Titanium::SerializeItem() rework

This commit is contained in:
Uleat 2016-05-08 20:21:50 -04:00
parent 907bc68e1c
commit 1a1f5ae619
4 changed files with 400 additions and 111 deletions

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@ -1,5 +1,8 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 05/08/2016 ==
Uleat: Re-coded Titanium client translator 'SerializeItem()' to use coded property assignments over file enumerated ones
== 04/22/2016 ==
Uleat: Reworked ClientVersion into namespace EQEmu; Added InventoryVersion
Uleat: Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition (inv2 pre-work)

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@ -202,13 +202,13 @@ SET(common_headers
patches/patches.h
patches/sod.h
patches/sod_constants.h
patches/sod_itemfields.h
# patches/sod_itemfields.h
patches/sod_ops.h
patches/sod_structs.h
patches/sof.h
patches/sof_constants.h
patches/sof_itemfields.h
patches/sof_opcode_list.h
# patches/sof_itemfields.h
# patches/sof_opcode_list.h
patches/sof_ops.h
patches/sof_structs.h
patches/ss_declare.h
@ -216,23 +216,23 @@ SET(common_headers
patches/ss_register.h
patches/rof.h
patches/rof_constants.h
patches/rof_itemfields.h
# patches/rof_itemfields.h
patches/rof_ops.h
patches/rof_structs.h
patches/rof2.h
patches/rof2_constants.h
patches/rof2_itemfields.h
# patches/rof2_itemfields.h
patches/rof2_ops.h
patches/rof2_structs.h
patches/titanium.h
patches/titanium_constants.h
patches/titanium_itemfields_a.h
patches/titanium_itemfields_b.h
# patches/titanium_itemfields_a.h
# patches/titanium_itemfields_b.h
patches/titanium_ops.h
patches/titanium_structs.h
patches/uf.h
patches/uf_constants.h
patches/uf_itemfields.h
# patches/uf_itemfields.h
patches/uf_ops.h
patches/uf_structs.h
SocketLib/Base64.h
@ -255,13 +255,13 @@ SET(common_headers
SOURCE_GROUP(Patches FILES
patches/patches.h
patches/sod.h
patches/sod_itemfields.h
# patches/sod_itemfields.h
patches/sod_ops.h
patches/sod_constants.h
patches/sod_structs.h
patches/sof.h
patches/sof_itemfields.h
patches/sof_opcode_list.h
# patches/sof_itemfields.h
# patches/sof_opcode_list.h
patches/sof_ops.h
patches/sof_constants.h
patches/sof_structs.h
@ -269,23 +269,23 @@ SOURCE_GROUP(Patches FILES
patches/ss_define.h
patches/ss_register.h
patches/rof.h
patches/rof_itemfields.h
# patches/rof_itemfields.h
patches/rof_ops.h
patches/rof_constants.h
patches/rof_structs.h
patches/rof2.h
patches/rof2_itemfields.h
# patches/rof2_itemfields.h
patches/rof2_ops.h
patches/rof2_constants.h
patches/rof2_structs.h
patches/titanium.h
patches/titanium_itemfields_a.h
patches/titanium_itemfields_b.h
# patches/titanium_itemfields_a.h
# patches/titanium_itemfields_b.h
patches/titanium_ops.h
patches/titanium_constants.h
patches/titanium_structs.h
patches/uf.h
patches/uf_itemfields.h
# patches/uf_itemfields.h
patches/uf_ops.h
patches/uf_constants.h
patches/uf_structs.h

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@ -20,7 +20,7 @@ namespace Titanium
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth);
std::string SerializeItem(const ItemInst *inst, int16 slot_id_in, uint8 depth);
// server to client inventory location converters
static inline int16 ServerToTitaniumSlot(uint32 serverSlot);
@ -275,14 +275,12 @@ namespace Titanium
InternalSerializedItem_Struct *eq = (InternalSerializedItem_Struct *)in->pBuffer;
//do the transform...
int r;
std::string serial_string;
for (r = 0; r < itemcount; r++, eq++) {
uint32 length;
char *serialized = SerializeItem((const ItemInst*)eq->inst, eq->slot_id, &length, 0);
if (serialized) {
serial_string.append(serialized, length + 1);
safe_delete_array(serialized);
for (int r = 0; r < itemcount; r++, eq++) {
std::string serialized = SerializeItem((const ItemInst*)eq->inst, eq->slot_id, 0); // assumed move operation: string& = string&&
if (!serialized.empty()) {
serial_string.append(serialized);
serial_string.push_back('\0');
}
else {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
@ -290,9 +288,10 @@ namespace Titanium
}
in->size = serial_string.length();
// do we need to account for a trailing null escape?
in->size = serial_string.size();
in->pBuffer = new unsigned char[in->size];
memcpy(in->pBuffer, serial_string.c_str(), serial_string.length());
memcpy(in->pBuffer, serial_string.c_str(), serial_string.size());
delete[] __emu_buffer;
@ -725,22 +724,21 @@ namespace Titanium
ItemPacket_Struct *old_item_pkt = (ItemPacket_Struct *)__emu_buffer;
InternalSerializedItem_Struct *int_struct = (InternalSerializedItem_Struct *)(old_item_pkt->SerializedItem);
uint32 length;
char *serialized = SerializeItem((ItemInst *)int_struct->inst, int_struct->slot_id, &length, 0);
if (!serialized) {
std::string serialized = SerializeItem((ItemInst *)int_struct->inst, int_struct->slot_id, 0); // assumed move operation: string& = string&&
if (serialized.empty()) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
in->size = length + 5; // ItemPacketType + Serialization + \0
in->size = serialized.size() + 5; // ItemPacketType + Serialization + \0
in->pBuffer = new unsigned char[in->size];
ItemPacket_Struct *new_item_pkt = (ItemPacket_Struct *)in->pBuffer;
new_item_pkt->PacketType = old_item_pkt->PacketType;
memcpy(new_item_pkt->SerializedItem, serialized, length + 1);
memcpy(new_item_pkt->SerializedItem, serialized.c_str(), serialized.size());
new_item_pkt->SerializedItem[serialized.size()] = '\0';
delete[] __emu_buffer;
safe_delete_array(serialized);
dest->FastQueuePacket(&in, ack_req);
}
@ -2079,90 +2077,207 @@ namespace Titanium
}
// file scope helper methods
char *SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth)
std::string SerializeItem(const ItemInst *inst, int16 slot_id_in, uint8 depth)
{
char *serialization = nullptr;
char *instance = nullptr;
const char *protection = (const char *)"\\\\\\\\\\";
char *sub_items[10] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
bool stackable = inst->IsStackable();
int16 slot_id = ServerToTitaniumSlot(slot_id_in);
uint32 merchant_slot = inst->GetMerchantSlot();
int16 charges = inst->GetCharges();
const Item_Struct *item = inst->GetUnscaledItem();
int i;
uint32 sub_length;
std::string serialization;
std::string instance;
std::string protection = "\\\\\\\\\\";
const Item_Struct* item = inst->GetUnscaledItem();
MakeAnyLenString(&instance,
"%i|%i|%i|%i|%i|%i|%i|%i|%i|%i|%i|",
stackable ? charges : 0,
0,
//(merchant_slot == 0) ? slot_id : merchant_slot, // change when translator activated
(merchant_slot == 0) ? slot_id_in : merchant_slot,
inst->GetPrice(),
(merchant_slot == 0) ? 1 : inst->GetMerchantCount(),
inst->IsScaling() ? inst->GetExp() / 100 : 0,
//merchant_slot, //instance ID, bullshit for now
(merchant_slot == 0) ? inst->GetSerialNumber() : merchant_slot,
inst->GetRecastTimestamp(),
(stackable ? ((inst->GetItem()->ItemType == ItemTypePotion) ? 1 : 0) : charges),
inst->IsAttuned() ? 1 : 0,
0
);
instance = StringFormat("%i|", (inst->IsStackable() ? inst->GetCharges() : 0)); // stack count
instance.append("0|"); // unknown
instance.append(StringFormat("%i|", (!inst->GetMerchantSlot() ? slot_id_in : inst->GetMerchantSlot()))); // inst slot/merchant slot
instance.append(StringFormat("%i|", inst->GetPrice())); // merchant price
instance.append(StringFormat("%i|", (!inst->GetMerchantSlot() ? 1 : inst->GetMerchantCount()))); // inst count/merchant count
instance.append(StringFormat("%i|", (inst->IsScaling() ? (inst->GetExp() / 100) : 0))); // inst experience
instance.append(StringFormat("%i|", (!inst->GetMerchantSlot() ? inst->GetSerialNumber() : inst->GetMerchantSlot()))); // merchant serial number
instance.append(StringFormat("%i|", inst->GetRecastTimestamp())); // recast timestamp
instance.append(StringFormat("%i|", ((inst->IsStackable() ? ((inst->GetItem()->ItemType == ItemTypePotion) ? 1 : 0) : inst->GetCharges())))); // charge count
instance.append(StringFormat("%i|", (inst->IsAttuned() ? 1 : 0))); // inst attuned
instance.append("0|"); // unknown
for (i = 0; i<10; i++) {
ItemInst *sub = inst->GetItem(i);
if (sub) {
sub_items[i] = SerializeItem(sub, 0, &sub_length, depth + 1);
serialization = StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection.c_str(), (depth ? "\"" : "")); // For leading quotes (and protection) if a subitem;
serialization.append(StringFormat("%s", instance.c_str())); // Instance data
serialization.append(StringFormat("%.*s\"", depth, protection.c_str())); // Quotes (and protection, if needed) around static data
serialization.append(StringFormat("%i", item->ItemClass)); // item->ItemClass so we can do |%s instead of %s|
//#include "titanium_itemfields_a.h" - begin
serialization.append(StringFormat("|%s", item->Name));
serialization.append(StringFormat("|%s", item->Lore));
serialization.append(StringFormat("|%s", item->IDFile));
serialization.append(StringFormat("|%i", item->ID));
//#include "titanium_itemfields_a.h" - end
serialization.append(StringFormat("|%i", ((item->Weight > 255) ? 255 : item->Weight)));
//#include "titanium_itemfields_b.h" - begin
serialization.append(StringFormat("|%i", item->NoRent));
serialization.append(StringFormat("|%i", item->NoDrop));
serialization.append(StringFormat("|%i", item->Size));
serialization.append(StringFormat("|%i", item->Slots));
serialization.append(StringFormat("|%i", item->Price));
serialization.append(StringFormat("|%i", item->Icon));
serialization.append("|0"); // unknown
serialization.append("|0"); // unknown
serialization.append(StringFormat("|%i", item->BenefitFlag));
serialization.append(StringFormat("|%i", item->Tradeskills));
serialization.append(StringFormat("|%i", item->CR));
serialization.append(StringFormat("|%i", item->DR));
serialization.append(StringFormat("|%i", item->PR));
serialization.append(StringFormat("|%i", item->MR));
serialization.append(StringFormat("|%i", item->FR));
serialization.append(StringFormat("|%i", item->AStr));
serialization.append(StringFormat("|%i", item->ASta));
serialization.append(StringFormat("|%i", item->AAgi));
serialization.append(StringFormat("|%i", item->ADex));
serialization.append(StringFormat("|%i", item->ACha));
serialization.append(StringFormat("|%i", item->AInt));
serialization.append(StringFormat("|%i", item->AWis));
serialization.append(StringFormat("|%i", item->HP));
serialization.append(StringFormat("|%i", item->Mana));
serialization.append(StringFormat("|%i", item->AC));
serialization.append(StringFormat("|%i", item->Deity));
serialization.append(StringFormat("|%i", item->SkillModValue));
serialization.append(StringFormat("|%i", item->SkillModMax));
serialization.append(StringFormat("|%i", item->SkillModType));
serialization.append(StringFormat("|%i", item->BaneDmgRace));
serialization.append(StringFormat("|%i", item->BaneDmgAmt));
serialization.append(StringFormat("|%i", item->BaneDmgBody));
serialization.append(StringFormat("|%i", item->Magic));
serialization.append(StringFormat("|%i", item->CastTime_));
serialization.append(StringFormat("|%i", item->ReqLevel));
serialization.append(StringFormat("|%i", item->BardType));
serialization.append(StringFormat("|%i", item->BardValue));
serialization.append(StringFormat("|%i", item->Light));
serialization.append(StringFormat("|%i", item->Delay));
serialization.append(StringFormat("|%i", item->RecLevel));
serialization.append(StringFormat("|%i", item->RecSkill));
serialization.append(StringFormat("|%i", item->ElemDmgType));
serialization.append(StringFormat("|%i", item->ElemDmgAmt));
serialization.append(StringFormat("|%i", item->Range));
serialization.append(StringFormat("|%i", item->Damage));
serialization.append(StringFormat("|%i", item->Color));
serialization.append(StringFormat("|%i", item->Classes));
serialization.append(StringFormat("|%i", item->Races));
serialization.append("|0"); // unknown
serialization.append(StringFormat("|%i", item->MaxCharges));
serialization.append(StringFormat("|%i", item->ItemType));
serialization.append(StringFormat("|%i", item->Material));
serialization.append(StringFormat("|%i", item->SellRate));
serialization.append("|0"); // unknown
serialization.append(StringFormat("|%i", item->CastTime_));
serialization.append("|0"); // unknown
serialization.append(StringFormat("|%i", item->ProcRate));
serialization.append(StringFormat("|%i", item->CombatEffects));
serialization.append(StringFormat("|%i", item->Shielding));
serialization.append(StringFormat("|%i", item->StunResist));
serialization.append(StringFormat("|%i", item->StrikeThrough));
serialization.append(StringFormat("|%i", item->ExtraDmgSkill));
serialization.append(StringFormat("|%i", item->ExtraDmgAmt));
serialization.append(StringFormat("|%i", item->SpellShield));
serialization.append(StringFormat("|%i", item->Avoidance));
serialization.append(StringFormat("|%i", item->Accuracy));
serialization.append(StringFormat("|%i", item->CharmFileID));
serialization.append(StringFormat("|%i", item->FactionMod1));
serialization.append(StringFormat("|%i", item->FactionMod2));
serialization.append(StringFormat("|%i", item->FactionMod3));
serialization.append(StringFormat("|%i", item->FactionMod4));
serialization.append(StringFormat("|%i", item->FactionAmt1));
serialization.append(StringFormat("|%i", item->FactionAmt2));
serialization.append(StringFormat("|%i", item->FactionAmt3));
serialization.append(StringFormat("|%i", item->FactionAmt4));
serialization.append(StringFormat("|%s", item->CharmFile));
serialization.append(StringFormat("|%i", item->AugType));
serialization.append(StringFormat("|%i", item->AugSlotType[0]));
serialization.append(StringFormat("|%i", item->AugSlotVisible[0]));
serialization.append(StringFormat("|%i", item->AugSlotType[1]));
serialization.append(StringFormat("|%i", item->AugSlotVisible[1]));
serialization.append(StringFormat("|%i", item->AugSlotType[2]));
serialization.append(StringFormat("|%i", item->AugSlotVisible[2]));
serialization.append(StringFormat("|%i", item->AugSlotType[3]));
serialization.append(StringFormat("|%i", item->AugSlotVisible[3]));
serialization.append(StringFormat("|%i", item->AugSlotType[4]));
serialization.append(StringFormat("|%i", item->AugSlotVisible[4]));
serialization.append(StringFormat("|%i", item->LDoNTheme));
serialization.append(StringFormat("|%i", item->LDoNPrice));
serialization.append(StringFormat("|%i", item->LDoNSold));
serialization.append(StringFormat("|%i", item->BagType));
serialization.append(StringFormat("|%i", item->BagSlots));
serialization.append(StringFormat("|%i", item->BagSize));
serialization.append(StringFormat("|%i", item->BagWR));
serialization.append(StringFormat("|%i", item->Book));
serialization.append(StringFormat("|%i", item->BookType));
serialization.append(StringFormat("|%s", item->Filename));
serialization.append(StringFormat("|%i", item->BaneDmgRaceAmt));
serialization.append(StringFormat("|%i", item->AugRestrict));
serialization.append(StringFormat("|%i", item->LoreGroup));
serialization.append(StringFormat("|%i", item->PendingLoreFlag));
serialization.append(StringFormat("|%i", item->ArtifactFlag));
serialization.append(StringFormat("|%i", item->SummonedFlag));
serialization.append(StringFormat("|%i", item->Favor));
serialization.append(StringFormat("|%i", item->FVNoDrop));
serialization.append(StringFormat("|%i", item->Endur));
serialization.append(StringFormat("|%i", item->DotShielding));
serialization.append(StringFormat("|%i", item->Attack));
serialization.append(StringFormat("|%i", item->Regen));
serialization.append(StringFormat("|%i", item->ManaRegen));
serialization.append(StringFormat("|%i", item->EnduranceRegen));
serialization.append(StringFormat("|%i", item->Haste));
serialization.append(StringFormat("|%i", item->DamageShield));
serialization.append(StringFormat("|%i", item->RecastDelay));
serialization.append(StringFormat("|%i", item->RecastType));
serialization.append(StringFormat("|%i", item->GuildFavor));
serialization.append(StringFormat("|%i", item->AugDistiller));
serialization.append("|0"); // unknown
serialization.append("|0"); // unknown
serialization.append(StringFormat("|%i", item->Attuneable));
serialization.append(StringFormat("|%i", item->NoPet));
serialization.append("|0"); // unknown
serialization.append(StringFormat("|%i", item->PointType));
serialization.append(StringFormat("|%i", item->PotionBelt));
serialization.append(StringFormat("|%i", item->PotionBeltSlots));
serialization.append(StringFormat("|%i", item->StackSize));
serialization.append(StringFormat("|%i", item->NoTransfer));
serialization.append(StringFormat("|%i", item->Stackable));
serialization.append(StringFormat("|%i", item->Click.Effect));
serialization.append(StringFormat("|%i", item->Click.Type));
serialization.append(StringFormat("|%i", item->Click.Level2));
serialization.append(StringFormat("|%i", item->Click.Level));
serialization.append("|0"); // Click name
serialization.append(StringFormat("|%i", item->Proc.Effect));
serialization.append(StringFormat("|%i", item->Proc.Type));
serialization.append(StringFormat("|%i", item->Proc.Level2));
serialization.append(StringFormat("|%i", item->Proc.Level));
serialization.append("|0"); // Proc name
serialization.append(StringFormat("|%i", item->Worn.Effect));
serialization.append(StringFormat("|%i", item->Worn.Type));
serialization.append(StringFormat("|%i", item->Worn.Level2));
serialization.append(StringFormat("|%i", item->Worn.Level));
serialization.append("|0"); // Worn name
serialization.append(StringFormat("|%i", item->Focus.Effect));
serialization.append(StringFormat("|%i", item->Focus.Type));
serialization.append(StringFormat("|%i", item->Focus.Level2));
serialization.append(StringFormat("|%i", item->Focus.Level));
serialization.append("|0"); // Focus name
serialization.append(StringFormat("|%i", item->Scroll.Effect));
serialization.append(StringFormat("|%i", item->Scroll.Type));
serialization.append(StringFormat("|%i", item->Scroll.Level2));
serialization.append(StringFormat("|%i", item->Scroll.Level));
serialization.append("|0"); // Scroll name
//#include "titanium_itemfields_b.h" - end
serialization.append(StringFormat("%.*s\"", depth, protection.c_str())); // Quotes (and protection, if needed) around static data
for (int index = SUB_INDEX_BEGIN; index < consts::ITEM_CONTAINER_SIZE; ++index) {
ItemInst *sub = inst->GetItem(index);
if (!sub) {
serialization.push_back('|'); // Sub items (empty)
}
else {
std::string sub_item = SerializeItem(sub, 0, (depth + 1));
serialization.append(StringFormat("|%s", sub_item.c_str())); // Sub items
}
}
serialization.append(StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection.c_str(), (depth ? "\"" : ""))); // For trailing quotes (and protection) if a subitem;
*length = MakeAnyLenString(&serialization,
"%.*s%s" // For leading quotes (and protection) if a subitem;
"%s" // Instance data
"%.*s\"" // Quotes (and protection, if needed) around static data
"%i" // item->ItemClass so we can do |%s instead of %s|
#define I(field) "|%i"
#define C(field) "|%s"
#define S(field) "|%s"
#define F(field) "|%f"
#include "titanium_itemfields_a.h"
"|%i" // mask for item->Weight
#include "titanium_itemfields_b.h"
"%.*s\"" // Quotes (and protection, if needed) around static data
"|%s|%s|%s|%s|%s|%s|%s|%s|%s|%s" // Sub items
"%.*s%s" // For trailing quotes (and protection) if a subitem;
, depth ? depth - 1 : 0, protection, (depth) ? "\"" : ""
, instance
, depth, protection
, item->ItemClass
#define I(field) ,item->field
#define C(field) ,field
#define S(field) ,item->field
#define F(field) ,item->field
#include "titanium_itemfields_a.h"
, ((item->Weight > 255) ? (255) : (item->Weight))
#include "titanium_itemfields_b.h"
, depth, protection
, sub_items[0] ? sub_items[0] : ""
, sub_items[1] ? sub_items[1] : ""
, sub_items[2] ? sub_items[2] : ""
, sub_items[3] ? sub_items[3] : ""
, sub_items[4] ? sub_items[4] : ""
, sub_items[5] ? sub_items[5] : ""
, sub_items[6] ? sub_items[6] : ""
, sub_items[7] ? sub_items[7] : ""
, sub_items[8] ? sub_items[8] : ""
, sub_items[9] ? sub_items[9] : ""
, (depth) ? depth - 1 : 0, protection, (depth) ? "\"" : ""
);
for (i = 0; i<10; i++) {
if (sub_items[i])
safe_delete_array(sub_items[i]);
}
safe_delete_array(instance);
return serialization;
}

View File

@ -3341,6 +3341,177 @@ struct LFGuild_GuildToggle_Struct
/*616*/
};
//struct ItemEffect_Struct
//{
// int16 Effect;
// uint8 Type;
// uint8 Level;
// uint8 Level2;
//};
//
//struct Item_Struct
//{
// // "titanium_itemfields_a.h"
// char Name; // "\0"
// char Lore; // "\0"
// char IDFile; // "\0"
// int ID;
//
// int Weight;
//
// // "titanium_itemfields_b.h"
// int NoRent;
// int NoDrop;
// int Size;
// int Slots;
// int Price;
// int Icon;
// char Unk1; // '0'
// char Unk2; // '0'
// int BenefitFlag;
// int Tradeskills;
// int CR;
// int DR;
// int PR;
// int MR;
// int FR;
// int AStr;
// int ASta;
// int AAgi;
// int ADex;
// int ACha;
// int AInt;
// int AWis;
// int HP;
// int Mana;
// int AC;
// int Deity;
// int SkillModValue;
// int SkillModMax;
// int SkillModType;
// int BaneDmgRace;
// int BaneDmgAmt;
// int BaneDmgBody;
// int Magic;
// int CastTime_;
// int ReqLevel;
// int BardType;
// int BardValue;
// int Light;
// int Delay;
// int RecLevel;
// int RecSkill;
// int ElemDmgType;
// int ElemDmgAmt;
// int Range;
// int Damage;
// int Color;
// int Classes;
// int Races;
// char Unk3; // '0'
// int MaxCharges;
// int ItemType;
// int Material;
// int SellRate;
// char Unk4; // '0'
// int _CastTime_;
// char Unk5; // '0'
// int ProcRate;
// int CombatEffects;
// int Shielding;
// int StunResist;
// int StrikeThrough;
// int ExtraDmgSkill;
// int ExtraDmgAmt;
// int SpellShield;
// int Avoidance;
// int Accuracy;
// int CharmFileID;
// int FactionMod1;
// int FactionMod2;
// int FactionMod3;
// int FactionMod4;
// int FactionAmt1;
// int FactionAmt2;
// int FactionAmt3;
// int FactionAmt4;
// char CharmFile; // "\0"
// int AugType;
//
// struct {
// int AugSlotType;
// int AugSlotVisible;
// } AugSlot[5];
//
// int LDoNTheme;
// int LDoNPrice;
// int LDoNSold;
// int BagType;
// int BagSlots;
// int BagSize;
// int BagWR;
// int Book;
// int BookType;
// char Filename; // "\0"
// int BaneDmgRaceAmt;
// int AugRestrict;
// int LoreGroup;
// int PendingLoreFlag;
// int ArtifactFlag;
// int SummonedFlag;
// int Favor;
// int FVNoDrop;
// int Endur;
// int DotShielding;
// int Attack;
// int Regen;
// int ManaRegen;
// int EnduranceRegen;
// int Haste;
// int DamageShield;
// int RecastDelay;
// int RecastType;
// int GuildFavor;
// int AugDistiller;
// char Unk6; // '0'
// char Unk7; // '0'
// int Attunable;
// int NoPet;
// char Unk8; // '0'
// int PointType;
// int PotionBelt;
// int PotionBeltSlots;
// int StackSize;
// int NoTransfer;
// int Stackable;
//
// int ClickEffect;
// int ClickType;
// int ClickLevel2;
// int ClickLevel;
// char ClickName; // '0'
// int ProcEffect;
// int ProcType;
// int ProcLevel2;
// int ProcLevel;
// char ProcName; // '0'
// int WornEffect;
// int WornType;
// int WornLevel2;
// int WornLevel;
// char WornName; // '0'
// int FocusEffect;
// int FocusType;
// int FocusLevel2;
// int FocusLevel;
// char FocusName; // '0'
// int ScrollEffect;
// int ScrollType;
// int ScrollLevel2;
// int ScrollLevel;
// char ScrollName; // '0'
//};
}; //end namespace structs
}; //end namespace Titanium