Implemented standardized zone controller scripts (Rule Zone, UseZoneController) Defaulted to true

- When a zone boots, it will spawn an invisible npc by the name of zone_controller
	- Lua and Perl scripts can be represented with this npc as zone_controller.pl/lua
	- This NPC's ID is ruled be define ZONE_CONTROLLER_NPC_ID 10
	- Two EVENT's uniquely are handled with this NPC/controller (They only work with the zone_controller NPC)
		- EVENT_SPAWN_ZONE :: All NPC spawns in the zone trigger the controller and pass the following variables:
			$spawned_entity_id
			$spawned_npc_id
		- EVENT_DEATH_ZONE :: All NPC deaths in the zone trigger the controller event and pass the following variables:
			$killer_id
			$killer_damage
			$killer_spell
			$killer_skill
			$killed_npc_id
This commit is contained in:
Akkadius 2015-12-29 04:08:10 -06:00
parent f25246e1a0
commit 8425607460
14 changed files with 111 additions and 31 deletions

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@ -1,5 +1,21 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 12/29/2015 ==
Akkadius: Implemented standardized zone controller scripts (Rule Zone, UseZoneController) Defaulted to true
- When a zone boots, it will spawn an invisible npc by the name of zone_controller
- Lua and Perl scripts can be represented with this npc as zone_controller.pl/lua
- This NPC's ID is ruled be define ZONE_CONTROLLER_NPC_ID 10
- Two EVENT's uniquely are handled with this NPC/controller (They only work with the zone_controller NPC)
- EVENT_SPAWN_ZONE :: All NPC spawns in the zone trigger the controller and pass the following variables:
$spawned_entity_id
$spawned_npc_id
- EVENT_DEATH_ZONE :: All NPC deaths in the zone trigger the controller event and pass the following variables:
$killer_id
$killer_damage
$killer_spell
$killer_skill
$killed_npc_id
== 12/28/2015 ==
Kinglykrab: Added GetInstanceTimer() to Perl and Lua.
- Added GetInstanceTimerByID(instance_id) to Perl and Lua.

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@ -233,6 +233,8 @@ enum { //some random constants
#define GROUP_EXP_PER_POINT 1000
#define RAID_EXP_PER_POINT 2000
#define ZONE_CONTROLLER_NPC_ID 10
//Some hard coded statuses from commands and other places:
enum {
minStatusToBeGM = 40,

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@ -233,6 +233,7 @@ RULE_BOOL(Zone, LevelBasedEXPMods, false) // Allows you to use the level_exp_mod
RULE_INT(Zone, WeatherTimer, 600) // Weather timer when no duration is available
RULE_BOOL(Zone, EnableLoggedOffReplenishments, true)
RULE_INT(Zone, MinOfflineTimeToReplenishments, 21600) // 21600 seconds is 6 Hours
RULE_BOOL(Zone, UseZoneController, true) // Enables the ability to use persistent quest based zone controllers (zone_controller.pl/lua)
RULE_CATEGORY_END()
RULE_CATEGORY(Map)

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@ -30,7 +30,7 @@
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9093
#define CURRENT_BINARY_DATABASE_VERSION 9094
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9000
#else

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@ -347,6 +347,7 @@
9091|2015_12_07_command_settings.sql|SHOW TABLES LIKE 'command_settings'|empty|
9092|2015_12_17_eqtime.sql|SHOW TABLES LIKE 'eqtime'|empty|
9093|2015_12_21_items_updates_evoitem.sql|SHOW COLUMNS FROM `items` LIKE 'evoitem'|empty|
9094|2015_12_29_quest_zone_events.sql|SELECT * FROM perl_event_export_settings WHERE event_description = 'EVENT_SPAWN_ZONE'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

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@ -0,0 +1,4 @@
INSERT INTO `perl_event_export_settings` (`event_id`, `event_description`, `export_qglobals`, `export_mob`, `export_zone`, `export_item`, `export_event`) VALUES (81, 'EVENT_SPAWN_ZONE', 0, 0, 0, 0, 1);
INSERT INTO `perl_event_export_settings` (`event_id`, `event_description`, `export_qglobals`, `export_mob`, `export_zone`, `export_item`, `export_event`) VALUES (82, 'EVENT_DEATH_ZONE', 0, 0, 0, 0, 1);
ALTER TABLE `rule_values`
MODIFY COLUMN `notes` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL AFTER `rule_value`;

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@ -2009,15 +2009,15 @@ void NPC::Damage(Mob* other, int32 damage, uint16 spell_id, SkillUseTypes attack
}
}
bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack_skill) {
Log.Out(Logs::Detail, Logs::Combat, "Fatal blow dealt by %s with %d damage, spell %d, skill %d", killerMob->GetName(), damage, spell, attack_skill);
bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, SkillUseTypes attack_skill) {
Log.Out(Logs::Detail, Logs::Combat, "Fatal blow dealt by %s with %d damage, spell %d, skill %d", killer_mob->GetName(), damage, spell, attack_skill);
Mob *oos = nullptr;
if(killerMob) {
oos = killerMob->GetOwnerOrSelf();
if(killer_mob) {
oos = killer_mob->GetOwnerOrSelf();
char buffer[48] = { 0 };
snprintf(buffer, 47, "%d %d %d %d", killerMob ? killerMob->GetID() : 0, damage, spell, static_cast<int>(attack_skill));
snprintf(buffer, 47, "%d %d %d %d", killer_mob ? killer_mob->GetID() : 0, damage, spell, static_cast<int>(attack_skill));
if(parse->EventNPC(EVENT_DEATH, this, oos, buffer, 0) != 0)
{
if(GetHP() < 0) {
@ -2026,15 +2026,15 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
return false;
}
if(killerMob && killerMob->IsClient() && (spell != SPELL_UNKNOWN) && damage > 0) {
if(killer_mob && killer_mob->IsClient() && (spell != SPELL_UNKNOWN) && damage > 0) {
char val1[20]={0};
entity_list.MessageClose_StringID(this, false, 100, MT_NonMelee, HIT_NON_MELEE,
killerMob->GetCleanName(), GetCleanName(), ConvertArray(damage, val1));
killer_mob->GetCleanName(), GetCleanName(), ConvertArray(damage, val1));
}
} else {
char buffer[48] = { 0 };
snprintf(buffer, 47, "%d %d %d %d", killerMob ? killerMob->GetID() : 0, damage, spell, static_cast<int>(attack_skill));
snprintf(buffer, 47, "%d %d %d %d", killer_mob ? killer_mob->GetID() : 0, damage, spell, static_cast<int>(attack_skill));
if(parse->EventNPC(EVENT_DEATH, this, nullptr, buffer, 0) != 0)
{
if(GetHP() < 0) {
@ -2072,21 +2072,21 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
EQApplicationPacket* app= new EQApplicationPacket(OP_Death,sizeof(Death_Struct));
Death_Struct* d = (Death_Struct*)app->pBuffer;
d->spawn_id = GetID();
d->killer_id = killerMob ? killerMob->GetID() : 0;
d->killer_id = killer_mob ? killer_mob->GetID() : 0;
d->bindzoneid = 0;
d->spell_id = spell == SPELL_UNKNOWN ? 0xffffffff : spell;
d->attack_skill = SkillDamageTypes[attack_skill];
d->damage = damage;
app->priority = 6;
entity_list.QueueClients(killerMob, app, false);
entity_list.QueueClients(killer_mob, app, false);
if(respawn2) {
respawn2->DeathReset(1);
}
if (killerMob) {
if (killer_mob) {
if(GetClass() != LDON_TREASURE)
hate_list.AddEntToHateList(killerMob, damage);
hate_list.AddEntToHateList(killer_mob, damage);
}
safe_delete(app);
@ -2148,8 +2148,8 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
{
if(!IsLdonTreasure && MerchantType == 0) {
kr->SplitExp((finalxp), this);
if(killerMob && (kr->IsRaidMember(killerMob->GetName()) || kr->IsRaidMember(killerMob->GetUltimateOwner()->GetName())))
killerMob->TrySpellOnKill(killed_level,spell);
if(killer_mob && (kr->IsRaidMember(killer_mob->GetName()) || kr->IsRaidMember(killer_mob->GetUltimateOwner()->GetName())))
killer_mob->TrySpellOnKill(killed_level,spell);
}
/* Send the EVENT_KILLED_MERIT event for all raid members */
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
@ -2193,8 +2193,8 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
{
if(!IsLdonTreasure && MerchantType == 0) {
kg->SplitExp((finalxp), this);
if(killerMob && (kg->IsGroupMember(killerMob->GetName()) || kg->IsGroupMember(killerMob->GetUltimateOwner()->GetName())))
killerMob->TrySpellOnKill(killed_level,spell);
if(killer_mob && (kg->IsGroupMember(killer_mob->GetName()) || kg->IsGroupMember(killer_mob->GetUltimateOwner()->GetName())))
killer_mob->TrySpellOnKill(killed_level,spell);
}
/* Send the EVENT_KILLED_MERIT event and update kill tasks
* for all group members */
@ -2244,8 +2244,8 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
if(!GetOwner() || (GetOwner() && !GetOwner()->IsClient()))
{
give_exp_client->AddEXP((finalxp), conlevel);
if(killerMob && (killerMob->GetID() == give_exp_client->GetID() || killerMob->GetUltimateOwner()->GetID() == give_exp_client->GetID()))
killerMob->TrySpellOnKill(killed_level,spell);
if(killer_mob && (killer_mob->GetID() == give_exp_client->GetID() || killer_mob->GetUltimateOwner()->GetID() == give_exp_client->GetID()))
killer_mob->TrySpellOnKill(killed_level,spell);
}
}
}
@ -2393,20 +2393,30 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
uint16 emoteid = oos->GetEmoteID();
if(emoteid != 0)
oos->CastToNPC()->DoNPCEmote(KILLEDNPC, emoteid);
killerMob->TrySpellOnKill(killed_level, spell);
killer_mob->TrySpellOnKill(killed_level, spell);
}
}
WipeHateList();
p_depop = true;
if(killerMob && killerMob->GetTarget() == this) //we can kill things without having them targeted
killerMob->SetTarget(nullptr); //via AE effects and such..
if(killer_mob && killer_mob->GetTarget() == this) //we can kill things without having them targeted
killer_mob->SetTarget(nullptr); //via AE effects and such..
entity_list.UpdateFindableNPCState(this, true);
char buffer[48] = { 0 };
snprintf(buffer, 47, "%d %d %d %d", killerMob ? killerMob->GetID() : 0, damage, spell, static_cast<int>(attack_skill));
snprintf(buffer, 47, "%d %d %d %d", killer_mob ? killer_mob->GetID() : 0, damage, spell, static_cast<int>(attack_skill));
parse->EventNPC(EVENT_DEATH_COMPLETE, this, oos, buffer, 0);
/* Zone controller process EVENT_DEATH_ZONE (Death events) */
if (RuleB(Zone, UseZoneController)) {
if (entity_list.GetNPCByNPCTypeID(ZONE_CONTROLLER_NPC_ID) && this->GetNPCTypeID() != ZONE_CONTROLLER_NPC_ID){
char data_pass[100] = { 0 };
snprintf(data_pass, 99, "%d %d %d %d %d", killer_mob ? killer_mob->GetID() : 0, damage, spell, static_cast<int>(attack_skill), this->GetNPCTypeID());
parse->EventNPC(EVENT_DEATH_ZONE, entity_list.GetNPCByNPCTypeID(ZONE_CONTROLLER_NPC_ID)->CastToNPC(), nullptr, data_pass, 0);
}
}
return true;
}

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@ -114,7 +114,9 @@ const char *QuestEventSubroutines[_LargestEventID] = {
"EVENT_RESPAWN",
"EVENT_DEATH_COMPLETE",
"EVENT_UNHANDLED_OPCODE",
"EVENT_TICK"
"EVENT_TICK",
"EVENT_SPAWN_ZONE",
"EVENT_DEATH_ZONE",
};
PerlembParser::PerlembParser() : perl(nullptr) {
@ -1424,6 +1426,21 @@ void PerlembParser::ExportEventVariables(std::string &package_name, QuestEventID
ExportVar(package_name.c_str(), "slotid", extradata);
break;
}
case EVENT_SPAWN_ZONE: {
Seperator sep(data);
ExportVar(package_name.c_str(), "spawned_entity_id", sep.arg[0]);
ExportVar(package_name.c_str(), "spawned_npc_id", sep.arg[1]);
break;
}
case EVENT_DEATH_ZONE: {
Seperator sep(data);
ExportVar(package_name.c_str(), "killer_id", sep.arg[0]);
ExportVar(package_name.c_str(), "killer_damage", sep.arg[1]);
ExportVar(package_name.c_str(), "killer_spell", sep.arg[2]);
ExportVar(package_name.c_str(), "killer_skill", sep.arg[3]);
ExportVar(package_name.c_str(), "killed_npc_id", sep.arg[4]);
break;
}
default: {
break;

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@ -641,8 +641,18 @@ void EntityList::AddNPC(NPC *npc, bool SendSpawnPacket, bool dontqueue)
{
npc->SetID(GetFreeID());
npc->SetMerchantProbability((uint8) zone->random.Int(0, 99));
parse->EventNPC(EVENT_SPAWN, npc, nullptr, "", 0);
/* Zone controller process EVENT_SPAWN_ZONE */
if (RuleB(Zone, UseZoneController)) {
if (entity_list.GetNPCByNPCTypeID(ZONE_CONTROLLER_NPC_ID) && npc->GetNPCTypeID() != ZONE_CONTROLLER_NPC_ID){
char data_pass[100] = { 0 };
snprintf(data_pass, 99, "%d %d", npc->GetID(), npc->GetNPCTypeID());
parse->EventNPC(EVENT_SPAWN_ZONE, entity_list.GetNPCByNPCTypeID(ZONE_CONTROLLER_NPC_ID)->CastToNPC(), nullptr, data_pass, 0);
}
}
uint16 emoteid = npc->GetEmoteID();
if (emoteid != 0)
npc->DoNPCEmote(ONSPAWN, emoteid);

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@ -83,7 +83,8 @@ typedef enum {
EVENT_DEATH_COMPLETE,
EVENT_UNHANDLED_OPCODE,
EVENT_TICK,
EVENT_SPAWN_ZONE,
EVENT_DEATH_ZONE,
_LargestEventID
} QuestEventID;

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@ -1731,7 +1731,9 @@ luabind::scope lua_register_events() {
luabind::value("leave_area", static_cast<int>(EVENT_LEAVE_AREA)),
luabind::value("death_complete", static_cast<int>(EVENT_DEATH_COMPLETE)),
luabind::value("unhandled_opcode", static_cast<int>(EVENT_UNHANDLED_OPCODE)),
luabind::value("tick", static_cast<int>(EVENT_TICK))
luabind::value("tick", static_cast<int>(EVENT_TICK)),
luabind::value("spawn_zone", static_cast<int>(EVENT_SPAWN_ZONE)),
luabind::value("death_zone", static_cast<int>(EVENT_DEATH_ZONE))
];
}

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@ -117,7 +117,9 @@ const char *LuaEvents[_LargestEventID] = {
"event_respawn",
"event_death_complete",
"event_unhandled_opcode",
"event_tick"
"event_tick",
"event_spawn_zone",
"event_death_zone"
};
extern Zone *zone;

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@ -845,18 +845,22 @@ bool NPC::DatabaseCastAccepted(int spell_id) {
bool NPC::SpawnZoneController(){
if (!RuleB(Zone, UseZoneController))
return false;
NPCType* npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
strncpy(npc_type->name, "zone_controller", 60);
npc_type->cur_hp = 2000000000;
npc_type->max_hp = 2000000000;
npc_type->hp_regen = 100000000;
npc_type->race = 240;
npc_type->gender = 0;
npc_type->gender = 2;
npc_type->class_ = 1;
npc_type->deity = 1;
npc_type->level = 200;
npc_type->npc_id = 0;
npc_type->npc_id = ZONE_CONTROLLER_NPC_ID;
npc_type->loottable_id = 0;
npc_type->texture = 3;
npc_type->runspeed = 0;
@ -868,6 +872,9 @@ bool NPC::SpawnZoneController(){
npc_type->prim_melee_type = 28;
npc_type->sec_melee_type = 28;
npc_type->findable = 0;
npc_type->trackable = 0;
strcpy(npc_type->special_abilities, "12,1^13,1^14,1^15,1^16,1^17,1^19,1^22,1^24,1^25,1^28,1^31,1^35,1^39,1^42,1");
glm::vec4 point;

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@ -484,10 +484,17 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid, std::string
//second look for /quests/zone/npcname.ext (precedence)
const NPCType *npc_type = database.LoadNPCTypesData(npcid);
if(!npc_type) {
if (!npc_type && npcid != ZONE_CONTROLLER_NPC_ID) {
return nullptr;
}
std::string npc_name = npc_type->name;
std::string npc_name;
if (npcid == ZONE_CONTROLLER_NPC_ID){
npc_name = "zone_controller";
}
else{
npc_name = npc_type->name;
}
int sz = static_cast<int>(npc_name.length());
for(int i = 0; i < sz; ++i) {
if(npc_name[i] == '`') {