-Identified Size / SolidType fields in newer clients and properly exported it to EQEmu for use in UF, RoF, RoF2 via perl accessors. (Should work in LUA, no testing was done though for LUA) -Added a sanity check for size to objects. Any size over 5000.f seems to crash the newer clients' graphical engines and PEQ has some containers filled in with bogus values. -Added the ability to return a value on perl function EVENT_PLAYER_PICKUP which sends a fake dropped item ID to the client to generate the appropriate client response so the item can stay on the ground and not be 'picked up'. Should also work in LUA, didn't test LUA. -Renamed unknown008 and unknown010 to size and solidtype respectively for objects.
EQEmu
Overview
EQEmu is a custom server implementation for EverQuest
Dependencies
For Windows: http://eqemu.github.io
Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io
For Debian based distros (adjust to your local flavor):
- libmysqlclient-dev
- libperl-dev
- liblua5.1-0-dev (5.2 should work as well)
- libboost-dev
Further instructions on building the source can be found on the wiki.
Bug reports
Please use the issue tracker provided by GitHub to send us bug reports or feature requests.
The EQEmu Forums also have forums to submit bugs/get help with bugs.
Contributions
The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try IRC. You can also post unified diffs (git diff should do the trick) on the
Server Code Submissions
forum, although pull requests will be much quicker and easier on all parties.
Contact
-
User IRC Channel:
#eqemuonirc.eqemulator.net -
Developer IRC Channel:
#eqemucodersonirc.eqemulator.net