown3,
|
||||
/*0406*/ ItemTypeWindInstrument,
|
||||
/*0407*/ ItemTypeStringedInstrument,
|
||||
/*0408*/ ItemTypeBrassInstrument,
|
||||
/*0405*/ ItemTypePercussionInstrument,
|
||||
/*5515*/ ItemTypeArrow,
|
||||
/*----*/ ItemTypeUnknown4,
|
||||
/*5521*/ ItemTypeJewelry,
|
||||
/*----*/ ItemTypeSkull,
|
||||
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
|
||||
/*5517*/ ItemTypeNote,
|
||||
/*5518*/ ItemTypeKey,
|
||||
/*----*/ ItemTypeCoin,
|
||||
/*5520*/ ItemType2HPiercing,
|
||||
/*----*/ ItemTypeFishingPole,
|
||||
/*----*/ ItemTypeFishingBait,
|
||||
/*5519*/ ItemTypeAlcohol,
|
||||
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
|
||||
/*----*/ ItemTypeCompass,
|
||||
/*----*/ ItemTypeUnknown5,
|
||||
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
|
||||
/*----*/ ItemTypeUnknown6,
|
||||
/*----*/ ItemTypeUnknown7,
|
||||
/*5522*/ ItemTypeMartial,
|
||||
/*----*/ ItemTypeUnknown8,
|
||||
/*----*/ ItemTypeUnknown9,
|
||||
/*----*/ ItemTypeUnknown10,
|
||||
/*----*/ ItemTypeUnknown11,
|
||||
/*----*/ ItemTypeSinging,
|
||||
/*5750*/ ItemTypeAllInstrumentTypes,
|
||||
/*5776*/ ItemTypeCharm,
|
||||
/*----*/ ItemTypeDye,
|
||||
/*----*/ ItemTypeAugmentation,
|
||||
/*----*/ ItemTypeAugmentationSolvent,
|
||||
/*----*/ ItemTypeAugmentationDistiller,
|
||||
/*----*/ ItemTypeUnknown12,
|
||||
/*----*/ ItemTypeFellowshipKit,
|
||||
/*----*/ ItemTypeUnknown13,
|
||||
/*----*/ ItemTypeRecipe,
|
||||
/*----*/ ItemTypeAdvancedRecipe,
|
||||
/*----*/ ItemTypeJournal, // only one(1) database entry
|
||||
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
|
||||
/*5881*/ ItemTypePerfectedAugmentationDistiller,
|
||||
/*----*/ _ItemTypeCount
|
||||
|
||||
/*
|
||||
Unknowns:
|
||||
|
||||
Mounts?
|
||||
Ornamentations?
|
||||
GuildBanners?
|
||||
Collectible?
|
||||
Placeable?
|
||||
(others?)
|
||||
*/
|
||||
};
|
||||
|
||||
/*
|
||||
** Augmentation use type bitmasks (1-based)
|
||||
**
|
||||
** (ref: dbstr_us.txt)
|
||||
**
|
||||
*/
|
||||
enum AugmentationUseTypeBitmasks : uint32 {
|
||||
AugUseNone = 0x00000000,
|
||||
AugUseGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
|
||||
AugUseGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
|
||||
AugUseGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
|
||||
AugUseWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
|
||||
AugUseWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
|
||||
AugUseWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
|
||||
AugUseGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
|
||||
AugUseGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
|
||||
AugUseGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
|
||||
AugUseCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
|
||||
AugUseCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
|
||||
AugUseCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
|
||||
AugUseEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
|
||||
AugUseEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
|
||||
AugUseEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
|
||||
AugUseCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
|
||||
AugUseCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
|
||||
AugUseUnknown1 = 0x00020000, /*18^16^18^0*/
|
||||
AugUseUnknown2 = 0x00040000, /*19^16^19^0*/
|
||||
AugUseOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
|
||||
AugUseSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
|
||||
AugUseUnknown3 = 0x00200000, /*22^16^22^0*/
|
||||
AugUseUnknown4 = 0x00400000, /*23^16^23^0*/
|
||||
AugUseUnknown5 = 0x00800000, /*24^16^24^0*/
|
||||
AugUseUnknown6 = 0x01000000, /*25^16^25^0*/
|
||||
AugUseUnknown7 = 0x02000000, /*26^16^26^0*/
|
||||
AugUseUnknown8 = 0x04000000, /*27^16^27^0*/
|
||||
AugUseUnknown9 = 0x08000000, /*28^16^28^0*/
|
||||
AugUseUnknown10 = 0x10000000, /*29^16^29^0*/
|
||||
AugUseEpic25 = 0x20000000, /*30^16^30^0*/
|
||||
AugUseTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
|
||||
AugUseAll = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
/*
|
||||
** Augmentation use types (enumerated)
|
||||
**
|
||||
*/
|
||||
enum AugmentationUseTypes : uint8 {
|
||||
AugTypeNone = 0,
|
||||
AugTypeGeneralSingleStat,
|
||||
AugTypeGeneralMultipleStat,
|
||||
AugTypeGeneralSpellEffect,
|
||||
AugTypeWeaponGeneral,
|
||||
AugTypeWeaponElemDamage,
|
||||
AugTypeWeaponBaseDamage,
|
||||
AugTypeGeneralGroup,
|
||||
AugTypeGeneralRaid,
|
||||
AugTypeGeneralDragonsPoints,
|
||||
AugTypeCraftedCommon,
|
||||
AugTypeCraftedGroup1,
|
||||
AugTypeCraftedRaid1,
|
||||
AugTypeEnergeiacGroup,
|
||||
AugTypeEnergeiacRaid,
|
||||
AugTypeEmblem,
|
||||
AugTypeCraftedGroup2,
|
||||
AugTypeCraftedRaid2,
|
||||
AugTypeUnknown1,
|
||||
AugTypeUnknown2,
|
||||
AugTypeOrnamentation,
|
||||
AugTypeSpecialOrnamentation,
|
||||
AugTypeUnknown3,
|
||||
AugTypeUnknown4,
|
||||
AugTypeUnknown5,
|
||||
AugTypeUnknown6,
|
||||
AugTypeUnknown7,
|
||||
AugTypeUnknown8,
|
||||
AugTypeUnknown9,
|
||||
AugTypeUnknown10,
|
||||
AugTypeEpic25,
|
||||
AugTypeTest,
|
||||
_AugTypeCount,
|
||||
AugTypeAll = 255
|
||||
};
|
||||
|
||||
/*
|
||||
** Augmentation restriction types (in-work)
|
||||
**
|
||||
** (ref: eqstr_us.txt)
|
||||
**
|
||||
*/
|
||||
enum AugmentationRestrictionTypes : uint8 {
|
||||
/*4690*/ AugRestrAny = 0,
|
||||
/*9134*/ AugRestrArmor,
|
||||
/*9135*/ AugRestrWeapons,
|
||||
/*9136*/ AugRestr1HWeapons,
|
||||
/*9137*/ AugRestr2HWeapons,
|
||||
/*9138*/ AugRestr1HSlash,
|
||||
/*9139*/ AugRestr1HBlunt,
|
||||
/*9140*/ AugRestrPiercing,
|
||||
/*9148*/ AugRestrHandToHand,
|
||||
/*9141*/ AugRestr2HSlash,
|
||||
/*9142*/ AugRestr2HBlunt,
|
||||
/*9143*/ AugRestr2HPierce,
|
||||
/*9144*/ AugRestrBows,
|
||||
/*9145*/ AugRestrShields,
|
||||
/*8052*/ AugRestr1HSlash1HBluntOrHandToHand,
|
||||
/*9200*/ AugRestr1HBluntOrHandToHand, // no listed peq entries
|
||||
|
||||
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
|
||||
/*????*/ AugRestrUnknown1,
|
||||
/*????*/ AugRestrUnknown2,
|
||||
/*????*/ AugRestrUnknown3, // last value in peq entries
|
||||
_AugRestrCount
|
||||
|
||||
/*4687*/ //AugTypeAllItems, // ?? unknown atm
|
||||
/*4688*/ //AugTypePrestige, // ?? unknown atm
|
||||
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
|
||||
};
|
||||
|
||||
/*
|
||||
** Container use types
|
||||
**
|
||||
** This correlates to world 'object.type' (object.h/Object.cpp) as well as Item_Struct.BagType
|
||||
**
|
||||
** (ref: database, web forums and eqstr_us.txt)
|
||||
*/
|
||||
enum ContainerUseTypes : uint8
|
||||
{
|
||||
/*3400*/ BagTypeSmallBag = 0,
|
||||
/*3401*/ BagTypeLargeBag,
|
||||
/*3402*/ BagTypeQuiver,
|
||||
/*3403*/ BagTypeBeltPouch,
|
||||
/*3404*/ BagTypeWristPouch,
|
||||
/*3405*/ BagTypeBackPack,
|
||||
/*3406*/ BagTypeSmallChest,
|
||||
/*3407*/ BagTypeLargeChest,
|
||||
/*----*/ BagTypeBandolier, // <*Database Reference Only>
|
||||
/*3408*/ BagTypeMedicineBag,
|
||||
/*3409*/ BagTypeToolBox,
|
||||
/*3410*/ BagTypeLexicon,
|
||||
/*3411*/ BagTypeMortar,
|
||||
/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
|
||||
/*3413*/ BagTypeMixingBowl,
|
||||
/*3414*/ BagTypeOven,
|
||||
/*3415*/ BagTypeSewingKit,
|
||||
/*3416*/ BagTypeForge,
|
||||
/*3417*/ BagTypeFletchingKit,
|
||||
/*3418*/ BagTypeBrewBarrel,
|
||||
/*3419*/ BagTypeJewelersKit,
|
||||
/*3420*/ BagTypePotteryWheel,
|
||||
/*3421*/ BagTypeKiln,
|
||||
/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
|
||||
/*3423*/ BagTypeWizardsLexicon,
|
||||
/*3424*/ BagTypeMagesLexicon,
|
||||
/*3425*/ BagTypeNecromancersLexicon,
|
||||
/*3426*/ BagTypeEnchantersLexicon,
|
||||
/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
|
||||
/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
|
||||
/*3427*/ BagTypeAlwaysWorks, // Quest container (Never-fail combines?)
|
||||
/*3428*/ BagTypeKoadaDalForge, // High Elf
|
||||
/*3429*/ BagTypeTeirDalForge, // Dark Elf
|
||||
/*3430*/ BagTypeOggokForge, // Ogre
|
||||
/*3431*/ BagTypeStormguardForge, // Dwarf
|
||||
/*3432*/ BagTypeAkanonForge, // Gnome
|
||||
/*3433*/ BagTypeNorthmanForge, // Barbarian
|
||||
/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
|
||||
/*3434*/ BagTypeCabilisForge, // Iksar
|
||||
/*3435*/ BagTypeFreeportForge, // Human 1
|
||||
/*3436*/ BagTypeRoyalQeynosForge, // Human 2
|
||||
/*3439*/ BagTypeHalflingTailoringKit,
|
||||
/*3438*/ BagTypeErudTailoringKit,
|
||||
/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
|
||||
/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
|
||||
/*3437*/ BagTypeIksarPotteryWheel,
|
||||
/*3442*/ BagTypeTackleBox,
|
||||
/*3443*/ BagTypeTrollForge,
|
||||
/*3445*/ BagTypeFierDalForge, // Wood Elf
|
||||
/*3444*/ BagTypeValeForge, // Halfling
|
||||
/*3446*/ BagTypeErudForge,
|
||||
/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
|
||||
/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
|
||||
/*3359*/ BagTypeAugmentationSealer,
|
||||
/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
|
||||
/*6325*/ BagTypeTransformationmold, // Ornamentation
|
||||
/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
|
||||
/*5400*/ BagTypeUnattuner,
|
||||
/*7684*/ BagTypeTradeskillBag,
|
||||
/*7692*/ BagTypeCollectibleBag,
|
||||
/*----*/ _BagTypeCount
|
||||
};
|
||||
|
||||
/*
|
||||
** Item Effect Types
|
||||
**
|
||||
*/
|
||||
enum {
|
||||
ET_CombatProc = 0,
|
||||
ET_ClickEffect = 1,
|
||||
ET_WornEffect = 2,
|
||||
ET_Expendable = 3,
|
||||
ET_EquipClick = 4,
|
||||
ET_ClickEffect2 = 5, //name unknown
|
||||
ET_Focus = 6,
|
||||
ET_Scroll = 7
|
||||
};
|
||||
|
||||
//SpawnAppearance types:
|
||||
#define AT_Die 0 // this causes the client to keel over and zone to bind point
|
||||
#define AT_WhoLevel 1 // the level that shows up on /who
|
||||
#define AT_Invis 3 // 0 = visible, 1 = invisible
|
||||
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
|
||||
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
|
||||
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
|
||||
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
|
||||
#define AT_SpawnID 16 // server to client, sets player spawn id
|
||||
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
|
||||
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
|
||||
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate
|
||||
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
|
||||
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
|
||||
#define AT_GuildID 22
|
||||
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
|
||||
#define AT_AFK 24 // 0 = normal, 1 = afk
|
||||
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
|
||||
#define AT_Split 28 // 0 = normal, 1 = autosplit on
|
||||
#define AT_Size 29 // spawn's size
|
||||
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name
|
||||
#define AT_ShowHelm 43 // 0 = do not show helmet graphic, 1 = show graphic
|
||||
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
|
||||
//#define AT_Trader 300 // Bazzar Trader Mode
|
||||
//#define AT_Trader 300 // Bazaar Trader Mode (not present in SoF or RoF2)
|
||||
|
||||
// animations for AT_Anim
|
||||
#define ANIM_FREEZE 102
|
||||
@@ -472,15 +170,40 @@ typedef enum {
|
||||
#define MT_StrikeThrough 339
|
||||
#define MT_Stun 340
|
||||
|
||||
// TODO: Really should combine above and below into one
|
||||
|
||||
//from showeq
|
||||
enum ChatColor
|
||||
{
|
||||
/*
|
||||
CC_Default = 0,
|
||||
CC_DarkGrey = 1,
|
||||
CC_DarkGreen = 2,
|
||||
CC_DarkBlue = 3,
|
||||
CC_Purple = 5,
|
||||
CC_LightGrey = 6,
|
||||
*/
|
||||
|
||||
CC_WhiteSmoke = 0, // FF|F0F0F0
|
||||
CC_Green = 2, // FF|008000
|
||||
CC_BrightBlue = 3, // FF|0040FF
|
||||
CC_Magenta = 5, // FF|F000F0
|
||||
CC_Gray = 6, // FF|808080
|
||||
CC_LightGray = 7, // FF|E0E0E0
|
||||
//CC_WhiteSmoke2 = 10, // FF|F0F0F0
|
||||
CC_DarkGray = 12, // FF|A0A0A0
|
||||
CC_Red = 13, // FF|F00000
|
||||
CC_Lime = 14, // FF|00F000
|
||||
CC_Yellow = 15, // FF|F0F000
|
||||
CC_Blue = 16, // FF|0000F0
|
||||
CC_LightNavy = 17, // FF|0000AF
|
||||
CC_Cyan = 18, // FF|00F0F0
|
||||
CC_Black = 20, // FF|000000
|
||||
|
||||
// any index <= 255 that is not defined above
|
||||
CC_DimGray = 1, // FF|606060
|
||||
CC_Default = 1,
|
||||
|
||||
CC_User_Say = 256,
|
||||
CC_User_Tell = 257,
|
||||
CC_User_Group = 258,
|
||||
@@ -676,7 +399,7 @@ static const uint8 DamageTypeUnknown = 0xFF;
|
||||
**
|
||||
** (indexed by 'Skill' of SkillUseTypes)
|
||||
*/
|
||||
static const uint8 SkillDamageTypes[HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
|
||||
static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
|
||||
{
|
||||
/*1HBlunt*/ 0,
|
||||
/*1HSlashing*/ 1,
|
||||
@@ -752,29 +475,10 @@ static const uint8 SkillDamageTypes[HIGHEST_SKILL + 1] = // change to _SkillServ
|
||||
/*Intimidation*/ DamageTypeUnknown,
|
||||
/*Berserking*/ DamageTypeUnknown,
|
||||
/*Taunt*/ DamageTypeUnknown,
|
||||
/*Frenzy*/ 74 //,
|
||||
// /*RemoveTrap*/ DamageTypeUnknown, // Needs research (set for SenseTrap value)
|
||||
// /*TripleAttack*/ DamageTypeUnknown, // Needs research (set for DoubleAttack value)
|
||||
// /*2HPiercing*/ 36 // Needs research (set for 1HPiercing value - similar to slash/blunt)
|
||||
};
|
||||
|
||||
/*
|
||||
** Material use slots
|
||||
**
|
||||
*/
|
||||
enum MaterialUseSlots : uint8
|
||||
{
|
||||
MaterialHead = 0,
|
||||
MaterialChest,
|
||||
MaterialArms,
|
||||
MaterialWrist,
|
||||
MaterialHands,
|
||||
MaterialLegs,
|
||||
MaterialFeet,
|
||||
MaterialPrimary,
|
||||
MaterialSecondary,
|
||||
_MaterialCount,
|
||||
_MaterialInvalid = 255
|
||||
/*Frenzy*/ 74,
|
||||
/*RemoveTrap*/ DamageTypeUnknown, // Needs research (set for SenseTrap value)
|
||||
/*TripleAttack*/ DamageTypeUnknown, // Needs research (set for DoubleAttack value)
|
||||
/*2HPiercing*/ 36 // Needs research (set for 1HPiercing value - similar to slash/blunt)
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -811,164 +515,16 @@ enum MaterialUseSlots : uint8
|
||||
**
|
||||
*/
|
||||
|
||||
enum InventoryMapTypes : int16 {
|
||||
MapPossessions = 0,
|
||||
MapBank,
|
||||
MapSharedBank,
|
||||
MapTrade,
|
||||
MapWorld,
|
||||
MapLimbo,
|
||||
MapTribute,
|
||||
MapTrophyTribute,
|
||||
MapGuildTribute,
|
||||
MapMerchant,
|
||||
MapDeleted,
|
||||
MapCorpse,
|
||||
MapBazaar,
|
||||
MapInspect,
|
||||
MapRealEstate,
|
||||
MapViewMODPC,
|
||||
MapViewMODBank,
|
||||
MapViewMODSharedBank,
|
||||
MapViewMODLimbo,
|
||||
MapAltStorage,
|
||||
MapArchived,
|
||||
MapMail,
|
||||
MapGuildTrophyTribute,
|
||||
MapKrono,
|
||||
MapOther,
|
||||
_MapCount
|
||||
};
|
||||
|
||||
enum InventoryMainTypes : int16 {
|
||||
MainCharm = 0,
|
||||
MainEar1,
|
||||
MainHead,
|
||||
MainFace,
|
||||
MainEar2,
|
||||
MainNeck,
|
||||
MainShoulders,
|
||||
MainArms,
|
||||
MainBack,
|
||||
MainWrist1,
|
||||
MainWrist2,
|
||||
MainRange,
|
||||
MainHands,
|
||||
MainPrimary,
|
||||
MainSecondary,
|
||||
MainFinger1,
|
||||
MainFinger2,
|
||||
MainChest,
|
||||
MainLegs,
|
||||
MainFeet,
|
||||
MainWaist,
|
||||
MainPowerSource = 9999, // temp
|
||||
MainAmmo = 21, // temp
|
||||
MainGeneral1,
|
||||
MainGeneral2,
|
||||
MainGeneral3,
|
||||
MainGeneral4,
|
||||
MainGeneral5,
|
||||
MainGeneral6,
|
||||
MainGeneral7,
|
||||
MainGeneral8,
|
||||
//MainGeneral9,
|
||||
//MainGeneral10,
|
||||
MainCursor,
|
||||
_MainCount
|
||||
};
|
||||
|
||||
#define INVALID_INDEX -1
|
||||
#define NOT_USED 0
|
||||
#define NO_ITEM 0
|
||||
|
||||
// yes..these are redundant... but, they help to identify and define what is actually being performed
|
||||
// plus, since they're pre-op's, they don't affect the actual binary size
|
||||
#define MAP_BEGIN 0
|
||||
#define MAIN_BEGIN 0
|
||||
#define SUB_BEGIN 0
|
||||
#define AUG_BEGIN 0
|
||||
|
||||
namespace legacy {
|
||||
// this is for perl and other legacy systems
|
||||
|
||||
typedef enum {
|
||||
SLOT_CHARM = 0,
|
||||
SLOT_EAR01 = 1,
|
||||
SLOT_HEAD = 2,
|
||||
SLOT_FACE = 3,
|
||||
SLOT_EAR02 = 4,
|
||||
SLOT_NECK = 5,
|
||||
SLOT_SHOULDER = 6,
|
||||
SLOT_ARMS = 7,
|
||||
SLOT_BACK = 8,
|
||||
SLOT_BRACER01 = 9,
|
||||
SLOT_BRACER02 = 10,
|
||||
SLOT_RANGE = 11,
|
||||
SLOT_HANDS = 12,
|
||||
SLOT_PRIMARY = 13,
|
||||
SLOT_SECONDARY = 14,
|
||||
SLOT_RING01 = 15,
|
||||
SLOT_RING02 = 16,
|
||||
SLOT_CHEST = 17,
|
||||
SLOT_LEGS = 18,
|
||||
SLOT_FEET = 19,
|
||||
SLOT_WAIST = 20,
|
||||
SLOT_POWER_SOURCE = 9999,
|
||||
SLOT_AMMO = 21,
|
||||
SLOT_GENERAL_1 = 22,
|
||||
SLOT_GENERAL_2 = 23,
|
||||
SLOT_GENERAL_3 = 24,
|
||||
SLOT_GENERAL_4 = 25,
|
||||
SLOT_GENERAL_5 = 26,
|
||||
SLOT_GENERAL_6 = 27,
|
||||
SLOT_GENERAL_7 = 28,
|
||||
SLOT_GENERAL_8 = 29,
|
||||
//SLOT_GENERAL_9 = not supported
|
||||
//SLOT_GENERAL_10 = not supported
|
||||
SLOT_CURSOR = 30,
|
||||
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
|
||||
SLOT_TRADESKILL = 1000,
|
||||
SLOT_AUGMENT = 1001,
|
||||
SLOT_INVALID = (int16)0xFFFF,
|
||||
|
||||
SLOT_POSSESSIONS_BEGIN = 0,
|
||||
SLOT_POSSESSIONS_END = 30,
|
||||
|
||||
SLOT_EQUIPMENT_BEGIN = 0,
|
||||
SLOT_EQUIPMENT_END = 21,
|
||||
|
||||
SLOT_PERSONAL_BEGIN = 22,
|
||||
SLOT_PERSONAL_END = 29,
|
||||
SLOT_PERSONAL_BAGS_BEGIN = 251,
|
||||
SLOT_PERSONAL_BAGS_END = 330,
|
||||
|
||||
SLOT_CURSOR_BAG_BEGIN = 331,
|
||||
SLOT_CURSOR_BAG_END = 340,
|
||||
|
||||
SLOT_TRIBUTE_BEGIN = 400,
|
||||
SLOT_TRIBUTE_END = 404,
|
||||
|
||||
SLOT_BANK_BEGIN = 2000,
|
||||
SLOT_BANK_END = 2023,
|
||||
SLOT_BANK_BAGS_BEGIN = 2031,
|
||||
SLOT_BANK_BAGS_END = 2270,
|
||||
|
||||
SLOT_SHARED_BANK_BEGIN = 2500,
|
||||
SLOT_SHARED_BANK_END = 2501,
|
||||
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
|
||||
SLOT_SHARED_BANK_BAGS_END = 2550,
|
||||
|
||||
SLOT_TRADE_BEGIN = 3000,
|
||||
SLOT_TRADE_END = 3007,
|
||||
SLOT_TRADE_BAGS_BEGIN = 3031,
|
||||
SLOT_TRADE_BAGS_END = 3110,
|
||||
|
||||
SLOT_WORLD_BEGIN = 4000,
|
||||
SLOT_WORLD_END = 4009
|
||||
} InventorySlot;
|
||||
}
|
||||
#define TYPE_BEGIN 0
|
||||
#define SLOT_BEGIN 0
|
||||
#define SUB_INDEX_BEGIN 0
|
||||
#define AUG_INDEX_BEGIN 0
|
||||
|
||||
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
|
||||
|
||||
#endif
|
||||
#endif /*COMMON_EQ_CONSTANTS_H*/
|
||||
|
||||
@@ -1,956 +0,0 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#include "eq_dictionary.h"
|
||||
#include "string_util.h"
|
||||
|
||||
//
|
||||
// class EmuConstants
|
||||
//
|
||||
uint16 EmuConstants::InventoryMapSize(int16 indexMap) {
|
||||
switch (indexMap) {
|
||||
case MapPossessions:
|
||||
return MAP_POSSESSIONS_SIZE;
|
||||
case MapBank:
|
||||
return MAP_BANK_SIZE;
|
||||
case MapSharedBank:
|
||||
return MAP_SHARED_BANK_SIZE;
|
||||
case MapTrade:
|
||||
return MAP_TRADE_SIZE;
|
||||
case MapWorld:
|
||||
return MAP_WORLD_SIZE;
|
||||
case MapLimbo:
|
||||
return MAP_LIMBO_SIZE;
|
||||
case MapTribute:
|
||||
return MAP_TRIBUTE_SIZE;
|
||||
case MapTrophyTribute:
|
||||
return MAP_TROPHY_TRIBUTE_SIZE;
|
||||
case MapGuildTribute:
|
||||
return MAP_GUILD_TRIBUTE_SIZE;
|
||||
case MapMerchant:
|
||||
return MAP_MERCHANT_SIZE;
|
||||
case MapDeleted:
|
||||
return MAP_DELETED_SIZE;
|
||||
case MapCorpse:
|
||||
return MAP_CORPSE_SIZE;
|
||||
case MapBazaar:
|
||||
return MAP_BAZAAR_SIZE;
|
||||
case MapInspect:
|
||||
return MAP_INSPECT_SIZE;
|
||||
case MapRealEstate:
|
||||
return MAP_REAL_ESTATE_SIZE;
|
||||
case MapViewMODPC:
|
||||
return MAP_VIEW_MOD_PC_SIZE;
|
||||
case MapViewMODBank:
|
||||
return MAP_VIEW_MOD_BANK_SIZE;
|
||||
case MapViewMODSharedBank:
|
||||
return MAP_VIEW_MOD_SHARED_BANK_SIZE;
|
||||
case MapViewMODLimbo:
|
||||
return MAP_VIEW_MOD_LIMBO_SIZE;
|
||||
case MapAltStorage:
|
||||
return MAP_ALT_STORAGE_SIZE;
|
||||
case MapArchived:
|
||||
return MAP_ARCHIVED_SIZE;
|
||||
case MapMail:
|
||||
return MAP_MAIL_SIZE;
|
||||
case MapGuildTrophyTribute:
|
||||
return MAP_GUILD_TROPHY_TRIBUTE_SIZE;
|
||||
case MapKrono:
|
||||
return MAP_KRONO_SIZE;
|
||||
case MapOther:
|
||||
return MAP_OTHER_SIZE;
|
||||
default:
|
||||
return NOT_USED;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
std::string EmuConstants::InventoryLocationName(Location_Struct location) {
|
||||
// not ready for implementation...
|
||||
std::string ret_str;
|
||||
StringFormat(ret_str, "%s, %s, %s, %s", InventoryMapName(location.map), InventoryMainName(location.main), InventorySubName(location.sub), InventoryAugName(location.aug));
|
||||
return ret_str;
|
||||
}
|
||||
*/
|
||||
|
||||
std::string EmuConstants::InventoryMapName(int16 indexMap) {
|
||||
switch (indexMap) {
|
||||
case INVALID_INDEX:
|
||||
return "Invalid Map";
|
||||
case MapPossessions:
|
||||
return "Possessions";
|
||||
case MapBank:
|
||||
return "Bank";
|
||||
case MapSharedBank:
|
||||
return "Shared Bank";
|
||||
case MapTrade:
|
||||
return "Trade";
|
||||
case MapWorld:
|
||||
return "World";
|
||||
case MapLimbo:
|
||||
return "Limbo";
|
||||
case MapTribute:
|
||||
return "Tribute";
|
||||
case MapTrophyTribute:
|
||||
return "Trophy Tribute";
|
||||
case MapGuildTribute:
|
||||
return "Guild Tribute";
|
||||
case MapMerchant:
|
||||
return "Merchant";
|
||||
case MapDeleted:
|
||||
return "Deleted";
|
||||
case MapCorpse:
|
||||
return "Corpse";
|
||||
case MapBazaar:
|
||||
return "Bazaar";
|
||||
case MapInspect:
|
||||
return "Inspect";
|
||||
case MapRealEstate:
|
||||
return "Real Estate";
|
||||
case MapViewMODPC:
|
||||
return "View MOD PC";
|
||||
case MapViewMODBank:
|
||||
return "View MOD Bank";
|
||||
case MapViewMODSharedBank:
|
||||
return "View MOD Shared Bank";
|
||||
case MapViewMODLimbo:
|
||||
return "View MOD Limbo";
|
||||
case MapAltStorage:
|
||||
return "Alt Storage";
|
||||
case MapArchived:
|
||||
return "Archived";
|
||||
case MapMail:
|
||||
return "Mail";
|
||||
case MapGuildTrophyTribute:
|
||||
return "Guild Trophy Tribute";
|
||||
case MapKrono:
|
||||
return "Krono";
|
||||
case MapOther:
|
||||
return "Other";
|
||||
default:
|
||||
return "Unknown Map";
|
||||
}
|
||||
}
|
||||
|
||||
std::string EmuConstants::InventoryMainName(int16 indexMain) {
|
||||
switch (indexMain) {
|
||||
case INVALID_INDEX:
|
||||
return "Invalid Main";
|
||||
case MainCharm:
|
||||
return "Charm";
|
||||
case MainEar1:
|
||||
return "Ear 1";
|
||||
case MainHead:
|
||||
return "Head";
|
||||
case MainFace:
|
||||
return "Face";
|
||||
case MainEar2:
|
||||
return "Ear 2";
|
||||
case MainNeck:
|
||||
return "Neck";
|
||||
case MainShoulders:
|
||||
return "Shoulders";
|
||||
case MainArms:
|
||||
return "Arms";
|
||||
case MainBack:
|
||||
return "Back";
|
||||
case MainWrist1:
|
||||
return "Wrist 1";
|
||||
case MainWrist2:
|
||||
return "Wrist 2";
|
||||
case MainRange:
|
||||
return "Range";
|
||||
case MainHands:
|
||||
return "Hands";
|
||||
case MainPrimary:
|
||||
return "Primary";
|
||||
case MainSecondary:
|
||||
return "Secondary";
|
||||
case MainFinger1:
|
||||
return "Finger 1";
|
||||
case MainFinger2:
|
||||
return "Finger 2";
|
||||
case MainChest:
|
||||
return "Chest";
|
||||
case MainLegs:
|
||||
return "Legs";
|
||||
case MainFeet:
|
||||
return "Feet";
|
||||
case MainWaist:
|
||||
return "Waist";
|
||||
case MainPowerSource:
|
||||
return "Power Source";
|
||||
case MainAmmo:
|
||||
return "Ammo";
|
||||
case MainGeneral1:
|
||||
return "General 1";
|
||||
case MainGeneral2:
|
||||
return "General 2";
|
||||
case MainGeneral3:
|
||||
return "General 3";
|
||||
case MainGeneral4:
|
||||
return "General 4";
|
||||
case MainGeneral5:
|
||||
return "General 5";
|
||||
case MainGeneral6:
|
||||
return "General 6";
|
||||
case MainGeneral7:
|
||||
return "General 7";
|
||||
case MainGeneral8:
|
||||
return "General 8";
|
||||
/*
|
||||
case MainGeneral9:
|
||||
return "General 9";
|
||||
case MainGeneral10:
|
||||
return "General 10";
|
||||
*/
|
||||
case MainCursor:
|
||||
return "Cursor";
|
||||
default:
|
||||
return "Unknown Main";
|
||||
}
|
||||
}
|
||||
|
||||
std::string EmuConstants::InventorySubName(int16 indexSub) {
|
||||
if (indexSub == INVALID_INDEX)
|
||||
return "Invalid Sub";
|
||||
|
||||
if ((uint16)indexSub >= ITEM_CONTAINER_SIZE)
|
||||
return "Unknown Sub";
|
||||
|
||||
std::string ret_str;
|
||||
ret_str = StringFormat("Container %i", (indexSub + 1)); // zero-based index..but, count starts at one
|
||||
|
||||
return ret_str;
|
||||
}
|
||||
|
||||
std::string EmuConstants::InventoryAugName(int16 indexAug) {
|
||||
if (indexAug == INVALID_INDEX)
|
||||
return "Invalid Aug";
|
||||
|
||||
if ((uint16)indexAug >= ITEM_COMMON_SIZE)
|
||||
return "Unknown Aug";
|
||||
|
||||
std::string ret_str;
|
||||
ret_str = StringFormat("Augment %i", (indexAug + 1)); // zero-based index..but, count starts at one
|
||||
|
||||
return ret_str;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// class EQLimits
|
||||
//
|
||||
// client validation
|
||||
bool EQLimits::IsValidPCClientVersion(ClientVersion clientVersion) {
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion) {
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
|
||||
return clientVersion;
|
||||
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
|
||||
// npc validation
|
||||
bool EQLimits::IsValidNPCClientVersion(ClientVersion clientVersion) {
|
||||
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion) {
|
||||
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
|
||||
return clientVersion;
|
||||
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
|
||||
// mob validation
|
||||
bool EQLimits::IsValidMobClientVersion(ClientVersion clientVersion) {
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ClientVersion EQLimits::ValidateMobClientVersion(ClientVersion clientVersion) {
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
|
||||
return clientVersion;
|
||||
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
|
||||
// inventory
|
||||
uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion) {
|
||||
// not all maps will have an instantiated container..some are references for queue generators (i.e., bazaar, mail, etc...)
|
||||
// a zero '0' indicates a needed value..otherwise, change to '_NOTUSED' for a null value so indices requiring research can be identified
|
||||
// ALL of these values need to be verified before pushing to live
|
||||
//
|
||||
// make sure that you transcribe the actual value from 'defaults' to here before updating or client crashes will ensue..and/or...
|
||||
// insert older clients inside of the progression of client order
|
||||
//
|
||||
// MAP_POSSESSIONS_SIZE does not reflect all actual <client>_constants size due to bitmask-use compatibility
|
||||
//
|
||||
// when setting NPC-based values, try to adhere to an EmuConstants::<property> or NOT_USED value to avoid unnecessary issues
|
||||
|
||||
static const uint16 local[_MapCount][CLIENT_VERSION_COUNT] = {
|
||||
// server and database are sync'd to current MapPossessions's client as set in 'using namespace RoF::slots;' and
|
||||
// 'EmuConstants::MAP_POSSESSIONS_SIZE' - use/update EquipmentBitmask(), GeneralBitmask() and CursorBitmask()
|
||||
// for partial range validation checks and 'EmuConstants::MAP_POSSESSIONS_SIZE' for full range iterations
|
||||
{ // local[MainPossessions]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*Titanium*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
|
||||
/*NPC*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*Merc*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*Bot*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*Pet*/ EmuConstants::MAP_POSSESSIONS_SIZE
|
||||
},
|
||||
{ // local[MapBank]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ NOT_USED,
|
||||
/*Titanium*/ Titanium::consts::MAP_BANK_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_BANK_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_BANK_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_BANK_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_BANK_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_BANK_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
},
|
||||
{ // local[MapSharedBank]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::MAP_SHARED_BANK_SIZE,
|
||||
/*Titanium*/ EmuConstants::MAP_SHARED_BANK_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_SHARED_BANK_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_SHARED_BANK_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_SHARED_BANK_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_SHARED_BANK_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_SHARED_BANK_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
},
|
||||
{ // local[MapTrade]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::MAP_TRADE_SIZE,
|
||||
/*Titanium*/ EmuConstants::MAP_TRADE_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_TRADE_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_TRADE_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_TRADE_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_TRADE_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_TRADE_SIZE,
|
||||
|
||||
/*NPC*/ 4,
|
||||
/*Merc*/ 4,
|
||||
/*Bot*/ EmuConstants::MAP_TRADE_SIZE, // client thinks this is another client
|
||||
/*Pet*/ 4
|
||||
},
|
||||
{ // local[MapWorld]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::MAP_WORLD_SIZE,
|
||||
/*Titanium*/ EmuConstants::MAP_WORLD_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_WORLD_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_WORLD_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_WORLD_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_WORLD_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_WORLD_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
},
|
||||
{ // local[MapLimbo]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::MAP_LIMBO_SIZE,
|
||||
/*Titanium*/ EmuConstants::MAP_LIMBO_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_LIMBO_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_LIMBO_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_LIMBO_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_LIMBO_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_LIMBO_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
},
|
||||
{ // local[MapTribute]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::MAP_TRIBUTE_SIZE,
|
||||
/*Titanium*/ EmuConstants::MAP_TRIBUTE_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_TRIBUTE_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_TRIBUTE_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_TRIBUTE_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_TRIBUTE_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_TRIBUTE_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapTrophyTribute]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_TROPHY_TRIBUTE_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_TROPHY_TRIBUTE_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapGuildTribute]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_GUILD_TRIBUTE_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_GUILD_TRIBUTE_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapMerchant]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_MERCHANT_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_MERCHANT_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapDeleted]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_DELETED_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_DELETED_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapCorpse]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ NOT_USED,
|
||||
/*Titanium*/ Titanium::consts::MAP_CORPSE_SIZE,
|
||||
/*SoF*/ SoF::consts::MAP_CORPSE_SIZE,
|
||||
/*SoD*/ SoD::consts::MAP_CORPSE_SIZE,
|
||||
/*Underfoot*/ UF::consts::MAP_CORPSE_SIZE,
|
||||
/*RoF*/ RoF::consts::MAP_CORPSE_SIZE,
|
||||
/*RoF2*/ RoF2::consts::MAP_CORPSE_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapBazaar]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::MAP_BAZAAR_SIZE,
|
||||
/*Titanium*/ EmuConstants::MAP_BAZAAR_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_BAZAAR_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_BAZAAR_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_BAZAAR_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_BAZAAR_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_BAZAAR_SIZE,
|
||||
|
||||
/*NPC*/ 0, // this may need to be 'EmuConstants::MAP_BAZAAR_SIZE' if offline client traders respawn as an npc
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapInspect]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ NOT_USED,
|
||||
/*Titanium*/ Titanium::consts::MAP_INSPECT_SIZE,
|
||||
/*SoF*/ SoF::consts::MAP_INSPECT_SIZE,
|
||||
/*SoD*/ SoD::consts::MAP_INSPECT_SIZE,
|
||||
/*Underfoot*/ UF::consts::MAP_INSPECT_SIZE,
|
||||
/*RoF*/ RoF::consts::MAP_INSPECT_SIZE,
|
||||
/*RoF2*/ RoF2::consts::MAP_INSPECT_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
},
|
||||
{ // local[MapRealEstate]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_REAL_ESTATE_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_REAL_ESTATE_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapViewMODPC]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_VIEW_MOD_PC_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_PC_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapViewMODBank]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_VIEW_MOD_BANK_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_BANK_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapViewMODSharedBank]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_VIEW_MOD_SHARED_BANK_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_SHARED_BANK_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapViewMODLimbo]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_VIEW_MOD_LIMBO_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_LIMBO_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapAltStorage]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_ALT_STORAGE_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_ALT_STORAGE_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapArchived]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_ARCHIVED_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_ARCHIVED_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapMail]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_MAIL_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_MAIL_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapGuildTrophyTribute]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_GUILD_TROPHY_TRIBUTE_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_GUILD_TROPHY_TRIBUTE_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapKrono]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ NOT_USED,
|
||||
/*Titanium*/ NOT_USED,
|
||||
/*SoF*/ NOT_USED,
|
||||
/*SoD*/ NOT_USED,
|
||||
/*Underfoot*/ NOT_USED,
|
||||
/*RoF*/ EmuConstants::MAP_KRONO_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_KRONO_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapOther]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_OTHER_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_OTHER_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
}
|
||||
};
|
||||
|
||||
if ((uint16)indexMap < _MapCount)
|
||||
return local[indexMap][static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
|
||||
return NOT_USED;
|
||||
}
|
||||
|
||||
uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion) {
|
||||
// these are for the new inventory system (RoF)..not the current (Ti) one...
|
||||
// 0x0000000000200000 is SlotPowerSource (SoF+)
|
||||
// 0x0000000080000000 is SlotGeneral9 (RoF+)
|
||||
// 0x0000000100000000 is SlotGeneral10 (RoF+)
|
||||
|
||||
static const uint64 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0x000000027FDFFFFF,
|
||||
/*Titanium*/ 0x000000027FDFFFFF,
|
||||
/*SoF*/ 0x000000027FFFFFFF,
|
||||
/*SoD*/ 0x000000027FFFFFFF,
|
||||
/*Underfoot*/ 0x000000027FFFFFFF,
|
||||
/*RoF*/ 0x00000003FFFFFFFF,
|
||||
/*RoF2*/ 0,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
};
|
||||
|
||||
return NOT_USED;
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion) {
|
||||
static const uint64 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0x00000000005FFFFF,
|
||||
/*Titanium*/ 0x00000000005FFFFF,
|
||||
/*SoF*/ 0x00000000007FFFFF,
|
||||
/*SoD*/ 0x00000000007FFFFF,
|
||||
/*Underfoot*/ 0x00000000007FFFFF,
|
||||
/*RoF*/ 0x00000000007FFFFF,
|
||||
/*RoF2*/ 0,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
};
|
||||
|
||||
return NOT_USED;
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion) {
|
||||
static const uint64 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0x000000007F800000,
|
||||
/*Titanium*/ 0x000000007F800000,
|
||||
/*SoF*/ 0x000000007F800000,
|
||||
/*SoD*/ 0x000000007F800000,
|
||||
/*Underfoot*/ 0x000000007F800000,
|
||||
/*RoF*/ 0x00000001FF800000,
|
||||
/*RoF2*/ 0,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
};
|
||||
|
||||
return NOT_USED;
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint64 EQLimits::CursorBitmask(ClientVersion clientVersion) {
|
||||
static const uint64 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0x0000000200000000,
|
||||
/*Titanium*/ 0x0000000200000000,
|
||||
/*SoF*/ 0x0000000200000000,
|
||||
/*SoD*/ 0x0000000200000000,
|
||||
/*Underfoot*/ 0x0000000200000000,
|
||||
/*RoF*/ 0x0000000200000000,
|
||||
/*RoF2*/ 0,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
};
|
||||
|
||||
return NOT_USED;
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion) {
|
||||
static const bool local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ false,
|
||||
/*62*/ false,
|
||||
/*Titanium*/ Titanium::limits::ALLOWS_EMPTY_BAG_IN_BAG,
|
||||
/*SoF*/ SoF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
|
||||
/*SoD*/ SoD::limits::ALLOWS_EMPTY_BAG_IN_BAG,
|
||||
/*Underfoot*/ UF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
|
||||
/*RoF*/ RoF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
|
||||
/*RoF2*/ RoF2::limits::ALLOWS_EMPTY_BAG_IN_BAG,
|
||||
|
||||
/*NPC*/ false,
|
||||
/*Merc*/ false,
|
||||
/*Bot*/ false,
|
||||
/*Pet*/ false
|
||||
};
|
||||
|
||||
return false; // not implemented
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion) {
|
||||
static const bool local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ false,
|
||||
/*62*/ false,
|
||||
/*Titanium*/ Titanium::limits::ALLOWS_CLICK_CAST_FROM_BAG,
|
||||
/*SoF*/ SoF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
|
||||
/*SoD*/ SoD::limits::ALLOWS_CLICK_CAST_FROM_BAG,
|
||||
/*Underfoot*/ UF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
|
||||
/*RoF*/ RoF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
|
||||
/*RoF2*/ RoF2::limits::ALLOWS_CLICK_CAST_FROM_BAG,
|
||||
|
||||
/*NPC*/ false,
|
||||
/*Merc*/ false,
|
||||
/*Bot*/ false,
|
||||
/*Pet*/ false
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
// items
|
||||
uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion) {
|
||||
static const uint16 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*Titanium*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*SoF*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*SoD*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*Underfoot*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*RoF*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*RoF2*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
|
||||
/*NPC*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*Merc*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*Bot*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*Pet*/ EmuConstants::ITEM_COMMON_SIZE
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion) {
|
||||
static const uint16 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*Titanium*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*SoF*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*SoD*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*Underfoot*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*RoF*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*RoF2*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
|
||||
/*NPC*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*Merc*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*Bot*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*Pet*/ EmuConstants::ITEM_CONTAINER_SIZE
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
bool EQLimits::CoinHasWeight(ClientVersion clientVersion) {
|
||||
static const bool local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ true,
|
||||
/*62*/ true,
|
||||
/*Titanium*/ Titanium::limits::COIN_HAS_WEIGHT,
|
||||
/*SoF*/ SoF::limits::COIN_HAS_WEIGHT,
|
||||
/*SoD*/ SoD::limits::COIN_HAS_WEIGHT,
|
||||
/*Underfoot*/ UF::limits::COIN_HAS_WEIGHT,
|
||||
/*RoF*/ RoF::limits::COIN_HAS_WEIGHT,
|
||||
/*RoF2*/ RoF::limits::COIN_HAS_WEIGHT,
|
||||
|
||||
/*NPC*/ true,
|
||||
/*Merc*/ true,
|
||||
/*Bot*/ true,
|
||||
/*Pet*/ true
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint32 EQLimits::BandoliersCount(ClientVersion clientVersion) {
|
||||
static const uint32 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*Titanium*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*SoF*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*SoD*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*Underfoot*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*RoF*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*RoF2*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint32 EQLimits::BandolierSize(ClientVersion clientVersion) {
|
||||
static const uint32 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*Titanium*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*SoF*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*SoD*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*Underfoot*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*RoF*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*RoF2*/ EmuConstants::BANDOLIER_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint32 EQLimits::PotionBeltSize(ClientVersion clientVersion) {
|
||||
static const uint32 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*Titanium*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*SoF*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*SoD*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*Underfoot*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*RoF*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*RoF2*/ EmuConstants::POTION_BELT_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
@@ -1,209 +0,0 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef EQ_DICTIONARY_H
|
||||
#define EQ_DICTIONARY_H
|
||||
|
||||
#include "types.h"
|
||||
#include "eq_constants.h"
|
||||
#include "clientversions.h"
|
||||
#include <string>
|
||||
#include "../common/patches/titanium_constants.h"
|
||||
#include "../common/patches/sof_constants.h"
|
||||
#include "../common/patches/sod_constants.h"
|
||||
#include "../common/patches/uf_constants.h"
|
||||
#include "../common/patches/rof_constants.h"
|
||||
#include "../common/patches/rof2_constants.h"
|
||||
|
||||
// *** DO NOT CHANGE without a full understanding of the consequences..the server is set up to use these settings explicitly!! ***
|
||||
// *** You will cause compilation failures and corrupt your database if partial or incorrect attempts to change them are made!! ***
|
||||
|
||||
// Hard-coded values usually indicate that further research is needed and the values given are from the old (known) system
|
||||
|
||||
// (future use)
|
||||
//using namespace RoF2::maps; // server inventory maps enumeration (code and database sync'd to reference)
|
||||
//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
|
||||
|
||||
class EmuConstants {
|
||||
// an immutable value is required to initialize arrays, etc... use this class as a repository for those
|
||||
public:
|
||||
// database
|
||||
static const ClientVersion CHARACTER_CREATION_CLIENT = ClientVersion::RoF2; // adjust according to starting item placement and target client
|
||||
|
||||
// inventory
|
||||
static uint16 InventoryMapSize(int16 indexMap);
|
||||
//static std::string InventoryLocationName(Location_Struct location);
|
||||
static std::string InventoryMapName(int16 indexMap);
|
||||
static std::string InventoryMainName(int16 indexMain);
|
||||
static std::string InventorySubName(int16 indexSub);
|
||||
static std::string InventoryAugName(int16 indexAug);
|
||||
|
||||
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = _MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
static const uint16 MAP_TRADE_SIZE = 8;
|
||||
static const uint16 MAP_WORLD_SIZE = 10;
|
||||
static const uint16 MAP_LIMBO_SIZE = 36;
|
||||
static const uint16 MAP_TRIBUTE_SIZE = 5; // (need client values)
|
||||
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_MERCHANT_SIZE = 0;
|
||||
static const uint16 MAP_DELETED_SIZE = 0;
|
||||
static const uint16 MAP_CORPSE_SIZE = _MainCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
|
||||
static const uint16 MAP_BAZAAR_SIZE = 80;
|
||||
static const uint16 MAP_INSPECT_SIZE = 22;
|
||||
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
|
||||
static const uint16 MAP_VIEW_MOD_PC_SIZE = NOT_USED;
|
||||
static const uint16 MAP_VIEW_MOD_BANK_SIZE = NOT_USED;
|
||||
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = NOT_USED;
|
||||
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = NOT_USED;
|
||||
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
|
||||
static const uint16 MAP_ARCHIVED_SIZE = 0;
|
||||
static const uint16 MAP_MAIL_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_KRONO_SIZE = 0;
|
||||
static const uint16 MAP_OTHER_SIZE = 0;
|
||||
|
||||
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
|
||||
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
|
||||
static const int16 EQUIPMENT_BEGIN = MainCharm;
|
||||
static const int16 EQUIPMENT_END = MainAmmo;
|
||||
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
|
||||
|
||||
static const int16 GENERAL_BEGIN = MainGeneral1;
|
||||
static const int16 GENERAL_END = MainGeneral8;
|
||||
static const uint16 GENERAL_SIZE = 8;
|
||||
static const int16 GENERAL_BAGS_BEGIN = 251;
|
||||
static const int16 GENERAL_BAGS_END_OFFSET = 79;
|
||||
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 CURSOR_BAG_BEGIN = 331;
|
||||
static const int16 CURSOR_BAG_END_OFFSET = 9;
|
||||
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
|
||||
|
||||
static const int16 BANK_BEGIN = 2000;
|
||||
static const int16 BANK_END = 2023;
|
||||
static const int16 BANK_BAGS_BEGIN = 2031;
|
||||
static const int16 BANK_BAGS_END_OFFSET = 239;
|
||||
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 SHARED_BANK_BEGIN = 2500;
|
||||
static const int16 SHARED_BANK_END = 2501;
|
||||
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
|
||||
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
|
||||
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 TRADE_BEGIN = 3000;
|
||||
static const int16 TRADE_END = 3007;
|
||||
static const int16 TRADE_NPC_END = 3003;
|
||||
static const int16 TRADE_BAGS_BEGIN = 3031;
|
||||
static const int16 TRADE_BAGS_END_OFFSET = 79;
|
||||
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 WORLD_BEGIN = 4000;
|
||||
static const int16 WORLD_END = 4009;
|
||||
static const int16 WORLD_SIZE = MAP_WORLD_SIZE;
|
||||
|
||||
static const int16 TRIBUTE_BEGIN = 400;
|
||||
static const int16 TRIBUTE_END = 404;
|
||||
static const int16 TRIBUTE_SIZE = MAP_TRIBUTE_SIZE;
|
||||
|
||||
static const int16 CORPSE_BEGIN = 22;
|
||||
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
|
||||
|
||||
static const int16 MATERIAL_BEGIN = MaterialHead;
|
||||
static const int16 MATERIAL_END = MaterialSecondary;
|
||||
static const int16 MATERIAL_TINT_END = MaterialFeet;
|
||||
static const int16 MATERIAL_SIZE = _MaterialCount;
|
||||
|
||||
// items
|
||||
// common and container sizes will not increase until the new 'location' struct is implemented
|
||||
static const uint16 ITEM_COMMON_SIZE = RoF::consts::ITEM_COMMON_SIZE;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = Titanium::consts::ITEM_CONTAINER_SIZE;
|
||||
|
||||
// player profile
|
||||
//static const uint32 CLASS_BITMASK = 0; // needs value
|
||||
//static const uint32 RACE_BITMASK = 0; // needs value
|
||||
|
||||
// BANDOLIERS_COUNT sets maximum limit..active limit will need to be handled by the appropriate AA
|
||||
static const uint32 BANDOLIERS_COUNT = Titanium::consts::BANDOLIERS_COUNT; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = Titanium::consts::BANDOLIER_SIZE; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = Titanium::consts::POTION_BELT_SIZE;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 56;
|
||||
|
||||
// legacy-related functions
|
||||
//static int ServerToPerlSlot(int slot); // encode
|
||||
//static int PerlToServerSlot(int slot); // decode
|
||||
};
|
||||
|
||||
class EQLimits {
|
||||
// values should default to a non-beneficial value..unless value conflicts with intended operation
|
||||
//
|
||||
// EmuConstants may be used as references..but, not every reference needs to be in EmuConstants (i.e., AllowsEmptyBagInBag(), CoinHasWeight(), etc...)
|
||||
public:
|
||||
// client version validation (checks to avoid crashing zone server when accessing reference arrays)
|
||||
// use this inside of class Client (limits to actual clients)
|
||||
static bool IsValidPCClientVersion(ClientVersion clientVersion);
|
||||
static ClientVersion ValidatePCClientVersion(ClientVersion clientVersion);
|
||||
|
||||
// basically..any non-client classes - do not when setting a valid client
|
||||
static bool IsValidNPCClientVersion(ClientVersion clientVersion);
|
||||
static ClientVersion ValidateNPCClientVersion(ClientVersion clientVersion);
|
||||
|
||||
// these are 'universal' - do not when setting a valid client
|
||||
static bool IsValidMobClientVersion(ClientVersion clientVersion);
|
||||
static ClientVersion ValidateMobClientVersion(ClientVersion clientVersion);
|
||||
|
||||
// inventory
|
||||
static uint16 InventoryMapSize(int16 indexMap, ClientVersion clientVersion);
|
||||
static uint64 PossessionsBitmask(ClientVersion clientVersion);
|
||||
static uint64 EquipmentBitmask(ClientVersion clientVersion);
|
||||
static uint64 GeneralBitmask(ClientVersion clientVersion);
|
||||
static uint64 CursorBitmask(ClientVersion clientVersion);
|
||||
|
||||
static bool AllowsEmptyBagInBag(ClientVersion clientVersion);
|
||||
static bool AllowsClickCastFromBag(ClientVersion clientVersion);
|
||||
|
||||
// items
|
||||
static uint16 ItemCommonSize(ClientVersion clientVersion);
|
||||
static uint16 ItemContainerSize(ClientVersion clientVersion);
|
||||
|
||||
// player profile
|
||||
static bool CoinHasWeight(ClientVersion clientVersion);
|
||||
|
||||
static uint32 BandoliersCount(ClientVersion clientVersion);
|
||||
static uint32 BandolierSize(ClientVersion clientVersion);
|
||||
|
||||
static uint32 PotionBeltSize(ClientVersion clientVersion);
|
||||
};
|
||||
|
||||
#endif /* EQ_DICTIONARY_H */
|
||||
|
||||
/*
|
||||
Working Notes:
|
||||
--------------
|
||||
|
||||
- full review of client_packet.cpp and client translators needed
|
||||
|
||||
|
||||
*/
|
||||
@@ -0,0 +1,381 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "emu_constants.h"
|
||||
#include "emu_limits.h"
|
||||
|
||||
|
||||
static const EQEmu::constants::LookupEntry constants_lookup_entries[EQEmu::versions::ClientVersionCount] =
|
||||
{
|
||||
{ // Unknown
|
||||
ClientUnknown::Null
|
||||
},
|
||||
{ // Client62
|
||||
Client62::Null
|
||||
},
|
||||
{ // Titanium
|
||||
Titanium::constants::CharacterCreationLimit
|
||||
},
|
||||
{ // SoF
|
||||
SoF::constants::CharacterCreationLimit
|
||||
},
|
||||
{ // SoD
|
||||
SoD::constants::CharacterCreationLimit
|
||||
},
|
||||
{ // UF
|
||||
UF::constants::CharacterCreationLimit
|
||||
},
|
||||
{ // RoF
|
||||
RoF::constants::CharacterCreationLimit
|
||||
},
|
||||
{ // RoF2
|
||||
RoF2::constants::CharacterCreationLimit
|
||||
}
|
||||
};
|
||||
|
||||
const EQEmu::constants::LookupEntry* EQEmu::constants::Lookup(versions::ClientVersion client_version)
|
||||
{
|
||||
return &constants_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
|
||||
}
|
||||
|
||||
static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versions::InventoryVersionCount] =
|
||||
{
|
||||
{ // Unknown
|
||||
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
|
||||
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
|
||||
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
|
||||
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
|
||||
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
|
||||
|
||||
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
|
||||
|
||||
ClientUnknown::False, ClientUnknown::False, ClientUnknown::False, ClientUnknown::False
|
||||
},
|
||||
{ // Client62
|
||||
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
|
||||
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
|
||||
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
|
||||
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
|
||||
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
|
||||
|
||||
Client62::Null, Client62::Null, Client62::Null,
|
||||
|
||||
Client62::False, Client62::False, Client62::False, Client62::False
|
||||
},
|
||||
{ // Titanium
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*Titanium::invtype::InvTypePossessionsSize,*/ Titanium::invtype::InvTypeBankSize, Titanium::invtype::InvTypeSharedBankSize, Titanium::invtype::InvTypeTradeSize, Titanium::invtype::InvTypeWorldSize,
|
||||
Titanium::invtype::InvTypeLimboSize, Titanium::invtype::InvTypeTributeSize, Titanium::Null, Titanium::Null, /*Titanium::invtype::InvTypeGuildTributeSize,*/ Titanium::invtype::InvTypeMerchantSize,
|
||||
Titanium::Null, Titanium::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*Titanium::invtype::InvTypeBazaarSize,*/ Titanium::invtype::InvTypeInspectSize, Titanium::Null,
|
||||
Titanium::invtype::InvTypeViewMODPCSize, Titanium::invtype::InvTypeViewMODBankSize, Titanium::invtype::InvTypeViewMODSharedBankSize, Titanium::invtype::InvTypeViewMODLimboSize, Titanium::invtype::InvTypeAltStorageSize,
|
||||
Titanium::invtype::InvTypeArchivedSize, Titanium::Null, Titanium::Null, Titanium::Null, Titanium::invtype::InvTypeOtherSize,
|
||||
|
||||
Titanium::Null, /*0x000000027FDFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*Titanium::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*Titanium::invaug::ItemAugSize,*/
|
||||
|
||||
Titanium::inventory::AllowEmptyBagInBag, Titanium::inventory::AllowClickCastFromBag, Titanium::inventory::ConcatenateInvTypeLimbo, Titanium::inventory::AllowOverLevelEquipment
|
||||
},
|
||||
{ // SoF
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*SoF::invtype::InvTypePossessionsSize,*/ SoF::invtype::InvTypeBankSize, SoF::invtype::InvTypeSharedBankSize, SoF::invtype::InvTypeTradeSize, SoF::invtype::InvTypeWorldSize,
|
||||
SoF::invtype::InvTypeLimboSize, SoF::invtype::InvTypeTributeSize, SoF::Null, SoF::Null, /*SoF::invtype::InvTypeGuildTributeSize,*/ SoF::invtype::InvTypeMerchantSize,
|
||||
SoF::Null, SoF::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*SoF::invtype::InvTypeBazaarSize,*/ SoF::invtype::InvTypeInspectSize, SoF::Null,
|
||||
SoF::invtype::InvTypeViewMODPCSize, SoF::invtype::InvTypeViewMODBankSize, SoF::invtype::InvTypeViewMODSharedBankSize, SoF::invtype::InvTypeViewMODLimboSize, SoF::invtype::InvTypeAltStorageSize,
|
||||
SoF::invtype::InvTypeArchivedSize, SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeOtherSize,
|
||||
|
||||
SoF::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*SoF::invaug::ItemAugSize,*/
|
||||
|
||||
SoF::inventory::AllowEmptyBagInBag, SoF::inventory::AllowClickCastFromBag, SoF::inventory::ConcatenateInvTypeLimbo, SoF::inventory::AllowOverLevelEquipment
|
||||
},
|
||||
{ // SoD
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*SoD::invtype::InvTypePossessionsSize,*/ SoD::invtype::InvTypeBankSize, SoD::invtype::InvTypeSharedBankSize, SoD::invtype::InvTypeTradeSize, SoD::invtype::InvTypeWorldSize,
|
||||
SoD::invtype::InvTypeLimboSize, SoD::invtype::InvTypeTributeSize, SoD::Null, SoD::Null, /*SoD::invtype::InvTypeGuildTributeSize,*/ SoD::invtype::InvTypeMerchantSize,
|
||||
SoD::Null, SoD::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*SoD::invtype::InvTypeBazaarSize,*/ SoD::invtype::InvTypeInspectSize, SoD::Null,
|
||||
SoD::invtype::InvTypeViewMODPCSize, SoD::invtype::InvTypeViewMODBankSize, SoD::invtype::InvTypeViewMODSharedBankSize, SoD::invtype::InvTypeViewMODLimboSize, SoD::invtype::InvTypeAltStorageSize,
|
||||
SoD::invtype::InvTypeArchivedSize, SoD::Null, SoD::Null, SoD::Null, SoD::invtype::InvTypeOtherSize,
|
||||
|
||||
SoD::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoD::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*SoD::invaug::ItemAugSize,*/
|
||||
|
||||
SoD::inventory::AllowEmptyBagInBag, SoD::inventory::AllowClickCastFromBag, SoD::inventory::ConcatenateInvTypeLimbo, SoD::inventory::AllowOverLevelEquipment
|
||||
},
|
||||
{ // UF
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*UF::invtype::InvTypePossessionsSize,*/ UF::invtype::InvTypeBankSize, UF::invtype::InvTypeSharedBankSize, UF::invtype::InvTypeTradeSize, UF::invtype::InvTypeWorldSize,
|
||||
UF::invtype::InvTypeLimboSize, UF::invtype::InvTypeTributeSize, UF::Null, UF::Null, /*UF::invtype::InvTypeGuildTributeSize,*/ UF::invtype::InvTypeMerchantSize,
|
||||
UF::Null, UF::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*UF::invtype::InvTypeBazaarSize,*/ UF::invtype::InvTypeInspectSize, UF::Null,
|
||||
UF::invtype::InvTypeViewMODPCSize, UF::invtype::InvTypeViewMODBankSize, UF::invtype::InvTypeViewMODSharedBankSize, UF::invtype::InvTypeViewMODLimboSize, UF::invtype::InvTypeAltStorageSize,
|
||||
UF::invtype::InvTypeArchivedSize, UF::Null, UF::Null, UF::Null, UF::invtype::InvTypeOtherSize,
|
||||
|
||||
UF::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*UF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*UF::invaug::ItemAugSize,*/
|
||||
|
||||
UF::inventory::AllowEmptyBagInBag, UF::inventory::AllowClickCastFromBag, UF::inventory::ConcatenateInvTypeLimbo, UF::inventory::AllowOverLevelEquipment
|
||||
},
|
||||
{ // RoF
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*RoF::invtype::InvTypePossessionsSize,*/ RoF::invtype::InvTypeBankSize, RoF::invtype::InvTypeSharedBankSize, RoF::invtype::InvTypeTradeSize, RoF::invtype::InvTypeWorldSize,
|
||||
RoF::invtype::InvTypeLimboSize, RoF::invtype::InvTypeTributeSize, RoF::Null, /*RoF::invtype::InvTypeTrophyTributeSize,*/ RoF::Null, /*RoF::invtype::InvTypeGuildTributeSize,*/ RoF::invtype::InvTypeMerchantSize,
|
||||
RoF::Null, /*RoF::invtype::InvTypeDeletedSize,*/ RoF::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*RoF::invtype::InvTypeBazaarSize,*/ RoF::invtype::InvTypeInspectSize, RoF::Null, /*RoF::invtype::InvTypeRealEstateSize,*/
|
||||
RoF::invtype::InvTypeViewMODPCSize, RoF::invtype::InvTypeViewMODBankSize, RoF::invtype::InvTypeViewMODSharedBankSize, RoF::invtype::InvTypeViewMODLimboSize, RoF::invtype::InvTypeAltStorageSize,
|
||||
RoF::invtype::InvTypeArchivedSize, RoF::invtype::InvTypeMailSize, RoF::invtype::InvTypeGuildTrophyTributeSize, RoF::Null, RoF::invtype::InvTypeOtherSize,
|
||||
|
||||
RoF::Null, /*0x00000003FFFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*RoF::invaug::ItemAugSize,*/
|
||||
|
||||
RoF::False, /*RoF::inventory::AllowEmptyBagInBag,*/ RoF::inventory::AllowClickCastFromBag, RoF::inventory::ConcatenateInvTypeLimbo, RoF::inventory::AllowOverLevelEquipment
|
||||
},
|
||||
{ // RoF2
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*RoF2::invtype::InvTypePossessionsSize,*/ RoF2::invtype::InvTypeBankSize, RoF2::invtype::InvTypeSharedBankSize, RoF2::invtype::InvTypeTradeSize, RoF2::invtype::InvTypeWorldSize,
|
||||
RoF2::invtype::InvTypeLimboSize, RoF2::invtype::InvTypeTributeSize, RoF2::Null, /*RoF2::invtype::InvTypeTrophyTributeSize,*/ RoF2::Null, /*RoF2::invtype::InvTypeGuildTributeSize,*/ RoF2::invtype::InvTypeMerchantSize,
|
||||
RoF2::Null, /*RoF2::invtype::InvTypeDeletedSize,*/ RoF2::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*RoF2::invtype::InvTypeBazaarSize,*/ RoF2::invtype::InvTypeInspectSize, RoF2::Null, /*RoF2::invtype::InvTypeRealEstateSize*/
|
||||
RoF2::invtype::InvTypeViewMODPCSize, RoF2::invtype::InvTypeViewMODBankSize, RoF2::invtype::InvTypeViewMODSharedBankSize, RoF2::invtype::InvTypeViewMODLimboSize, RoF2::invtype::InvTypeAltStorageSize,
|
||||
RoF2::invtype::InvTypeArchivedSize, RoF2::invtype::InvTypeMailSize, RoF2::invtype::InvTypeGuildTrophyTributeSize, RoF2::invtype::InvTypeKronoSize, RoF2::invtype::InvTypeOtherSize,
|
||||
|
||||
RoF2::Null, /*0x00000003FFFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF2::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*RoF2::invaug::ItemAugSize,*/
|
||||
|
||||
RoF2::False, /*RoF2::inventory::AllowEmptyBagInBag,*/ RoF2::inventory::AllowClickCastFromBag, RoF2::inventory::ConcatenateInvTypeLimbo, RoF2::inventory::AllowOverLevelEquipment
|
||||
},
|
||||
{ // NPC
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::InvTypeTradeSize, EntityLimits::NPC::Null,
|
||||
EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
|
||||
EntityLimits::NPC::Null, EntityLimits::NPC::Null, /*InvTypeCorpseSize,*/ EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
|
||||
EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
|
||||
EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
|
||||
|
||||
EntityLimits::NPC::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::NPC::False, EntityLimits::NPC::False, EntityLimits::NPC::False, EntityLimits::NPC::False
|
||||
},
|
||||
{ // NPCMerchant
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::InvTypeTradeSize, EntityLimits::NPCMerchant::Null,
|
||||
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
|
||||
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, /*InvTypeCorpseSize,*/ EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
|
||||
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
|
||||
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
|
||||
|
||||
EntityLimits::NPCMerchant::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False
|
||||
},
|
||||
{ // Merc
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::InvTypeTradeSize, EntityLimits::Merc::Null,
|
||||
EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
|
||||
EntityLimits::Merc::Null, EntityLimits::Merc::Null, /*InvTypeCorpseSize,*/ EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
|
||||
EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
|
||||
EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
|
||||
|
||||
EntityLimits::Merc::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::Merc::False, EntityLimits::Merc::False, EntityLimits::Merc::False, EntityLimits::Merc::False
|
||||
},
|
||||
{ // Bot
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::InvTypeTradeSize, EntityLimits::Bot::Null,
|
||||
EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
|
||||
EntityLimits::Bot::Null, EntityLimits::Bot::Null, /*InvTypeCorpseSize,*/ EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
|
||||
EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
|
||||
EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
|
||||
|
||||
EntityLimits::Bot::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::Bot::False, EntityLimits::Bot::False, EntityLimits::Bot::False, EntityLimits::Bot::False
|
||||
},
|
||||
{ // ClientPet
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::InvTypeTradeSize, EntityLimits::ClientPet::Null,
|
||||
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
|
||||
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
|
||||
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
|
||||
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
|
||||
|
||||
EntityLimits::ClientPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::ClientPet::False, EntityLimits::ClientPet::False, EntityLimits::ClientPet::False, EntityLimits::ClientPet::False
|
||||
},
|
||||
{ // NPCPet
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::InvTypeTradeSize, EntityLimits::NPCPet::Null,
|
||||
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
|
||||
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
|
||||
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
|
||||
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
|
||||
|
||||
EntityLimits::NPCPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::NPCPet::False, EntityLimits::NPCPet::False, EntityLimits::NPCPet::False, EntityLimits::NPCPet::False
|
||||
},
|
||||
{ // MercPet
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::InvTypeTradeSize, EntityLimits::MercPet::Null,
|
||||
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
|
||||
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
|
||||
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
|
||||
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
|
||||
|
||||
EntityLimits::MercPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::MercPet::False, EntityLimits::MercPet::False, EntityLimits::MercPet::False, EntityLimits::MercPet::False
|
||||
},
|
||||
{ // BotPet
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::InvTypeTradeSize, EntityLimits::BotPet::Null,
|
||||
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
|
||||
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
|
||||
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
|
||||
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
|
||||
|
||||
EntityLimits::BotPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::BotPet::False, EntityLimits::BotPet::False, EntityLimits::BotPet::False, EntityLimits::BotPet::False
|
||||
},
|
||||
{ // OfflineTitanium
|
||||
Titanium::Null, Titanium::Null, Titanium::Null, Titanium::invtype::InvTypeTradeSize, Titanium::Null,
|
||||
Titanium::Null, Titanium::Null, Titanium::Null, Titanium::Null, Titanium::invtype::InvTypeMerchantSize,
|
||||
Titanium::Null, Titanium::Null, Titanium::Null, /*Titanium::invtype::InvTypeBazaarSize,*/ Titanium::invtype::InvTypeInspectSize, Titanium::Null,
|
||||
Titanium::invtype::InvTypeViewMODPCSize, Titanium::invtype::InvTypeViewMODBankSize, Titanium::invtype::InvTypeViewMODSharedBankSize, Titanium::invtype::InvTypeViewMODLimboSize, Titanium::Null,
|
||||
Titanium::Null, Titanium::Null, Titanium::Null, Titanium::Null, Titanium::Null,
|
||||
|
||||
Titanium::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*Titanium::Null,*/ Titanium::Null,
|
||||
|
||||
Titanium::False, Titanium::False, Titanium::False, Titanium::False
|
||||
},
|
||||
{ // OfflineSoF
|
||||
SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeTradeSize, SoF::Null,
|
||||
SoF::Null, SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeMerchantSize,
|
||||
SoF::Null, SoF::Null, SoF::Null, /*SoF::invtype::InvTypeBazaarSize,*/ SoF::invtype::InvTypeInspectSize, SoF::Null,
|
||||
SoF::invtype::InvTypeViewMODPCSize, SoF::invtype::InvTypeViewMODBankSize, SoF::invtype::InvTypeViewMODSharedBankSize, SoF::invtype::InvTypeViewMODLimboSize, SoF::Null,
|
||||
SoF::Null, SoF::Null, SoF::Null, SoF::Null, SoF::Null,
|
||||
|
||||
SoF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoF::Null,*/ SoF::Null,
|
||||
|
||||
SoF::False, SoF::False, SoF::False, SoF::False
|
||||
},
|
||||
{ // OfflineSoD
|
||||
SoD::Null, SoD::Null, SoD::Null, SoD::invtype::InvTypeTradeSize, SoD::Null,
|
||||
SoD::Null, SoD::Null, SoD::Null, SoD::Null, SoD::invtype::InvTypeMerchantSize,
|
||||
SoD::Null, SoD::Null, SoD::Null, /*SoD::invtype::InvTypeBazaarSize,*/ SoD::invtype::InvTypeInspectSize, SoD::Null,
|
||||
SoD::invtype::InvTypeViewMODPCSize, SoD::invtype::InvTypeViewMODBankSize, SoD::invtype::InvTypeViewMODSharedBankSize, SoD::invtype::InvTypeViewMODLimboSize, SoD::Null,
|
||||
SoD::Null, SoD::Null, SoD::Null, SoD::Null, SoD::Null,
|
||||
|
||||
SoD::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoD::Null,*/ SoD::Null,
|
||||
|
||||
SoD::False, SoD::False, SoD::False, SoD::False
|
||||
},
|
||||
{ // OfflineUF
|
||||
UF::Null, UF::Null, UF::Null, UF::invtype::InvTypeTradeSize, UF::Null,
|
||||
UF::Null, UF::Null, UF::Null, UF::Null, UF::invtype::InvTypeMerchantSize,
|
||||
UF::Null, UF::Null, UF::Null, /*UF::invtype::InvTypeBazaarSize,*/ UF::invtype::InvTypeInspectSize, UF::Null,
|
||||
UF::invtype::InvTypeViewMODPCSize, UF::invtype::InvTypeViewMODBankSize, UF::invtype::InvTypeViewMODSharedBankSize, UF::invtype::InvTypeViewMODLimboSize, UF::Null,
|
||||
UF::Null, UF::Null, UF::Null, UF::Null, UF::Null,
|
||||
|
||||
UF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*UF::Null,*/ UF::Null,
|
||||
|
||||
UF::False, UF::False, UF::False, UF::False
|
||||
},
|
||||
{ // OfflineRoF
|
||||
RoF::Null, RoF::Null, RoF::Null, RoF::invtype::InvTypeTradeSize, RoF::Null,
|
||||
RoF::Null, RoF::Null, RoF::Null, RoF::Null, RoF::invtype::InvTypeMerchantSize,
|
||||
RoF::Null, RoF::Null, RoF::Null, /*RoF::invtype::InvTypeBazaarSize,*/ RoF::invtype::InvTypeInspectSize, RoF::Null,
|
||||
RoF::invtype::InvTypeViewMODPCSize, RoF::invtype::InvTypeViewMODBankSize, RoF::invtype::InvTypeViewMODSharedBankSize, RoF::invtype::InvTypeViewMODLimboSize, RoF::Null,
|
||||
RoF::Null, RoF::Null, RoF::Null, RoF::Null, RoF::Null,
|
||||
|
||||
RoF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF::Null,*/ RoF::Null,
|
||||
|
||||
RoF::False, RoF::False, RoF::False, RoF::False
|
||||
},
|
||||
{ // OfflineRoF2
|
||||
RoF2::Null, RoF2::Null, RoF2::Null, RoF2::invtype::InvTypeTradeSize, RoF2::Null,
|
||||
RoF2::Null, RoF2::Null, RoF2::Null, RoF2::Null, RoF2::invtype::InvTypeMerchantSize,
|
||||
RoF2::Null, RoF2::Null, RoF2::Null, /*RoF2::invtype::InvTypeBazaarSize,*/ RoF2::invtype::InvTypeInspectSize, RoF2::Null,
|
||||
RoF2::invtype::InvTypeViewMODPCSize, RoF2::invtype::InvTypeViewMODBankSize, RoF2::invtype::InvTypeViewMODSharedBankSize, RoF2::invtype::InvTypeViewMODLimboSize, RoF2::Null,
|
||||
RoF2::Null, RoF2::Null, RoF2::Null, RoF2::Null, RoF2::Null,
|
||||
|
||||
RoF2::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF2::Null,*/ RoF2::Null,
|
||||
|
||||
RoF2::False, RoF2::False, RoF2::False, RoF2::False
|
||||
}
|
||||
};
|
||||
|
||||
const EQEmu::inventory::LookupEntry* EQEmu::inventory::Lookup(versions::InventoryVersion inventory_version)
|
||||
{
|
||||
return &inventory_lookup_entries[static_cast<int>(versions::ValidateInventoryVersion(inventory_version))];
|
||||
}
|
||||
|
||||
static const EQEmu::behavior::LookupEntry behavior_lookup_entries[EQEmu::versions::InventoryVersionCount] =
|
||||
{
|
||||
{ // Unknown
|
||||
ClientUnknown::True
|
||||
},
|
||||
{ // Client62
|
||||
Client62::True
|
||||
},
|
||||
{ // Titanium
|
||||
Titanium::behavior::CoinHasWeight
|
||||
},
|
||||
{ // SoF
|
||||
SoF::behavior::CoinHasWeight
|
||||
},
|
||||
{ // SoD
|
||||
SoD::behavior::CoinHasWeight
|
||||
},
|
||||
{ // UF
|
||||
UF::behavior::CoinHasWeight
|
||||
},
|
||||
{ // RoF
|
||||
RoF::behavior::CoinHasWeight
|
||||
},
|
||||
{ // RoF2
|
||||
RoF2::behavior::CoinHasWeight
|
||||
},
|
||||
{ // NPC
|
||||
EntityLimits::NPC::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // NPCMerchant
|
||||
EntityLimits::NPC::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // Merc
|
||||
EntityLimits::Merc::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // Bot
|
||||
EntityLimits::Bot::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // ClientPet
|
||||
EntityLimits::ClientPet::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // NPCPet
|
||||
EntityLimits::NPCPet::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // MercPet
|
||||
EntityLimits::MercPet::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // BotPet
|
||||
EntityLimits::BotPet::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // OfflineTitanium
|
||||
Titanium::False
|
||||
},
|
||||
{ // OfflineSoF
|
||||
SoF::False
|
||||
},
|
||||
{ // OfflineSoD
|
||||
SoD::False
|
||||
},
|
||||
{ // OfflineUF
|
||||
UF::False
|
||||
},
|
||||
{ // OfflineRoF
|
||||
RoF::False
|
||||
},
|
||||
{ // OfflineRoF2
|
||||
RoF2::False
|
||||
}
|
||||
};
|
||||
|
||||
const EQEmu::behavior::LookupEntry* EQEmu::behavior::Lookup(versions::InventoryVersion inventory_version)
|
||||
{
|
||||
return &behavior_lookup_entries[static_cast<int>(versions::ValidateInventoryVersion(inventory_version))];
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_EQ_LIMITS_H
|
||||
#define COMMON_EQ_LIMITS_H
|
||||
|
||||
#include "emu_legacy.h"
|
||||
#include "types.h"
|
||||
#include "eq_constants.h"
|
||||
#include "emu_versions.h"
|
||||
#include "../common/patches/titanium_limits.h"
|
||||
#include "../common/patches/sof_limits.h"
|
||||
#include "../common/patches/sod_limits.h"
|
||||
#include "../common/patches/uf_limits.h"
|
||||
#include "../common/patches/rof_limits.h"
|
||||
#include "../common/patches/rof2_limits.h"
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
namespace constants {
|
||||
class LookupEntry {
|
||||
public:
|
||||
size_t CharacterCreationLimit;
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::ClientVersion client_version);
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace inventory {
|
||||
class LookupEntry {
|
||||
public:
|
||||
size_t InventoryTypeSize[legacy::TypeCount];
|
||||
|
||||
uint64 PossessionsBitmask;
|
||||
size_t ItemBagSize;
|
||||
size_t ItemAugSize;
|
||||
|
||||
bool AllowEmptyBagInBag;
|
||||
bool AllowClickCastFromBag;
|
||||
bool ConcatenateInvTypeLimbo;
|
||||
bool AllowOverLevelEquipment;
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
|
||||
|
||||
} /*inventory*/
|
||||
|
||||
namespace behavior {
|
||||
class LookupEntry {
|
||||
public:
|
||||
bool CoinHasWeight;
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
namespace ClientUnknown
|
||||
{
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
} /*ClientUnknown*/
|
||||
|
||||
namespace Client62
|
||||
{
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
} /*Client62*/
|
||||
|
||||
#endif /*COMMON_EQ_LIMITS_H*/
|
||||
@@ -260,7 +260,7 @@ bool EQProtocolPacket::combine(const EQProtocolPacket *rhs)
|
||||
{
|
||||
bool result=false;
|
||||
if (opcode==OP_Combined && size+rhs->size+5<256) {
|
||||
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+3];
|
||||
auto tmpbuffer = new unsigned char[size + rhs->size + 3];
|
||||
memcpy(tmpbuffer,pBuffer,size);
|
||||
uint32 offset=size;
|
||||
tmpbuffer[offset++]=rhs->Size();
|
||||
@@ -270,7 +270,7 @@ bool result=false;
|
||||
pBuffer=tmpbuffer;
|
||||
result=true;
|
||||
} else if (size+rhs->size+7<256) {
|
||||
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+6];
|
||||
auto tmpbuffer = new unsigned char[size + rhs->size + 6];
|
||||
uint32 offset=0;
|
||||
tmpbuffer[offset++]=Size();
|
||||
offset+=serialize(tmpbuffer+offset);
|
||||
@@ -457,7 +457,7 @@ EQApplicationPacket *EQApplicationPacket::Copy() const {
|
||||
}
|
||||
|
||||
EQRawApplicationPacket *EQProtocolPacket::MakeAppPacket() const {
|
||||
EQRawApplicationPacket *res = new EQRawApplicationPacket(opcode, pBuffer, size);
|
||||
auto res = new EQRawApplicationPacket(opcode, pBuffer, size);
|
||||
res->copyInfo(this);
|
||||
return(res);
|
||||
}
|
||||
|
||||
+2
-1
@@ -62,7 +62,7 @@ class EQProtocolPacket : public BasePacket {
|
||||
friend class EQStream;
|
||||
friend class EQStreamPair;
|
||||
public:
|
||||
EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len) : BasePacket(buf,len), opcode(op) { acked = false; }
|
||||
EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len) : BasePacket(buf, len), opcode(op) { acked = false; sent_time = 0; }
|
||||
// EQProtocolPacket(const unsigned char *buf, uint32 len);
|
||||
bool combine(const EQProtocolPacket *rhs);
|
||||
uint32 serialize (unsigned char *dest) const;
|
||||
@@ -70,6 +70,7 @@ public:
|
||||
EQRawApplicationPacket *MakeAppPacket() const;
|
||||
|
||||
bool acked;
|
||||
uint32 sent_time;
|
||||
|
||||
virtual void build_raw_header_dump(char *buffer, uint16 seq=0xffff) const;
|
||||
virtual void build_header_dump(char *buffer) const;
|
||||
|
||||
+327
-303
@@ -1,5 +1,5 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -15,6 +15,7 @@
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef EQ_PACKET_STRUCTS_H
|
||||
#define EQ_PACKET_STRUCTS_H
|
||||
|
||||
@@ -24,16 +25,17 @@
|
||||
#include <list>
|
||||
#include <time.h>
|
||||
#include "../common/version.h"
|
||||
//#include "../common/item_struct.h"
|
||||
#include "emu_constants.h"
|
||||
#include "textures.h"
|
||||
|
||||
|
||||
static const uint32 BUFF_COUNT = 25;
|
||||
static const uint32 PET_BUFF_COUNT = 30;
|
||||
static const uint32 MAX_MERC = 100;
|
||||
static const uint32 MAX_MERC_GRADES = 10;
|
||||
static const uint32 MAX_MERC_STANCES = 10;
|
||||
static const uint32 BLOCKED_BUFF_COUNT = 20;
|
||||
|
||||
//#include "eq_constants.h"
|
||||
#include "eq_dictionary.h"
|
||||
|
||||
/*
|
||||
** Compiler override to ensure
|
||||
@@ -123,83 +125,51 @@ struct LDoNTrapTemplate
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/*
|
||||
** Color_Struct
|
||||
** Size: 4 bytes
|
||||
** Used for convenience
|
||||
** Merth: Gave struct a name so gcc 2.96 would compile
|
||||
**
|
||||
*/
|
||||
struct Color_Struct
|
||||
// All clients translate the character select information to some degree
|
||||
|
||||
struct CharSelectEquip : EQEmu::Texture_Struct, EQEmu::Tint_Struct {};
|
||||
|
||||
// RoF2-based hybrid struct
|
||||
struct CharacterSelectEntry_Struct
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
};
|
||||
char Name[64];
|
||||
uint8 Class;
|
||||
uint32 Race;
|
||||
uint8 Level;
|
||||
uint8 ShroudClass;
|
||||
uint32 ShroudRace;
|
||||
uint16 Zone;
|
||||
uint16 Instance;
|
||||
uint8 Gender;
|
||||
uint8 Face;
|
||||
CharSelectEquip Equip[EQEmu::textures::TextureCount];
|
||||
uint8 Unknown15; // Seen FF
|
||||
uint8 Unknown19; // Seen FF
|
||||
uint32 DrakkinTattoo;
|
||||
uint32 DrakkinDetails;
|
||||
uint32 Deity;
|
||||
uint32 PrimaryIDFile;
|
||||
uint32 SecondaryIDFile;
|
||||
uint8 HairColor;
|
||||
uint8 BeardColor;
|
||||
uint8 EyeColor1;
|
||||
uint8 EyeColor2;
|
||||
uint8 HairStyle;
|
||||
uint8 Beard;
|
||||
uint8 GoHome; // Seen 0 for new char and 1 for existing
|
||||
uint8 Tutorial; // Seen 1 for new char or 0 for existing
|
||||
uint32 DrakkinHeritage;
|
||||
uint8 Unknown1; // Seen 0
|
||||
uint8 Enabled; // Originally labeled as 'CharEnabled' - unknown purpose and setting
|
||||
uint32 LastLogin;
|
||||
uint8 Unknown2; // Seen 0
|
||||
};
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 20 Octets
|
||||
*/
|
||||
struct EquipStruct {
|
||||
/*00*/ uint32 material;
|
||||
/*04*/ uint32 unknown1;
|
||||
/*08*/ uint32 elitematerial;
|
||||
/*12*/ uint32 heroforgemodel;
|
||||
/*16*/ uint32 material2; // Same as material?
|
||||
/*20*/
|
||||
};
|
||||
|
||||
struct CharSelectEquip {
|
||||
uint32 material;
|
||||
uint32 unknown1;
|
||||
uint32 elitematerial;
|
||||
uint32 heroforgemodel;
|
||||
uint32 material2;
|
||||
Color_Struct color;
|
||||
};
|
||||
|
||||
/*
|
||||
** Character Selection Struct
|
||||
** Length: 1704 Bytes
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct {
|
||||
/*0000*/ uint32 race[10]; // Characters Race
|
||||
/*0040*/ //Color_Struct cs_colors[10][9]; // Characters Equipment Colors
|
||||
/*0400*/ uint8 beardcolor[10]; // Characters beard Color
|
||||
/*0410*/ uint8 hairstyle[10]; // Characters hair style
|
||||
/*0420*/ //uint32 equip[10][9]; // 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2 (Might not be)
|
||||
/*0000*/ CharSelectEquip equip[10][9];
|
||||
/*0780*/ uint32 secondary[10]; // Characters secondary IDFile number
|
||||
/*0820*/ uint32 drakkin_heritage[10]; // added for SoF
|
||||
/*0860*/ uint32 drakkin_tattoo[10]; // added for SoF
|
||||
/*0900*/ uint32 drakkin_details[10]; // added for SoF
|
||||
/*0940*/ uint32 deity[10]; // Characters Deity
|
||||
/*0980*/ uint8 gohome[10]; // 1=Go Home available, 0=not
|
||||
/*0990*/ uint8 tutorial[10]; // 1=Tutorial available, 0=not
|
||||
/*1000*/ uint8 beard[10]; // Characters Beard Type
|
||||
/*1010*/ uint8 unknown902[10]; // 10x ff
|
||||
/*1020*/ uint32 primary[10]; // Characters primary IDFile number
|
||||
/*1060*/ uint8 haircolor[10]; // Characters Hair Color
|
||||
/*1070*/ uint8 unknown0962[2]; // 2x 00
|
||||
/*1072*/ uint32 zone[10]; // Characters Current Zone
|
||||
/*1112*/ uint8 class_[10]; // Characters Classes
|
||||
/*1022*/ uint8 face[10]; // Characters Face Type
|
||||
/*1032*/ char name[10][64]; // Characters Names
|
||||
/*1672*/ uint8 gender[10]; // Characters Gender
|
||||
/*1682*/ uint8 eyecolor1[10]; // Characters Eye Color
|
||||
/*1692*/ uint8 eyecolor2[10]; // Characters Eye 2 Color
|
||||
/*1702*/ uint8 level[10]; // Characters Levels
|
||||
/*1712*/
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
uint32 CharCount; //number of chars in this packet
|
||||
uint32 TotalChars; //total number of chars allowed?
|
||||
CharacterSelectEntry_Struct Entries[0];
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -274,28 +244,14 @@ struct Spawn_Struct {
|
||||
/*0146*/ uint8 beard; // Beard style (not totally, sure but maybe!)
|
||||
/*0147*/ uint8 unknown0147[4];
|
||||
/*0151*/ uint8 level; // Spawn Level
|
||||
/*0152*/ uint8 unknown0259[4]; // ***Placeholder
|
||||
// None = 0, Open = 1, WeaponSheathed = 2, Aggressive = 4, ForcedAggressive = 8, InstrumentEquipped = 16, Stunned = 32, PrimaryWeaponEquipped = 64, SecondaryWeaponEquipped = 128
|
||||
/*0152*/ uint32 PlayerState; // Controls animation stuff
|
||||
/*0156*/ uint8 beardcolor; // Beard color
|
||||
/*0157*/ char suffix[32]; // Player's suffix (of Veeshan, etc.)
|
||||
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
|
||||
/*0193*/ uint8 guildrank; // 0=normal, 1=officer, 2=leader
|
||||
/*0194*/ uint8 unknown0194[3];
|
||||
/*0197*/ union
|
||||
{
|
||||
struct
|
||||
{
|
||||
/*0000*/ EquipStruct equip_helmet; // Equipment: Helmet visual
|
||||
/*0000*/ EquipStruct equip_chest; // Equipment: Chest visual
|
||||
/*0000*/ EquipStruct equip_arms; // Equipment: Arms visual
|
||||
/*0000*/ EquipStruct equip_bracers; // Equipment: Wrist visual
|
||||
/*0000*/ EquipStruct equip_hands; // Equipment: Hands visual
|
||||
/*0000*/ EquipStruct equip_legs; // Equipment: Legs visual
|
||||
/*0000*/ EquipStruct equip_feet; // Equipment: Boots visual
|
||||
/*0000*/ EquipStruct equip_primary; // Equipment: Main visual
|
||||
/*0000*/ EquipStruct equip_secondary; // Equipment: Off visual
|
||||
} equip;
|
||||
/*0000*/ EquipStruct equipment[_MaterialCount];
|
||||
};
|
||||
/*0197*/ EQEmu::TextureProfile equipment;
|
||||
/*0233*/ float runspeed; // Speed when running
|
||||
/*0036*/ uint8 afk; // 0=no, 1=afk
|
||||
/*0238*/ uint32 guildID; // Current guild
|
||||
@@ -326,22 +282,7 @@ union
|
||||
/*0340*/ uint32 spawnId; // Spawn Id
|
||||
/*0344*/ uint8 unknown0344[3];
|
||||
/*0347*/ uint8 IsMercenary;
|
||||
/*0348*/ union
|
||||
{
|
||||
struct
|
||||
{
|
||||
/*0348*/ Color_Struct color_helmet; // Color of helmet item
|
||||
/*0352*/ Color_Struct color_chest; // Color of chest item
|
||||
/*0356*/ Color_Struct color_arms; // Color of arms item
|
||||
/*0360*/ Color_Struct color_bracers; // Color of bracers item
|
||||
/*0364*/ Color_Struct color_hands; // Color of hands item
|
||||
/*0368*/ Color_Struct color_legs; // Color of legs item
|
||||
/*0372*/ Color_Struct color_feet; // Color of feet item
|
||||
/*0376*/ Color_Struct color_primary; // Color of primary item
|
||||
/*0380*/ Color_Struct color_secondary; // Color of secondary item
|
||||
} equipment_colors;
|
||||
/*0348*/ Color_Struct colors[_MaterialCount]; // Array elements correspond to struct equipment_colors above
|
||||
};
|
||||
/*0348*/ EQEmu::TintProfile equipment_tint;
|
||||
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
|
||||
/*0385*/
|
||||
|
||||
@@ -367,6 +308,11 @@ union
|
||||
|
||||
};
|
||||
|
||||
struct PlayerState_Struct {
|
||||
/*00*/ uint32 spawn_id;
|
||||
/*04*/ uint32 state;
|
||||
};
|
||||
|
||||
/*
|
||||
** New Spawn
|
||||
** Length: 176 Bytes
|
||||
@@ -441,7 +387,19 @@ struct MemorizeSpell_Struct {
|
||||
uint32 slot; // Spot in the spell book/memorized slot
|
||||
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
|
||||
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
|
||||
uint32 unknown12;
|
||||
uint32 reduction; // lower reuse
|
||||
};
|
||||
|
||||
/*
|
||||
** Linked Spell Reuse Timer
|
||||
** Length: 12
|
||||
** Comes before the OP_Memorize
|
||||
** Live (maybe TDS steam) has an extra DWORD after timer_id
|
||||
*/
|
||||
struct LinkedSpellReuseTimer_Struct {
|
||||
uint32 timer_id; // Timer ID of the spell
|
||||
uint32 end_time; // timestamp of when it will be ready
|
||||
uint32 start_time; // timestamp of when it started
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -474,10 +432,11 @@ struct DeleteSpell_Struct
|
||||
|
||||
struct ManaChange_Struct
|
||||
{
|
||||
uint32 new_mana; // New Mana AMount
|
||||
uint32 stamina;
|
||||
uint32 spell_id;
|
||||
uint32 unknown12;
|
||||
/*00*/ uint32 new_mana; // New Mana AMount
|
||||
/*04*/ uint32 stamina;
|
||||
/*08*/ uint32 spell_id;
|
||||
/*12*/ uint8 keepcasting; // won't stop the cast. Change mana while casting?
|
||||
/*13*/ uint8 padding[3]; // client doesn't read it, garbage data seems like
|
||||
};
|
||||
|
||||
struct SwapSpell_Struct
|
||||
@@ -543,30 +502,28 @@ struct SpawnAppearance_Struct
|
||||
// this is used inside profile
|
||||
struct SpellBuff_Struct
|
||||
{
|
||||
/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
|
||||
/*001*/ uint8 level;
|
||||
/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
|
||||
/*001*/ uint8 level;
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; //not real
|
||||
/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking? -- OSX client calls this "activated"
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ uint32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
|
||||
/*020*/
|
||||
/*008*/ int32 duration;
|
||||
/*012*/ uint32 counters; // single book keeping value (counters, rune/vie)
|
||||
/*016*/ uint32 player_id; // caster ID, pretty sure just zone ID
|
||||
// extra stuff for newer packets
|
||||
/*020*/ uint32 num_hits;
|
||||
/*024*/ float y; // referenced by SPA 441
|
||||
/*028*/ float x; // unsure if all buffs get them
|
||||
/*032*/ float z; // as valid data
|
||||
/*036*/
|
||||
};
|
||||
|
||||
struct SpellBuffFade_Struct {
|
||||
struct SpellBuffPacket_Struct {
|
||||
/*000*/ uint32 entityid;
|
||||
/*004*/ uint8 slot;
|
||||
/*005*/ uint8 level;
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ uint32 duration;
|
||||
/*016*/ uint32 num_hits;
|
||||
/*020*/ uint32 unknown020; //prolly global player ID
|
||||
/*024*/ uint32 slotid;
|
||||
/*028*/ uint32 bufffade;
|
||||
/*032*/
|
||||
/*004*/ SpellBuff_Struct buff;
|
||||
/*040*/ uint32 slotid;
|
||||
/*044*/ uint32 bufffade;
|
||||
/*048*/
|
||||
};
|
||||
|
||||
// Underfoot & later struct.
|
||||
@@ -579,14 +536,8 @@ struct BuffRemoveRequest_Struct
|
||||
|
||||
struct PetBuff_Struct {
|
||||
/*000*/ uint32 petid;
|
||||
/*004*/ uint32 spellid[BUFF_COUNT];
|
||||
/*104*/ uint32 unknown700;
|
||||
/*108*/ uint32 unknown701;
|
||||
/*112*/ uint32 unknown702;
|
||||
/*116*/ uint32 unknown703;
|
||||
/*120*/ uint32 unknown704;
|
||||
/*124*/ uint32 ticsremaining[BUFF_COUNT];
|
||||
/*224*/ uchar unknown705[20];
|
||||
/*004*/ uint32 spellid[PET_BUFF_COUNT];
|
||||
/*124*/ int32 ticsremaining[PET_BUFF_COUNT];
|
||||
/*244*/ uint32 buffcount;
|
||||
};
|
||||
|
||||
@@ -727,6 +678,7 @@ struct AA_Array
|
||||
{
|
||||
uint32 AA;
|
||||
uint32 value;
|
||||
uint32 charges;
|
||||
};
|
||||
|
||||
|
||||
@@ -756,29 +708,46 @@ struct Tribute_Struct {
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
|
||||
};
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
struct MovePotionToBelt_Struct {
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[EQEmu::legacy::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[EQEmu::legacy::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct MovePotionToBelt_Struct
|
||||
{
|
||||
uint32 Action;
|
||||
uint32 SlotNumber;
|
||||
uint32 ItemID;
|
||||
@@ -865,7 +834,7 @@ struct SuspendedMinion_Struct
|
||||
/*002*/ uint32 HP;
|
||||
/*006*/ uint32 Mana;
|
||||
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
|
||||
/*510*/ uint32 Items[_MaterialCount];
|
||||
/*510*/ EQEmu::TextureShortProfile Items;
|
||||
/*546*/ char Name[64];
|
||||
/*610*/
|
||||
};
|
||||
@@ -879,7 +848,7 @@ struct SuspendedMinion_Struct
|
||||
*/
|
||||
static const uint32 MAX_PP_LANGUAGE = 28;
|
||||
static const uint32 MAX_PP_SPELLBOOK = 480; // Set for all functions
|
||||
static const uint32 MAX_PP_MEMSPELL = 9; // Set to latest client so functions can work right
|
||||
static const uint32 MAX_PP_MEMSPELL = static_cast<uint32>(EQEmu::CastingSlot::MaxGems); // Set to latest client so functions can work right -- 12
|
||||
static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size retain
|
||||
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
|
||||
|
||||
@@ -960,7 +929,7 @@ struct PlayerProfile_Struct
|
||||
/*0245*/ uint8 guildbanker;
|
||||
/*0246*/ uint8 unknown0246[6]; //
|
||||
/*0252*/ uint32 intoxication;
|
||||
/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
|
||||
/*0256*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; //in ms
|
||||
/*0292*/ uint32 abilitySlotRefresh;
|
||||
/*0296*/ uint8 haircolor; // Player hair color
|
||||
/*0297*/ uint8 beardcolor; // Player beard color
|
||||
@@ -973,9 +942,9 @@ struct PlayerProfile_Struct
|
||||
/*0304*/ uint8 ability_time_minutes;
|
||||
/*0305*/ uint8 ability_time_hours; //place holder
|
||||
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
|
||||
/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
|
||||
/*0312*/ EQEmu::TextureShortProfile item_material; // Item texture/material of worn/held items
|
||||
/*0348*/ uint8 unknown0348[44];
|
||||
/*0392*/ Color_Struct item_tint[_MaterialCount];
|
||||
/*0392*/ EQEmu::TintProfile item_tint;
|
||||
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
|
||||
/*2348*/ float unknown2384; //seen ~128, ~47
|
||||
/*2352*/ char servername[32]; // length probably not right
|
||||
@@ -1001,7 +970,7 @@ struct PlayerProfile_Struct
|
||||
/*2580*/ uint8 unknown2616[4];
|
||||
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
|
||||
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
|
||||
/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
|
||||
/*4632*/ uint32 mem_spells[MAX_PP_MEMSPELL];
|
||||
/*4668*/ uint8 unknown4704[32]; //
|
||||
/*4700*/ float y; // Player y position
|
||||
/*4704*/ float x; // Player x position
|
||||
@@ -1076,7 +1045,7 @@ struct PlayerProfile_Struct
|
||||
/*7212*/ uint32 tribute_points;
|
||||
/*7216*/ uint32 unknown7252;
|
||||
/*7220*/ uint32 tribute_active; //1=active
|
||||
/*7224*/ Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
|
||||
/*7224*/ Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
|
||||
/*7264*/ Disciplines_Struct disciplines;
|
||||
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
|
||||
/*7744*/ char unknown7780[160];
|
||||
@@ -1103,7 +1072,7 @@ struct PlayerProfile_Struct
|
||||
/*12800*/ uint32 expAA;
|
||||
/*12804*/ uint32 aapoints; //avaliable, unspent
|
||||
/*12808*/ uint8 unknown12844[36];
|
||||
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
|
||||
/*12844*/ Bandolier_Struct bandoliers[EQEmu::legacy::BANDOLIERS_SIZE];
|
||||
/*14124*/ uint8 unknown14160[4506];
|
||||
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
|
||||
/*19240*/ uint32 timeentitledonaccount;
|
||||
@@ -1144,7 +1113,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*000*/ uint32 command;
|
||||
/*004*/ uint32 unknown;
|
||||
/*004*/ uint32 target;
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -1210,7 +1179,7 @@ struct WearChange_Struct{
|
||||
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
|
||||
/*014*/ uint32 hero_forge_model; // New to VoA
|
||||
/*018*/ uint32 unknown18; // New to RoF
|
||||
/*022*/ Color_Struct color;
|
||||
/*022*/ EQEmu::Tint_Struct color;
|
||||
/*026*/ uint8 wear_slot_id;
|
||||
/*027*/
|
||||
};
|
||||
@@ -1249,7 +1218,7 @@ struct ZoneChange_Struct {
|
||||
|
||||
// Whatever you send to the client in RequestClientZoneChange_Struct.type, the client will send back
|
||||
// to the server in ZoneChange_Struct.zone_reason. My guess is this is a memo field of sorts.
|
||||
// WildcardX 27 January 2008
|
||||
// 27 January 2008
|
||||
|
||||
struct RequestClientZoneChange_Struct {
|
||||
/*00*/ uint16 zone_id;
|
||||
@@ -1263,8 +1232,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 value;
|
||||
/*02*/ uint8 speed;
|
||||
/*03*/ uint8 action;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1302,10 +1271,10 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint16 spellid;
|
||||
/* 07 */ uint32 damage;
|
||||
/* 11 */ uint32 unknown11;
|
||||
/* 15 */ uint32 sequence; // see above notes in Action_Struct
|
||||
/* 19 */ uint32 unknown19;
|
||||
/* 23 */
|
||||
/* 11 */ float force;
|
||||
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 19 */ float meleepush_z;
|
||||
/* 23 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -1501,17 +1470,38 @@ struct ExpUpdate_Struct
|
||||
enum ItemPacketType
|
||||
{
|
||||
ItemPacketViewLink = 0x00,
|
||||
ItemPacketMerchant = 0x64,
|
||||
ItemPacketTradeView = 0x65,
|
||||
ItemPacketLoot = 0x66,
|
||||
ItemPacketTrade = 0x67,
|
||||
ItemPacketCharInventory = 0x69,
|
||||
ItemPacketSummonItem = 0x6A,
|
||||
ItemPacketTributeItem = 0x6C,
|
||||
ItemPacketMerchant = 0x64,
|
||||
ItemPacketLimbo = 0x6A,
|
||||
ItemPacketWorldContainer = 0x6B,
|
||||
ItemPacketCharmUpdate = 0x6E,
|
||||
ItemPacketTributeItem = 0x6C,
|
||||
ItemPacketGuildTribute = 0x6D,
|
||||
ItemPacketCharmUpdate = 0x6E, // noted as incorrect
|
||||
ItemPacketInvalid = 0xFF
|
||||
};
|
||||
|
||||
//enum ItemPacketType
|
||||
//{
|
||||
// ItemPacketMerchant = /*100*/ 0x64, // Titanium+
|
||||
// ItemPacketTradeView = /*101*/ 0x65,
|
||||
// ItemPacketLoot = /*102*/ 0x66,
|
||||
// ItemPacketTrade = /*103*/ 0x67,
|
||||
// ItemPacketCharInventory = /*105*/ 0x69, // 105 looks like raw item packet (no appearance update) thru shared bank..110, possibly possessions with appearance update
|
||||
// ItemPacketLimbo = /*106*/ 0x6A,
|
||||
// ItemPacketWorldContainer = /*107*/ 0x6B,
|
||||
// ItemPacketTributeItem = /*108*/ 0x6C,
|
||||
// ItemPacketGuildTribute = /*109*/ 0x6D, // missing from EQEmu
|
||||
// ItemPacket10 = /*110*/ 0x6E,
|
||||
// ItemPacket11 = /*111*/ 0x6F, // UF+ (equipment slots only) (RoF+ checks '(WORD*)slot + 4 != -1' [(WORD*)]slot + 2 would be bag index - if used) (guess) (appearance (over-level) items?)
|
||||
// ItemPacket12 = /*112*/ 0x70, // RoF+ (causes stat update) (could be TrophyTribute and GuildTrophyTribute together - two case methodology - is it checking for GuildID?)
|
||||
// ItemPacketMerchantRecovery = /*113*/ 0x71,
|
||||
// ItemPacket14 = /*115*/ 0x73, (real estate/moving crate?)
|
||||
// ItemPacket__ = /*xxx*/ 0xXX // switch 'default' - all clients
|
||||
//};
|
||||
|
||||
struct ItemPacket_Struct
|
||||
{
|
||||
/*00*/ ItemPacketType PacketType;
|
||||
@@ -1944,8 +1934,7 @@ struct Merchant_Sell_Struct {
|
||||
/*004*/ uint32 playerid; // Player's entity id
|
||||
/*008*/ uint32 itemslot;
|
||||
uint32 unknown12;
|
||||
/*016*/ uint8 quantity; // Already sold
|
||||
/*017*/ uint8 Unknown016[3];
|
||||
/*016*/ uint32 quantity;
|
||||
/*020*/ uint32 price;
|
||||
};
|
||||
struct Merchant_Purchase_Struct {
|
||||
@@ -2082,7 +2071,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
Item_Struct item;
|
||||
EQEmu::ItemBase item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
@@ -2108,7 +2097,7 @@ struct Illusion_Struct { //size: 256 - SoF
|
||||
/*092*/ uint32 drakkin_heritage; //
|
||||
/*096*/ uint32 drakkin_tattoo; //
|
||||
/*100*/ uint32 drakkin_details; //
|
||||
/*104*/ uint32 armor_tint[_MaterialCount]; //
|
||||
/*104*/ EQEmu::TintProfile armor_tint; //
|
||||
/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
|
||||
/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
|
||||
/*142*/ uint8 unknown138[114]; //
|
||||
@@ -2132,24 +2121,24 @@ struct Illusion_Struct_Old {
|
||||
// OP_Sound - Size: 68
|
||||
struct QuestReward_Struct
|
||||
{
|
||||
/*000*/ uint32 from_mob; // ID of mob awarding the client
|
||||
/*004*/ uint32 unknown004;
|
||||
/*008*/ uint32 unknown008;
|
||||
/*012*/ uint32 unknown012;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020;
|
||||
/*024*/ uint32 silver; // Gives silver to the client
|
||||
/*028*/ uint32 gold; // Gives gold to the client
|
||||
/*032*/ uint32 platinum; // Gives platinum to the client
|
||||
/*036*/ uint32 unknown036;
|
||||
/*040*/ uint32 unknown040;
|
||||
/*044*/ uint32 unknown044;
|
||||
/*048*/ uint32 unknown048;
|
||||
/*052*/ uint32 unknown052;
|
||||
/*056*/ uint32 unknown056;
|
||||
/*060*/ uint32 unknown060;
|
||||
/*064*/ uint32 unknown064;
|
||||
/*068*/
|
||||
/*000*/ uint32 mob_id; // ID of mob awarding the client
|
||||
/*004*/ uint32 target_id;
|
||||
/*008*/ uint32 exp_reward;
|
||||
/*012*/ uint32 faction;
|
||||
/*016*/ int32 faction_mod;
|
||||
/*020*/ uint32 copper; // Gives copper to the client
|
||||
/*024*/ uint32 silver; // Gives silver to the client
|
||||
/*028*/ uint32 gold; // Gives gold to the client
|
||||
/*032*/ uint32 platinum; // Gives platinum to the client
|
||||
/*036*/ uint32 item_id;
|
||||
/*040*/ uint32 unknown040;
|
||||
/*044*/ uint32 unknown044;
|
||||
/*048*/ uint32 unknown048;
|
||||
/*052*/ uint32 unknown052;
|
||||
/*056*/ uint32 unknown056;
|
||||
/*060*/ uint32 unknown060;
|
||||
/*064*/ uint32 unknown064;
|
||||
/*068*/
|
||||
};
|
||||
|
||||
// Size: 8
|
||||
@@ -2405,11 +2394,11 @@ struct InspectResponse_Struct {
|
||||
/*004*/ uint32 playerid;
|
||||
/*008*/ char itemnames[23][64];
|
||||
/*1480*/uint32 itemicons[23];
|
||||
/*1572*/char text[288]; // Max number of chars in Inspect Window appears to be 254 // Msg struct property is 256 (254 + '\0' is my guess) -U
|
||||
/*1572*/char text[288]; // Max number of chars in Inspect Window appears to be 254 // Msg struct property is 256 (254 + '\0' is my guess)
|
||||
/*1860*/
|
||||
};
|
||||
|
||||
//OP_InspectMessageUpdate - Size: 256 (SoF+ clients after self-inspect window is closed) -U
|
||||
//OP_InspectMessageUpdate - Size: 256 (SoF+ clients after self-inspect window is closed)
|
||||
struct InspectMessage_Struct {
|
||||
/*000*/ char text[256];
|
||||
/*256*/
|
||||
@@ -2518,27 +2507,29 @@ struct BookRequest_Struct {
|
||||
**
|
||||
*/
|
||||
struct Object_Struct {
|
||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint16 unknown008; //
|
||||
/*10*/ uint16 unknown010; //
|
||||
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||
/*08*/ float size; //
|
||||
/*10*/ uint16 solidtype; //
|
||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||
/*18*/ uint16 zone_instance; //
|
||||
/*20*/ uint32 unknown020; //
|
||||
/*24*/ uint32 unknown024; //
|
||||
/*28*/ float heading; // heading
|
||||
/*32*/ float z; // z coord
|
||||
/*36*/ float x; // x coord
|
||||
/*40*/ float y; // y coord
|
||||
/*44*/ char object_name[32]; // Name of object, usually something like IT63_ACTORDEF
|
||||
/*76*/ uint32 unknown076; //
|
||||
/*80*/ uint32 object_type; // Type of object, not directly translated to OP_OpenObject
|
||||
/*84*/ uint32 unknown084; //set to 0xFF
|
||||
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
/*92*/
|
||||
/*28*/ float tilt_x;
|
||||
/*32*/ float tilt_y;
|
||||
/*36*/ float heading; // heading
|
||||
/*40*/ float z; // z coord
|
||||
/*44*/ float x; // x coord
|
||||
/*76*/ float y; // y coord
|
||||
/*80*/ char object_name[32]; // Name of object, usually something like IT63_ACTORDEF
|
||||
/*84*/ uint32 unknown076; //
|
||||
/*88*/ uint32 object_type; // Type of object, not directly translated to OP_OpenObject
|
||||
/*92*/ uint32 unknown084; //set to 0xFF
|
||||
uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
|
||||
};
|
||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
// 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
|
||||
/*
|
||||
** Click Object Struct
|
||||
@@ -2595,7 +2586,7 @@ struct CloseContainer_Struct {
|
||||
*/
|
||||
struct Door_Struct
|
||||
{
|
||||
/*0000*/ char name[32]; // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade //changed both to 32: Trevius
|
||||
/*0000*/ char name[32]; // Filename of Door // Was 10char long before... added the 6 in the next unknown to it //changed both to 32
|
||||
/*0032*/ float yPos; // y loc
|
||||
/*0036*/ float xPos; // x loc
|
||||
/*0040*/ float zPos; // z loc
|
||||
@@ -2761,7 +2752,8 @@ struct BazaarWelcome_Struct {
|
||||
BazaarWindowStart_Struct Beginning;
|
||||
uint32 Traders;
|
||||
uint32 Items;
|
||||
uint8 Unknown012[8];
|
||||
uint32 Unknown012;
|
||||
uint32 Unknown016;
|
||||
};
|
||||
|
||||
struct BazaarSearch_Struct {
|
||||
@@ -3146,6 +3138,7 @@ struct Trader_ShowItems_Struct{
|
||||
/*000*/ uint32 Code;
|
||||
/*004*/ uint32 TraderID;
|
||||
/*008*/ uint32 Unknown08[3];
|
||||
/*020*/
|
||||
};
|
||||
|
||||
struct TraderBuy_Struct{
|
||||
@@ -3191,9 +3184,10 @@ struct TraderDelItem_Struct{
|
||||
|
||||
struct TraderClick_Struct{
|
||||
/*000*/ uint32 TraderID;
|
||||
/*004*/ uint32 Unknown004;
|
||||
/*004*/ uint32 Code;
|
||||
/*008*/ uint32 Unknown008;
|
||||
/*012*/ uint32 Approval;
|
||||
/*016*/
|
||||
};
|
||||
|
||||
struct FormattedMessage_Struct{
|
||||
@@ -3375,27 +3369,6 @@ struct PetitionBug_Struct{
|
||||
char text[1028];
|
||||
};
|
||||
|
||||
struct DyeStruct
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
struct Color_Struct head;
|
||||
struct Color_Struct chest;
|
||||
struct Color_Struct arms;
|
||||
struct Color_Struct wrists;
|
||||
struct Color_Struct hands;
|
||||
struct Color_Struct legs;
|
||||
struct Color_Struct feet;
|
||||
struct Color_Struct primary; // you can't actually dye this
|
||||
struct Color_Struct secondary; // or this
|
||||
}
|
||||
dyes;
|
||||
struct Color_Struct dye[_MaterialCount];
|
||||
};
|
||||
};
|
||||
|
||||
struct ApproveZone_Struct {
|
||||
char name[64];
|
||||
uint32 zoneid;
|
||||
@@ -3453,8 +3426,8 @@ struct SelectTributeReply_Struct {
|
||||
|
||||
struct TributeInfo_Struct {
|
||||
uint32 active; //0 == inactive, 1 == active
|
||||
uint32 tributes[EmuConstants::TRIBUTE_SIZE]; //-1 == NONE
|
||||
uint32 tiers[EmuConstants::TRIBUTE_SIZE]; //all 00's
|
||||
uint32 tributes[EQEmu::legacy::TRIBUTE_SIZE]; //-1 == NONE
|
||||
uint32 tiers[EQEmu::legacy::TRIBUTE_SIZE]; //all 00's
|
||||
uint32 tribute_master_id;
|
||||
};
|
||||
|
||||
@@ -4011,7 +3984,7 @@ struct MarkNPC_Struct
|
||||
|
||||
struct InspectBuffs_Struct {
|
||||
/*000*/ uint32 spell_id[BUFF_COUNT];
|
||||
/*100*/ uint32 tics_remaining[BUFF_COUNT];
|
||||
/*100*/ int32 tics_remaining[BUFF_COUNT];
|
||||
};
|
||||
|
||||
struct RaidGeneral_Struct {
|
||||
@@ -4104,30 +4077,35 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
};
|
||||
|
||||
struct Arrow_Struct {
|
||||
@@ -4194,6 +4172,52 @@ struct UseAA_Struct {
|
||||
uint32 end;
|
||||
};
|
||||
|
||||
//new AA stuff
|
||||
//reference only
|
||||
struct AARankInfo_Struct
|
||||
{
|
||||
uint32 id;
|
||||
int32 upper_hotkey_sid;
|
||||
int32 lower_hotkey_sid;
|
||||
int32 title_sid;
|
||||
int32 desc_sid;
|
||||
int32 level_req;
|
||||
int32 cost;
|
||||
uint32 seq;
|
||||
uint32 current_level;
|
||||
uint32 type;
|
||||
int32 spell;
|
||||
int32 spell_type;
|
||||
int32 spell_refresh;
|
||||
int32 classes;
|
||||
int32 max_level;
|
||||
int32 prev_id;
|
||||
int32 next_id;
|
||||
int32 total_cost;
|
||||
int32 expansion;
|
||||
int32 category;
|
||||
uint32 charges;
|
||||
uint8 grant_only;
|
||||
uint32 total_effects;
|
||||
uint32 total_prereqs;
|
||||
};
|
||||
|
||||
struct AARankPrereq_Struct
|
||||
{
|
||||
int32 aa_id;
|
||||
int32 points;
|
||||
};
|
||||
|
||||
struct AARankEffect_Struct
|
||||
{
|
||||
int32 effect_id;
|
||||
int32 base1;
|
||||
int32 base2;
|
||||
int32 slot;
|
||||
};
|
||||
|
||||
//old AA stuff
|
||||
|
||||
struct AA_Ability {
|
||||
/*00*/ uint32 skill_id;
|
||||
/*04*/ uint32 base1;
|
||||
@@ -4248,18 +4272,10 @@ struct SendAA_Struct {
|
||||
struct AA_Action {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint32 ability;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*08*/ uint32 target_id;
|
||||
/*12*/ uint32 exp_value;
|
||||
};
|
||||
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill; // Total AAs Spent
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
/*04*/ uint32 aapoints_unspent;
|
||||
@@ -4277,12 +4293,12 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct { // Is this still used?
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
/*00*/ int32 aa_spent; // Total AAs Spent
|
||||
/*04*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
/*04*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
@@ -4530,19 +4546,12 @@ struct InternalVeteranReward
|
||||
/*012*/ InternalVeteranRewardItem items[8];
|
||||
};
|
||||
|
||||
struct VeteranClaimReply
|
||||
struct VeteranClaim
|
||||
{
|
||||
/*000*/ char name[64];
|
||||
/*064*/ uint32 claim_id;
|
||||
/*068*/ uint32 reject_field;
|
||||
/*072*/ uint32 unknown072;
|
||||
};
|
||||
|
||||
struct VeteranClaimRequest
|
||||
{
|
||||
/*000*/ char name_data[64]; //name + other data
|
||||
/*000*/ char name[64]; //name + other data
|
||||
/*064*/ uint32 claim_id;
|
||||
/*068*/ uint32 unknown068;
|
||||
/*072*/ uint32 action;
|
||||
};
|
||||
|
||||
struct GMSearchCorpse_Struct
|
||||
@@ -4668,6 +4677,22 @@ struct GuildBankItemUpdate_Struct
|
||||
/*226*/ uint16 Unknown226;
|
||||
};
|
||||
|
||||
// newer clients (RoF+) send a list that contains 240 entries
|
||||
// The packets don't actually use all 64 chars in the strings, but we'll just overallocate for these
|
||||
struct GuildBankItemListEntry_Struct
|
||||
{
|
||||
uint8 vaild;
|
||||
uint32 permissions;
|
||||
char whofor[64];
|
||||
char donator[64];
|
||||
uint32 item_id;
|
||||
uint32 item_icon;
|
||||
uint32 quantity;
|
||||
uint8 allow_merge; // 1 here for non-full stacks
|
||||
uint8 usable;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
struct GuildBankClear_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
@@ -4714,7 +4739,7 @@ struct BuffIconEntry_Struct
|
||||
{
|
||||
uint32 buff_slot;
|
||||
uint32 spell_id;
|
||||
uint32 tics_remaining;
|
||||
int32 tics_remaining;
|
||||
uint32 num_hits;
|
||||
};
|
||||
|
||||
@@ -4723,6 +4748,8 @@ struct BuffIcon_Struct
|
||||
uint32 entity_id;
|
||||
uint8 all_buffs;
|
||||
uint16 count;
|
||||
uint8 type; // 0 = self buff window, 1 = self target window, 4 = group, 5 = PC, 7 = NPC
|
||||
int32 tic_timer;
|
||||
BuffIconEntry_Struct entries[0];
|
||||
};
|
||||
|
||||
@@ -5269,21 +5296,18 @@ struct ClientMarqueeMessage_Struct {
|
||||
|
||||
typedef std::list<ServerLootItem_Struct*> ItemList;
|
||||
|
||||
struct TextLinkBody_Struct {
|
||||
// Current server mask: EQClientRoF2
|
||||
uint8 unknown_1; /* %1X */
|
||||
uint32 item_id; /* %05X */
|
||||
uint32 augment_1; /* %05X */
|
||||
uint32 augment_2; /* %05X */
|
||||
uint32 augment_3; /* %05X */
|
||||
uint32 augment_4; /* %05X */
|
||||
uint32 augment_5; /* %05X */
|
||||
uint32 augment_6; /* %05X */
|
||||
uint8 is_evolving; /* %1X */
|
||||
uint32 evolve_group; /* %05X */
|
||||
uint8 evolve_level; /* %02X */
|
||||
uint32 ornament_icon; /* %05X */
|
||||
int hash; /* %08X */
|
||||
|
||||
struct fling_struct {
|
||||
/* 00 */ uint32 collision; // 0 collision is off, anything else it's on
|
||||
/* 04 */ int32 travel_time; // ms -- UF we need to calc this, RoF+ -1 auto calcs
|
||||
/* 08 */ uint8 unk3; // bool, set to 1 has something to do with z-axis or something weird things happen if the new Z is above or equal to yours
|
||||
/* 09 */ uint8 disable_fall_damage; // 1 you take no fall damage, 0 you take fall damage
|
||||
/* 10 */ uint8 padding[2];
|
||||
/* 12 */ float speed_z;
|
||||
/* 16 */ float new_y;
|
||||
/* 20 */ float new_x;
|
||||
/* 24 */ float new_z;
|
||||
/* 28 */
|
||||
};
|
||||
|
||||
// Restore structure packing to default
|
||||
|
||||
+142
-156
@@ -72,8 +72,10 @@ void EQStream::init(bool resetSession) {
|
||||
RateThreshold=RATEBASE/250;
|
||||
DecayRate=DECAYBASE/250;
|
||||
BytesWritten=0;
|
||||
sent_packet_count = 0;
|
||||
received_packet_count = 0;
|
||||
SequencedBase = 0;
|
||||
NextSequencedSend = 0;
|
||||
AverageDelta = 500;
|
||||
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
retransmittimer = Timer::GetCurrentTime();
|
||||
@@ -84,10 +86,6 @@ void EQStream::init(bool resetSession) {
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "init Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "init Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
}
|
||||
|
||||
EQRawApplicationPacket *EQStream::MakeApplicationPacket(EQProtocolPacket *p)
|
||||
@@ -290,10 +288,8 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
}
|
||||
break;
|
||||
case OP_KeepAlive: {
|
||||
#ifndef COLLECTOR
|
||||
NonSequencedPush(new EQProtocolPacket(p->opcode,p->pBuffer,p->size));
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received and queued reply to keep alive" __L);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case OP_Ack: {
|
||||
@@ -302,14 +298,12 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_Ack that was of malformed size" __L);
|
||||
break;
|
||||
}
|
||||
#ifndef COLLECTOR
|
||||
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
|
||||
AckPackets(seq);
|
||||
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
retransmittimer = Timer::GetCurrentTime();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case OP_SessionRequest: {
|
||||
@@ -318,7 +312,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest that was of malformed size" __L);
|
||||
break;
|
||||
}
|
||||
#ifndef COLLECTOR
|
||||
if (GetState()==ESTABLISHED) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest in ESTABLISHED state (%d) streamactive (%i) attempt (%i)" __L, GetState(),streamactive,sessionAttempts);
|
||||
|
||||
@@ -331,7 +324,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
sessionAttempts++;
|
||||
// we set established below, so statistics will not be reset for session attempts/stream active.
|
||||
init(GetState()!=ESTABLISHED);
|
||||
@@ -341,10 +333,8 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
SetMaxLen(ntohl(Request->MaxLength));
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest: session %lu, maxlen %d" __L, (unsigned long)Session, MaxLen);
|
||||
SetState(ESTABLISHED);
|
||||
#ifndef COLLECTOR
|
||||
Key=0x11223344;
|
||||
SendSessionResponse();
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case OP_SessionResponse: {
|
||||
@@ -410,7 +400,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck that was of malformed size" __L);
|
||||
break;
|
||||
}
|
||||
#ifndef COLLECTOR
|
||||
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
|
||||
MOutboundQueue.lock();
|
||||
|
||||
@@ -418,36 +407,30 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-OOA Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
//if the packet they got out of order is between our last acked packet and the last sent packet, then its valid.
|
||||
if (CompareSequence(SequencedBase,seq) != SeqPast && CompareSequence(NextOutSeq,seq) == SeqPast) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for sequence %d, starting retransmit at the start of our unacked buffer (seq %d, was %d)." __L,
|
||||
seq, SequencedBase, SequencedBase+NextSequencedSend);
|
||||
seq, SequencedBase, SequencedBase+SequencedQueue.size());
|
||||
|
||||
bool retransmit_acked_packets = false;
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
retransmit_acked_packets = RETRANSMIT_ACKED_PACKETS;
|
||||
}
|
||||
|
||||
if(!retransmit_acked_packets) {
|
||||
uint16 sqsize = SequencedQueue.size();
|
||||
uint16 index = seq - SequencedBase;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
|
||||
if (index < sqsize) {
|
||||
std::deque<EQProtocolPacket *>::iterator sitr;
|
||||
sitr = SequencedQueue.begin();
|
||||
sitr += index;
|
||||
(*sitr)->acked = true;
|
||||
uint16 sqsize = SequencedQueue.size();
|
||||
uint16 index = seq - SequencedBase;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
|
||||
if (index < sqsize) {
|
||||
SequencedQueue[index]->acked = true;
|
||||
// flag packets for a resend
|
||||
uint16 count = 0;
|
||||
uint32 timeout = AverageDelta * 2 + 100;
|
||||
for (auto sitr = SequencedQueue.begin(); sitr != SequencedQueue.end() && count < index; ++sitr, ++count) {
|
||||
if (!(*sitr)->acked && (*sitr)->sent_time > 0 && (((*sitr)->sent_time + timeout) < Timer::GetCurrentTime())) {
|
||||
(*sitr)->sent_time = 0;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck Flagging packet %d for retransmission" __L, SequencedBase + count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(RETRANSMIT_TIMEOUT_MULT) {
|
||||
retransmittimer = Timer::GetCurrentTime();
|
||||
}
|
||||
|
||||
NextSequencedSend = 0;
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for out-of-window %d. Window (%d->%d)." __L, seq, SequencedBase, NextOutSeq);
|
||||
}
|
||||
@@ -456,46 +439,49 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-OOA Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
MOutboundQueue.unlock();
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case OP_SessionStatRequest: {
|
||||
if(p->Size() < sizeof(SessionStats))
|
||||
if(p->Size() < sizeof(ClientSessionStats))
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionStatRequest that was of malformed size" __L);
|
||||
break;
|
||||
}
|
||||
#ifndef COLLECTOR
|
||||
SessionStats *Stats=(SessionStats *)p->pBuffer;
|
||||
ClientSessionStats *ClientStats=(ClientSessionStats *)p->pBuffer;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received Stats: %lu packets received, %lu packets sent, Deltas: local %lu, (%lu <- %lu -> %lu) remote %lu" __L,
|
||||
(unsigned long)ntohl(Stats->packets_received), (unsigned long)ntohl(Stats->packets_sent), (unsigned long)ntohl(Stats->last_local_delta),
|
||||
(unsigned long)ntohl(Stats->low_delta), (unsigned long)ntohl(Stats->average_delta),
|
||||
(unsigned long)ntohl(Stats->high_delta), (unsigned long)ntohl(Stats->last_remote_delta));
|
||||
uint64 x=Stats->packets_received;
|
||||
Stats->packets_received=Stats->packets_sent;
|
||||
Stats->packets_sent=x;
|
||||
NonSequencedPush(new EQProtocolPacket(OP_SessionStatResponse,p->pBuffer,p->size));
|
||||
AdjustRates(ntohl(Stats->average_delta));
|
||||
(unsigned long)ntohl(ClientStats->packets_received), (unsigned long)ntohl(ClientStats->packets_sent), (unsigned long)ntohl(ClientStats->last_local_delta),
|
||||
(unsigned long)ntohl(ClientStats->low_delta), (unsigned long)ntohl(ClientStats->average_delta),
|
||||
(unsigned long)ntohl(ClientStats->high_delta), (unsigned long)ntohl(ClientStats->last_remote_delta));
|
||||
|
||||
AdjustRates(ntohl(ClientStats->average_delta));
|
||||
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
if(RETRANSMIT_TIMEOUT_MULT && ntohl(Stats->average_delta)) {
|
||||
if (RETRANSMIT_TIMEOUT_MULT && ntohl(ClientStats->average_delta)) {
|
||||
//recalculate retransmittimeout using the larger of the last rtt or average rtt, which is multiplied by the rule value
|
||||
if((ntohl(Stats->last_local_delta) + ntohl(Stats->last_remote_delta)) > (ntohl(Stats->average_delta) * 2)) {
|
||||
retransmittimeout = (ntohl(Stats->last_local_delta) + ntohl(Stats->last_remote_delta))
|
||||
if ((ntohl(ClientStats->last_local_delta) + ntohl(ClientStats->last_remote_delta)) > (ntohl(ClientStats->average_delta) * 2)) {
|
||||
retransmittimeout = (ntohl(ClientStats->last_local_delta) + ntohl(ClientStats->last_remote_delta))
|
||||
* RETRANSMIT_TIMEOUT_MULT;
|
||||
} else {
|
||||
retransmittimeout = ntohl(Stats->average_delta) * 2 * RETRANSMIT_TIMEOUT_MULT;
|
||||
retransmittimeout = ntohl(ClientStats->average_delta) * 2 * RETRANSMIT_TIMEOUT_MULT;
|
||||
}
|
||||
retransmittimeout += 300;
|
||||
if(retransmittimeout > RETRANSMIT_TIMEOUT_MAX)
|
||||
retransmittimeout = RETRANSMIT_TIMEOUT_MAX;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Retransmit timeout recalculated to %dms" __L, retransmittimeout);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
ServerSessionStats *ServerStats = (ServerSessionStats *)p->pBuffer;
|
||||
|
||||
//ServerStats->RequestID = ClientStats->RequestID; // no change
|
||||
ServerStats->ServerTime = htonl(Timer::GetCurrentTime());
|
||||
ServerStats->packets_sent_echo = ClientStats->packets_sent; // still in htonll format
|
||||
ServerStats->packets_received_echo = ClientStats->packets_received; // still in htonll format
|
||||
ServerStats->packets_sent = htonll(GetPacketsSent());
|
||||
ServerStats->packets_received = htonll(GetPacketsReceived());
|
||||
|
||||
NonSequencedPush(new EQProtocolPacket(OP_SessionStatResponse, p->pBuffer, p->size));
|
||||
}
|
||||
break;
|
||||
case OP_SessionStatResponse: {
|
||||
@@ -573,16 +559,18 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
|
||||
|
||||
// Convert the EQApplicationPacket to 1 or more EQProtocolPackets
|
||||
if (p->size>(MaxLen-8)) { // proto-op(2), seq(2), app-op(2) ... data ... crc(2)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->size);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->Size());
|
||||
|
||||
unsigned char *tmpbuff=new unsigned char[p->size+3];
|
||||
auto tmpbuff = new unsigned char[p->size + 3];
|
||||
length=p->serialize(opcode, tmpbuff);
|
||||
if (length != p->Size())
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Packet adjustment, len %d to %d" __L, p->Size(), length);
|
||||
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_Fragment,nullptr,MaxLen-4);
|
||||
*(uint32 *)(out->pBuffer+2)=htonl(p->Size());
|
||||
auto out = new EQProtocolPacket(OP_Fragment, nullptr, MaxLen - 4);
|
||||
*(uint32 *)(out->pBuffer+2)=htonl(length);
|
||||
used=MaxLen-10;
|
||||
memcpy(out->pBuffer+6,tmpbuff,used);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "First fragment: used %d/%d. Put size %d in the packet" __L, used, p->size, p->Size());
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "First fragment: used %d/%d. Payload size %d in the packet" __L, used, length, p->size);
|
||||
SequencedPush(out);
|
||||
|
||||
|
||||
@@ -593,16 +581,16 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
|
||||
out->size=chunksize+2;
|
||||
SequencedPush(out);
|
||||
used+=chunksize;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Subsequent fragment: len %d, used %d/%d." __L, chunksize, used, p->size);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Subsequent fragment: len %d, used %d/%d." __L, chunksize, used, length);
|
||||
}
|
||||
delete p;
|
||||
delete[] tmpbuff;
|
||||
} else {
|
||||
|
||||
unsigned char *tmpbuff=new unsigned char[p->Size()+3];
|
||||
auto tmpbuff = new unsigned char[p->Size() + 3];
|
||||
length=p->serialize(opcode, tmpbuff+2) + 2;
|
||||
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_Packet,tmpbuff,length);
|
||||
auto out = new EQProtocolPacket(OP_Packet, tmpbuff, length);
|
||||
|
||||
delete[] tmpbuff;
|
||||
SequencedPush(out);
|
||||
@@ -612,42 +600,32 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
|
||||
|
||||
void EQStream::SequencedPush(EQProtocolPacket *p)
|
||||
{
|
||||
#ifdef COLLECTOR
|
||||
delete p;
|
||||
#else
|
||||
MOutboundQueue.lock();
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
if (uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L,
|
||||
SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L, NextOutSeq, p->size, SequencedBase);
|
||||
*(uint16 *)(p->pBuffer)=htons(NextOutSeq);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L,
|
||||
NextOutSeq, p->size, SequencedBase);
|
||||
*(uint16 *)(p->pBuffer) = htons(NextOutSeq);
|
||||
SequencedQueue.push_back(p);
|
||||
NextOutSeq++;
|
||||
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
if (uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L,
|
||||
SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
|
||||
MOutboundQueue.unlock();
|
||||
#endif
|
||||
}
|
||||
|
||||
void EQStream::NonSequencedPush(EQProtocolPacket *p)
|
||||
{
|
||||
#ifdef COLLECTOR
|
||||
delete p;
|
||||
#else
|
||||
MOutboundQueue.lock();
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing non-sequenced packet of length %d" __L, p->size);
|
||||
NonSequencedQueue.push(p);
|
||||
MOutboundQueue.unlock();
|
||||
#endif
|
||||
}
|
||||
|
||||
void EQStream::SendAck(uint16 seq)
|
||||
@@ -691,21 +669,15 @@ void EQStream::Write(int eq_fd)
|
||||
// Place to hold the base packet t combine into
|
||||
EQProtocolPacket *p=nullptr;
|
||||
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
// if we have a timeout defined and we have not received an ack recently enough, retransmit from beginning of queue
|
||||
if (RETRANSMIT_TIMEOUT_MULT && !SequencedQueue.empty() && NextSequencedSend &&
|
||||
(GetState()==ESTABLISHED) && ((retransmittimer+retransmittimeout) < Timer::GetCurrentTime())) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout since last ack received, starting retransmit at the start of our unacked "
|
||||
"buffer (seq %d, was %d)." __L, SequencedBase, SequencedBase+NextSequencedSend);
|
||||
NextSequencedSend = 0;
|
||||
retransmittimer = Timer::GetCurrentTime(); // don't want to endlessly retransmit the first packet
|
||||
}
|
||||
}
|
||||
|
||||
// Find the next sequenced packet to send from the "queue"
|
||||
sitr = SequencedQueue.begin();
|
||||
if (sitr!=SequencedQueue.end())
|
||||
sitr += NextSequencedSend;
|
||||
|
||||
uint16 count = 0;
|
||||
// get to start of packets
|
||||
while (sitr != SequencedQueue.end() && (*sitr)->sent_time > 0) {
|
||||
++sitr;
|
||||
++count;
|
||||
}
|
||||
|
||||
// Loop until both are empty or MaxSends is reached
|
||||
while(!SeqEmpty || !NonSeqEmpty) {
|
||||
@@ -719,7 +691,7 @@ void EQStream::Write(int eq_fd)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with non-seq packet of len %d" __L, p->size);
|
||||
NonSequencedQueue.pop();
|
||||
} else if (!p->combine(NonSequencedQueue.front())) {
|
||||
// Tryint to combine this packet with the base didn't work (too big maybe)
|
||||
// Trying to combine this packet with the base didn't work (too big maybe)
|
||||
// So just send the base packet (we'll try this packet again later)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next non-seq packet is len %d" __L, p->size, (NonSequencedQueue.front())->size);
|
||||
ReadyToSend.push(p);
|
||||
@@ -742,16 +714,9 @@ void EQStream::Write(int eq_fd)
|
||||
NonSeqEmpty=true;
|
||||
}
|
||||
|
||||
if (sitr!=SequencedQueue.end()) {
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Send Seq NSS=%d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, NextSequencedSend, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if (sitr != SequencedQueue.end()) {
|
||||
uint16 seq_send = SequencedBase + count; //just for logging...
|
||||
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Send Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
uint16 seq_send = SequencedBase + NextSequencedSend; //just for logging...
|
||||
|
||||
if(SequencedQueue.empty()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Tried to write a packet with an empty queue (%d is past next out %d)" __L, seq_send, NextOutSeq);
|
||||
SeqEmpty=true;
|
||||
@@ -759,26 +724,32 @@ void EQStream::Write(int eq_fd)
|
||||
}
|
||||
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
if (!RETRANSMIT_ACKED_PACKETS && (*sitr)->acked) {
|
||||
if ((*sitr)->acked || (*sitr)->sent_time != 0) {
|
||||
++sitr;
|
||||
++count;
|
||||
if (p) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
|
||||
ReadyToSend.push(p);
|
||||
BytesWritten += p->size;
|
||||
p = nullptr;
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Not retransmitting seq packet %d because already marked as acked" __L, seq_send);
|
||||
sitr++;
|
||||
NextSequencedSend++;
|
||||
} else if (!p) {
|
||||
// If we don't have a packet to try to combine into, use this one as the base
|
||||
// Copy it first as it will still live until it is acked
|
||||
p=(*sitr)->Copy();
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
|
||||
(*sitr)->sent_time = Timer::GetCurrentTime();
|
||||
++sitr;
|
||||
NextSequencedSend++;
|
||||
++count;
|
||||
} else if (!p->combine(*sitr)) {
|
||||
// Trying to combine this packet with the base didn't work (too big maybe)
|
||||
// So just send the base packet (we'll try this packet again later)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send, (*sitr)->size);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send + 1, (*sitr)->size);
|
||||
ReadyToSend.push(p);
|
||||
BytesWritten+=p->size;
|
||||
p=nullptr;
|
||||
|
||||
if (BytesWritten > threshold) {
|
||||
if ((*sitr)->opcode != OP_Fragment && BytesWritten > threshold) {
|
||||
// Sent enough this round, lets stop to be fair
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
|
||||
break;
|
||||
@@ -786,17 +757,28 @@ void EQStream::Write(int eq_fd)
|
||||
} else {
|
||||
// Combine worked
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
|
||||
(*sitr)->sent_time = Timer::GetCurrentTime();
|
||||
++sitr;
|
||||
NextSequencedSend++;
|
||||
++count;
|
||||
}
|
||||
} else {
|
||||
if (!p) {
|
||||
if ((*sitr)->sent_time != 0) {
|
||||
++sitr;
|
||||
++count;
|
||||
if (p) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
|
||||
ReadyToSend.push(p);
|
||||
BytesWritten += p->size;
|
||||
p = nullptr;
|
||||
}
|
||||
} else if (!p) {
|
||||
// If we don't have a packet to try to combine into, use this one as the base
|
||||
// Copy it first as it will still live until it is acked
|
||||
p=(*sitr)->Copy();
|
||||
(*sitr)->sent_time = Timer::GetCurrentTime();
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
|
||||
++sitr;
|
||||
NextSequencedSend++;
|
||||
++count;
|
||||
} else if (!p->combine(*sitr)) {
|
||||
// Trying to combine this packet with the base didn't work (too big maybe)
|
||||
// So just send the base packet (we'll try this packet again later)
|
||||
@@ -812,18 +794,16 @@ void EQStream::Write(int eq_fd)
|
||||
}
|
||||
} else {
|
||||
// Combine worked
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yielding %d combined." __L, seq_send, (*sitr)->size, p->size);
|
||||
(*sitr)->sent_time = Timer::GetCurrentTime();
|
||||
++sitr;
|
||||
NextSequencedSend++;
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post send Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post send Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
} else {
|
||||
// No more sequenced packets
|
||||
SeqEmpty=true;
|
||||
@@ -882,9 +862,11 @@ sockaddr_in address;
|
||||
length=p->serialize(buffer);
|
||||
if (p->opcode!=OP_SessionRequest && p->opcode!=OP_SessionResponse) {
|
||||
if (compressed) {
|
||||
BytesWritten -= p->size;
|
||||
uint32 newlen=EQProtocolPacket::Compress(buffer,length, _tempBuffer, 2048);
|
||||
memcpy(buffer,_tempBuffer,newlen);
|
||||
length=newlen;
|
||||
BytesWritten += newlen;
|
||||
}
|
||||
if (encoded) {
|
||||
EQProtocolPacket::ChatEncode(buffer,length,Key);
|
||||
@@ -900,7 +882,7 @@ sockaddr_in address;
|
||||
|
||||
void EQStream::SendSessionResponse()
|
||||
{
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(SessionResponse));
|
||||
auto out = new EQProtocolPacket(OP_SessionResponse, nullptr, sizeof(SessionResponse));
|
||||
SessionResponse *Response=(SessionResponse *)out->pBuffer;
|
||||
Response->Session=htonl(Session);
|
||||
Response->MaxLength=htonl(MaxLen);
|
||||
@@ -922,7 +904,7 @@ EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(Ses
|
||||
|
||||
void EQStream::SendSessionRequest()
|
||||
{
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionRequest,nullptr,sizeof(SessionRequest));
|
||||
auto out = new EQProtocolPacket(OP_SessionRequest, nullptr, sizeof(SessionRequest));
|
||||
SessionRequest *Request=(SessionRequest *)out->pBuffer;
|
||||
memset(Request,0,sizeof(SessionRequest));
|
||||
Request->Session=htonl(time(nullptr));
|
||||
@@ -938,7 +920,7 @@ void EQStream::_SendDisconnect()
|
||||
if(GetState() == CLOSED)
|
||||
return;
|
||||
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionDisconnect,nullptr,sizeof(uint32));
|
||||
auto out = new EQProtocolPacket(OP_SessionDisconnect, nullptr, sizeof(uint32));
|
||||
*(uint32 *)out->pBuffer=htonl(Session);
|
||||
NonSequencedPush(out);
|
||||
|
||||
@@ -957,8 +939,8 @@ EQApplicationPacket *EQStream::PopPacket()
|
||||
EQRawApplicationPacket *p=nullptr;
|
||||
|
||||
MInboundQueue.lock();
|
||||
if (InboundQueue.size()) {
|
||||
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
|
||||
if (!InboundQueue.empty()) {
|
||||
auto itr = InboundQueue.begin();
|
||||
p=*itr;
|
||||
InboundQueue.erase(itr);
|
||||
}
|
||||
@@ -982,8 +964,8 @@ EQRawApplicationPacket *EQStream::PopRawPacket()
|
||||
EQRawApplicationPacket *p=nullptr;
|
||||
|
||||
MInboundQueue.lock();
|
||||
if (InboundQueue.size()) {
|
||||
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
|
||||
if (!InboundQueue.empty()) {
|
||||
auto itr = InboundQueue.begin();
|
||||
p=*itr;
|
||||
InboundQueue.erase(itr);
|
||||
}
|
||||
@@ -1009,8 +991,8 @@ EQRawApplicationPacket *EQStream::PeekPacket()
|
||||
EQRawApplicationPacket *p=nullptr;
|
||||
|
||||
MInboundQueue.lock();
|
||||
if (InboundQueue.size()) {
|
||||
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
|
||||
if (!InboundQueue.empty()) {
|
||||
auto itr = InboundQueue.begin();
|
||||
p=*itr;
|
||||
}
|
||||
MInboundQueue.unlock();
|
||||
@@ -1101,8 +1083,8 @@ EQProtocolPacket *p=nullptr;
|
||||
|
||||
void EQStream::Process(const unsigned char *buffer, const uint32 length)
|
||||
{
|
||||
static unsigned char newbuffer[2048];
|
||||
uint32 newlength=0;
|
||||
static unsigned char newbuffer[2048];
|
||||
uint32 newlength=0;
|
||||
if (EQProtocolPacket::ValidateCRC(buffer,length,Key)) {
|
||||
if (compressed) {
|
||||
newlength=EQProtocolPacket::Decompress(buffer,length,newbuffer,2048);
|
||||
@@ -1146,13 +1128,6 @@ void EQStream::AckPackets(uint16 seq)
|
||||
std::deque<EQProtocolPacket *>::iterator itr, tmp;
|
||||
|
||||
MOutboundQueue.lock();
|
||||
//do a bit of sanity checking.
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Ack Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
|
||||
SeqOrder ord = CompareSequence(SequencedBase, seq);
|
||||
if(ord == SeqInOrder) {
|
||||
@@ -1168,28 +1143,21 @@ if(NextSequencedSend > SequencedQueue.size()) {
|
||||
//this is a good ack, we get to ack some blocks.
|
||||
seq++; //we stop at the block right after their ack, counting on the wrap of both numbers.
|
||||
while(SequencedBase != seq) {
|
||||
if(SequencedQueue.empty()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
|
||||
SequencedBase = NextOutSeq;
|
||||
NextSequencedSend = 0;
|
||||
break;
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Removing acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
|
||||
if(SequencedQueue.empty()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, SequencedQueue.size());
|
||||
SequencedBase = NextOutSeq;
|
||||
break;
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Removing acked packet with sequence %lu." __L, (unsigned long)SequencedBase);
|
||||
//clean out the acked packet
|
||||
delete SequencedQueue.front();
|
||||
SequencedQueue.pop_front();
|
||||
//adjust our "next" pointer
|
||||
if(NextSequencedSend > 0)
|
||||
NextSequencedSend--;
|
||||
//advance the base sequence number to the seq of the block after the one we just got rid of.
|
||||
SequencedBase++;
|
||||
}
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
}
|
||||
|
||||
MOutboundQueue.unlock();
|
||||
@@ -1367,6 +1335,18 @@ void EQStream::Decay()
|
||||
if (BytesWritten<0)
|
||||
BytesWritten=0;
|
||||
}
|
||||
// check for any timed out acks
|
||||
if ((GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) && RETRANSMIT_TIMEOUT_MULT && retransmittimeout) {
|
||||
int count = 0;
|
||||
MOutboundQueue.lock();
|
||||
for (auto sitr = SequencedQueue.begin(); sitr != SequencedQueue.end(); ++sitr, count++) {
|
||||
if (!(*sitr)->acked && (*sitr)->sent_time > 0 && ((*sitr)->sent_time + retransmittimeout) < Timer::GetCurrentTime()) {
|
||||
(*sitr)->sent_time = 0;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout exceeded for seq %d. Flagging packet for retransmission" __L, SequencedBase + count);
|
||||
}
|
||||
}
|
||||
MOutboundQueue.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void EQStream::AdjustRates(uint32 average_delta)
|
||||
@@ -1374,18 +1354,24 @@ void EQStream::AdjustRates(uint32 average_delta)
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
if (average_delta && (average_delta <= AVERAGE_DELTA_MAX)) {
|
||||
MRate.lock();
|
||||
AverageDelta = average_delta;
|
||||
RateThreshold=RATEBASE/average_delta;
|
||||
DecayRate=DECAYBASE/average_delta;
|
||||
if (BytesWritten > RateThreshold)
|
||||
BytesWritten = RateThreshold + DecayRate;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
|
||||
RateThreshold, DecayRate, average_delta);
|
||||
MRate.unlock();
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Not adjusting data rate because avg delta over max (%d > %d)" __L,
|
||||
average_delta, AVERAGE_DELTA_MAX);
|
||||
AverageDelta = AVERAGE_DELTA_MAX;
|
||||
}
|
||||
} else {
|
||||
if (average_delta) {
|
||||
MRate.lock();
|
||||
AverageDelta = average_delta;
|
||||
BytesWritten = 0;
|
||||
RateThreshold=RATEBASE/average_delta;
|
||||
DecayRate=DECAYBASE/average_delta;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
|
||||
|
||||
+20
-3
@@ -71,7 +71,7 @@ struct SessionResponse {
|
||||
};
|
||||
|
||||
//Deltas are in ms, representing round trip times
|
||||
struct SessionStats {
|
||||
struct ClientSessionStats {
|
||||
/*000*/ uint16 RequestID;
|
||||
/*002*/ uint32 last_local_delta;
|
||||
/*006*/ uint32 average_delta;
|
||||
@@ -83,6 +83,16 @@ struct SessionStats {
|
||||
/*038*/
|
||||
};
|
||||
|
||||
struct ServerSessionStats {
|
||||
/*000*/ uint16 RequestID;
|
||||
/*002*/ uint32 ServerTime;
|
||||
/*006*/ uint64 packets_sent_echo;
|
||||
/*014*/ uint64 packets_received_echo;
|
||||
/*022*/ uint64 packets_sent;
|
||||
/*030*/ uint64 packets_received;
|
||||
/*038*/
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
class OpcodeManager;
|
||||
@@ -143,7 +153,6 @@ class EQStream : public EQStreamInterface {
|
||||
std::deque<EQProtocolPacket *> SequencedQueue;
|
||||
uint16 NextOutSeq;
|
||||
uint16 SequencedBase; //the sequence number of SequencedQueue[0]
|
||||
long NextSequencedSend; //index into SequencedQueue
|
||||
Mutex MOutboundQueue;
|
||||
|
||||
//a buffer we use for compression/decompression
|
||||
@@ -158,10 +167,13 @@ class EQStream : public EQStreamInterface {
|
||||
|
||||
int32 BytesWritten;
|
||||
|
||||
uint64 sent_packet_count;
|
||||
uint64 received_packet_count;
|
||||
|
||||
Mutex MRate;
|
||||
int32 RateThreshold;
|
||||
int32 DecayRate;
|
||||
|
||||
uint32 AverageDelta;
|
||||
|
||||
OpcodeManager **OpMgr;
|
||||
|
||||
@@ -265,11 +277,13 @@ class EQStream : public EQStreamInterface {
|
||||
void AddBytesSent(uint32 bytes)
|
||||
{
|
||||
bytes_sent += bytes;
|
||||
++sent_packet_count;
|
||||
}
|
||||
|
||||
void AddBytesRecv(uint32 bytes)
|
||||
{
|
||||
bytes_recv += bytes;
|
||||
++received_packet_count;
|
||||
}
|
||||
|
||||
virtual const uint32 GetBytesSent() const { return bytes_sent; }
|
||||
@@ -288,6 +302,9 @@ class EQStream : public EQStreamInterface {
|
||||
return bytes_recv / (Timer::GetTimeSeconds() - create_time);
|
||||
}
|
||||
|
||||
const uint64 GetPacketsSent() { return sent_packet_count; }
|
||||
const uint64 GetPacketsReceived() { return received_packet_count; }
|
||||
|
||||
//used for dynamic stream identification
|
||||
class Signature {
|
||||
public:
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "eq_stream_factory.h"
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <winsock.h>
|
||||
#include <winsock2.h>
|
||||
#include <process.h>
|
||||
#include <io.h>
|
||||
#include <stdio.h>
|
||||
@@ -120,7 +120,7 @@ std::shared_ptr<EQStream> EQStreamFactory::Pop()
|
||||
{
|
||||
std::shared_ptr<EQStream> s = nullptr;
|
||||
MNewStreams.lock();
|
||||
if (NewStreams.size()) {
|
||||
if (!NewStreams.empty()) {
|
||||
s = NewStreams.front();
|
||||
NewStreams.pop();
|
||||
s->PutInUse();
|
||||
@@ -235,7 +235,7 @@ void EQStreamFactory::CheckTimeout()
|
||||
//give it a little time for everybody to finish with it
|
||||
} else {
|
||||
//everybody is done, we can delete it now
|
||||
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator temp = stream_itr;
|
||||
auto temp = stream_itr;
|
||||
++stream_itr;
|
||||
temp->second = nullptr;
|
||||
Streams.erase(temp);
|
||||
@@ -250,8 +250,7 @@ void EQStreamFactory::CheckTimeout()
|
||||
|
||||
void EQStreamFactory::WriterLoop()
|
||||
{
|
||||
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr;
|
||||
bool havework=true;
|
||||
bool havework = true;
|
||||
std::vector<std::shared_ptr<EQStream>> wants_write;
|
||||
std::vector<std::shared_ptr<EQStream>>::iterator cur, end;
|
||||
bool decay = false;
|
||||
@@ -260,7 +259,7 @@ void EQStreamFactory::WriterLoop()
|
||||
WriterRunning = true;
|
||||
DecayTimer.Enable();
|
||||
|
||||
while(sock!=-1) {
|
||||
while (sock != -1) {
|
||||
MWriterRunning.lock();
|
||||
if (!WriterRunning)
|
||||
break;
|
||||
@@ -269,34 +268,36 @@ void EQStreamFactory::WriterLoop()
|
||||
havework = false;
|
||||
wants_write.clear();
|
||||
|
||||
decay=DecayTimer.Check();
|
||||
decay = DecayTimer.Check();
|
||||
|
||||
//copy streams into a seperate list so we dont have to keep
|
||||
//MStreams locked while we are writting
|
||||
// copy streams into a seperate list so we dont have to keep
|
||||
// MStreams locked while we are writting
|
||||
MStreams.lock();
|
||||
for(stream_itr=Streams.begin();stream_itr!=Streams.end();++stream_itr) {
|
||||
for (auto stream_itr = Streams.begin(); stream_itr != Streams.end(); ++stream_itr) {
|
||||
// If it's time to decay the bytes sent, then let's do it before we try to write
|
||||
if (decay)
|
||||
stream_itr->second->Decay();
|
||||
|
||||
//bullshit checking, to see if this is really happening, GDB seems to think so...
|
||||
if(stream_itr->second == nullptr) {
|
||||
fprintf(stderr, "ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i", stream_itr->first.first, stream_itr->first.second);
|
||||
// bullshit checking, to see if this is really happening, GDB seems to think so...
|
||||
if (stream_itr->second == nullptr) {
|
||||
fprintf(stderr,
|
||||
"ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i",
|
||||
stream_itr->first.first, stream_itr->first.second);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (stream_itr->second->HasOutgoingData()) {
|
||||
havework=true;
|
||||
havework = true;
|
||||
stream_itr->second->PutInUse();
|
||||
wants_write.push_back(stream_itr->second);
|
||||
}
|
||||
}
|
||||
MStreams.unlock();
|
||||
|
||||
//do the actual writes
|
||||
// do the actual writes
|
||||
cur = wants_write.begin();
|
||||
end = wants_write.end();
|
||||
for(; cur != end; ++cur) {
|
||||
for (; cur != end; ++cur) {
|
||||
(*cur)->Write(sock);
|
||||
(*cur)->ReleaseFromUse();
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#include <utility>
|
||||
|
||||
#include "global_define.h"
|
||||
#include "eqemu_logsys.h"
|
||||
#include "eq_stream_ident.h"
|
||||
@@ -25,7 +27,7 @@ EQStreamIdentifier::~EQStreamIdentifier() {
|
||||
}
|
||||
|
||||
void EQStreamIdentifier::RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
|
||||
Patch *p = new Patch;
|
||||
auto p = new Patch;
|
||||
p->signature = sig;
|
||||
p->name = name;
|
||||
p->opcodes = opcodes;
|
||||
@@ -156,7 +158,7 @@ EQStreamInterface *EQStreamIdentifier::PopIdentified() {
|
||||
}
|
||||
|
||||
EQStreamIdentifier::Record::Record(std::shared_ptr<EQStream> s)
|
||||
: stream(s),
|
||||
: stream(std::move(s)),
|
||||
expire(STREAM_IDENT_WAIT_MS)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
//this is the only part of an EQStream that is seen by the application.
|
||||
|
||||
#include <string>
|
||||
#include "clientversions.h"
|
||||
#include "emu_versions.h"
|
||||
|
||||
typedef enum {
|
||||
ESTABLISHED,
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
virtual const uint32 GetBytesRecieved() const { return 0; }
|
||||
virtual const uint32 GetBytesSentPerSecond() const { return 0; }
|
||||
virtual const uint32 GetBytesRecvPerSecond() const { return 0; }
|
||||
virtual const ClientVersion GetClientVersion() const { return ClientVersion::Unknown; }
|
||||
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
|
||||
};
|
||||
|
||||
#endif /*EQSTREAMINTF_H_*/
|
||||
|
||||
@@ -21,9 +21,9 @@ std::string EQStreamProxy::Describe() const {
|
||||
return(m_structs->Describe());
|
||||
}
|
||||
|
||||
const ClientVersion EQStreamProxy::GetClientVersion() const
|
||||
const EQEmu::versions::ClientVersion EQStreamProxy::ClientVersion() const
|
||||
{
|
||||
return m_structs->GetClientVersion();
|
||||
return m_structs->ClientVersion();
|
||||
}
|
||||
|
||||
void EQStreamProxy::QueuePacket(const EQApplicationPacket *p, bool ack_req) {
|
||||
|
||||
@@ -28,7 +28,7 @@ public:
|
||||
virtual void RemoveData();
|
||||
virtual bool CheckState(EQStreamState state);
|
||||
virtual std::string Describe() const;
|
||||
virtual const ClientVersion GetClientVersion() const;
|
||||
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
|
||||
|
||||
virtual const uint32 GetBytesSent() const;
|
||||
virtual const uint32 GetBytesRecieved() const;
|
||||
|
||||
+1
-1
@@ -63,7 +63,7 @@ EQDBRes * EQDB::query(Const_char *q) {
|
||||
//NOT THREAD SAFE!
|
||||
Const_char *EQDB::escape_string(Const_char *from) {
|
||||
int len = strlen(from);
|
||||
char *res = new char[len*2+1];
|
||||
auto res = new char[len * 2 + 1];
|
||||
|
||||
mysql_real_escape_string(mysql_ref,res,from,len);
|
||||
|
||||
|
||||
+53
-6
@@ -80,7 +80,7 @@ void EQEmuConfig::do_world(TiXmlElement *ele)
|
||||
sprintf(str, "loginserver%i", ++LoginCount);
|
||||
sub_ele = ele->FirstChildElement(str);
|
||||
if (sub_ele) {
|
||||
LoginConfig* loginconfig = new LoginConfig;
|
||||
auto loginconfig = new LoginConfig;
|
||||
text = ParseTextBlock(sub_ele, "host", true);
|
||||
if (text) {
|
||||
loginconfig->LoginHost = text;
|
||||
@@ -254,9 +254,9 @@ void EQEmuConfig::do_files(TiXmlElement *ele)
|
||||
if (text) {
|
||||
OpCodesFile = text;
|
||||
}
|
||||
text = ParseTextBlock(ele, "eqtime", true);
|
||||
text = ParseTextBlock(ele, "plugin.pl", true);
|
||||
if (text) {
|
||||
EQTimeFile = text;
|
||||
PluginPlFile = text;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -266,14 +266,45 @@ void EQEmuConfig::do_directories(TiXmlElement *ele)
|
||||
text = ParseTextBlock(ele, "maps", true);
|
||||
if (text) {
|
||||
MapDir = text;
|
||||
if ( MapDir.back() != '/' )
|
||||
MapDir += '/';
|
||||
}
|
||||
text = ParseTextBlock(ele, "quests", true);
|
||||
if (text) {
|
||||
QuestDir = text;
|
||||
if ( QuestDir.back() != '/' )
|
||||
QuestDir += '/';
|
||||
}
|
||||
text = ParseTextBlock(ele, "plugins", true);
|
||||
if (text) {
|
||||
PluginDir = text;
|
||||
if ( PluginDir.back() != '/' )
|
||||
PluginDir += '/';
|
||||
}
|
||||
text = ParseTextBlock(ele, "lua_modules", true);
|
||||
if (text) {
|
||||
LuaModuleDir = text;
|
||||
if ( LuaModuleDir.back() != '/' )
|
||||
LuaModuleDir += '/';
|
||||
}
|
||||
text = ParseTextBlock(ele, "patches", true);
|
||||
if (text) {
|
||||
PatchDir = text;
|
||||
if ( PatchDir.back() != '/' )
|
||||
PatchDir += '/';
|
||||
}
|
||||
text = ParseTextBlock(ele, "shared_memory", true);
|
||||
if (text) {
|
||||
SharedMemDir = text;
|
||||
if ( SharedMemDir.back() != '/' )
|
||||
SharedMemDir += '/';
|
||||
}
|
||||
//Not Fully Implemented yet LogDir
|
||||
text = ParseTextBlock(ele, "logs", true);
|
||||
if (text) {
|
||||
LogDir = text;
|
||||
if ( LogDir.back() != '/' )
|
||||
LogDir += '/';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -408,8 +439,8 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
|
||||
if (var_name == "OpCodesFile") {
|
||||
return (OpCodesFile);
|
||||
}
|
||||
if (var_name == "EQTimeFile") {
|
||||
return (EQTimeFile);
|
||||
if (var_name == "PluginPlFile") {
|
||||
return (PluginPlFile);
|
||||
}
|
||||
if (var_name == "MapDir") {
|
||||
return (MapDir);
|
||||
@@ -420,6 +451,18 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
|
||||
if (var_name == "PluginDir") {
|
||||
return (PluginDir);
|
||||
}
|
||||
if (var_name == "LuaModuleDir") {
|
||||
return (LuaModuleDir);
|
||||
}
|
||||
if (var_name == "PatchDir") {
|
||||
return (PatchDir);
|
||||
}
|
||||
if (var_name == "SharedMemDir") {
|
||||
return (SharedMemDir);
|
||||
}
|
||||
if (var_name == "LogDir") {
|
||||
return (LogDir);
|
||||
}
|
||||
if (var_name == "LogPrefix") {
|
||||
return (LogPrefix);
|
||||
}
|
||||
@@ -475,10 +518,14 @@ void EQEmuConfig::Dump() const
|
||||
std::cout << "QSDatabasePort = " << QSDatabasePort << std::endl;
|
||||
std::cout << "SpellsFile = " << SpellsFile << std::endl;
|
||||
std::cout << "OpCodesFile = " << OpCodesFile << std::endl;
|
||||
std::cout << "EQTimeFile = " << EQTimeFile << std::endl;
|
||||
std::cout << "PluginPlFile = " << PluginPlFile << std::endl;
|
||||
std::cout << "MapDir = " << MapDir << std::endl;
|
||||
std::cout << "QuestDir = " << QuestDir << std::endl;
|
||||
std::cout << "PluginDir = " << PluginDir << std::endl;
|
||||
std::cout << "LuaModuleDir = " << LuaModuleDir << std::endl;
|
||||
std::cout << "PatchDir = " << PatchDir << std::endl;
|
||||
std::cout << "SharedMemDir = " << SharedMemDir << std::endl;
|
||||
std::cout << "LogDir = " << LogDir << std::endl;
|
||||
std::cout << "ZonePortLow = " << ZonePortLow << std::endl;
|
||||
std::cout << "ZonePortHigh = " << ZonePortHigh << std::endl;
|
||||
std::cout << "DefaultStatus = " << (int)DefaultStatus << std::endl;
|
||||
|
||||
+14
-5
@@ -79,12 +79,16 @@ class EQEmuConfig : public XMLParser
|
||||
// From <files/>
|
||||
std::string SpellsFile;
|
||||
std::string OpCodesFile;
|
||||
std::string EQTimeFile;
|
||||
std::string PluginPlFile;
|
||||
|
||||
// From <directories/>
|
||||
std::string MapDir;
|
||||
std::string QuestDir;
|
||||
std::string PluginDir;
|
||||
std::string LuaModuleDir;
|
||||
std::string PatchDir;
|
||||
std::string SharedMemDir;
|
||||
std::string LogDir;
|
||||
|
||||
// From <launcher/>
|
||||
std::string LogPrefix;
|
||||
@@ -154,11 +158,16 @@ class EQEmuConfig : public XMLParser
|
||||
// Files
|
||||
SpellsFile = "spells_us.txt";
|
||||
OpCodesFile = "opcodes.conf";
|
||||
EQTimeFile = "eqtime.cfg";
|
||||
PluginPlFile = "plugin.pl";
|
||||
// Dirs
|
||||
MapDir = "Maps";
|
||||
QuestDir = "quests";
|
||||
PluginDir = "plugins";
|
||||
MapDir = "Maps/";
|
||||
QuestDir = "quests/";
|
||||
PluginDir = "plugins/";
|
||||
LuaModuleDir = "lua_modules/";
|
||||
PatchDir = "./";
|
||||
SharedMemDir = "shared/";
|
||||
LogDir = "logs/";
|
||||
|
||||
// Launcher
|
||||
LogPrefix = "logs/zone-";
|
||||
LogSuffix = ".log";
|
||||
|
||||
@@ -102,6 +102,7 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
|
||||
log_settings[Logs::UCS_Server].log_to_console = Logs::General;
|
||||
log_settings[Logs::Crash].log_to_console = Logs::General;
|
||||
log_settings[Logs::MySQLError].log_to_console = Logs::General;
|
||||
log_settings[Logs::Login_Server].log_to_console = Logs::General;
|
||||
|
||||
/* Declare process file names for log writing
|
||||
If there is no process_file_name declared, no log file will be written, simply
|
||||
@@ -116,7 +117,7 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
|
||||
platform_file_name = "ucs";
|
||||
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin)
|
||||
platform_file_name = "login";
|
||||
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin)
|
||||
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLaunch)
|
||||
platform_file_name = "launcher";
|
||||
}
|
||||
|
||||
|
||||
+12
-1
@@ -19,11 +19,11 @@
|
||||
#ifndef EQEMU_LOGSYS_H
|
||||
#define EQEMU_LOGSYS_H
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <stdio.h>
|
||||
#include <functional>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace Logs {
|
||||
@@ -82,6 +82,8 @@ namespace Logs {
|
||||
Client_Server_Packet_Unhandled,
|
||||
Server_Client_Packet_With_Dump,
|
||||
Client_Server_Packet_With_Dump,
|
||||
Login_Server,
|
||||
Client_Login,
|
||||
MaxCategoryID /* Don't Remove this*/
|
||||
};
|
||||
|
||||
@@ -130,6 +132,8 @@ namespace Logs {
|
||||
"Packet :: Client -> Server Unhandled",
|
||||
"Packet :: Server -> Client (Dump)",
|
||||
"Packet :: Client -> Server (Dump)",
|
||||
"Login Server",
|
||||
"Client Login"
|
||||
};
|
||||
}
|
||||
|
||||
@@ -154,6 +158,13 @@ public:
|
||||
void SetCurrentTimeStamp(char* time_stamp); /* Used in file logs to prepend a timestamp entry for logs */
|
||||
void StartFileLogs(const std::string &log_name = ""); /* Used to declare the processes file log and to keep it open for later use */
|
||||
|
||||
template <typename... Args>
|
||||
void OutF(Logs::DebugLevel debug_level, uint16 log_category, const char *fmt, const Args&... args)
|
||||
{
|
||||
std::string log_str = fmt::format(fmt, args...);
|
||||
Out(debug_level, log_category, log_str);
|
||||
}
|
||||
|
||||
/*
|
||||
LogSettings Struct
|
||||
|
||||
|
||||
+40
-107
@@ -43,19 +43,19 @@ EQTime::EQTime(TimeOfDay_Struct start_eq, time_t start_real)
|
||||
|
||||
EQTime::EQTime()
|
||||
{
|
||||
timezone=0;
|
||||
timezone = 0;
|
||||
memset(&eqTime, 0, sizeof(eqTime));
|
||||
//Defaults for time
|
||||
TimeOfDay_Struct start;
|
||||
start.day=1;
|
||||
start.hour=9;
|
||||
start.minute=0;
|
||||
start.month=1;
|
||||
start.year=3100;
|
||||
start.day = 1;
|
||||
start.hour = 9;
|
||||
start.minute = 0;
|
||||
start.month = 1;
|
||||
start.year = 3100;
|
||||
//Set default time zone
|
||||
timezone=0;
|
||||
timezone = 0;
|
||||
//Start EQTimer
|
||||
setEQTimeOfDay(start, time(0));
|
||||
SetCurrentEQTimeOfDay(start, time(0));
|
||||
}
|
||||
|
||||
EQTime::~EQTime()
|
||||
@@ -67,10 +67,10 @@ EQTime::~EQTime()
|
||||
//Input: Current Time (as a time_t), a pointer to the TimeOfDay_Struct that will be written to.
|
||||
//Output: 0=Error, 1=Sucess
|
||||
|
||||
int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeOfDay )
|
||||
int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *eqTimeOfDay)
|
||||
{
|
||||
/* check to see if we have a reference time to go by. */
|
||||
if( eqTime.start_realtime == 0 )
|
||||
if (eqTime.start_realtime == 0)
|
||||
return 0;
|
||||
|
||||
unsigned long diff = timeConvert - eqTime.start_realtime;
|
||||
@@ -83,7 +83,7 @@ int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeO
|
||||
int32 ntz = timezone;
|
||||
|
||||
/* The minutes range from 0 - 59 */
|
||||
diff += eqTime.start_eqtime.minute + (ntz%60);
|
||||
diff += eqTime.start_eqtime.minute + (ntz % 60);
|
||||
eqTimeOfDay->minute = diff % 60;
|
||||
diff /= 60;
|
||||
ntz /= 60;
|
||||
@@ -97,24 +97,24 @@ int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeO
|
||||
//
|
||||
// Modify it so that it works from
|
||||
// 0-23 for our calculations
|
||||
diff += ( eqTime.start_eqtime.hour - 1) + (ntz%24);
|
||||
eqTimeOfDay->hour = (diff%24) + 1;
|
||||
diff += (eqTime.start_eqtime.hour - 1) + (ntz % 24);
|
||||
eqTimeOfDay->hour = (diff % 24) + 1;
|
||||
diff /= 24;
|
||||
ntz /= 24;
|
||||
|
||||
// The days range from 1-28
|
||||
// Modify it so that it works from
|
||||
// 0-27 for our calculations
|
||||
diff += ( eqTime.start_eqtime.day - 1 ) + (ntz%28);
|
||||
eqTimeOfDay->day = (diff%28) + 1;
|
||||
diff += (eqTime.start_eqtime.day - 1) + (ntz % 28);
|
||||
eqTimeOfDay->day = (diff % 28) + 1;
|
||||
diff /= 28;
|
||||
ntz /= 28;
|
||||
|
||||
// The months range from 1-12
|
||||
// Modify it so that it works from
|
||||
// 0-11 for our calculations
|
||||
diff += ( eqTime.start_eqtime.month - 1 ) + (ntz%12);
|
||||
eqTimeOfDay->month = (diff%12) + 1;
|
||||
diff += (eqTime.start_eqtime.month - 1) + (ntz % 12);
|
||||
eqTimeOfDay->month = (diff % 12) + 1;
|
||||
diff /= 12;
|
||||
ntz /= 12;
|
||||
|
||||
@@ -124,100 +124,34 @@ int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeO
|
||||
}
|
||||
|
||||
//setEQTimeOfDay
|
||||
int EQTime::setEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real)
|
||||
int EQTime::SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real)
|
||||
{
|
||||
if(start_real==0)
|
||||
if (start_real == 0)
|
||||
return 0;
|
||||
eqTime.start_eqtime=start_eq;
|
||||
eqTime.start_realtime=start_real;
|
||||
eqTime.start_eqtime = start_eq;
|
||||
eqTime.start_realtime = start_real;
|
||||
return 1;
|
||||
}
|
||||
|
||||
//saveFile and loadFile need to use long for the save datatype...
|
||||
//For some reason, ifstream/ofstream have problems with EQEmu datatypes in files.
|
||||
bool EQTime::saveFile(const char *filename)
|
||||
{
|
||||
std::ofstream of;
|
||||
of.open(filename);
|
||||
if(!of)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "EQTime::saveFile failed: Unable to open file '%s'", filename);
|
||||
return false;
|
||||
}
|
||||
//Enable for debugging
|
||||
of << EQT_VERSION << std::endl;
|
||||
of << (long)eqTime.start_eqtime.day << std::endl;
|
||||
of << (long)eqTime.start_eqtime.hour << std::endl;
|
||||
of << (long)eqTime.start_eqtime.minute << std::endl;
|
||||
of << (long)eqTime.start_eqtime.month << std::endl;
|
||||
of << eqTime.start_eqtime.year << std::endl;
|
||||
of << eqTime.start_realtime << std::endl;
|
||||
of.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQTime::loadFile(const char *filename)
|
||||
{
|
||||
int version=0;
|
||||
long in_data=0;
|
||||
std::ifstream in;
|
||||
in.open(filename);
|
||||
if(!in)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Could not load EQTime file %s", filename);
|
||||
return false;
|
||||
}
|
||||
in >> version;
|
||||
in.ignore(80, '\n');
|
||||
if(version != EQT_VERSION)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "'%s' is NOT a valid EQTime file. File version is %i, EQTime version is %i", filename, version, EQT_VERSION);
|
||||
return false;
|
||||
}
|
||||
//in >> eqTime.start_eqtime.day;
|
||||
in >> in_data;
|
||||
in.ignore(80, '\n');
|
||||
eqTime.start_eqtime.day = in_data;
|
||||
//in >> eqTime.start_eqtime.hour;
|
||||
in >> in_data;
|
||||
eqTime.start_eqtime.hour = in_data;
|
||||
in.ignore(80, '\n');
|
||||
//in >> eqTime.start_eqtime.minute;
|
||||
in >> in_data;
|
||||
in.ignore(80, '\n');
|
||||
eqTime.start_eqtime.minute = in_data;
|
||||
//in >> eqTime.start_eqtime.month;
|
||||
in >> in_data;
|
||||
in.ignore(80, '\n');
|
||||
eqTime.start_eqtime.month = in_data;
|
||||
in >> eqTime.start_eqtime.year;
|
||||
in.ignore(80, '\n');
|
||||
in >> eqTime.start_realtime;
|
||||
//Enable for debugging...
|
||||
in.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool EQTime::IsTimeBefore(TimeOfDay_Struct *base, TimeOfDay_Struct *test) {
|
||||
if(base->year > test->year)
|
||||
if (base->year > test->year)
|
||||
return(true);
|
||||
if(base->year < test->year)
|
||||
if (base->year < test->year)
|
||||
return(false);
|
||||
//same years
|
||||
if(base->month > test->month)
|
||||
if (base->month > test->month)
|
||||
return(true);
|
||||
if(base->month < test->month)
|
||||
if (base->month < test->month)
|
||||
return(false);
|
||||
//same month
|
||||
if(base->day > test->day)
|
||||
if (base->day > test->day)
|
||||
return(true);
|
||||
if(base->day < test->day)
|
||||
if (base->day < test->day)
|
||||
return(false);
|
||||
//same day
|
||||
if(base->hour > test->hour)
|
||||
if (base->hour > test->hour)
|
||||
return(true);
|
||||
if(base->hour < test->hour)
|
||||
if (base->hour < test->hour)
|
||||
return(false);
|
||||
//same hour...
|
||||
return(base->minute > test->minute);
|
||||
@@ -230,7 +164,7 @@ void EQTime::AddMinutes(uint32 minutes, TimeOfDay_Struct *to) {
|
||||
//minutes start at 0, everything else starts at 1
|
||||
cur = to->minute;
|
||||
cur += minutes;
|
||||
if(cur < 60) {
|
||||
if (cur < 60) {
|
||||
to->minute = cur;
|
||||
return;
|
||||
}
|
||||
@@ -238,29 +172,29 @@ void EQTime::AddMinutes(uint32 minutes, TimeOfDay_Struct *to) {
|
||||
//carry hours
|
||||
cur /= 60;
|
||||
cur += to->hour;
|
||||
if(cur <= 24) {
|
||||
if (cur <= 24) {
|
||||
to->hour = cur;
|
||||
return;
|
||||
}
|
||||
to->hour = ((cur-1) % 24) + 1;
|
||||
to->hour = ((cur - 1) % 24) + 1;
|
||||
//carry days
|
||||
cur = (cur-1) / 24;
|
||||
cur = (cur - 1) / 24;
|
||||
cur += to->day;
|
||||
if(cur <= 28) {
|
||||
if (cur <= 28) {
|
||||
to->day = cur;
|
||||
return;
|
||||
}
|
||||
to->day = ((cur-1) % 28) + 1;
|
||||
to->day = ((cur - 1) % 28) + 1;
|
||||
//carry months
|
||||
cur = (cur-1) / 28;
|
||||
cur = (cur - 1) / 28;
|
||||
cur += to->month;
|
||||
if(cur <= 12) {
|
||||
if (cur <= 12) {
|
||||
to->month = cur;
|
||||
return;
|
||||
}
|
||||
to->month = ((cur-1) % 12) + 1;
|
||||
to->month = ((cur - 1) % 12) + 1;
|
||||
//carry years
|
||||
to->year += (cur-1) / 12;
|
||||
to->year += (cur - 1) / 12;
|
||||
}
|
||||
|
||||
void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
|
||||
@@ -269,5 +203,4 @@ void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
|
||||
t->month, t->day, t->year, t->hour, t->minute);
|
||||
buf[127] = '\0';
|
||||
str = buf;
|
||||
}
|
||||
|
||||
}
|
||||
+3
-9
@@ -21,8 +21,8 @@ public:
|
||||
~EQTime();
|
||||
|
||||
//Get functions
|
||||
int getEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(getEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
|
||||
int getEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay );
|
||||
int GetCurrentEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(GetCurrentEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
|
||||
int GetCurrentEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay );
|
||||
TimeOfDay_Struct getStartEQTime() { return eqTime.start_eqtime; }
|
||||
time_t getStartRealTime() { return eqTime.start_realtime; }
|
||||
uint32 getEQTimeZone() { return timezone; }
|
||||
@@ -30,7 +30,7 @@ public:
|
||||
uint32 getEQTimeZoneMin() { return timezone%60; }
|
||||
|
||||
//Set functions
|
||||
int setEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
|
||||
int SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
|
||||
void setEQTimeZone(int32 in_timezone) { timezone=in_timezone; }
|
||||
|
||||
//Time math/logic functions
|
||||
@@ -39,12 +39,6 @@ public:
|
||||
|
||||
static void ToString(TimeOfDay_Struct *t, std::string &str);
|
||||
|
||||
//Database functions
|
||||
//bool loadDB(Database q);
|
||||
//bool setDB(Database q);
|
||||
bool loadFile(const char *filename);
|
||||
bool saveFile(const char *filename);
|
||||
|
||||
private:
|
||||
//This is our reference clock.
|
||||
eqTimeOfDay eqTime;
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
#include <functional>
|
||||
#include "event_loop.h"
|
||||
|
||||
namespace EQ {
|
||||
class BackgroundTask
|
||||
{
|
||||
public:
|
||||
typedef std::function<void(void)> BackgroundTaskFunction;
|
||||
struct BackgroundTaskBaton
|
||||
{
|
||||
BackgroundTaskFunction fn;
|
||||
BackgroundTaskFunction on_finish;
|
||||
};
|
||||
|
||||
BackgroundTask(BackgroundTaskFunction fn, BackgroundTaskFunction on_finish) {
|
||||
uv_work_t *m_work = new uv_work_t;
|
||||
memset(m_work, 0, sizeof(uv_work_t));
|
||||
BackgroundTaskBaton *baton = new BackgroundTaskBaton();
|
||||
baton->fn = fn;
|
||||
baton->on_finish = on_finish;
|
||||
|
||||
m_work->data = baton;
|
||||
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
|
||||
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
|
||||
baton->fn();
|
||||
}, [](uv_work_t* req, int status) {
|
||||
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
|
||||
baton->on_finish();
|
||||
delete baton;
|
||||
delete req;
|
||||
});
|
||||
}
|
||||
|
||||
~BackgroundTask() {
|
||||
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
#include <functional>
|
||||
#include <uv.h>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
class EventLoop
|
||||
{
|
||||
public:
|
||||
static EventLoop &Get() {
|
||||
static EventLoop inst;
|
||||
return inst;
|
||||
}
|
||||
|
||||
~EventLoop() {
|
||||
uv_loop_close(&m_loop);
|
||||
}
|
||||
|
||||
void Process() {
|
||||
uv_run(&m_loop, UV_RUN_NOWAIT);
|
||||
}
|
||||
|
||||
uv_loop_t* Handle() { return &m_loop; }
|
||||
|
||||
private:
|
||||
EventLoop() {
|
||||
memset(&m_loop, 0, sizeof(uv_loop_t));
|
||||
uv_loop_init(&m_loop);
|
||||
}
|
||||
|
||||
EventLoop(const EventLoop&);
|
||||
EventLoop& operator=(const EventLoop&);
|
||||
|
||||
uv_loop_t m_loop;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
#pragma once
|
||||
#include <functional>
|
||||
#include "event_loop.h"
|
||||
|
||||
namespace EQ {
|
||||
class Timer
|
||||
{
|
||||
public:
|
||||
Timer(uint64_t duration_ms, bool repeats, std::function<void(void)> cb)
|
||||
{
|
||||
memset(&m_timer, 0, sizeof(uv_timer_t));
|
||||
m_cb = cb;
|
||||
m_duration_ms = duration_ms;
|
||||
m_repeats = repeats;
|
||||
m_attached = nullptr;
|
||||
Attach(EventLoop::Get().Handle());
|
||||
}
|
||||
|
||||
~Timer()
|
||||
{
|
||||
Detach();
|
||||
}
|
||||
private:
|
||||
void Execute() {
|
||||
m_cb();
|
||||
}
|
||||
|
||||
virtual void Attach(uv_loop_t *loop) {
|
||||
if (!m_attached) {
|
||||
uv_timer_init(loop, &m_timer);
|
||||
m_timer.data = this;
|
||||
|
||||
if (m_repeats) {
|
||||
uv_timer_start(&m_timer, [](uv_timer_t *handle) {
|
||||
Timer *t = (Timer*)handle->data;
|
||||
t->Execute();
|
||||
}, m_duration_ms, m_duration_ms);
|
||||
}
|
||||
else {
|
||||
uv_timer_start(&m_timer, [](uv_timer_t *handle) {
|
||||
Timer *t = (Timer*)handle->data;
|
||||
t->Execute();
|
||||
}, m_duration_ms, 0);
|
||||
}
|
||||
|
||||
m_attached = loop;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Detach() {
|
||||
if (m_attached) {
|
||||
uv_timer_stop(&m_timer);
|
||||
m_attached = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
uv_timer_t m_timer;
|
||||
std::function<void(void)> m_cb;
|
||||
uint64_t m_duration_ms;
|
||||
bool m_repeats;
|
||||
uv_loop_t *m_attached;
|
||||
};
|
||||
}
|
||||
+3
-1
@@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
|
||||
uint16 old_pet_hp; /* Not Used */
|
||||
uint16 old_pet_mana; /* Not Used */
|
||||
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
|
||||
uint32 pet_items[_MaterialCount]; /* Not Used */
|
||||
EQEmu::TextureShortProfile pet_items; /* Not Used */
|
||||
char merc_name[64]; /* Used */
|
||||
|
||||
uint32 aa_effects; /* Used */
|
||||
@@ -54,6 +54,8 @@ struct ExtendedProfile_Struct {
|
||||
uint32 mercTimerRemaining; /* Not Used */
|
||||
uint8 mercGender; /* Not Used */
|
||||
int32 mercState; /* Not Used */
|
||||
uint32 last_invsnapshot_time; /* Used */
|
||||
uint32 next_invsnapshot_time; /* Used */
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
+9
-3
@@ -154,11 +154,12 @@ enum { //reuse times
|
||||
enum { //timer settings, all in milliseconds
|
||||
AImovement_duration = 100,
|
||||
AIthink_duration = 150,
|
||||
AIscanarea_delay = 500,
|
||||
AIscanarea_delay = 6000,
|
||||
AIfeignremember_delay = 500,
|
||||
AItarget_check_duration = 500,
|
||||
AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
|
||||
AIassistcheck_delay = 3000, //now often a fighting NPC will yell for help
|
||||
AI_check_signal_timer_delay = 500, // How often EVENT_SIGNAL checks are processed
|
||||
ClientProximity_interval = 150,
|
||||
CombatEventTimer_expire = 12000,
|
||||
Tribute_duration = 600000,
|
||||
@@ -212,8 +213,8 @@ enum { //some random constants
|
||||
#define MAX_NPC_FACTIONS 20
|
||||
|
||||
//individual faction pool
|
||||
#define MAX_PERSONAL_FACTION 1200
|
||||
#define MIN_PERSONAL_FACTION -3000
|
||||
#define MAX_PERSONAL_FACTION 2000
|
||||
#define MIN_PERSONAL_FACTION -2000
|
||||
|
||||
//The Level Cap:
|
||||
//#define LEVEL_CAP RuleI(Character, MaxLevel) //hard cap is 127
|
||||
@@ -232,6 +233,8 @@ enum { //some random constants
|
||||
#define GROUP_EXP_PER_POINT 1000
|
||||
#define RAID_EXP_PER_POINT 2000
|
||||
|
||||
#define ZONE_CONTROLLER_NPC_ID 10
|
||||
|
||||
//Some hard coded statuses from commands and other places:
|
||||
enum {
|
||||
minStatusToBeGM = 40,
|
||||
@@ -270,6 +273,9 @@ enum {
|
||||
#define NPC_DEFAULT_LOGGING_ENABLED false
|
||||
|
||||
|
||||
// This is the item ID we use for say links, we use the max that fits in 5 ASCII chars
|
||||
#define SAYLINK_ITEM_ID 0xFFFFF
|
||||
|
||||
|
||||
/*
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
// WHY IS THIS UP HERE
|
||||
#if defined(_DEBUG) && defined(WIN32)
|
||||
#ifndef _CRTDBG_MAP_ALLOC
|
||||
#include <stdlib.h>
|
||||
@@ -26,16 +27,9 @@
|
||||
#ifndef EQDEBUG_H
|
||||
#define EQDEBUG_H
|
||||
|
||||
#define _WINSOCKAPI_ //stupid windows, trying to fix the winsock2 vs. winsock issues
|
||||
#if defined(WIN32) && ( defined(PACKETCOLLECTOR) || defined(COLLECTOR) )
|
||||
// Packet Collector on win32 requires winsock.h due to latest pcap.h
|
||||
// winsock.h must come before windows.h
|
||||
#include <winsock.h>
|
||||
#endif
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <windows.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
+24
-24
@@ -179,7 +179,7 @@ BaseGuildManager::GuildInfo *BaseGuildManager::_CreateGuild(uint32 guild_id, con
|
||||
}
|
||||
|
||||
//make the new entry and store it into the map.
|
||||
GuildInfo *info = new GuildInfo;
|
||||
auto info = new GuildInfo;
|
||||
info->name = guild_name;
|
||||
info->leader_char_id = leader_char_id;
|
||||
info->minstatus = minstatus;
|
||||
@@ -236,9 +236,9 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
|
||||
results = m_db->QueryDatabase(query);
|
||||
|
||||
//escape our strings.
|
||||
char *name_esc = new char[info->name.length()*2+1];
|
||||
char *motd_esc = new char[info->motd.length()*2+1];
|
||||
char *motd_set_esc = new char[info->motd_setter.length()*2+1];
|
||||
auto name_esc = new char[info->name.length() * 2 + 1];
|
||||
auto motd_esc = new char[info->motd.length() * 2 + 1];
|
||||
auto motd_set_esc = new char[info->motd_setter.length() * 2 + 1];
|
||||
m_db->DoEscapeString(name_esc, info->name.c_str(), info->name.length());
|
||||
m_db->DoEscapeString(motd_esc, info->motd.c_str(), info->motd.length());
|
||||
m_db->DoEscapeString(motd_set_esc, info->motd_setter.c_str(), info->motd_setter.length());
|
||||
@@ -264,7 +264,7 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
|
||||
for(rank = 0; rank <= GUILD_MAX_RANK; rank++) {
|
||||
const RankInfo &rankInfo = info->ranks[rank];
|
||||
|
||||
char *title_esc = new char[rankInfo.name.length()*2+1];
|
||||
auto title_esc = new char[rankInfo.name.length() * 2 + 1];
|
||||
m_db->DoEscapeString(title_esc, rankInfo.name.c_str(), rankInfo.name.length());
|
||||
|
||||
query = StringFormat("INSERT INTO guild_ranks "
|
||||
@@ -564,7 +564,7 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
|
||||
|
||||
//escape our strings.
|
||||
uint32 len = strlen(name);
|
||||
char *esc = new char[len*2+1];
|
||||
auto esc = new char[len * 2 + 1];
|
||||
m_db->DoEscapeString(esc, name, len);
|
||||
|
||||
//insert the new `guilds` entry
|
||||
@@ -636,8 +636,8 @@ bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const c
|
||||
//escape our strings.
|
||||
uint32 len = strlen(motd);
|
||||
uint32 len2 = strlen(setter);
|
||||
char *esc = new char[len*2+1];
|
||||
char *esc_set = new char[len2*2+1];
|
||||
auto esc = new char[len * 2 + 1];
|
||||
auto esc_set = new char[len2 * 2 + 1];
|
||||
m_db->DoEscapeString(esc, motd, len);
|
||||
m_db->DoEscapeString(esc_set, setter, len2);
|
||||
|
||||
@@ -675,7 +675,7 @@ bool BaseGuildManager::DBSetGuildURL(uint32 GuildID, const char* URL)
|
||||
|
||||
//escape our strings.
|
||||
uint32 len = strlen(URL);
|
||||
char *esc = new char[len*2+1];
|
||||
auto esc = new char[len * 2 + 1];
|
||||
m_db->DoEscapeString(esc, URL, len);
|
||||
|
||||
std::string query = StringFormat("UPDATE guilds SET url='%s' WHERE id=%d", esc, GuildID);
|
||||
@@ -709,7 +709,7 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
|
||||
|
||||
//escape our strings.
|
||||
uint32 len = strlen(Channel);
|
||||
char *esc = new char[len*2+1];
|
||||
auto esc = new char[len * 2 + 1];
|
||||
m_db->DoEscapeString(esc, Channel, len);
|
||||
|
||||
std::string query = StringFormat("UPDATE guilds SET channel='%s' WHERE id=%d", esc, GuildID);
|
||||
@@ -832,7 +832,7 @@ bool BaseGuildManager::DBSetPublicNote(uint32 charid, const char* note) {
|
||||
|
||||
//escape our strings.
|
||||
uint32 len = strlen(note);
|
||||
char *esc = new char[len*2+1];
|
||||
auto esc = new char[len * 2 + 1];
|
||||
m_db->DoEscapeString(esc, note, len);
|
||||
|
||||
//insert the new `guilds` entry
|
||||
@@ -867,16 +867,16 @@ bool BaseGuildManager::QueryWithLogging(std::string query, const char *errmsg) {
|
||||
//factored out so I dont have to copy this crap.
|
||||
#ifdef BOTS
|
||||
#define GuildMemberBaseQuery \
|
||||
"SELECT c.id,c.name,c.class,c.level,c.timelaston,c.zoneid," \
|
||||
" g.guild_id,g.rank,g.tribute_enable,g.total_tribute,g.last_tribute," \
|
||||
" g.banker,g.public_note,g.alt" \
|
||||
" FROM vwBotCharacterMobs AS c LEFT JOIN vwGuildMembers AS g ON c.id=g.char_id AND c.mobtype = g.mobtype "
|
||||
"SELECT c.`id`, c.`name`, c.`class`, c.`level`, c.`last_login`, c.`zone_id`," \
|
||||
" g.`guild_id`, g.`rank`, g.`tribute_enable`, g.`total_tribute`, g.`last_tribute`," \
|
||||
" g.`banker`, g.`public_note`, g.`alt`" \
|
||||
" FROM `vw_bot_character_mobs` AS c LEFT JOIN `vw_guild_members` AS g ON c.`id` = g.`char_id` AND c.`mob_type` = g.`mob_type` "
|
||||
#else
|
||||
#define GuildMemberBaseQuery \
|
||||
"SELECT c.id,c.name,c.class,c.level,c.last_login,c.zone_id," \
|
||||
" g.guild_id,g.rank,g.tribute_enable,g.total_tribute,g.last_tribute," \
|
||||
" g.banker,g.public_note,g.alt " \
|
||||
" FROM `character_data` AS c LEFT JOIN guild_members AS g ON c.id=g.char_id "
|
||||
"SELECT c.`id`, c.`name`, c.`class`, c.`level`, c.`last_login`, c.`zone_id`," \
|
||||
" g.`guild_id`, g.`rank`, g.`tribute_enable`, g.`total_tribute`, g.`last_tribute`," \
|
||||
" g.`banker`, g.`public_note`, g.`alt` " \
|
||||
" FROM `character_data` AS c LEFT JOIN `guild_members` AS g ON c.`id` = g.`char_id` "
|
||||
#endif
|
||||
static void ProcessGuildMember(MySQLRequestRow row, CharGuildInfo &into) {
|
||||
//fields from `characer_`
|
||||
@@ -918,8 +918,8 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
CharGuildInfo *ci = new CharGuildInfo;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
auto ci = new CharGuildInfo;
|
||||
ProcessGuildMember(row, *ci);
|
||||
members.push_back(ci);
|
||||
}
|
||||
@@ -937,7 +937,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
|
||||
|
||||
//escape our strings.
|
||||
uint32 nl = strlen(char_name);
|
||||
char *esc = new char[nl*2+1];
|
||||
auto esc = new char[nl * 2 + 1];
|
||||
m_db->DoEscapeString(esc, char_name, nl);
|
||||
|
||||
//load up the rank info for each guild.
|
||||
@@ -969,7 +969,7 @@ bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
|
||||
//load up the rank info for each guild.
|
||||
std::string query;
|
||||
#ifdef BOTS
|
||||
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.mobtype = 'C'", char_id);
|
||||
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.mob_type = 'C'", char_id);
|
||||
#else
|
||||
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d", char_id);
|
||||
#endif
|
||||
@@ -994,7 +994,7 @@ uint8 *BaseGuildManager::MakeGuildList(const char *head_name, uint32 &length) co
|
||||
//dynamic structs will make this a lot less painful.
|
||||
|
||||
length = sizeof(GuildsList_Struct);
|
||||
uint8 *buffer = new uint8[length];
|
||||
auto buffer = new uint8[length];
|
||||
|
||||
//a bit little better than memsetting the whole thing...
|
||||
uint32 r,pos;
|
||||
|
||||
@@ -18,7 +18,9 @@
|
||||
|
||||
#include "ipc_mutex.h"
|
||||
#ifdef _WINDOWS
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#else
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
@@ -27,7 +29,7 @@
|
||||
#endif
|
||||
#include "types.h"
|
||||
#include "eqemu_exception.h"
|
||||
|
||||
#include "eqemu_config.h"
|
||||
|
||||
namespace EQEmu {
|
||||
struct IPCMutex::Implementation {
|
||||
@@ -41,7 +43,8 @@ namespace EQEmu {
|
||||
IPCMutex::IPCMutex(std::string name) : locked_(false) {
|
||||
imp_ = new Implementation;
|
||||
#ifdef _WINDOWS
|
||||
std::string final_name = "EQEmuMutex_";
|
||||
auto Config = EQEmuConfig::get();
|
||||
std::string final_name = Config->SharedMemDir + "EQEmuMutex_";
|
||||
final_name += name;
|
||||
|
||||
imp_->mut_ = CreateMutex(nullptr,
|
||||
@@ -52,7 +55,8 @@ namespace EQEmu {
|
||||
EQ_EXCEPT("IPC Mutex", "Could not create mutex.");
|
||||
}
|
||||
#else
|
||||
std::string final_name = name;
|
||||
auto Config = EQEmuConfig::get();
|
||||
std::string final_name = Config->SharedMemDir + name;
|
||||
final_name += ".lock";
|
||||
|
||||
#ifdef __DARWIN
|
||||
|
||||
+1014
-304
File diff suppressed because it is too large
Load Diff
+97
-28
@@ -1,5 +1,6 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -13,22 +14,26 @@
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
// @merth notes:
|
||||
// These classes could be optimized with database reads/writes by storing
|
||||
// a status flag indicating how object needs to interact with database
|
||||
|
||||
#ifndef __ITEM_H
|
||||
#define __ITEM_H
|
||||
#ifndef COMMON_ITEM_H
|
||||
#define COMMON_ITEM_H
|
||||
|
||||
|
||||
class ItemParse; // Parses item packets
|
||||
class EvolveInfo; // Stores information about an evolving item family
|
||||
|
||||
#include "../common/eq_constants.h"
|
||||
#include "../common/item_struct.h"
|
||||
#include "../common/item_base.h"
|
||||
#include "../common/timer.h"
|
||||
#include "../common/bodytypes.h"
|
||||
#include "../common/deity.h"
|
||||
#include "../common/memory_buffer.h"
|
||||
|
||||
#include <list>
|
||||
#include <map>
|
||||
@@ -71,6 +76,7 @@ enum {
|
||||
invWhereCursor = 0x20
|
||||
};
|
||||
|
||||
class ItemInst;
|
||||
|
||||
// ########################################
|
||||
// Class: Queue
|
||||
@@ -113,22 +119,23 @@ public:
|
||||
///////////////////////////////
|
||||
// Public Methods
|
||||
///////////////////////////////
|
||||
|
||||
Inventory() { m_version = ClientVersion::Unknown; m_versionset = false; }
|
||||
|
||||
Inventory() { m_inventory_version = EQEmu::versions::InventoryVersion::Unknown; m_inventory_version_set = false; }
|
||||
~Inventory();
|
||||
|
||||
// Inventory v2 creep
|
||||
bool SetInventoryVersion(ClientVersion version) {
|
||||
if (!m_versionset) {
|
||||
m_version = version;
|
||||
return (m_versionset = true);
|
||||
// inv2 creep
|
||||
bool SetInventoryVersion(EQEmu::versions::InventoryVersion inventory_version) {
|
||||
if (!m_inventory_version_set) {
|
||||
m_inventory_version = EQEmu::versions::ValidateInventoryVersion(inventory_version);
|
||||
return (m_inventory_version_set = true);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
bool SetInventoryVersion(EQEmu::versions::ClientVersion client_version) { return SetInventoryVersion(EQEmu::versions::ConvertClientVersionToInventoryVersion(client_version)); }
|
||||
|
||||
ClientVersion GetInventoryVersion() { return m_version; }
|
||||
EQEmu::versions::InventoryVersion InventoryVersion() { return m_inventory_version; }
|
||||
|
||||
static void CleanDirty();
|
||||
static void MarkDirty(ItemInst *inst);
|
||||
@@ -168,7 +175,7 @@ public:
|
||||
ItemInst* PopItem(int16 slot_id);
|
||||
|
||||
// Check whether there is space for the specified number of the specified item.
|
||||
bool HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity);
|
||||
bool HasSpaceForItem(const EQEmu::ItemBase *ItemToTry, int16 Quantity);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
@@ -193,7 +200,7 @@ public:
|
||||
static int16 CalcSlotFromMaterial(uint8 material);
|
||||
static uint8 CalcMaterialFromSlot(int16 equipslot);
|
||||
|
||||
static bool CanItemFitInContainer(const Item_Struct *ItemToTry, const Item_Struct *Container);
|
||||
static bool CanItemFitInContainer(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container);
|
||||
|
||||
// Test for valid inventory casting slot
|
||||
bool SupportsClickCasting(int16 slot_id);
|
||||
@@ -204,7 +211,7 @@ public:
|
||||
|
||||
int GetSlotByItemInst(ItemInst *inst);
|
||||
|
||||
uint8 FindHighestLightValue();
|
||||
uint8 FindBrightestLightType();
|
||||
|
||||
void dumpEntireInventory();
|
||||
void dumpWornItems();
|
||||
@@ -251,8 +258,8 @@ protected:
|
||||
|
||||
private:
|
||||
// Active inventory version
|
||||
ClientVersion m_version;
|
||||
bool m_versionset;
|
||||
EQEmu::versions::InventoryVersion m_inventory_version;
|
||||
bool m_inventory_version_set;
|
||||
};
|
||||
|
||||
class SharedDatabase;
|
||||
@@ -270,7 +277,7 @@ public:
|
||||
/////////////////////////
|
||||
|
||||
// Constructors/Destructor
|
||||
ItemInst(const Item_Struct* item = nullptr, int16 charges = 0);
|
||||
ItemInst(const EQEmu::ItemBase* item = nullptr, int16 charges = 0);
|
||||
|
||||
ItemInst(SharedDatabase *db, uint32 item_id, int16 charges = 0);
|
||||
|
||||
@@ -281,7 +288,15 @@ public:
|
||||
~ItemInst();
|
||||
|
||||
// Query item type
|
||||
bool IsType(ItemClassTypes item_class) const;
|
||||
bool IsType(EQEmu::item::ItemClass item_class) const;
|
||||
|
||||
bool IsClassCommon();
|
||||
bool IsClassBag();
|
||||
bool IsClassBook();
|
||||
|
||||
bool IsClassCommon() const { return const_cast<ItemInst*>(this)->IsClassCommon(); }
|
||||
bool IsClassBag() const { return const_cast<ItemInst*>(this)->IsClassBag(); }
|
||||
bool IsClassBook() const { return const_cast<ItemInst*>(this)->IsClassBook(); }
|
||||
|
||||
// Can item be stacked?
|
||||
bool IsStackable() const;
|
||||
@@ -300,7 +315,7 @@ public:
|
||||
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
|
||||
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : NO_ITEM); }
|
||||
|
||||
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == ET_Expendable ) || (m_item->ItemType == ItemTypePotion)) : false); }
|
||||
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == EQEmu::item::ItemEffectExpendable) || (m_item->ItemType == EQEmu::item::ItemTypePotion)) : false); }
|
||||
|
||||
//
|
||||
// Contents
|
||||
@@ -331,7 +346,7 @@ public:
|
||||
bool IsAugmented();
|
||||
ItemInst* GetOrnamentationAug(int32 ornamentationAugtype) const;
|
||||
bool UpdateOrnamentationInfo();
|
||||
static bool CanTransform(const Item_Struct *ItemToTry, const Item_Struct *Container, bool AllowAll = false);
|
||||
static bool CanTransform(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container, bool AllowAll = false);
|
||||
|
||||
// Has attack/delay?
|
||||
bool IsWeapon() const;
|
||||
@@ -340,8 +355,8 @@ public:
|
||||
// Accessors
|
||||
const uint32 GetID() const { return ((m_item) ? m_item->ID : NO_ITEM); }
|
||||
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : NO_ITEM); }
|
||||
const Item_Struct* GetItem() const;
|
||||
const Item_Struct* GetUnscaledItem() const;
|
||||
const EQEmu::ItemBase* GetItem() const;
|
||||
const EQEmu::ItemBase* GetUnscaledItem() const;
|
||||
|
||||
int16 GetCharges() const { return m_charges; }
|
||||
void SetCharges(int16 charges) { m_charges = charges; }
|
||||
@@ -409,7 +424,9 @@ public:
|
||||
int8 GetMaxEvolveLvl() const;
|
||||
uint32 GetKillsNeeded(uint8 currentlevel);
|
||||
|
||||
std::string Serialize(int16 slot_id) const { InternalSerializedItem_Struct s; s.slot_id=slot_id; s.inst=(const void *)this; std::string ser; ser.assign((char *)&s,sizeof(InternalSerializedItem_Struct)); return ser; }
|
||||
std::string Serialize(int16 slot_id) const { EQEmu::InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(EQEmu::InternalSerializedItem_Struct)); return ser; }
|
||||
void Serialize(EQEmu::OutBuffer& ob, int16 slot_id) const { EQEmu::InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
|
||||
|
||||
inline int32 GetSerialNumber() const { return m_SerialNumber; }
|
||||
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
|
||||
|
||||
@@ -418,6 +435,58 @@ public:
|
||||
void StopTimer(std::string name);
|
||||
void ClearTimers();
|
||||
|
||||
// Get a total of a stat, including augs
|
||||
// These functions should be used in place of other code manually totaling
|
||||
// to centralize where it is done to make future changes easier (ex. whenever powersources come around)
|
||||
// and to minimize errors. CalcItemBonuses however doesn't use these in interest of performance
|
||||
// by default these do not recurse into augs
|
||||
int GetItemArmorClass(bool augments = false) const;
|
||||
int GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments = false) const;
|
||||
// These two differ in the fact that they're quick checks (they are checked BEFORE the one above
|
||||
int GetItemElementalFlag(bool augments = false) const;
|
||||
int GetItemElementalDamage(bool augments = false) const;
|
||||
int GetItemRecommendedLevel(bool augments = false) const;
|
||||
int GetItemRequiredLevel(bool augments = false) const;
|
||||
int GetItemWeaponDamage(bool augments = false) const;
|
||||
int GetItemBackstabDamage(bool augments = false) const;
|
||||
// these two are just quick checks
|
||||
int GetItemBaneDamageBody(bool augments = false) const;
|
||||
int GetItemBaneDamageRace(bool augments = false) const;
|
||||
int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
|
||||
int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
|
||||
int GetItemMagical(bool augments = false) const;
|
||||
int GetItemHP(bool augments = false) const;
|
||||
int GetItemMana(bool augments = false) const;
|
||||
int GetItemEndur(bool augments = false) const;
|
||||
int GetItemAttack(bool augments = false) const;
|
||||
int GetItemStr(bool augments = false) const;
|
||||
int GetItemSta(bool augments = false) const;
|
||||
int GetItemDex(bool augments = false) const;
|
||||
int GetItemAgi(bool augments = false) const;
|
||||
int GetItemInt(bool augments = false) const;
|
||||
int GetItemWis(bool augments = false) const;
|
||||
int GetItemCha(bool augments = false) const;
|
||||
int GetItemMR(bool augments = false) const;
|
||||
int GetItemFR(bool augments = false) const;
|
||||
int GetItemCR(bool augments = false) const;
|
||||
int GetItemPR(bool augments = false) const;
|
||||
int GetItemDR(bool augments = false) const;
|
||||
int GetItemCorrup(bool augments = false) const;
|
||||
int GetItemHeroicStr(bool augments = false) const;
|
||||
int GetItemHeroicSta(bool augments = false) const;
|
||||
int GetItemHeroicDex(bool augments = false) const;
|
||||
int GetItemHeroicAgi(bool augments = false) const;
|
||||
int GetItemHeroicInt(bool augments = false) const;
|
||||
int GetItemHeroicWis(bool augments = false) const;
|
||||
int GetItemHeroicCha(bool augments = false) const;
|
||||
int GetItemHeroicMR(bool augments = false) const;
|
||||
int GetItemHeroicFR(bool augments = false) const;
|
||||
int GetItemHeroicCR(bool augments = false) const;
|
||||
int GetItemHeroicPR(bool augments = false) const;
|
||||
int GetItemHeroicDR(bool augments = false) const;
|
||||
int GetItemHeroicCorrup(bool augments = false) const;
|
||||
int GetItemHaste(bool augments = false) const;
|
||||
|
||||
protected:
|
||||
//////////////////////////
|
||||
// Protected Members
|
||||
@@ -431,7 +500,7 @@ protected:
|
||||
void _PutItem(uint8 index, ItemInst* inst) { m_contents[index] = inst; }
|
||||
|
||||
ItemInstTypes m_use_type; // Usage type for item
|
||||
const Item_Struct* m_item; // Ptr to item data
|
||||
const EQEmu::ItemBase* m_item; // Ptr to item data
|
||||
int16 m_charges; // # of charges for chargeable items
|
||||
uint32 m_price; // Bazaar /trader price
|
||||
uint32 m_color;
|
||||
@@ -443,7 +512,7 @@ protected:
|
||||
uint32 m_exp;
|
||||
int8 m_evolveLvl;
|
||||
bool m_activated;
|
||||
Item_Struct* m_scaledItem;
|
||||
EQEmu::ItemBase* m_scaledItem;
|
||||
EvolveInfo* m_evolveInfo;
|
||||
bool m_scaling;
|
||||
uint32 m_ornamenticon;
|
||||
@@ -472,4 +541,4 @@ public:
|
||||
~EvolveInfo();
|
||||
};
|
||||
|
||||
#endif // #define __ITEM_H
|
||||
#endif /*COMMON_ITEM_H*/
|
||||
|
||||
@@ -0,0 +1,209 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "item_base.h"
|
||||
#include "classes.h"
|
||||
#include "races.h"
|
||||
//#include "deity.h"
|
||||
|
||||
|
||||
uint32 EQEmu::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
|
||||
{
|
||||
switch (aug_type) {
|
||||
case AugTypeGeneralSingleStat:
|
||||
return bit_AugTypeGeneralSingleStat;
|
||||
case AugTypeGeneralMultipleStat:
|
||||
return bit_AugTypeGeneralMultipleStat;
|
||||
case AugTypeGeneralSpellEffect:
|
||||
return bit_AugTypeGeneralSpellEffect;
|
||||
case AugTypeWeaponGeneral:
|
||||
return bit_AugTypeWeaponGeneral;
|
||||
case AugTypeWeaponElemDamage:
|
||||
return bit_AugTypeWeaponElemDamage;
|
||||
case AugTypeWeaponBaseDamage:
|
||||
return bit_AugTypeWeaponBaseDamage;
|
||||
case AugTypeGeneralGroup:
|
||||
return bit_AugTypeGeneralGroup;
|
||||
case AugTypeGeneralRaid:
|
||||
return bit_AugTypeGeneralRaid;
|
||||
case AugTypeGeneralDragonsPoints:
|
||||
return bit_AugTypeGeneralDragonsPoints;
|
||||
case AugTypeCraftedCommon:
|
||||
return bit_AugTypeCraftedCommon;
|
||||
case AugTypeCraftedGroup1:
|
||||
return bit_AugTypeCraftedGroup1;
|
||||
case AugTypeCraftedRaid1:
|
||||
return bit_AugTypeCraftedRaid1;
|
||||
case AugTypeEnergeiacGroup:
|
||||
return bit_AugTypeEnergeiacGroup;
|
||||
case AugTypeEnergeiacRaid:
|
||||
return bit_AugTypeEnergeiacRaid;
|
||||
case AugTypeEmblem:
|
||||
return bit_AugTypeEmblem;
|
||||
case AugTypeCraftedGroup2:
|
||||
return bit_AugTypeCraftedGroup2;
|
||||
case AugTypeCraftedRaid2:
|
||||
return bit_AugTypeCraftedRaid2;
|
||||
case AugTypeUnknown1:
|
||||
return bit_AugTypeUnknown1;
|
||||
case AugTypeUnknown2:
|
||||
return bit_AugTypeUnknown2;
|
||||
case AugTypeOrnamentation:
|
||||
return bit_AugTypeOrnamentation;
|
||||
case AugTypeSpecialOrnamentation:
|
||||
return bit_AugTypeSpecialOrnamentation;
|
||||
case AugTypeUnknown3:
|
||||
return bit_AugTypeUnknown3;
|
||||
case AugTypeUnknown4:
|
||||
return bit_AugTypeUnknown4;
|
||||
case AugTypeUnknown5:
|
||||
return bit_AugTypeUnknown5;
|
||||
case AugTypeUnknown6:
|
||||
return bit_AugTypeUnknown6;
|
||||
case AugTypeUnknown7:
|
||||
return bit_AugTypeUnknown7;
|
||||
case AugTypeUnknown8:
|
||||
return bit_AugTypeUnknown8;
|
||||
case AugTypeUnknown9:
|
||||
return bit_AugTypeUnknown9;
|
||||
case AugTypeUnknown10:
|
||||
return bit_AugTypeUnknown10;
|
||||
case AugTypeEpic2_5:
|
||||
return bit_AugTypeEpic2_5;
|
||||
case AugTypeTest:
|
||||
return bit_AugTypeTest;
|
||||
case AugTypeAll:
|
||||
return bit_AugTypeAll;
|
||||
default:
|
||||
return bit_AugTypeNone;
|
||||
}
|
||||
}
|
||||
|
||||
uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
|
||||
{
|
||||
switch (aug_type_bit) {
|
||||
case bit_AugTypeGeneralSingleStat:
|
||||
return AugTypeGeneralSingleStat;
|
||||
case bit_AugTypeGeneralMultipleStat:
|
||||
return AugTypeGeneralMultipleStat;
|
||||
case bit_AugTypeGeneralSpellEffect:
|
||||
return AugTypeGeneralSpellEffect;
|
||||
case bit_AugTypeWeaponGeneral:
|
||||
return AugTypeWeaponGeneral;
|
||||
case bit_AugTypeWeaponElemDamage:
|
||||
return AugTypeWeaponElemDamage;
|
||||
case bit_AugTypeWeaponBaseDamage:
|
||||
return AugTypeWeaponBaseDamage;
|
||||
case bit_AugTypeGeneralGroup:
|
||||
return AugTypeGeneralGroup;
|
||||
case bit_AugTypeGeneralRaid:
|
||||
return AugTypeGeneralRaid;
|
||||
case bit_AugTypeGeneralDragonsPoints:
|
||||
return AugTypeGeneralDragonsPoints;
|
||||
case bit_AugTypeCraftedCommon:
|
||||
return AugTypeCraftedCommon;
|
||||
case bit_AugTypeCraftedGroup1:
|
||||
return AugTypeCraftedGroup1;
|
||||
case bit_AugTypeCraftedRaid1:
|
||||
return AugTypeCraftedRaid1;
|
||||
case bit_AugTypeEnergeiacGroup:
|
||||
return AugTypeEnergeiacGroup;
|
||||
case bit_AugTypeEnergeiacRaid:
|
||||
return AugTypeEnergeiacRaid;
|
||||
case bit_AugTypeEmblem:
|
||||
return AugTypeEmblem;
|
||||
case bit_AugTypeCraftedGroup2:
|
||||
return AugTypeCraftedGroup2;
|
||||
case bit_AugTypeCraftedRaid2:
|
||||
return AugTypeCraftedRaid2;
|
||||
case bit_AugTypeUnknown1:
|
||||
return AugTypeUnknown1;
|
||||
case bit_AugTypeUnknown2:
|
||||
return AugTypeUnknown2;
|
||||
case bit_AugTypeOrnamentation:
|
||||
return AugTypeOrnamentation;
|
||||
case bit_AugTypeSpecialOrnamentation:
|
||||
return AugTypeSpecialOrnamentation;
|
||||
case bit_AugTypeUnknown3:
|
||||
return AugTypeUnknown3;
|
||||
case bit_AugTypeUnknown4:
|
||||
return AugTypeUnknown4;
|
||||
case bit_AugTypeUnknown5:
|
||||
return AugTypeUnknown5;
|
||||
case bit_AugTypeUnknown6:
|
||||
return AugTypeUnknown6;
|
||||
case bit_AugTypeUnknown7:
|
||||
return AugTypeUnknown7;
|
||||
case bit_AugTypeUnknown8:
|
||||
return AugTypeUnknown8;
|
||||
case bit_AugTypeUnknown9:
|
||||
return AugTypeUnknown9;
|
||||
case bit_AugTypeUnknown10:
|
||||
return AugTypeUnknown10;
|
||||
case bit_AugTypeEpic2_5:
|
||||
return AugTypeEpic2_5;
|
||||
case bit_AugTypeTest:
|
||||
return AugTypeTest;
|
||||
case bit_AugTypeAll:
|
||||
return AugTypeAll;
|
||||
default:
|
||||
return AugTypeNone;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsEquipable(uint16 race_id, uint16 class_id)
|
||||
{
|
||||
if (!(Races & GetPlayerRaceBit(race_id)))
|
||||
return false;
|
||||
|
||||
if (!(Classes & GetPlayerClassBit(GetPlayerClassValue(class_id))))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsClassCommon()
|
||||
{
|
||||
return (ItemClass == item::ItemClassCommon);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsClassBag()
|
||||
{
|
||||
return (ItemClass == item::ItemClassBag);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsClassBook()
|
||||
{
|
||||
return (ItemClass == item::ItemClassBook);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsType1HWeapon()
|
||||
{
|
||||
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing));
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsType2HWeapon()
|
||||
{
|
||||
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsTypeShield()
|
||||
{
|
||||
return (ItemType == item::ItemTypeShield);
|
||||
}
|
||||
@@ -0,0 +1,565 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_ITEM_BASE_H
|
||||
#define COMMON_ITEM_BASE_H
|
||||
|
||||
|
||||
/*
|
||||
* Note: (Doodman)
|
||||
* This structure has field names that match the DB name exactly.
|
||||
* Please take care as to not mess this up as it should make
|
||||
* everyones life (i.e. mine) much easier. And the DB names
|
||||
* match the field name from the 13th floor (SEQ) item collectors,
|
||||
* so please maintain that as well.
|
||||
*
|
||||
* Note #2: (Doodman)
|
||||
* UnkXXX fields are left in here for completeness but commented
|
||||
* out since they are really unknown and since the items are now
|
||||
* preserialized they should not be needed. Conversly if they
|
||||
* -are- needed, then they shouldn't be unkown.
|
||||
*
|
||||
* Note #3: (Doodman)
|
||||
* Please take care when adding new found data fields to add them
|
||||
* to the appropriate structure. Item_Struct has elements that are
|
||||
* global to all types of items only.
|
||||
*
|
||||
* Note #4: (Doodman)
|
||||
* Made ya look! Ha!
|
||||
*/
|
||||
|
||||
#include "emu_constants.h"
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
namespace item {
|
||||
enum ItemAttributeBit : uint32 {
|
||||
bit_ItemAttributeNone = 0x00000000,
|
||||
bit_ItemAttributeLore = 0x00000001,
|
||||
bit_ItemAttributeArtifact = 0x00000002,
|
||||
bit_ItemAttributeSummoned = 0x00000004,
|
||||
bit_ItemAttributeMagic = 0x00000008,
|
||||
bit_ItemAttributeAugment = 0x00000010,
|
||||
bit_ItemAttributePendingLore = 0x00000020,
|
||||
bit_ItemAttributeUnknown = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
enum ItemClass {
|
||||
ItemClassCommon = 0,
|
||||
ItemClassBag,
|
||||
ItemClassBook,
|
||||
ItemClassCount
|
||||
};
|
||||
|
||||
enum ItemType : uint8 {
|
||||
/*9138*/ ItemType1HSlash = 0,
|
||||
/*9141*/ ItemType2HSlash,
|
||||
/*9140*/ ItemType1HPiercing,
|
||||
/*9139*/ ItemType1HBlunt,
|
||||
/*9142*/ ItemType2HBlunt,
|
||||
/*5504*/ ItemTypeBow, // 5
|
||||
/*----*/ ItemTypeUnknown1,
|
||||
/*----*/ ItemTypeLargeThrowing,
|
||||
/*5505*/ ItemTypeShield,
|
||||
/*5506*/ ItemTypeScroll,
|
||||
/*5507*/ ItemTypeArmor, // 10
|
||||
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
|
||||
/*7564*/ ItemTypeLockPick,
|
||||
/*----*/ ItemTypeUnknown2,
|
||||
/*5509*/ ItemTypeFood,
|
||||
/*5510*/ ItemTypeDrink, // 15
|
||||
/*5511*/ ItemTypeLight,
|
||||
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
|
||||
/*5513*/ ItemTypeBandage,
|
||||
/*----*/ ItemTypeSmallThrowing,
|
||||
/*----*/ ItemTypeSpell, // 20 // spells and tomes
|
||||
/*5514*/ ItemTypePotion,
|
||||
/*----*/ ItemTypeUnknown3,
|
||||
/*0406*/ ItemTypeWindInstrument,
|
||||
/*0407*/ ItemTypeStringedInstrument,
|
||||
/*0408*/ ItemTypeBrassInstrument, // 25
|
||||
/*0405*/ ItemTypePercussionInstrument,
|
||||
/*5515*/ ItemTypeArrow,
|
||||
/*----*/ ItemTypeUnknown4,
|
||||
/*5521*/ ItemTypeJewelry,
|
||||
/*----*/ ItemTypeSkull, // 30
|
||||
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
|
||||
/*5517*/ ItemTypeNote,
|
||||
/*5518*/ ItemTypeKey,
|
||||
/*----*/ ItemTypeCoin,
|
||||
/*5520*/ ItemType2HPiercing, // 35
|
||||
/*----*/ ItemTypeFishingPole,
|
||||
/*----*/ ItemTypeFishingBait,
|
||||
/*5519*/ ItemTypeAlcohol,
|
||||
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
|
||||
/*----*/ ItemTypeCompass, // 40
|
||||
/*----*/ ItemTypeUnknown5,
|
||||
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
|
||||
/*----*/ ItemTypeUnknown6,
|
||||
/*----*/ ItemTypeUnknown7,
|
||||
/*5522*/ ItemTypeMartial, // 45
|
||||
/*----*/ ItemTypeUnknown8,
|
||||
/*----*/ ItemTypeUnknown9,
|
||||
/*----*/ ItemTypeUnknown10,
|
||||
/*----*/ ItemTypeUnknown11,
|
||||
/*----*/ ItemTypeSinging, // 50
|
||||
/*5750*/ ItemTypeAllInstrumentTypes,
|
||||
/*5776*/ ItemTypeCharm,
|
||||
/*----*/ ItemTypeDye,
|
||||
/*----*/ ItemTypeAugmentation,
|
||||
/*----*/ ItemTypeAugmentationSolvent, // 55
|
||||
/*----*/ ItemTypeAugmentationDistiller,
|
||||
/*----*/ ItemTypeUnknown12,
|
||||
/*----*/ ItemTypeFellowshipKit,
|
||||
/*----*/ ItemTypeUnknown13,
|
||||
/*----*/ ItemTypeRecipe, // 60
|
||||
/*----*/ ItemTypeAdvancedRecipe,
|
||||
/*----*/ ItemTypeJournal, // only one(1) database entry
|
||||
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
|
||||
/*5881*/ ItemTypePerfectedAugmentationDistiller,
|
||||
/*----*/ ItemTypeCount
|
||||
|
||||
/*
|
||||
Unknowns:
|
||||
|
||||
Mounts?
|
||||
Ornamentations?
|
||||
GuildBanners?
|
||||
Collectible?
|
||||
Placeable?
|
||||
(others?)
|
||||
*/
|
||||
};
|
||||
|
||||
enum AugTypeBit : uint32 {
|
||||
bit_AugTypeNone = 0x00000000,
|
||||
bit_AugTypeGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
|
||||
bit_AugTypeGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
|
||||
bit_AugTypeGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
|
||||
bit_AugTypeWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
|
||||
bit_AugTypeWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
|
||||
bit_AugTypeWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
|
||||
bit_AugTypeGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
|
||||
bit_AugTypeGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
|
||||
bit_AugTypeGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
|
||||
bit_AugTypeCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
|
||||
bit_AugTypeCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
|
||||
bit_AugTypeCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
|
||||
bit_AugTypeEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
|
||||
bit_AugTypeEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
|
||||
bit_AugTypeEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
|
||||
bit_AugTypeCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
|
||||
bit_AugTypeCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
|
||||
bit_AugTypeUnknown1 = 0x00020000, /*18^16^18^0*/
|
||||
bit_AugTypeUnknown2 = 0x00040000, /*19^16^19^0*/
|
||||
bit_AugTypeOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
|
||||
bit_AugTypeSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
|
||||
bit_AugTypeUnknown3 = 0x00200000, /*22^16^22^0*/
|
||||
bit_AugTypeUnknown4 = 0x00400000, /*23^16^23^0*/
|
||||
bit_AugTypeUnknown5 = 0x00800000, /*24^16^24^0*/
|
||||
bit_AugTypeUnknown6 = 0x01000000, /*25^16^25^0*/
|
||||
bit_AugTypeUnknown7 = 0x02000000, /*26^16^26^0*/
|
||||
bit_AugTypeUnknown8 = 0x04000000, /*27^16^27^0*/
|
||||
bit_AugTypeUnknown9 = 0x08000000, /*28^16^28^0*/
|
||||
bit_AugTypeUnknown10 = 0x10000000, /*29^16^29^0*/
|
||||
bit_AugTypeEpic2_5 = 0x20000000, /*30^16^30^0*/
|
||||
bit_AugTypeTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
|
||||
bit_AugTypeAll = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
enum AugType : uint8 {
|
||||
AugTypeNone = 0,
|
||||
AugTypeGeneralSingleStat,
|
||||
AugTypeGeneralMultipleStat,
|
||||
AugTypeGeneralSpellEffect,
|
||||
AugTypeWeaponGeneral,
|
||||
AugTypeWeaponElemDamage, // 5
|
||||
AugTypeWeaponBaseDamage,
|
||||
AugTypeGeneralGroup,
|
||||
AugTypeGeneralRaid,
|
||||
AugTypeGeneralDragonsPoints,
|
||||
AugTypeCraftedCommon, // 10
|
||||
AugTypeCraftedGroup1,
|
||||
AugTypeCraftedRaid1,
|
||||
AugTypeEnergeiacGroup,
|
||||
AugTypeEnergeiacRaid,
|
||||
AugTypeEmblem, // 15
|
||||
AugTypeCraftedGroup2,
|
||||
AugTypeCraftedRaid2,
|
||||
AugTypeUnknown1,
|
||||
AugTypeUnknown2,
|
||||
AugTypeOrnamentation, // 20
|
||||
AugTypeSpecialOrnamentation,
|
||||
AugTypeUnknown3,
|
||||
AugTypeUnknown4,
|
||||
AugTypeUnknown5,
|
||||
AugTypeUnknown6, // 25
|
||||
AugTypeUnknown7,
|
||||
AugTypeUnknown8,
|
||||
AugTypeUnknown9,
|
||||
AugTypeUnknown10,
|
||||
AugTypeEpic2_5, // 30
|
||||
AugTypeTest,
|
||||
AugTypeCount,
|
||||
AugTypeAll = 255
|
||||
};
|
||||
|
||||
enum AugRestriction : uint8 {
|
||||
/*4690*/ AugRestrictionAny = 0,
|
||||
/*9134*/ AugRestrictionArmor,
|
||||
/*9135*/ AugRestrictionWeapons,
|
||||
/*9136*/ AugRestriction1HWeapons,
|
||||
/*9137*/ AugRestriction2HWeapons,
|
||||
/*9138*/ AugRestriction1HSlash, // 5
|
||||
/*9139*/ AugRestriction1HBlunt,
|
||||
/*9140*/ AugRestrictionPiercing,
|
||||
/*9148*/ AugRestrictionHandToHand,
|
||||
/*9141*/ AugRestriction2HSlash,
|
||||
/*9142*/ AugRestriction2HBlunt, // 10
|
||||
/*9143*/ AugRestriction2HPierce,
|
||||
/*9144*/ AugRestrictionBows,
|
||||
/*9145*/ AugRestrictionShields,
|
||||
/*8052*/ AugRestriction1HSlash1HBluntOrHandToHand,
|
||||
/*9200*/ AugRestriction1HBluntOrHandToHand, // 15 // no listed peq entries
|
||||
|
||||
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
|
||||
/*????*/ AugRestrictionUnknown1,
|
||||
/*????*/ AugRestrictionUnknown2,
|
||||
/*????*/ AugRestrictionUnknown3, // last value in peq entries
|
||||
AugRestrictionCount
|
||||
|
||||
/*4687*/ //AugTypeAllItems, // ?? unknown atm
|
||||
/*4688*/ //AugTypePrestige, // ?? unknown atm
|
||||
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
|
||||
};
|
||||
|
||||
enum BagType : uint8 {
|
||||
/*3400*/ BagTypeSmallBag = 0,
|
||||
/*3401*/ BagTypeLargeBag,
|
||||
/*3402*/ BagTypeQuiver,
|
||||
/*3403*/ BagTypeBeltPouch,
|
||||
/*3404*/ BagTypeWristPouch,
|
||||
/*3405*/ BagTypeBackPack, // 5
|
||||
/*3406*/ BagTypeSmallChest,
|
||||
/*3407*/ BagTypeLargeChest,
|
||||
/*----*/ BagTypeBandolier, // <*Database Reference Only>
|
||||
/*3408*/ BagTypeMedicineBag,
|
||||
/*3409*/ BagTypeToolBox, // 10
|
||||
/*3410*/ BagTypeLexicon,
|
||||
/*3411*/ BagTypeMortar,
|
||||
/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
|
||||
/*3413*/ BagTypeMixingBowl,
|
||||
/*3414*/ BagTypeOven, // 15
|
||||
/*3415*/ BagTypeSewingKit,
|
||||
/*3416*/ BagTypeForge,
|
||||
/*3417*/ BagTypeFletchingKit,
|
||||
/*3418*/ BagTypeBrewBarrel,
|
||||
/*3419*/ BagTypeJewelersKit, // 20
|
||||
/*3420*/ BagTypePotteryWheel,
|
||||
/*3421*/ BagTypeKiln,
|
||||
/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
|
||||
/*3423*/ BagTypeWizardsLexicon,
|
||||
/*3424*/ BagTypeMagesLexicon, // 25
|
||||
/*3425*/ BagTypeNecromancersLexicon,
|
||||
/*3426*/ BagTypeEnchantersLexicon,
|
||||
/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
|
||||
/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
|
||||
/*3427*/ BagTypeAlwaysWorks, // 30 // Quest container (Never-fail combines?)
|
||||
/*3428*/ BagTypeKoadaDalForge, // High Elf
|
||||
/*3429*/ BagTypeTeirDalForge, // Dark Elf
|
||||
/*3430*/ BagTypeOggokForge, // Ogre
|
||||
/*3431*/ BagTypeStormguardForge, // Dwarf
|
||||
/*3432*/ BagTypeAkanonForge, // 35 // Gnome
|
||||
/*3433*/ BagTypeNorthmanForge, // Barbarian
|
||||
/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
|
||||
/*3434*/ BagTypeCabilisForge, // Iksar
|
||||
/*3435*/ BagTypeFreeportForge, // Human 1
|
||||
/*3436*/ BagTypeRoyalQeynosForge, // 40 // Human 2
|
||||
/*3439*/ BagTypeHalflingTailoringKit,
|
||||
/*3438*/ BagTypeErudTailoringKit,
|
||||
/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
|
||||
/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
|
||||
/*3437*/ BagTypeIksarPotteryWheel, // 45
|
||||
/*3442*/ BagTypeTackleBox,
|
||||
/*3443*/ BagTypeTrollForge,
|
||||
/*3445*/ BagTypeFierDalForge, // Wood Elf
|
||||
/*3444*/ BagTypeValeForge, // Halfling
|
||||
/*3446*/ BagTypeErudForge, // 50
|
||||
/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
|
||||
/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
|
||||
/*3359*/ BagTypeAugmentationSealer,
|
||||
/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
|
||||
/*6325*/ BagTypeTransformationmold, // 55 // Ornamentation
|
||||
/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
|
||||
/*5400*/ BagTypeUnattuner,
|
||||
/*7684*/ BagTypeTradeskillBag,
|
||||
/*7692*/ BagTypeCollectibleBag,
|
||||
/*----*/ BagTypeCount
|
||||
};
|
||||
|
||||
enum ItemEffect {
|
||||
ItemEffectCombatProc = 0,
|
||||
ItemEffectClick,
|
||||
ItemEffectWorn,
|
||||
ItemEffectExpendable,
|
||||
ItemEffectEquipClick,
|
||||
ItemEffectClick2, //5 //name unknown
|
||||
ItemEffectFocus,
|
||||
ItemEffectScroll,
|
||||
ItemEffectCount
|
||||
};
|
||||
|
||||
enum ItemSize : uint8 {
|
||||
ItemSizeTiny = 0,
|
||||
ItemSizeSmall,
|
||||
ItemSizeMedium,
|
||||
ItemSizeLarge,
|
||||
ItemSizeGiant,
|
||||
ItemSizeCount
|
||||
};
|
||||
|
||||
enum ItemDataType : uint8 {
|
||||
ItemDataBase = 0,
|
||||
ItemDataScaling,
|
||||
ItemDataEvolving,
|
||||
ItemDataCount
|
||||
};
|
||||
|
||||
struct ItemEffect_Struct {
|
||||
int16 Effect;
|
||||
uint8 Type;
|
||||
uint8 Level;
|
||||
uint8 Level2;
|
||||
//MaxCharges
|
||||
//CastTime
|
||||
//RecastDelay
|
||||
//RecastType
|
||||
//ProcRate
|
||||
};
|
||||
|
||||
extern uint32 ConvertAugTypeToAugTypeBit(uint8 aug_type);
|
||||
extern uint8 ConvertAugTypeBitToAugType(uint32 aug_type_bit);
|
||||
|
||||
} /*item*/
|
||||
|
||||
struct InternalSerializedItem_Struct {
|
||||
int16 slot_id;
|
||||
const void * inst;
|
||||
};
|
||||
|
||||
struct ItemBase {
|
||||
// Non packet based fields
|
||||
uint8 MinStatus;
|
||||
uint8 ItemDataType; // memset to item::ItemDataBase ('0') during mmf load
|
||||
|
||||
// Packet based fields
|
||||
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
|
||||
char Name[64]; // Name
|
||||
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
|
||||
char IDFile[30]; // Visible model
|
||||
uint32 ID; // Unique ID (also PK for DB)
|
||||
int32 Weight; // Item weight * 10
|
||||
uint8 NoRent; // No Rent: 0=norent, 255=not norent
|
||||
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
|
||||
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
|
||||
uint32 Slots; // Bitfield for which slots this item can be used in
|
||||
uint32 Price; // Item cost (?)
|
||||
uint32 Icon; // Icon Number
|
||||
uint32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
|
||||
bool LoreFlag; // This will be true if LoreGroup is non-zero
|
||||
bool PendingLoreFlag;
|
||||
bool ArtifactFlag;
|
||||
bool SummonedFlag;
|
||||
uint8 FVNoDrop; // Firiona Vie nodrop flag
|
||||
uint32 Favor; // Individual favor
|
||||
uint32 GuildFavor; // Guild favor
|
||||
uint32 PointType;
|
||||
|
||||
//uint32 Unk117;
|
||||
//uint32 Unk118;
|
||||
//uint32 Unk121;
|
||||
//uint32 Unk124;
|
||||
|
||||
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
|
||||
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
|
||||
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
|
||||
uint8 BagWR; // 0->100
|
||||
|
||||
bool BenefitFlag;
|
||||
bool Tradeskills; // Is this a tradeskill item?
|
||||
int8 CR; // Save vs Cold
|
||||
int8 DR; // Save vs Disease
|
||||
int8 PR; // Save vs Poison
|
||||
int8 MR; // Save vs Magic
|
||||
int8 FR; // Save vs Fire
|
||||
int8 AStr; // Strength
|
||||
int8 ASta; // Stamina
|
||||
int8 AAgi; // Agility
|
||||
int8 ADex; // Dexterity
|
||||
int8 ACha; // Charisma
|
||||
int8 AInt; // Intelligence
|
||||
int8 AWis; // Wisdom
|
||||
int32 HP; // HP
|
||||
int32 Mana; // Mana
|
||||
int32 AC; // AC
|
||||
uint32 Deity; // Bitmask of Deities that can equip this item
|
||||
//uint32 Unk033
|
||||
int32 SkillModValue; // % Mod to skill specified in SkillModType
|
||||
int32 SkillModMax; // Max skill point modification
|
||||
uint32 SkillModType; // Type of skill for SkillModValue to apply to
|
||||
uint32 BaneDmgRace; // Bane Damage Race
|
||||
int8 BaneDmgAmt; // Bane Damage Body Amount
|
||||
uint32 BaneDmgBody; // Bane Damage Body
|
||||
bool Magic; // True=Magic Item, False=not
|
||||
int32 CastTime_;
|
||||
uint8 ReqLevel; // Required Level to use item
|
||||
uint32 BardType; // Bard Skill Type
|
||||
int32 BardValue; // Bard Skill Amount
|
||||
int8 Light; // Light
|
||||
uint8 Delay; // Delay * 10
|
||||
uint8 RecLevel; // Recommended level to use item
|
||||
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
|
||||
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
|
||||
uint8 ElemDmgAmt; // Elemental Damage
|
||||
uint8 Range; // Range of item
|
||||
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
|
||||
uint32 Color; // RR GG BB 00 <-- as it appears in pc
|
||||
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
|
||||
uint32 Races; // Bitfield of races that can equip item (1 << race#)
|
||||
//uint32 Unk054;
|
||||
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
|
||||
uint8 ItemType; // Item Type/Skill (itemClass* from above)
|
||||
uint8 Material; // Item material type
|
||||
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
|
||||
float SellRate; // Sell rate
|
||||
//uint32 Unk059;
|
||||
union {
|
||||
uint32 Fulfilment; // Food fulfilment (How long it lasts)
|
||||
uint32 CastTime; // Cast Time for clicky effects, in milliseconds
|
||||
};
|
||||
uint32 EliteMaterial;
|
||||
int32 ProcRate;
|
||||
int8 CombatEffects; // PoP: Combat Effects +
|
||||
int8 Shielding; // PoP: Shielding %
|
||||
int8 StunResist; // PoP: Stun Resist %
|
||||
int8 StrikeThrough; // PoP: Strike Through %
|
||||
uint32 ExtraDmgSkill;
|
||||
uint32 ExtraDmgAmt;
|
||||
int8 SpellShield; // PoP: Spell Shield %
|
||||
int8 Avoidance; // PoP: Avoidance +
|
||||
int8 Accuracy; // PoP: Accuracy +
|
||||
uint32 CharmFileID;
|
||||
int32 FactionMod1; // Faction Mod 1
|
||||
int32 FactionMod2; // Faction Mod 2
|
||||
int32 FactionMod3; // Faction Mod 3
|
||||
int32 FactionMod4; // Faction Mod 4
|
||||
int32 FactionAmt1; // Faction Amt 1
|
||||
int32 FactionAmt2; // Faction Amt 2
|
||||
int32 FactionAmt3; // Faction Amt 3
|
||||
int32 FactionAmt4; // Faction Amt 4
|
||||
char CharmFile[32]; // ?
|
||||
uint32 AugType;
|
||||
uint8 AugSlotType[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
|
||||
uint8 AugSlotVisible[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
|
||||
uint8 AugSlotUnk2[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
|
||||
uint32 LDoNTheme;
|
||||
uint32 LDoNPrice;
|
||||
uint32 LDoNSold;
|
||||
uint32 BaneDmgRaceAmt;
|
||||
uint32 AugRestrict;
|
||||
uint32 Endur;
|
||||
uint32 DotShielding;
|
||||
uint32 Attack;
|
||||
uint32 Regen;
|
||||
uint32 ManaRegen;
|
||||
uint32 EnduranceRegen;
|
||||
uint32 Haste;
|
||||
uint32 DamageShield;
|
||||
uint32 RecastDelay;
|
||||
uint32 RecastType;
|
||||
uint32 AugDistiller;
|
||||
bool Attuneable;
|
||||
bool NoPet;
|
||||
bool PotionBelt;
|
||||
bool Stackable;
|
||||
bool NoTransfer;
|
||||
bool QuestItemFlag;
|
||||
int16 StackSize;
|
||||
uint8 PotionBeltSlots;
|
||||
item::ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
|
||||
|
||||
uint8 Book; // 0=Not book, 1=Book
|
||||
uint32 BookType;
|
||||
char Filename[33]; // Filename for book data
|
||||
// Begin SoF Fields
|
||||
int32 SVCorruption;
|
||||
uint32 Purity;
|
||||
uint8 EvolvingItem;
|
||||
uint32 EvolvingID;
|
||||
uint8 EvolvingLevel;
|
||||
uint8 EvolvingMax;
|
||||
uint32 BackstabDmg;
|
||||
uint32 DSMitigation;
|
||||
int32 HeroicStr;
|
||||
int32 HeroicInt;
|
||||
int32 HeroicWis;
|
||||
int32 HeroicAgi;
|
||||
int32 HeroicDex;
|
||||
int32 HeroicSta;
|
||||
int32 HeroicCha;
|
||||
int32 HeroicMR;
|
||||
int32 HeroicFR;
|
||||
int32 HeroicCR;
|
||||
int32 HeroicDR;
|
||||
int32 HeroicPR;
|
||||
int32 HeroicSVCorrup;
|
||||
int32 HealAmt;
|
||||
int32 SpellDmg;
|
||||
uint32 LDoNSellBackRate;
|
||||
uint32 ScriptFileID;
|
||||
uint16 ExpendableArrow;
|
||||
uint32 Clairvoyance;
|
||||
char ClickName[65];
|
||||
char ProcName[65];
|
||||
char WornName[65];
|
||||
char FocusName[65];
|
||||
char ScrollName[65];
|
||||
//BardName
|
||||
|
||||
bool IsEquipable(uint16 Race, uint16 Class);
|
||||
bool IsClassCommon();
|
||||
bool IsClassBag();
|
||||
bool IsClassBook();
|
||||
bool IsType1HWeapon();
|
||||
bool IsType2HWeapon();
|
||||
bool IsTypeShield();
|
||||
|
||||
bool IsEquipable(uint16 Race, uint16 Class) const { return const_cast<ItemBase*>(this)->IsEquipable(Race, Class); }
|
||||
bool IsClassCommon() const { return const_cast<ItemBase*>(this)->IsClassCommon(); }
|
||||
bool IsClassBag() const { return const_cast<ItemBase*>(this)->IsClassBag(); }
|
||||
bool IsClassBook() const { return const_cast<ItemBase*>(this)->IsClassBook(); }
|
||||
bool IsType1HWeapon() const { return const_cast<ItemBase*>(this)->IsType1HWeapon(); }
|
||||
bool IsType2HWeapon() const { return const_cast<ItemBase*>(this)->IsType2HWeapon(); }
|
||||
bool IsTypeShield() const { return const_cast<ItemBase*>(this)->IsTypeShield(); }
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_ITEM_BASE_H*/
|
||||
@@ -41,6 +41,7 @@ F(ac)
|
||||
F(deity)
|
||||
F(skillmodvalue)
|
||||
F(UNK033)
|
||||
F(skillmodmax)
|
||||
F(skillmodtype)
|
||||
F(banedmgrace)
|
||||
F(banedmgamt)
|
||||
@@ -172,7 +173,10 @@ F(bardlevel)
|
||||
F(questitemflag)
|
||||
F(svcorruption)
|
||||
F(purity)
|
||||
F(evoitem)
|
||||
F(evoid)
|
||||
F(evolvinglevel)
|
||||
F(evomax)
|
||||
F(backstabdmg)
|
||||
F(dsmitigation)
|
||||
F(heroic_str)
|
||||
|
||||
@@ -1,251 +0,0 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef ITEM_STRUCT_H
|
||||
#define ITEM_STRUCT_H
|
||||
|
||||
/*
|
||||
* Note: (Doodman)
|
||||
* This structure has field names that match the DB name exactly.
|
||||
* Please take care as to not mess this up as it should make
|
||||
* everyones life (i.e. mine) much easier. And the DB names
|
||||
* match the field name from the 13th floor (SEQ) item collectors,
|
||||
* so please maintain that as well.
|
||||
*
|
||||
* Note #2: (Doodman)
|
||||
* UnkXXX fields are left in here for completeness but commented
|
||||
* out since they are really unknown and since the items are now
|
||||
* preserialized they should not be needed. Conversly if they
|
||||
* -are- needed, then they shouldn't be unkown.
|
||||
*
|
||||
* Note #3: (Doodman)
|
||||
* Please take care when adding new found data fields to add them
|
||||
* to the appropriate structure. Item_Struct has elements that are
|
||||
* global to all types of items only.
|
||||
*
|
||||
* Note #4: (Doodman)
|
||||
* Made ya look! Ha!
|
||||
*/
|
||||
|
||||
//#include "eq_constants.h"
|
||||
#include "eq_dictionary.h"
|
||||
|
||||
/*
|
||||
** Child struct of Item_Struct:
|
||||
** Effect data: Click, Proc, Focus, Worn, Scroll
|
||||
**
|
||||
*/
|
||||
struct ItemEffect_Struct {
|
||||
int16 Effect;
|
||||
uint8 Type;
|
||||
uint8 Level;
|
||||
uint8 Level2;
|
||||
//MaxCharges
|
||||
//CastTime
|
||||
//RecastDelay
|
||||
//RecastType
|
||||
//ProcRate
|
||||
};
|
||||
|
||||
class ItemInst;
|
||||
|
||||
struct InternalSerializedItem_Struct {
|
||||
int16 slot_id;
|
||||
const void * inst;
|
||||
};
|
||||
|
||||
// use EmuConstants::ITEM_COMMON_SIZE
|
||||
//#define MAX_AUGMENT_SLOTS 5
|
||||
|
||||
struct Item_Struct {
|
||||
bool IsEquipable(uint16 Race, uint16 Class) const;
|
||||
// Non packet based fields
|
||||
uint8 MinStatus;
|
||||
|
||||
// Packet based fields
|
||||
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
|
||||
char Name[64]; // Name
|
||||
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
|
||||
char IDFile[30]; // Visible model
|
||||
uint32 ID; // Unique ID (also PK for DB)
|
||||
uint8 Weight; // Item weight * 10
|
||||
uint8 NoRent; // No Rent: 0=norent, 255=not norent
|
||||
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
|
||||
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
|
||||
uint32 Slots; // Bitfield for which slots this item can be used in
|
||||
uint32 Price; // Item cost (?)
|
||||
uint32 Icon; // Icon Number
|
||||
uint32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
|
||||
bool LoreFlag; // This will be true if LoreGroup is non-zero
|
||||
bool PendingLoreFlag;
|
||||
bool ArtifactFlag;
|
||||
bool SummonedFlag;
|
||||
uint8 FVNoDrop; // Firiona Vie nodrop flag
|
||||
uint32 Favor; // Individual favor
|
||||
uint32 GuildFavor; // Guild favor
|
||||
uint32 PointType;
|
||||
|
||||
//uint32 Unk117;
|
||||
//uint32 Unk118;
|
||||
//uint32 Unk121;
|
||||
//uint32 Unk124;
|
||||
|
||||
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
|
||||
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
|
||||
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
|
||||
uint8 BagWR; // 0->100
|
||||
|
||||
bool BenefitFlag;
|
||||
bool Tradeskills; // Is this a tradeskill item?
|
||||
int8 CR; // Save vs Cold
|
||||
int8 DR; // Save vs Disease
|
||||
int8 PR; // Save vs Poison
|
||||
int8 MR; // Save vs Magic
|
||||
int8 FR; // Save vs Fire
|
||||
int8 AStr; // Strength
|
||||
int8 ASta; // Stamina
|
||||
int8 AAgi; // Agility
|
||||
int8 ADex; // Dexterity
|
||||
int8 ACha; // Charisma
|
||||
int8 AInt; // Intelligence
|
||||
int8 AWis; // Wisdom
|
||||
int32 HP; // HP
|
||||
int32 Mana; // Mana
|
||||
int32 AC; // AC
|
||||
uint32 Deity; // Bitmask of Deities that can equip this item
|
||||
//uint32 Unk033
|
||||
int32 SkillModValue; // % Mod to skill specified in SkillModType
|
||||
uint32 SkillModType; // Type of skill for SkillModValue to apply to
|
||||
uint32 BaneDmgRace; // Bane Damage Race
|
||||
int8 BaneDmgAmt; // Bane Damage Body Amount
|
||||
uint32 BaneDmgBody; // Bane Damage Body
|
||||
bool Magic; // True=Magic Item, False=not
|
||||
int32 CastTime_;
|
||||
uint8 ReqLevel; // Required Level to use item
|
||||
uint32 BardType; // Bard Skill Type
|
||||
int32 BardValue; // Bard Skill Amount
|
||||
int8 Light; // Light
|
||||
uint8 Delay; // Delay * 10
|
||||
uint8 RecLevel; // Recommended level to use item
|
||||
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
|
||||
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
|
||||
uint8 ElemDmgAmt; // Elemental Damage
|
||||
uint8 Range; // Range of item
|
||||
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
|
||||
uint32 Color; // RR GG BB 00 <-- as it appears in pc
|
||||
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
|
||||
uint32 Races; // Bitfield of races that can equip item (1 << race#)
|
||||
//uint32 Unk054;
|
||||
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
|
||||
uint8 ItemType; // Item Type/Skill (itemClass* from above)
|
||||
uint8 Material; // Item material type
|
||||
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
|
||||
float SellRate; // Sell rate
|
||||
//uint32 Unk059;
|
||||
union {
|
||||
uint32 Fulfilment; // Food fulfilment (How long it lasts)
|
||||
int16 CastTime; // Cast Time for clicky effects, in milliseconds
|
||||
};
|
||||
uint32 EliteMaterial;
|
||||
int32 ProcRate;
|
||||
int8 CombatEffects; // PoP: Combat Effects +
|
||||
int8 Shielding; // PoP: Shielding %
|
||||
int8 StunResist; // PoP: Stun Resist %
|
||||
int8 StrikeThrough; // PoP: Strike Through %
|
||||
uint32 ExtraDmgSkill;
|
||||
uint32 ExtraDmgAmt;
|
||||
int8 SpellShield; // PoP: Spell Shield %
|
||||
int8 Avoidance; // PoP: Avoidance +
|
||||
int8 Accuracy; // PoP: Accuracy +
|
||||
uint32 CharmFileID;
|
||||
int32 FactionMod1; // Faction Mod 1
|
||||
int32 FactionMod2; // Faction Mod 2
|
||||
int32 FactionMod3; // Faction Mod 3
|
||||
int32 FactionMod4; // Faction Mod 4
|
||||
int32 FactionAmt1; // Faction Amt 1
|
||||
int32 FactionAmt2; // Faction Amt 2
|
||||
int32 FactionAmt3; // Faction Amt 3
|
||||
int32 FactionAmt4; // Faction Amt 4
|
||||
char CharmFile[32]; // ?
|
||||
uint32 AugType;
|
||||
uint8 AugSlotType[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
|
||||
uint8 AugSlotVisible[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
|
||||
uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown
|
||||
uint32 LDoNTheme;
|
||||
uint32 LDoNPrice;
|
||||
uint32 LDoNSold;
|
||||
uint32 BaneDmgRaceAmt;
|
||||
uint32 AugRestrict;
|
||||
uint32 Endur;
|
||||
uint32 DotShielding;
|
||||
uint32 Attack;
|
||||
uint32 Regen;
|
||||
uint32 ManaRegen;
|
||||
uint32 EnduranceRegen;
|
||||
uint32 Haste;
|
||||
uint32 DamageShield;
|
||||
uint32 RecastDelay;
|
||||
uint32 RecastType;
|
||||
uint32 AugDistiller;
|
||||
bool Attuneable;
|
||||
bool NoPet;
|
||||
bool PotionBelt;
|
||||
bool Stackable;
|
||||
bool NoTransfer;
|
||||
bool QuestItemFlag;
|
||||
int16 StackSize;
|
||||
uint8 PotionBeltSlots;
|
||||
ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
|
||||
|
||||
uint8 Book; // 0=Not book, 1=Book
|
||||
uint32 BookType;
|
||||
char Filename[33]; // Filename for book data
|
||||
// Begin SoF Fields
|
||||
int32 SVCorruption;
|
||||
uint32 Purity;
|
||||
uint8 EvolvingLevel;
|
||||
uint32 BackstabDmg;
|
||||
uint32 DSMitigation;
|
||||
int32 HeroicStr;
|
||||
int32 HeroicInt;
|
||||
int32 HeroicWis;
|
||||
int32 HeroicAgi;
|
||||
int32 HeroicDex;
|
||||
int32 HeroicSta;
|
||||
int32 HeroicCha;
|
||||
int32 HeroicMR;
|
||||
int32 HeroicFR;
|
||||
int32 HeroicCR;
|
||||
int32 HeroicDR;
|
||||
int32 HeroicPR;
|
||||
int32 HeroicSVCorrup;
|
||||
int32 HealAmt;
|
||||
int32 SpellDmg;
|
||||
uint32 LDoNSellBackRate;
|
||||
uint32 ScriptFileID;
|
||||
uint16 ExpendableArrow;
|
||||
uint32 Clairvoyance;
|
||||
char ClickName[65];
|
||||
char ProcName[65];
|
||||
char WornName[65];
|
||||
char FocusName[65];
|
||||
char ScrollName[65];
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,99 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "light_source.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
|
||||
uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
|
||||
{
|
||||
switch (light_type) {
|
||||
case LightTypeGlobeOfStars:
|
||||
return LightLevelBrilliant; // 10
|
||||
case LightTypeFlamelessLantern:
|
||||
case LightTypeGreaterLightstone:
|
||||
return LightLevelLargeMagic; // 9
|
||||
case LightTypeLargeLantern:
|
||||
return LightLevelLargeLantern; // 8
|
||||
case LightTypeSteinOfMoggok:
|
||||
case LightTypeLightstone:
|
||||
return LightLevelMagicLantern; // 7
|
||||
case LightTypeSmallLantern:
|
||||
return LightLevelSmallLantern; // 6
|
||||
case LightTypeColdlight:
|
||||
case LightTypeUnknown2:
|
||||
return LightLevelBlueLight; // 5
|
||||
case LightTypeFireBeetleEye:
|
||||
case LightTypeUnknown1:
|
||||
return LightLevelRedLight; // 4
|
||||
case LightTypeTinyGlowingSkull:
|
||||
case LightTypeLightGlobe:
|
||||
return LightLevelSmallMagic; // 3
|
||||
case LightTypeTorch:
|
||||
return LightLevelTorch; // 2
|
||||
case LightTypeCandle:
|
||||
return LightLevelCandle; // 1
|
||||
default:
|
||||
return LightLevelUnlit; // 0
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
|
||||
{
|
||||
static const uint8 light_levels[LightTypeCount] = {
|
||||
LightLevelUnlit, /* LightTypeNone */
|
||||
LightLevelCandle, /* LightTypeCandle */
|
||||
LightLevelTorch, /* LightTypeTorch */
|
||||
LightLevelSmallMagic, /* LightTypeTinyGlowingSkull */
|
||||
LightLevelSmallLantern, /* LightTypeSmallLantern */
|
||||
LightLevelMagicLantern, /* LightTypeSteinOfMoggok */
|
||||
LightLevelLargeLantern, /* LightTypeLargeLantern */
|
||||
LightLevelLargeMagic, /* LightTypeFlamelessLantern */
|
||||
LightLevelBrilliant, /* LightTypeGlobeOfStars */
|
||||
LightLevelSmallMagic, /* LightTypeLightGlobe */
|
||||
LightLevelMagicLantern, /* LightTypeLightstone */
|
||||
LightLevelLargeMagic, /* LightTypeGreaterLightstone */
|
||||
LightLevelRedLight, /* LightTypeFireBeetleEye */
|
||||
LightLevelBlueLight, /* LightTypeColdlight */
|
||||
LightLevelRedLight, /* LightTypeUnknown1 */
|
||||
LightLevelBlueLight /* LightTypeUnknown2 */
|
||||
};
|
||||
|
||||
if (left_type >= LightTypeCount) { left_type = LightTypeNone; }
|
||||
if (right_type >= LightTypeCount) { right_type = LightTypeNone; }
|
||||
|
||||
return (light_levels[left_type] > light_levels[right_type]);
|
||||
}
|
||||
|
||||
EQEmu::LightSource_Struct::LightSource_Struct()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
void EQEmu::LightSource_Struct::Clear()
|
||||
{
|
||||
memset(&Slot, 0, (sizeof(uint8) * lightsource::LightCount));
|
||||
}
|
||||
|
||||
void EQEmu::LightSourceProfile::Clear()
|
||||
{
|
||||
Type.Clear();
|
||||
Level.Clear();
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_LIGHT_SOURCE_H
|
||||
#define COMMON_LIGHT_SOURCE_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
namespace lightsource {
|
||||
enum LightSlot {
|
||||
LightInnate = 0, // Defined by db field `npc_types`.`light` - where appropriate
|
||||
LightEquipment, // Item_Struct::light value of worn/carried equipment
|
||||
LightSpell, // Set value of any light-producing spell (can be modded to mimic equip_light behavior)
|
||||
LightActive, // Highest value of all light sources
|
||||
LightCount
|
||||
};
|
||||
|
||||
enum LightType {
|
||||
LightTypeNone = 0,
|
||||
LightTypeCandle,
|
||||
LightTypeTorch,
|
||||
LightTypeTinyGlowingSkull,
|
||||
LightTypeSmallLantern,
|
||||
LightTypeSteinOfMoggok, // 5
|
||||
LightTypeLargeLantern,
|
||||
LightTypeFlamelessLantern,
|
||||
LightTypeGlobeOfStars,
|
||||
LightTypeLightGlobe,
|
||||
LightTypeLightstone, // 10
|
||||
LightTypeGreaterLightstone,
|
||||
LightTypeFireBeetleEye,
|
||||
LightTypeColdlight,
|
||||
LightTypeUnknown1,
|
||||
LightTypeUnknown2, // 15
|
||||
LightTypeCount
|
||||
};
|
||||
|
||||
enum LightLevel {
|
||||
LightLevelUnlit = 0,
|
||||
LightLevelCandle,
|
||||
LightLevelTorch,
|
||||
LightLevelSmallMagic,
|
||||
LightLevelRedLight,
|
||||
LightLevelBlueLight, // 5
|
||||
LightLevelSmallLantern,
|
||||
LightLevelMagicLantern,
|
||||
LightLevelLargeLantern,
|
||||
LightLevelLargeMagic,
|
||||
LightLevelBrilliant, // 10
|
||||
LightLevelCount
|
||||
};
|
||||
|
||||
extern uint8 TypeToLevel(uint8 light_type);
|
||||
extern bool IsLevelGreater(uint8 left_type, uint8 right_type);
|
||||
|
||||
}; /*lightsource*/
|
||||
|
||||
struct LightSource_Struct {
|
||||
uint8 Slot[lightsource::LightCount];
|
||||
|
||||
LightSource_Struct();
|
||||
|
||||
void Clear();
|
||||
|
||||
inline uint8& operator[](lightsource::LightSlot index) { return Slot[index]; }
|
||||
};
|
||||
|
||||
struct LightSourceProfile {
|
||||
/*
|
||||
Current criteria (light types):
|
||||
Equipment: { 0 .. 15 }
|
||||
General: { 9 .. 13 }
|
||||
|
||||
Notes:
|
||||
- Initial character load and item movement updates use different light source update behaviors
|
||||
-- Server procedure matches the item movement behavior since most updates occur post-character load
|
||||
- MainAmmo is not considered when determining light sources
|
||||
- No 'Sub' or 'Aug' items are recognized as light sources
|
||||
- Light types '< 9' and '> 13' are not considered for general (carried) light sources
|
||||
- If values > 0x0F are valid, then assignment limiters will need to be removed
|
||||
- MainCursor 'appears' to be a valid light source update slot..but, have not experienced updates during debug sessions
|
||||
- All clients have a bug regarding stackable items (light and sound updates are not processed when picking up an item)
|
||||
-- The timer-based update cancels out the invalid light source
|
||||
*/
|
||||
|
||||
LightSource_Struct Type; // Light types (classifications)
|
||||
LightSource_Struct Level; // Light levels (intensities) - used to determine which light source should be active
|
||||
|
||||
LightSourceProfile() { }
|
||||
|
||||
void Clear();
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_LIGHT_SOURCE_H*/
|
||||
@@ -0,0 +1,277 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "memory_buffer.h"
|
||||
|
||||
|
||||
EQEmu::MemoryBuffer::MemoryBuffer()
|
||||
{
|
||||
buffer_ = nullptr;
|
||||
size_ = 0;
|
||||
capacity_ = 0;
|
||||
read_pos_ = 0;
|
||||
write_pos_ = 0;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer::MemoryBuffer(size_t sz)
|
||||
{
|
||||
buffer_ = nullptr;
|
||||
size_ = 0;
|
||||
capacity_ = 0;
|
||||
read_pos_ = 0;
|
||||
write_pos_ = 0;
|
||||
Resize(sz);
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
|
||||
{
|
||||
if(other.capacity_) {
|
||||
buffer_ = new uchar[other.capacity_];
|
||||
memcpy(buffer_, other.buffer_, other.capacity_);
|
||||
} else {
|
||||
buffer_ = nullptr;
|
||||
}
|
||||
|
||||
size_ = other.size_;
|
||||
capacity_ = other.capacity_;
|
||||
write_pos_ = other.write_pos_;
|
||||
read_pos_ = other.read_pos_;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
|
||||
{
|
||||
uchar *tbuf = other.buffer_;
|
||||
size_t tsz = other.size_;
|
||||
size_t tcapacity = other.capacity_;
|
||||
size_t twrite_pos = other.write_pos_;
|
||||
size_t tread_pos = other.read_pos_;
|
||||
|
||||
other.buffer_ = nullptr;
|
||||
other.size_ = 0;
|
||||
other.capacity_ = 0;
|
||||
other.read_pos_ = 0;
|
||||
other.write_pos_ = 0;
|
||||
|
||||
buffer_ = tbuf;
|
||||
size_ = tsz;
|
||||
capacity_ = tcapacity;
|
||||
write_pos_ = twrite_pos;
|
||||
read_pos_ = tread_pos;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(const MemoryBuffer &other)
|
||||
{
|
||||
if(this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
if(buffer_) {
|
||||
delete[] buffer_;
|
||||
}
|
||||
|
||||
if(other.capacity_) {
|
||||
buffer_ = new uchar[other.capacity_];
|
||||
memcpy(buffer_, other.buffer_, other.capacity_);
|
||||
}
|
||||
else {
|
||||
buffer_ = nullptr;
|
||||
}
|
||||
|
||||
size_ = other.size_;
|
||||
capacity_ = other.capacity_;
|
||||
write_pos_ = other.write_pos_;
|
||||
read_pos_ = other.read_pos_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(MemoryBuffer &&other)
|
||||
{
|
||||
uchar *tbuf = other.buffer_;
|
||||
size_t tsz = other.size_;
|
||||
size_t tcapacity = other.capacity_;
|
||||
size_t twrite_pos = other.write_pos_;
|
||||
size_t tread_pos = other.read_pos_;
|
||||
|
||||
other.buffer_ = nullptr;
|
||||
other.size_ = 0;
|
||||
other.capacity_ = 0;
|
||||
other.read_pos_ = 0;
|
||||
other.write_pos_ = 0;
|
||||
|
||||
buffer_ = tbuf;
|
||||
size_ = tsz;
|
||||
capacity_ = tcapacity;
|
||||
write_pos_ = twrite_pos;
|
||||
read_pos_ = tread_pos;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
|
||||
{
|
||||
if(!rhs.buffer_) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
if(buffer_) {
|
||||
size_t old_size = size_;
|
||||
Resize(size_ + rhs.size_);
|
||||
memcpy(&buffer_[old_size], rhs.buffer_, rhs.size_);
|
||||
} else {
|
||||
buffer_ = new uchar[rhs.capacity_];
|
||||
memcpy(buffer_, rhs.buffer_, rhs.capacity_);
|
||||
size_ = rhs.size_;
|
||||
capacity_ = rhs.capacity_;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer::~MemoryBuffer()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
uchar& EQEmu::MemoryBuffer::operator[](size_t pos)
|
||||
{
|
||||
return buffer_[pos];
|
||||
}
|
||||
|
||||
const uchar& EQEmu::MemoryBuffer::operator[](size_t pos) const
|
||||
{
|
||||
return buffer_[pos];
|
||||
}
|
||||
|
||||
bool EQEmu::MemoryBuffer::Empty()
|
||||
{
|
||||
return size_ == 0;
|
||||
}
|
||||
|
||||
bool EQEmu::MemoryBuffer::Empty() const
|
||||
{
|
||||
return size_ == 0;
|
||||
}
|
||||
|
||||
size_t EQEmu::MemoryBuffer::Size()
|
||||
{
|
||||
return size_;
|
||||
}
|
||||
|
||||
size_t EQEmu::MemoryBuffer::Size() const
|
||||
{
|
||||
return size_;
|
||||
}
|
||||
|
||||
size_t EQEmu::MemoryBuffer::Capacity()
|
||||
{
|
||||
return capacity_;
|
||||
}
|
||||
|
||||
size_t EQEmu::MemoryBuffer::Capacity() const
|
||||
{
|
||||
return capacity_;
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Resize(size_t sz)
|
||||
{
|
||||
if(!buffer_) {
|
||||
size_t new_size = sz + 64;
|
||||
buffer_ = new uchar[new_size];
|
||||
capacity_ = new_size;
|
||||
size_ = sz;
|
||||
memset(buffer_, 0, capacity_);
|
||||
return;
|
||||
}
|
||||
|
||||
if(sz > capacity_) {
|
||||
size_t new_size = sz + 32;
|
||||
uchar *temp = new uchar[new_size];
|
||||
memcpy(temp, buffer_, capacity_);
|
||||
delete[] buffer_;
|
||||
buffer_ = temp;
|
||||
|
||||
capacity_ = new_size;
|
||||
size_ = sz;
|
||||
}
|
||||
else {
|
||||
size_ = sz;
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Clear()
|
||||
{
|
||||
if(buffer_) {
|
||||
delete[] buffer_;
|
||||
buffer_ = nullptr;
|
||||
}
|
||||
|
||||
size_ = 0;
|
||||
capacity_ = 0;
|
||||
write_pos_ = 0;
|
||||
read_pos_ = 0;
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Zero()
|
||||
{
|
||||
if(buffer_) {
|
||||
memset(buffer_, 0, capacity_);
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Write(const char *val, size_t len)
|
||||
{
|
||||
size_t size_needed = write_pos_ + len;
|
||||
Resize(size_needed);
|
||||
|
||||
memcpy(&buffer_[write_pos_], val, len);
|
||||
write_pos_ += len;
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Read(uchar *buf, size_t len)
|
||||
{
|
||||
memcpy(buf, &buffer_[read_pos_], len);
|
||||
read_pos_ += len;
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Read(char *str)
|
||||
{
|
||||
size_t len = strlen((const char*)&buffer_[read_pos_]);
|
||||
memcpy(str, &buffer_[read_pos_], len);
|
||||
read_pos_ += len;
|
||||
}
|
||||
|
||||
void EQEmu::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count)
|
||||
{
|
||||
auto last_pos = tellp();
|
||||
seekp(position);
|
||||
write(_Str, _Count);
|
||||
seekp(last_pos);
|
||||
}
|
||||
|
||||
uchar* EQEmu::OutBuffer::detach()
|
||||
{
|
||||
size_t buffer_size = tellp();
|
||||
if (buffer_size == 0)
|
||||
return nullptr;
|
||||
|
||||
auto out_buffer = new uchar[buffer_size];
|
||||
memcpy(out_buffer, str().c_str(), buffer_size);
|
||||
flush();
|
||||
|
||||
return out_buffer;
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_MEMORY_BUFFER
|
||||
#define COMMON_MEMORY_BUFFER
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include <type_traits>
|
||||
#include <string.h>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
class MemoryBuffer {
|
||||
public:
|
||||
MemoryBuffer();
|
||||
MemoryBuffer(size_t sz);
|
||||
MemoryBuffer(const MemoryBuffer &other);
|
||||
MemoryBuffer(MemoryBuffer &&other);
|
||||
MemoryBuffer& operator=(const MemoryBuffer &other);
|
||||
MemoryBuffer& operator=(MemoryBuffer &&other);
|
||||
MemoryBuffer& operator+=(const MemoryBuffer &rhs);
|
||||
friend MemoryBuffer operator+(MemoryBuffer lhs, const MemoryBuffer& rhs) { return lhs += rhs; }
|
||||
~MemoryBuffer();
|
||||
|
||||
uchar& operator[](size_t pos);
|
||||
const uchar& operator[](size_t pos) const;
|
||||
|
||||
template<typename T>
|
||||
operator T*() {
|
||||
return reinterpret_cast<T*>(buffer_);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
operator T*() const {
|
||||
return reinterpret_cast<T*>(buffer_);
|
||||
}
|
||||
|
||||
operator bool() { return buffer_ != nullptr; }
|
||||
operator bool() const { return buffer_ != nullptr; }
|
||||
|
||||
bool Empty();
|
||||
bool Empty() const;
|
||||
size_t Size();
|
||||
size_t Size() const;
|
||||
size_t Capacity();
|
||||
size_t Capacity() const;
|
||||
|
||||
void Resize(size_t sz);
|
||||
void Clear();
|
||||
void Zero();
|
||||
|
||||
template<typename T>
|
||||
void Write(T val) {
|
||||
static_assert(std::is_pod<T>::value, "MemoryBuffer::Write<T>(T val) only works on pod and string types.");
|
||||
Write((const char*)&val, sizeof(T));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T Read() {
|
||||
static_assert(std::is_pod<T>::value, "MemoryBuffer::Read<T>() only works on pod and string types.");
|
||||
T temp;
|
||||
Read((uchar*)&temp, sizeof(T));
|
||||
return temp;
|
||||
}
|
||||
|
||||
void Write(const std::string &val) {
|
||||
Write(val.c_str(), val.length());
|
||||
Write((uint8)0);
|
||||
}
|
||||
|
||||
void Write(const char *val) {
|
||||
size_t len = strlen(val);
|
||||
Write(val, len);
|
||||
Write((uint8)0);
|
||||
}
|
||||
|
||||
std::string ReadString() {
|
||||
std::string ret;
|
||||
size_t len = strlen((const char*)&buffer_[read_pos_]);
|
||||
ret.resize(len);
|
||||
memcpy(&ret[0], &buffer_[read_pos_], len);
|
||||
read_pos_ += len + 1;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Write(const char *val, size_t len);
|
||||
void Read(uchar *buf, size_t len);
|
||||
void Read(char *str);
|
||||
|
||||
inline size_t GetWritePosition() { return write_pos_; }
|
||||
inline void SetWritePosition(size_t wp) { write_pos_ = wp; }
|
||||
inline void WriteSkipBytes(size_t skip) { write_pos_ += skip; }
|
||||
inline size_t GetReadPosition() { return read_pos_; }
|
||||
inline void SetReadPosition(size_t rp) { read_pos_ = rp; }
|
||||
inline void ReadSkipBytes(size_t skip) { read_pos_ += skip; }
|
||||
|
||||
private:
|
||||
uchar *buffer_;
|
||||
size_t size_;
|
||||
size_t capacity_;
|
||||
size_t write_pos_;
|
||||
size_t read_pos_;
|
||||
};
|
||||
|
||||
class OutBuffer : public std::stringstream {
|
||||
public:
|
||||
inline size_t size() { return tellp(); }
|
||||
void overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count);
|
||||
uchar* detach();
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_MEMORY_BUFFER*/
|
||||
+1
-1
@@ -18,7 +18,7 @@
|
||||
#ifndef MYMUTEX_H
|
||||
#define MYMUTEX_H
|
||||
#ifdef _WINDOWS
|
||||
#include <winsock.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#else
|
||||
#include <pthread.h>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define MYSQL_REQUEST_RESULT_H
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <winsock.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
@@ -10,6 +10,12 @@
|
||||
#include "types.h"
|
||||
#include "mysql_request_row.h"
|
||||
|
||||
#ifdef __FreeBSD__
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <iostream>
|
||||
#endif
|
||||
|
||||
class MySQLRequestResult {
|
||||
private:
|
||||
MYSQL_RES* m_Result;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define MYSQL_REQUEST_ROW_H
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <winsock.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
#include "crc32.h"
|
||||
#include <memory.h>
|
||||
|
||||
unsigned int CRC32EncodeTable[256] =
|
||||
{
|
||||
0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA,
|
||||
0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
|
||||
0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988,
|
||||
0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
|
||||
0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE,
|
||||
0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
|
||||
0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC,
|
||||
0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
|
||||
0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172,
|
||||
0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
|
||||
0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940,
|
||||
0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
|
||||
0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116,
|
||||
0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
|
||||
0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924,
|
||||
0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
|
||||
0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A,
|
||||
0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
|
||||
0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818,
|
||||
0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
|
||||
0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E,
|
||||
0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
|
||||
0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C,
|
||||
0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
|
||||
0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2,
|
||||
0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
|
||||
0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0,
|
||||
0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
|
||||
0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086,
|
||||
0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
|
||||
0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4,
|
||||
0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
|
||||
0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A,
|
||||
0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
|
||||
0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8,
|
||||
0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
|
||||
0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE,
|
||||
0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
|
||||
0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC,
|
||||
0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
|
||||
0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252,
|
||||
0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
|
||||
0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60,
|
||||
0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
|
||||
0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236,
|
||||
0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
|
||||
0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04,
|
||||
0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
|
||||
0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A,
|
||||
0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
|
||||
0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38,
|
||||
0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
|
||||
0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E,
|
||||
0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
|
||||
0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C,
|
||||
0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
|
||||
0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2,
|
||||
0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
|
||||
0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0,
|
||||
0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
|
||||
0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6,
|
||||
0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
|
||||
0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94,
|
||||
0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
|
||||
};
|
||||
|
||||
int EQ::Crc32(const void * data, int size)
|
||||
{
|
||||
int crc = 0xffffffff;
|
||||
auto buffer = (const uint8_t *)data;
|
||||
for (int i = 0; i < size; ++i) {
|
||||
crc = ((crc >> 8) & 0x00FFFFFFL) ^ CRC32EncodeTable[(crc ^ *&buffer[i]) & 0x000000FFL];
|
||||
}
|
||||
|
||||
return ~crc;
|
||||
}
|
||||
|
||||
int EQ::Crc32(const void * data, int size, int key)
|
||||
{
|
||||
int crc = 0xffffffff;
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
crc = ((crc >> 8) & 0x00FFFFFFL) ^ CRC32EncodeTable[(crc ^ ((key >> (i * 8)) & 0xff)) & 0x000000FFL];
|
||||
}
|
||||
|
||||
auto buffer = (const uint8_t *)data;
|
||||
for (int i = 0; i < size; ++i) {
|
||||
crc = ((crc >> 8) & 0x00FFFFFFL) ^ CRC32EncodeTable[(crc ^ *&buffer[i]) & 0x000000FFL];
|
||||
}
|
||||
|
||||
return ~crc;
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
int Crc32(const void *data, int size);
|
||||
int Crc32(const void *data, int size, int key);
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,271 @@
|
||||
#pragma once
|
||||
|
||||
#include "../random.h"
|
||||
#include "packet.h"
|
||||
#include "daybreak_structs.h"
|
||||
#include <uv.h>
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <map>
|
||||
#include <queue>
|
||||
#include <list>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
enum DaybreakProtocolOpcode
|
||||
{
|
||||
OP_Padding = 0x00,
|
||||
OP_SessionRequest = 0x01,
|
||||
OP_SessionResponse = 0x02,
|
||||
OP_Combined = 0x03,
|
||||
OP_SessionDisconnect = 0x05,
|
||||
OP_KeepAlive = 0x06,
|
||||
OP_SessionStatRequest = 0x07,
|
||||
OP_SessionStatResponse = 0x08,
|
||||
OP_Packet = 0x09,
|
||||
OP_Packet2 = 0x0a,
|
||||
OP_Packet3 = 0x0b,
|
||||
OP_Packet4 = 0x0c,
|
||||
OP_Fragment = 0x0d,
|
||||
OP_Fragment2 = 0x0e,
|
||||
OP_Fragment3 = 0x0f,
|
||||
OP_Fragment4 = 0x10,
|
||||
OP_OutOfOrderAck = 0x11,
|
||||
OP_OutOfOrderAck2 = 0x12,
|
||||
OP_OutOfOrderAck3 = 0x13,
|
||||
OP_OutOfOrderAck4 = 0x14,
|
||||
OP_Ack = 0x15,
|
||||
OP_Ack2 = 0x16,
|
||||
OP_Ack3 = 0x17,
|
||||
OP_Ack4 = 0x18,
|
||||
OP_AppCombined = 0x19,
|
||||
OP_OutboundPing = 0x1c,
|
||||
OP_OutOfSession = 0x1d
|
||||
};
|
||||
|
||||
enum DbProtocolStatus
|
||||
{
|
||||
StatusConnecting,
|
||||
StatusConnected,
|
||||
StatusDisconnecting,
|
||||
StatusDisconnected
|
||||
};
|
||||
|
||||
enum DaybreakEncodeType
|
||||
{
|
||||
EncodeNone = 0,
|
||||
EncodeCompression = 1,
|
||||
EncodeXOR = 4,
|
||||
};
|
||||
|
||||
enum SequenceOrder
|
||||
{
|
||||
SequenceCurrent,
|
||||
SequenceFuture,
|
||||
SequencePast
|
||||
};
|
||||
|
||||
typedef std::chrono::system_clock::time_point Timestamp;
|
||||
typedef std::chrono::system_clock Clock;
|
||||
|
||||
struct DaybreakConnectionStats
|
||||
{
|
||||
DaybreakConnectionStats() {
|
||||
recv_bytes = 0;
|
||||
sent_bytes = 0;
|
||||
recv_packets = 0;
|
||||
sent_packets = 0;
|
||||
total_ping = 0;
|
||||
total_acks = 0;
|
||||
min_ping = 0xFFFFFFFFFFFFFFFFUL;
|
||||
max_ping = 0;
|
||||
created = Clock::now();
|
||||
}
|
||||
|
||||
uint64_t recv_bytes;
|
||||
uint64_t sent_bytes;
|
||||
uint64_t recv_packets;
|
||||
uint64_t sent_packets;
|
||||
uint64_t total_ping;
|
||||
uint64_t total_acks;
|
||||
uint64_t min_ping;
|
||||
uint64_t max_ping;
|
||||
Timestamp created;
|
||||
};
|
||||
|
||||
class DaybreakConnectionManager;
|
||||
class DaybreakConnection;
|
||||
class DaybreakConnection
|
||||
{
|
||||
public:
|
||||
DaybreakConnection(DaybreakConnectionManager *owner, const DaybreakConnect &connect, const std::string &endpoint, int port);
|
||||
DaybreakConnection(DaybreakConnectionManager *owner, const std::string &endpoint, int port);
|
||||
~DaybreakConnection();
|
||||
|
||||
const std::string& RemoteEndpoint() const { return m_endpoint; }
|
||||
int RemotePort() const { return m_port; }
|
||||
|
||||
void QueuePacket(Packet &p);
|
||||
void QueuePacket(Packet &p, int stream);
|
||||
void QueuePacket(Packet &p, int stream, bool reliable);
|
||||
const DaybreakConnectionStats& GetStats() const { return m_stats; }
|
||||
void ResetStats();
|
||||
size_t GetRollingPing() const { return m_rolling_ping; }
|
||||
private:
|
||||
DaybreakConnectionManager *m_owner;
|
||||
std::string m_endpoint;
|
||||
int m_port;
|
||||
uint32_t m_connect_code;
|
||||
uint32_t m_encode_key;
|
||||
uint32_t m_max_packet_size;
|
||||
uint32_t m_crc_bytes;
|
||||
DaybreakEncodeType m_encode_passes[2];
|
||||
|
||||
Timestamp m_last_send;
|
||||
Timestamp m_last_recv;
|
||||
DbProtocolStatus m_status;
|
||||
Timestamp m_hold_time;
|
||||
std::list<WritablePacket> m_buffered_packets;
|
||||
size_t m_buffered_packets_length;
|
||||
Timestamp m_last_stats;
|
||||
DaybreakConnectionStats m_stats;
|
||||
Timestamp m_last_session_stats;
|
||||
uint64_t m_last_session_stats_ping;
|
||||
size_t m_resend_delay;
|
||||
size_t m_rolling_ping;
|
||||
|
||||
struct DaybreakSentPacket
|
||||
{
|
||||
WritablePacket packet;
|
||||
Timestamp last_sent;
|
||||
Timestamp first_sent;
|
||||
size_t times_resent;
|
||||
};
|
||||
|
||||
struct DaybreakStream
|
||||
{
|
||||
DaybreakStream() {
|
||||
sequence_in = 0;
|
||||
sequence_out = 0;
|
||||
fragment_current_bytes = 0;
|
||||
fragment_total_bytes = 0;
|
||||
}
|
||||
|
||||
uint16_t sequence_in;
|
||||
uint16_t sequence_out;
|
||||
std::map<uint16_t, Packet*> packet_queue;
|
||||
|
||||
WritablePacket fragment_packet;
|
||||
uint32_t fragment_current_bytes;
|
||||
uint32_t fragment_total_bytes;
|
||||
|
||||
std::map<uint16_t, DaybreakSentPacket> sent_packets;
|
||||
};
|
||||
|
||||
DaybreakStream m_streams[4];
|
||||
std::weak_ptr<DaybreakConnection> m_self;
|
||||
|
||||
void Process();
|
||||
void ProcessPacket(Packet &p);
|
||||
void ProcessQueue();
|
||||
void RemoveFromQueue(int stream, uint16_t seq);
|
||||
void AddToQueue(int stream, uint16_t seq, const Packet &p);
|
||||
void ProcessDecodedPacket(const Packet &p);
|
||||
void ChangeStatus(DbProtocolStatus new_status);
|
||||
bool ValidateCRC(Packet &p);
|
||||
void AppendCRC(Packet &p);
|
||||
bool PacketCanBeEncoded(Packet &p) const;
|
||||
void Decode(Packet &p, size_t offset, size_t length);
|
||||
void Encode(Packet &p, size_t offset, size_t length);
|
||||
void Decompress(Packet &p, size_t offset, size_t length);
|
||||
void Compress(Packet &p, size_t offset, size_t length);
|
||||
void ProcessResend();
|
||||
void ProcessResend(int stream);
|
||||
void Ack(int stream, uint16_t seq);
|
||||
void OutOfOrderAck(int stream, uint16_t seq);
|
||||
|
||||
void SendConnect();
|
||||
void SendKeepAlive();
|
||||
void SendAck(int stream, uint16_t seq);
|
||||
void SendOutOfOrderAck(int stream, uint16_t seq);
|
||||
void SendStatSync();
|
||||
void InternalBufferedSend(Packet &p);
|
||||
void InternalSend(Packet &p);
|
||||
void InternalQueuePacket(Packet &p, int stream_id, bool reliable);
|
||||
void FlushBuffer();
|
||||
SequenceOrder CompareSequence(uint16_t expected, uint16_t actual) const;
|
||||
|
||||
friend class DaybreakConnectionManager;
|
||||
};
|
||||
|
||||
struct DaybreakConnectionManagerOptions
|
||||
{
|
||||
DaybreakConnectionManagerOptions() {
|
||||
max_connection_count = 0;
|
||||
keepalive_delay_ms = 0;
|
||||
resend_delay_ms = 1000;
|
||||
stats_delay_ms = 10000;
|
||||
connect_delay_ms = 1000;
|
||||
stale_connection_ms = 60000;
|
||||
crc_length = 2;
|
||||
max_packet_size = 512;
|
||||
encode_passes[0] = DaybreakEncodeType::EncodeNone;
|
||||
encode_passes[1] = DaybreakEncodeType::EncodeNone;
|
||||
port = 0;
|
||||
hold_size = 384;
|
||||
hold_length_ms = 50;
|
||||
}
|
||||
|
||||
size_t max_packet_size;
|
||||
size_t max_connection_count;
|
||||
size_t keepalive_delay_ms;
|
||||
size_t resend_delay_ms;
|
||||
size_t stats_delay_ms;
|
||||
size_t connect_delay_ms;
|
||||
size_t stale_connection_ms;
|
||||
size_t crc_length;
|
||||
size_t hold_size;
|
||||
size_t hold_length_ms;
|
||||
DaybreakEncodeType encode_passes[2];
|
||||
int port;
|
||||
};
|
||||
|
||||
class DaybreakConnectionManager
|
||||
{
|
||||
public:
|
||||
DaybreakConnectionManager();
|
||||
DaybreakConnectionManager(const DaybreakConnectionManagerOptions &opts);
|
||||
~DaybreakConnectionManager();
|
||||
|
||||
void Connect(const std::string &addr, int port);
|
||||
void Process();
|
||||
void ProcessResend();
|
||||
void OnNewConnection(std::function<void(std::shared_ptr<DaybreakConnection>)> func) { m_on_new_connection = func; }
|
||||
void OnConnectionStateChange(std::function<void(std::shared_ptr<DaybreakConnection>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
|
||||
void OnPacketRecv(std::function<void(std::shared_ptr<DaybreakConnection>, const Packet &)> func) { m_on_packet_recv = func; }
|
||||
private:
|
||||
void Attach(uv_loop_t *loop);
|
||||
void Detach();
|
||||
|
||||
EQEmu::Random m_rand;
|
||||
uv_timer_t m_timer;
|
||||
uv_timer_t m_resend_timer;
|
||||
uv_udp_t m_socket;
|
||||
uv_loop_t *m_attached;
|
||||
DaybreakConnectionManagerOptions m_options;
|
||||
std::function<void(std::shared_ptr<DaybreakConnection>)> m_on_new_connection;
|
||||
std::function<void(std::shared_ptr<DaybreakConnection>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
|
||||
std::function<void(std::shared_ptr<DaybreakConnection>, const Packet&)> m_on_packet_recv;
|
||||
std::map<std::pair<std::string, int>, std::shared_ptr<DaybreakConnection>> m_connections;
|
||||
|
||||
void ProcessPacket(const std::string &endpoint, int port, const char *data, size_t size);
|
||||
std::shared_ptr<DaybreakConnection> FindConnectionByEndpoint(std::string addr, int port);
|
||||
void SendSessionLost(const std::string &addr, int port);
|
||||
|
||||
friend class DaybreakConnection;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
#pragma once
|
||||
|
||||
#include <cereal/cereal.hpp>
|
||||
#include <cstdint>
|
||||
#include "endian.h"
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
struct DaybreakHeader
|
||||
{
|
||||
static size_t size() { return 2; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakConnect
|
||||
{
|
||||
static size_t size() { return 14; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint32_t protocol_version;
|
||||
uint32_t connect_code;
|
||||
uint32_t max_packet_size;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(protocol_version),
|
||||
CEREAL_NVP(connect_code),
|
||||
CEREAL_NVP(max_packet_size));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakConnectReply
|
||||
{
|
||||
static size_t size() { return 17; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint32_t connect_code;
|
||||
uint32_t encode_key;
|
||||
uint8_t crc_bytes;
|
||||
uint8_t encode_pass1;
|
||||
uint8_t encode_pass2;
|
||||
uint32_t max_packet_size;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(connect_code),
|
||||
CEREAL_NVP(encode_key),
|
||||
CEREAL_NVP(crc_bytes),
|
||||
CEREAL_NVP(encode_pass1),
|
||||
CEREAL_NVP(encode_pass2),
|
||||
CEREAL_NVP(max_packet_size));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakDisconnect
|
||||
{
|
||||
static size_t size() { return 8; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint32_t connect_code;
|
||||
uint16_t disconnect_code;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(connect_code),
|
||||
CEREAL_NVP(disconnect_code));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakReliableHeader
|
||||
{
|
||||
static size_t size() { return 4; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint16_t sequence;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(sequence));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakReliableFragmentHeader
|
||||
{
|
||||
static size_t size() { return 4 + DaybreakReliableHeader::size(); }
|
||||
DaybreakReliableHeader reliable;
|
||||
uint32_t total_size;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(reliable),
|
||||
CEREAL_NVP(total_size));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakSessionStatRequestHeader
|
||||
{
|
||||
static size_t size() { return 40; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint16_t timestamp;
|
||||
uint32_t stat_ping;
|
||||
uint32_t avg_ping;
|
||||
uint32_t min_ping;
|
||||
uint32_t max_ping;
|
||||
uint32_t last_ping;
|
||||
uint64_t packets_sent;
|
||||
uint64_t packets_recv;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(timestamp),
|
||||
CEREAL_NVP(stat_ping),
|
||||
CEREAL_NVP(avg_ping),
|
||||
CEREAL_NVP(min_ping),
|
||||
CEREAL_NVP(max_ping),
|
||||
CEREAL_NVP(last_ping),
|
||||
CEREAL_NVP(packets_sent),
|
||||
CEREAL_NVP(packets_recv));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakSessionStatResponseHeader
|
||||
{
|
||||
static size_t size() { return 40; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint16_t timestamp;
|
||||
uint32_t our_timestamp;
|
||||
uint64_t client_sent;
|
||||
uint64_t client_recv;
|
||||
uint64_t server_sent;
|
||||
uint64_t server_recv;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(timestamp),
|
||||
CEREAL_NVP(our_timestamp),
|
||||
CEREAL_NVP(client_sent),
|
||||
CEREAL_NVP(client_recv),
|
||||
CEREAL_NVP(server_sent),
|
||||
CEREAL_NVP(server_recv));
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <algorithm>
|
||||
#include <type_traits>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
inline bool IsLittleEndian() {
|
||||
static int32_t v = 1;
|
||||
return 1 == *(int8_t*)&v;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T ByteSwap(T in) {
|
||||
static_assert(std::is_integral<T>::value, "Byte swap only works on integer types.");
|
||||
T ret;
|
||||
|
||||
char *first = (char*)∈
|
||||
char *last = (char*)&in + sizeof(in);
|
||||
char *d_first = (char*)&ret;
|
||||
while (first != last) {
|
||||
*(d_first++) = *(--last);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T HostToNetwork(T in) {
|
||||
if (IsLittleEndian()) {
|
||||
return ByteSwap(in);
|
||||
}
|
||||
else {
|
||||
return in;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T NetworkToHost(T in) {
|
||||
if (IsLittleEndian()) {
|
||||
return ByteSwap(in);
|
||||
}
|
||||
else {
|
||||
return in;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
#include "eqstream.h"
|
||||
#include "../eqemu_logsys.h"
|
||||
|
||||
EQ::Net::EQStreamManager::EQStreamManager(EQStreamManagerOptions &options) : m_daybreak(options.daybreak_options)
|
||||
{
|
||||
m_options = options;
|
||||
|
||||
m_daybreak.OnNewConnection(std::bind(&EQStreamManager::DaybreakNewConnection, this, std::placeholders::_1));
|
||||
m_daybreak.OnConnectionStateChange(std::bind(&EQStreamManager::DaybreakConnectionStateChange, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
m_daybreak.OnPacketRecv(std::bind(&EQStreamManager::DaybreakPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
|
||||
}
|
||||
|
||||
EQ::Net::EQStreamManager::~EQStreamManager()
|
||||
{
|
||||
}
|
||||
|
||||
void EQ::Net::EQStreamManager::DaybreakNewConnection(std::shared_ptr<DaybreakConnection> connection)
|
||||
{
|
||||
std::shared_ptr<EQStream> stream(new EQStream(this, connection));
|
||||
m_streams.insert(std::make_pair(connection, stream));
|
||||
if (m_on_new_connection) {
|
||||
m_on_new_connection(stream);
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Net::EQStreamManager::DaybreakConnectionStateChange(std::shared_ptr<DaybreakConnection> connection, DbProtocolStatus from, DbProtocolStatus to)
|
||||
{
|
||||
auto iter = m_streams.find(connection);
|
||||
if (iter != m_streams.end()) {
|
||||
if (m_on_connection_state_change) {
|
||||
m_on_connection_state_change(iter->second, from, to);
|
||||
}
|
||||
|
||||
if (to == EQ::Net::StatusDisconnected) {
|
||||
m_streams.erase(iter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Net::EQStreamManager::DaybreakPacketRecv(std::shared_ptr<DaybreakConnection> connection, const Packet &p)
|
||||
{
|
||||
auto iter = m_streams.find(connection);
|
||||
if (iter != m_streams.end()) {
|
||||
auto patch = iter->second->GetRegisteredPatch();
|
||||
if (patch == nullptr && m_possible_patches.size() > 0) {
|
||||
for (auto &pt : m_possible_patches) {
|
||||
auto match = pt->TryIdentityMatch(p);
|
||||
if (match == EQ::Patches::IdentityMatchSuccess) {
|
||||
iter->second->RegisterPatch(pt.get());
|
||||
patch = pt.get();
|
||||
Log.OutF(Logs::General, Logs::Debug, "Identified patch with name {0}", pt->GetName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (patch) {
|
||||
EmuOpcode opcode;
|
||||
EQ::Net::WritablePacket out;
|
||||
patch->Decode(&p, opcode, out);
|
||||
|
||||
if (opcode == OP_Unknown) {
|
||||
Log.OutF(Logs::General, Logs::Netcode, "Incoming packet was not handled because the opcode was not found.\n{0}", p.ToString());
|
||||
}
|
||||
else {
|
||||
if (m_on_packet_recv) {
|
||||
m_on_packet_recv(iter->second, opcode, out);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log.OutF(Logs::General, Logs::Netcode, "Incoming packet was not handled because we don't have a patch set.\n{0}", p.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EQ::Net::EQStream::EQStream(EQStreamManager *owner, std::shared_ptr<DaybreakConnection> connection)
|
||||
{
|
||||
m_owner = owner;
|
||||
m_connection = connection;
|
||||
m_patch = nullptr;
|
||||
}
|
||||
|
||||
EQ::Net::EQStream::~EQStream()
|
||||
{
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::QueuePacket(EmuOpcode type, const Packet &p)
|
||||
{
|
||||
if (m_patch) {
|
||||
EQ::Net::WritablePacket trans;
|
||||
m_patch->Encode(m_connection, type, &p);
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::ResetStats()
|
||||
{
|
||||
m_connection->ResetStats();
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::Close()
|
||||
{
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::QueuePacket(const EQApplicationPacket *p)
|
||||
{
|
||||
EQ::Net::ReadOnlyPacket out(p->pBuffer, p->size);
|
||||
QueuePacket(p->GetOpcode(), out);
|
||||
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::FastQueuePacket(const EQApplicationPacket **p)
|
||||
{
|
||||
QueuePacket(*p);
|
||||
delete *p;
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
#pragma once
|
||||
|
||||
#include "../patch/patch.h"
|
||||
#include "../eq_packet.h"
|
||||
#include "daybreak_connection.h"
|
||||
#include <vector>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
struct EQStreamManagerOptions
|
||||
{
|
||||
EQStreamManagerOptions() {
|
||||
|
||||
}
|
||||
|
||||
EQStreamManagerOptions(bool encoded, bool compressed) {
|
||||
if (encoded) {
|
||||
daybreak_options.encode_passes[0] = EncodeXOR;
|
||||
|
||||
if (compressed) {
|
||||
daybreak_options.encode_passes[1] = EncodeCompression;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (compressed) {
|
||||
daybreak_options.encode_passes[0] = EncodeCompression;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DaybreakConnectionManagerOptions daybreak_options;
|
||||
};
|
||||
|
||||
class EQStream;
|
||||
class EQStreamManager
|
||||
{
|
||||
public:
|
||||
EQStreamManager(EQStreamManagerOptions &options);
|
||||
~EQStreamManager();
|
||||
|
||||
void OnNewConnection(std::function<void(std::shared_ptr<EQStream>)> func) { m_on_new_connection = func; }
|
||||
void OnConnectionStateChange(std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
|
||||
void OnPacketRecv(std::function<void(std::shared_ptr<EQStream>, EmuOpcode, const Packet &)> func) { m_on_packet_recv = func; }
|
||||
|
||||
void RegisterPotentialPatch(EQ::Patches::BasePatch *patch) { m_possible_patches.push_back(std::unique_ptr<EQ::Patches::BasePatch>(patch)); }
|
||||
private:
|
||||
EQStreamManagerOptions m_options;
|
||||
DaybreakConnectionManager m_daybreak;
|
||||
std::function<void(std::shared_ptr<EQStream>)> m_on_new_connection;
|
||||
std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
|
||||
std::function<void(std::shared_ptr<EQStream>, EmuOpcode, const Packet &)> m_on_packet_recv;
|
||||
std::map<std::shared_ptr<DaybreakConnection>, std::shared_ptr<EQStream>> m_streams;
|
||||
std::vector<std::unique_ptr<EQ::Patches::BasePatch>> m_possible_patches;
|
||||
|
||||
void DaybreakNewConnection(std::shared_ptr<DaybreakConnection> connection);
|
||||
void DaybreakConnectionStateChange(std::shared_ptr<DaybreakConnection> connection, DbProtocolStatus from, DbProtocolStatus to);
|
||||
void DaybreakPacketRecv(std::shared_ptr<DaybreakConnection> connection, const Packet &p);
|
||||
friend class EQStream;
|
||||
};
|
||||
|
||||
class EQStream
|
||||
{
|
||||
public:
|
||||
EQStream(EQStreamManager *parent, std::shared_ptr<DaybreakConnection> connection);
|
||||
~EQStream();
|
||||
|
||||
const std::string& RemoteEndpoint() const { return m_connection->RemoteEndpoint(); }
|
||||
int RemotePort() const { return m_connection->RemotePort(); }
|
||||
|
||||
void QueuePacket(EmuOpcode type, const Packet &p);
|
||||
const DaybreakConnectionStats& GetStats() const { return m_connection->GetStats(); }
|
||||
void ResetStats();
|
||||
size_t GetRollingPing() const { return m_connection->GetRollingPing(); }
|
||||
void Close();
|
||||
void QueuePacket(const EQApplicationPacket *p);
|
||||
void FastQueuePacket(const EQApplicationPacket **p);
|
||||
|
||||
void RegisterPatch(EQ::Patches::BasePatch *p) { m_patch = p; }
|
||||
EQ::Patches::BasePatch *GetRegisteredPatch() { return m_patch; }
|
||||
private:
|
||||
EQStreamManager *m_owner;
|
||||
std::shared_ptr<DaybreakConnection> m_connection;
|
||||
EQ::Patches::BasePatch *m_patch;
|
||||
friend class EQStreamManager;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,332 @@
|
||||
#include "packet.h"
|
||||
#include "endian.h"
|
||||
#include <fmt/format.h>
|
||||
#include <cctype>
|
||||
|
||||
void EQ::Net::Packet::PutInt8(size_t offset, int8_t value)
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
if (!Resize(offset + 1)) {
|
||||
throw std::out_of_range("Packet::PutInt8(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(int8_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutInt16(size_t offset, int16_t value)
|
||||
{
|
||||
if (Length() < offset + 2) {
|
||||
if (!Resize(offset + 2)) {
|
||||
throw std::out_of_range("Packet::PutInt16(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(int16_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutInt32(size_t offset, int32_t value)
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
if (!Resize(offset + 4)) {
|
||||
throw std::out_of_range("Packet::PutInt32(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(int32_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutInt64(size_t offset, int64_t value)
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
if (!Resize(offset + 8)) {
|
||||
throw std::out_of_range("Packet::PutInt64(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(int64_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutUInt8(size_t offset, uint8_t value)
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
if (!Resize(offset + 1)) {
|
||||
throw std::out_of_range("Packet::PutUInt8(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(uint8_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutUInt16(size_t offset, uint16_t value)
|
||||
{
|
||||
if (Length() < offset + 2) {
|
||||
if (!Resize(offset + 2)) {
|
||||
throw std::out_of_range("Packet::PutUInt16(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(uint16_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutUInt32(size_t offset, uint32_t value)
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
if (!Resize(offset + 4)) {
|
||||
throw std::out_of_range("Packet::PutUInt32(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(uint32_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutUInt64(size_t offset, uint64_t value)
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
if (!Resize(offset + 8)) {
|
||||
throw std::out_of_range("Packet::PutUInt64(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(uint64_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutFloat(size_t offset, float value)
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
if (!Resize(offset + 4)) {
|
||||
throw std::out_of_range("Packet::PutFloat(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(float*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutDouble(size_t offset, double value)
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
if (!Resize(offset + 8)) {
|
||||
throw std::out_of_range("Packet::PutDouble(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(double*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutString(size_t offset, const std::string &str)
|
||||
{
|
||||
if (Length() < offset + str.length()) {
|
||||
if (!Resize(offset + str.length())) {
|
||||
throw std::out_of_range("Packet::PutString(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(((char*)Data() + offset), str.c_str(), str.length());
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutCString(size_t offset, const char *str)
|
||||
{
|
||||
size_t sz = strlen(str);
|
||||
if (Length() < offset + sz + 1) {
|
||||
if (!Resize(offset + sz + 1)) {
|
||||
throw std::out_of_range("Packet::PutCString(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(((char*)Data() + offset), str, sz);
|
||||
*((char*)Data() + offset + sz) = 0;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutPacket(size_t offset, const Packet &p)
|
||||
{
|
||||
if (Length() < offset + p.Length()) {
|
||||
if (!Resize(offset + p.Length())) {
|
||||
throw std::out_of_range("Packet::PutPacket(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(((char*)Data() + offset), p.Data(), p.Length());
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutData(size_t offset, void *data, size_t length)
|
||||
{
|
||||
if (Length() < offset + length) {
|
||||
if (!Resize(offset + length)) {
|
||||
throw std::out_of_range("Packet::PutData(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(((char*)Data() + offset), data, length);
|
||||
}
|
||||
|
||||
int8_t EQ::Net::Packet::GetInt8(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(int8_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
int16_t EQ::Net::Packet::GetInt16(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 2) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(int16_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
int32_t EQ::Net::Packet::GetInt32(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(int32_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
int64_t EQ::Net::Packet::GetInt64(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(int64_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
uint8_t EQ::Net::Packet::GetUInt8(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(uint8_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
uint16_t EQ::Net::Packet::GetUInt16(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 2) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(uint16_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
uint32_t EQ::Net::Packet::GetUInt32(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(uint32_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
uint64_t EQ::Net::Packet::GetUInt64(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(uint64_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
float EQ::Net::Packet::GetFloat(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(float*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
double EQ::Net::Packet::GetDouble(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(double*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
std::string EQ::Net::Packet::GetString(size_t offset, size_t length) const
|
||||
{
|
||||
if (Length() < offset + length) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return std::string((char*)Data(), (char*)Data() + length);
|
||||
}
|
||||
|
||||
std::string EQ::Net::Packet::GetCString(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
char *str = ((char*)Data() + offset);
|
||||
return std::string(str);
|
||||
}
|
||||
|
||||
char ToSafePrint(unsigned char in) {
|
||||
if (std::isprint(in)) {
|
||||
return in;
|
||||
}
|
||||
|
||||
return '.';
|
||||
}
|
||||
|
||||
std::string EQ::Net::Packet::ToString() const
|
||||
{
|
||||
return ToString(16);
|
||||
}
|
||||
|
||||
std::string EQ::Net::Packet::ToString(size_t line_length) const
|
||||
{
|
||||
std::string ret;
|
||||
size_t lines = Length() / line_length;
|
||||
size_t i;
|
||||
|
||||
char *data = (char*)Data();
|
||||
|
||||
for (i = 0; i < lines; ++i) {
|
||||
ret += fmt::format("{:0>5x} |", i * line_length);
|
||||
std::string hex;
|
||||
std::string ascii;
|
||||
for (size_t j = 0; j < line_length; ++j) {
|
||||
hex += fmt::format(" {:0>2x}", (uint8_t)data[(i * line_length) + j]);
|
||||
ascii += fmt::format("{}", ToSafePrint(data[(i * line_length) + j]));
|
||||
}
|
||||
|
||||
ret += hex;
|
||||
ret += " | ";
|
||||
ret += ascii;
|
||||
ret += "\n";
|
||||
}
|
||||
|
||||
if (Length() % line_length > 0) {
|
||||
ret += fmt::format("{:0>5x} |", i * line_length);
|
||||
|
||||
size_t non_blank_count = Length() % line_length;
|
||||
size_t blank_count = line_length - non_blank_count;
|
||||
std::string hex;
|
||||
std::string ascii;
|
||||
|
||||
for (size_t j = 0; j < non_blank_count; ++j) {
|
||||
hex += fmt::format(" {:0>2x}", (uint8_t)data[(i * line_length) + j]);
|
||||
ascii += fmt::format("{}", ToSafePrint(data[(i * line_length) + j]));
|
||||
}
|
||||
|
||||
for (size_t j = 0; j < blank_count; ++j) {
|
||||
hex += " ";
|
||||
ascii += " ";
|
||||
}
|
||||
|
||||
ret += hex;
|
||||
ret += " | ";
|
||||
ret += ascii;
|
||||
ret += "\n";
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -0,0 +1,131 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <stdexcept>
|
||||
#include <cstring>
|
||||
#include "../util/memory_stream.h"
|
||||
#include <cereal/cereal.hpp>
|
||||
#include <cereal/archives/binary.hpp>
|
||||
|
||||
namespace EQ {
|
||||
namespace Net {
|
||||
class Packet
|
||||
{
|
||||
public:
|
||||
Packet() { }
|
||||
virtual ~Packet() { }
|
||||
|
||||
virtual const void *Data() const = 0;
|
||||
virtual void *Data() = 0;
|
||||
virtual size_t Length() const = 0;
|
||||
virtual size_t Length() = 0;
|
||||
virtual bool Clear() = 0;
|
||||
virtual bool Resize(size_t new_size) = 0;
|
||||
virtual void Reserve(size_t new_size) = 0;
|
||||
|
||||
template<typename T>
|
||||
T GetSerialize(size_t offset) const
|
||||
{
|
||||
if (T::size() > (Length() - offset)) {
|
||||
throw std::out_of_range("Packet::GetSerialize(), packet not large enough to cast to type.");
|
||||
}
|
||||
|
||||
T ret;
|
||||
Util::MemoryStreamReader reader(((char*)Data() + offset), Length());
|
||||
cereal::BinaryInputArchive input(reader);
|
||||
input(ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void PutSerialize(size_t offset, const T &value) {
|
||||
std::stringstream buffer(std::ios::in | std::ios::out | std::ios::binary);
|
||||
cereal::BinaryOutputArchive output(buffer);
|
||||
output(value);
|
||||
|
||||
auto str = buffer.str();
|
||||
if (Length() < offset + str.length()) {
|
||||
if (!Resize(offset + str.length())) {
|
||||
throw std::out_of_range("Packet::PutSerialize(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy((char*)Data() + offset, &str[0], str.length());
|
||||
}
|
||||
|
||||
void PutInt8(size_t offset, int8_t value);
|
||||
void PutInt16(size_t offset, int16_t value);
|
||||
void PutInt32(size_t offset, int32_t value);
|
||||
void PutInt64(size_t offset, int64_t value);
|
||||
void PutUInt8(size_t offset, uint8_t value);
|
||||
void PutUInt16(size_t offset, uint16_t value);
|
||||
void PutUInt32(size_t offset, uint32_t value);
|
||||
void PutUInt64(size_t offset, uint64_t value);
|
||||
void PutFloat(size_t offset, float value);
|
||||
void PutDouble(size_t offset, double value);
|
||||
void PutString(size_t offset, const std::string &str);
|
||||
void PutCString(size_t offset, const char *str);
|
||||
void PutPacket(size_t offset, const Packet &p);
|
||||
void PutData(size_t offset, void *data, size_t length);
|
||||
|
||||
int8_t GetInt8(size_t offset) const;
|
||||
int16_t GetInt16(size_t offset) const;
|
||||
int32_t GetInt32(size_t offset) const;
|
||||
int64_t GetInt64(size_t offset) const;
|
||||
uint8_t GetUInt8(size_t offset) const;
|
||||
uint16_t GetUInt16(size_t offset) const;
|
||||
uint32_t GetUInt32(size_t offset) const;
|
||||
uint64_t GetUInt64(size_t offset) const;
|
||||
float GetFloat(size_t offset) const;
|
||||
double GetDouble(size_t offset) const;
|
||||
std::string GetString(size_t offset, size_t length) const;
|
||||
std::string GetCString(size_t offset) const;
|
||||
|
||||
std::string ToString() const;
|
||||
std::string ToString(size_t line_length) const;
|
||||
};
|
||||
|
||||
class ReadOnlyPacket : public Packet
|
||||
{
|
||||
public:
|
||||
ReadOnlyPacket(void *data, size_t size) { m_data = data; m_data_length = size; }
|
||||
virtual ~ReadOnlyPacket() { }
|
||||
ReadOnlyPacket(const ReadOnlyPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; }
|
||||
ReadOnlyPacket& operator=(const ReadOnlyPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; return *this; }
|
||||
ReadOnlyPacket(ReadOnlyPacket &&o) { m_data = o.m_data; m_data_length = o.m_data_length; }
|
||||
|
||||
virtual const void *Data() const { return m_data; }
|
||||
virtual void *Data() { return m_data; }
|
||||
virtual size_t Length() const { return m_data_length; }
|
||||
virtual size_t Length() { return m_data_length; }
|
||||
virtual bool Clear() { return false; }
|
||||
virtual bool Resize(size_t new_size) { return false; }
|
||||
virtual void Reserve(size_t new_size) { }
|
||||
|
||||
protected:
|
||||
void *m_data;
|
||||
size_t m_data_length;
|
||||
};
|
||||
|
||||
class WritablePacket : public Packet
|
||||
{
|
||||
public:
|
||||
WritablePacket() { }
|
||||
virtual ~WritablePacket() { }
|
||||
WritablePacket(WritablePacket &&o) { m_data = std::move(o.m_data); }
|
||||
WritablePacket(const WritablePacket &o) { m_data = o.m_data; }
|
||||
WritablePacket& operator=(const WritablePacket &o) { m_data = o.m_data; return *this; }
|
||||
|
||||
virtual const void *Data() const { return &m_data[0]; }
|
||||
virtual void *Data() { return &m_data[0]; }
|
||||
virtual size_t Length() const { return m_data.size(); }
|
||||
virtual size_t Length() { return m_data.size(); }
|
||||
virtual bool Clear() { m_data.clear(); return true; }
|
||||
virtual bool Resize(size_t new_size) { m_data.resize(new_size); return true; }
|
||||
virtual void Reserve(size_t new_size) { m_data.reserve(new_size); }
|
||||
protected:
|
||||
std::vector<char> m_data;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -146,6 +146,7 @@ INr(OP_GuildDelete); //?
|
||||
IN(OP_GuildPublicNote, GuildUpdate_PublicNote);
|
||||
INz(OP_GetGuildsList); //?
|
||||
IN(OP_SetGuildMOTD, GuildMOTD_Struct);
|
||||
IN(OP_SetRunMode, SetRunMode_Struct);
|
||||
INz(OP_GuildPeace); //?
|
||||
INz(OP_GuildWar); //?
|
||||
IN(OP_GuildLeader, GuildMakeLeader);
|
||||
@@ -172,7 +173,7 @@ IN(OP_TradeAcceptClick, TradeAccept_Struct);
|
||||
IN(OP_BoardBoat, EntityId_Struct); //not really the struct, just 4 bytes
|
||||
INz(OP_LeaveBoat); //?
|
||||
IN(OP_RandomReq, RandomReq_Struct);
|
||||
IN(OP_Buff, SpellBuffFade_Struct);
|
||||
IN(OP_Buff, SpellBuffPacket_Struct);
|
||||
IN(OP_GMHideMe, SpawnAppearance_Struct);
|
||||
IN(OP_GMNameChange, GMName_Struct);
|
||||
IN(OP_GMKill, GMKill_Struct);
|
||||
@@ -180,7 +181,7 @@ IN(OP_GMLastName, GMLastName_Struct);
|
||||
IN(OP_GMToggle, GMToggle_Struct);
|
||||
IN(OP_LFGCommand, LFG_Struct);
|
||||
IN(OP_GMGoto, GMSummon_Struct);
|
||||
IN(OP_TraderShop, TraderClick_Struct);
|
||||
INv(OP_TraderShop, TraderClick_Struct);
|
||||
IN(OP_ShopRequest, Merchant_Click_Struct);
|
||||
IN(OP_Bazaar, BazaarSearch_Struct);
|
||||
//alt:IN(OP_Bazaar, BazaarWelcome_Struct); //alternate structure for OP_Bazaar
|
||||
@@ -399,7 +400,7 @@ OUT(OP_Weather, Weather_Struct);
|
||||
OUT(OP_ZoneChange, ZoneChange_Struct);
|
||||
OUT(OP_ZoneInUnknown, ZoneInUnknown_Struct);
|
||||
|
||||
//this is the set of opcodes which are allready listed
|
||||
//this is the set of opcodes which are already listed
|
||||
//in the IN section above, but are also sent OUT
|
||||
#ifdef DISJOINT_DIRECTIONS
|
||||
OUTz(OP_ClientReady); //follows OP_SetServerFilter
|
||||
@@ -414,7 +415,7 @@ OUTv(OP_SendAATable, SendAA_Struct);
|
||||
OUT(OP_AAAction, UseAA_Struct);
|
||||
OUT(OP_Bazaar, BazaarReturnDone_Struct);
|
||||
//alt:OUT(OP_Bazaar, BazaarWelcome_Struct);
|
||||
OUT(OP_Buff, SpellBuffFade_Struct);
|
||||
OUT(OP_Buff, SpellBuffPacket_Struct);
|
||||
OUT(OP_ClickObject, ClickObject_Struct);
|
||||
OUT(OP_ClientUpdate, PlayerPositionUpdateServer_Struct);
|
||||
OUT(OP_SpawnPositionUpdate, SpawnPositionUpdate_Struct);
|
||||
@@ -449,7 +450,7 @@ OUT(OP_Trader, TraderBuy_Struct); //3 possible lengths
|
||||
//alt:OUT(OP_Trader, Trader_ShowItems_Struct);
|
||||
//alt:OUT(OP_Trader, Trader_Struct);
|
||||
OUT(OP_TraderBuy, TraderBuy_Struct);
|
||||
OUT(OP_TraderShop, TraderClick_Struct);
|
||||
OUTv(OP_TraderShop, TraderClick_Struct);
|
||||
OUT(OP_WearChange, WearChange_Struct);
|
||||
OUT(OP_ZoneEntry, ServerZoneEntry_Struct);
|
||||
#endif
|
||||
|
||||
@@ -54,7 +54,7 @@ void DumpPacketHex(const uchar* buf, uint32 size, uint32 cols, uint32 skip) {
|
||||
// Output as HEX
|
||||
char output[4];
|
||||
int j = 0;
|
||||
char* ascii = new char[cols+1];
|
||||
auto ascii = new char[cols + 1];
|
||||
memset(ascii, 0, cols+1);
|
||||
uint32 i;
|
||||
for(i=skip; i<size; i++)
|
||||
@@ -100,7 +100,7 @@ std::string DumpPacketHexToString(const uchar* buf, uint32 size, uint32 cols, ui
|
||||
// Output as HEX
|
||||
char output[4];
|
||||
int j = 0;
|
||||
char* ascii = new char[cols + 1];
|
||||
auto ascii = new char[cols + 1];
|
||||
memset(ascii, 0, cols + 1);
|
||||
uint32 i;
|
||||
for (i = skip; i < size; i++)
|
||||
|
||||
@@ -94,7 +94,9 @@ void FileDumpPacketHex(const char* filename, const uchar* buf, uint32 size, uint
|
||||
std::ofstream logfile(filename, std::ios::app);
|
||||
// Output as HEX
|
||||
char output[4];
|
||||
int j = 0; char* ascii = new char[cols+1]; memset(ascii, 0, cols+1);
|
||||
int j = 0;
|
||||
auto ascii = new char[cols + 1];
|
||||
memset(ascii, 0, cols + 1);
|
||||
uint32 i;
|
||||
for(i=skip; i<size; i++)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#include "chat.h"
|
||||
|
||||
EQ::Patches::ChatPatch::ChatPatch()
|
||||
{
|
||||
m_opcode_manager.reset(new RegularOpcodeManager());
|
||||
if (!m_opcode_manager->LoadOpcodes("mail_opcodes.conf")) {
|
||||
m_opcode_manager.release();
|
||||
}
|
||||
|
||||
m_signature.match_message_opcode = 0x0;
|
||||
m_signature.match_message_size = 0;
|
||||
m_message_size = 1;
|
||||
}
|
||||
|
||||
EQ::Patches::ChatPatch::~ChatPatch()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "../patch/patch.h"
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Patches
|
||||
{
|
||||
class ChatPatch : public BasePatch
|
||||
{
|
||||
public:
|
||||
ChatPatch();
|
||||
virtual ~ChatPatch();
|
||||
virtual std::string GetName() const { return "Chat"; }
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#include "login_sod.h"
|
||||
|
||||
EQ::Patches::LoginSoDPatch::LoginSoDPatch()
|
||||
{
|
||||
m_opcode_manager.reset(new RegularOpcodeManager());
|
||||
if (!m_opcode_manager->LoadOpcodes("login_opcodes_sod.conf")) {
|
||||
m_opcode_manager.release();
|
||||
}
|
||||
|
||||
m_signature.match_message_opcode = 0x01;
|
||||
m_signature.match_message_size = 0;
|
||||
m_message_size = 2;
|
||||
}
|
||||
|
||||
EQ::Patches::LoginSoDPatch::~LoginSoDPatch()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "../patch/patch.h"
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Patches
|
||||
{
|
||||
class LoginSoDPatch : public BasePatch
|
||||
{
|
||||
public:
|
||||
LoginSoDPatch();
|
||||
virtual ~LoginSoDPatch();
|
||||
virtual std::string GetName() const { return "Login SoD+"; }
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#include "login_titanium.h"
|
||||
|
||||
EQ::Patches::LoginTitaniumPatch::LoginTitaniumPatch()
|
||||
{
|
||||
m_opcode_manager.reset(new RegularOpcodeManager());
|
||||
if (!m_opcode_manager->LoadOpcodes("login_opcodes.conf")) {
|
||||
m_opcode_manager.release();
|
||||
}
|
||||
|
||||
m_signature.match_message_opcode = 0x01;
|
||||
m_signature.match_message_size = 0;
|
||||
m_message_size = 2;
|
||||
}
|
||||
|
||||
EQ::Patches::LoginTitaniumPatch::~LoginTitaniumPatch()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "../patch/patch.h"
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Patches
|
||||
{
|
||||
class LoginTitaniumPatch : public BasePatch
|
||||
{
|
||||
public:
|
||||
LoginTitaniumPatch();
|
||||
virtual ~LoginTitaniumPatch();
|
||||
virtual std::string GetName() const { return "Login Titanium"; }
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
#include "patch.h"
|
||||
#include "../eqemu_logsys.h"
|
||||
|
||||
EQ::Patches::IdentityMatchStatus EQ::Patches::BasePatch::TryIdentityMatch(const EQ::Net::Packet &p) const
|
||||
{
|
||||
if (p.Length() < m_message_size) {
|
||||
return IdentityMatchFailure;
|
||||
}
|
||||
|
||||
int raw_opcode = 0;
|
||||
switch (m_message_size) {
|
||||
case 1:
|
||||
raw_opcode = *(uint8_t*)p.Data();
|
||||
break;
|
||||
case 2:
|
||||
raw_opcode = *(uint16_t*)p.Data();
|
||||
break;
|
||||
default:
|
||||
return IdentityMatchFailure;
|
||||
}
|
||||
|
||||
if (m_signature.match_message_opcode != 0 && m_signature.match_message_opcode != raw_opcode) {
|
||||
return IdentityMatchFailure;
|
||||
}
|
||||
|
||||
if (m_signature.match_message_size > 0 && m_signature.match_message_size != p.Length() - m_message_size) {
|
||||
return IdentityMatchFailure;
|
||||
}
|
||||
|
||||
return IdentityMatchSuccess;
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::Decode(const EQ::Net::Packet *in, EmuOpcode &opcode, EQ::Net::WritablePacket &out)
|
||||
{
|
||||
int raw_opcode = 0;
|
||||
switch (m_message_size) {
|
||||
case 1:
|
||||
raw_opcode = *(uint8_t*)in->Data();
|
||||
break;
|
||||
case 2:
|
||||
raw_opcode = *(uint16_t*)in->Data();
|
||||
break;
|
||||
default:
|
||||
opcode = OP_Unknown;
|
||||
return;
|
||||
}
|
||||
|
||||
opcode = m_opcode_manager->EQToEmu(raw_opcode);
|
||||
if (opcode == OP_Unknown) {
|
||||
out.PutData(0, (uint8_t*)in->Data() + m_message_size, in->Length() - m_message_size);
|
||||
return;
|
||||
}
|
||||
|
||||
auto decode_iter = m_decode.find(opcode);
|
||||
if (decode_iter != m_decode.end()) {
|
||||
EQ::Net::ReadOnlyPacket p((uint8_t*)in->Data() + m_message_size, in->Length() - m_message_size);
|
||||
decode_iter->second(&p, opcode, out);
|
||||
}
|
||||
else {
|
||||
out.PutData(0, (uint8_t*)in->Data() + m_message_size, in->Length() - m_message_size);
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::Encode(std::shared_ptr<EQ::Net::DaybreakConnection> connection, EmuOpcode opcode, const EQ::Net::Packet *in)
|
||||
{
|
||||
auto encode_iter = m_encode.find(opcode);
|
||||
if (encode_iter != m_encode.end()) {
|
||||
encode_iter->second(connection, opcode, in);
|
||||
}
|
||||
else {
|
||||
SendPacket(connection, opcode, in);
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::RegisterDecode(int protocol_number, DecodeStructFunction f)
|
||||
{
|
||||
m_decode.insert(std::make_pair(protocol_number, f));
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::RegisterEncode(EmuOpcode opcode, EncodeStructFunction f)
|
||||
{
|
||||
m_encode.insert(std::make_pair(opcode, f));
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::SendPacket(std::shared_ptr<EQ::Net::DaybreakConnection> connection, EmuOpcode opcode, const EQ::Net::Packet *p)
|
||||
{
|
||||
if (!m_opcode_manager) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto raw_opcode = m_opcode_manager->EmuToEQ(opcode);
|
||||
EQ::Net::WritablePacket out;
|
||||
switch (m_message_size) {
|
||||
case 1:
|
||||
out.PutUInt8(0, (uint8_t)raw_opcode);
|
||||
out.PutPacket(1, *p);
|
||||
break;
|
||||
case 2:
|
||||
out.PutUInt16(0, raw_opcode);
|
||||
out.PutPacket(2, *p);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
connection->QueuePacket(out);
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
#pragma once
|
||||
|
||||
#include "../opcodemgr.h"
|
||||
#include "../net/packet.h"
|
||||
#include "../net/daybreak_connection.h"
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <map>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Patches
|
||||
{
|
||||
enum IdentityMatchStatus
|
||||
{
|
||||
IdentityMatchFailure,
|
||||
IdentityMatchSuccess
|
||||
};
|
||||
|
||||
struct Signature
|
||||
{
|
||||
int match_message_opcode;
|
||||
size_t match_message_size;
|
||||
};
|
||||
|
||||
class BasePatch
|
||||
{
|
||||
public:
|
||||
typedef std::function<void(const EQ::Net::Packet*, EmuOpcode, EQ::Net::WritablePacket&)> DecodeStructFunction;
|
||||
typedef std::function<void(std::shared_ptr<EQ::Net::DaybreakConnection>, EmuOpcode, const EQ::Net::Packet*)> EncodeStructFunction;
|
||||
|
||||
BasePatch() { }
|
||||
virtual ~BasePatch() { }
|
||||
virtual std::string GetName() const = 0;
|
||||
|
||||
IdentityMatchStatus TryIdentityMatch(const EQ::Net::Packet &p) const;
|
||||
|
||||
void Decode(const EQ::Net::Packet *in, EmuOpcode& opcode, EQ::Net::WritablePacket& out);
|
||||
void Encode(std::shared_ptr<EQ::Net::DaybreakConnection> connection, EmuOpcode opcode, const EQ::Net::Packet *in);
|
||||
|
||||
void RegisterDecode(int protocol_number, DecodeStructFunction f);
|
||||
void RegisterEncode(EmuOpcode opcode, EncodeStructFunction f);
|
||||
protected:
|
||||
void SendPacket(std::shared_ptr<EQ::Net::DaybreakConnection> connection, EmuOpcode opcode, const EQ::Net::Packet *p);
|
||||
|
||||
std::unique_ptr<OpcodeManager> m_opcode_manager;
|
||||
std::map<int, DecodeStructFunction> m_decode;
|
||||
std::map<EmuOpcode, EncodeStructFunction> m_encode;
|
||||
Signature m_signature;
|
||||
int m_message_size;
|
||||
};
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user