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Fix Item_Struct::IsEquipable issue
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@ -169,7 +169,7 @@ uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
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bool EQEmu::Item_Struct::IsEquipable(uint16 race_id, uint16 class_id)
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{
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if (!(Races & GetPlayerRaceBit(GetPlayerRaceValue(race_id))))
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if (!(Races & GetPlayerRaceBit(race_id)))
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return false;
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if (!(Classes & GetPlayerClassBit(GetPlayerClassValue(class_id))))
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