Added the latest spell effects to spdat.h for future implementation.

This commit is contained in:
KayenEQ 2015-09-21 20:28:48 -04:00
parent bc525e33c5
commit ccbaccd0c1

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@ -613,12 +613,25 @@ typedef enum {
#define SE_ResourceTap 457 // implemented Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
#define SE_FactionModPct 458 // implemented Modifies faction gains and losses by percent.
#define SE_DamageModifier2 459 // implemented - Modifies melee damage by skill type
//#define SE_Ff_Override_NotFocusable 460 //
//#define SE_Fc_Damage_%2 461 //
//#define SE_Fc_Damage_Amt2 462 //
//#define SE_Shield_Target 463 //
//#define SE_PC_Pet_Rampage 464 //
//#define SE_PC_Pet_AE_Rampage 465 //
//#define SE_PC_Pet_Flurry_Chance 466 //
//#define SE_DS_Mitigation_Amount 467 //
//#define SE_DS_Mitigation_Percentage 468 //
//#define SE_Chance_Best_in_Spell_Grp 469 //
//#define SE_Trigger_Best_in_Spell Grp 470 //
//#define SE_Double_Melee_Round 471 //
// LAST
#define DF_Permanent 50
#define DF_Aura 51
#define DF_Aura 51
// note this struct is historical, we don't actually need it to be
// aligned to anything, but for maintaining it it is kept in the order that