Merge pull request #372 from noudess/master

A non magical weapon with an augment tagged as magic now hits as magic
This commit is contained in:
Alex 2015-02-18 12:52:56 -08:00
commit aaa9595b59

View File

@ -917,6 +917,7 @@ int Mob::GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate
{
int dmg = 0;
int banedmg = 0;
int x = 0;
if(!against || against->GetInvul() || against->GetSpecialAbility(IMMUNE_MELEE)){
return 0;
@ -945,10 +946,20 @@ int Mob::GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate
bool MagicWeapon = false;
if(weapon_item->GetItem() && weapon_item->GetItem()->Magic)
MagicWeapon = true;
else {
else
if(spellbonuses.MagicWeapon || itembonuses.MagicWeapon)
MagicWeapon = true;
}
else
// An augment on the weapon that is marked magic makes
// the item magical.
for(x = 0; MagicWeapon == false && x < EmuConstants::ITEM_COMMON_SIZE; x++)
{
if(weapon_item->GetAugment(x) && weapon_item->GetAugment(x)->GetItem())
{
if (weapon_item->GetAugment(x)->GetItem()->Magic)
MagicWeapon = true;
}
}
if(MagicWeapon) {