Fix Item_Struct::IsEquipable issue

This commit is contained in:
Michael Cook (mackal) 2016-05-22 18:02:46 -04:00
parent 5f1b2475fb
commit 12905a3771

View File

@ -169,7 +169,7 @@ uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
bool EQEmu::Item_Struct::IsEquipable(uint16 race_id, uint16 class_id)
{
if (!(Races & GetPlayerRaceBit(GetPlayerRaceValue(race_id))))
if (!(Races & GetPlayerRaceBit(race_id)))
return false;
if (!(Classes & GetPlayerClassBit(GetPlayerClassValue(class_id))))