Changes: Mods are now saved for in the DB so they are loaded on zone This allows long duration buffs from bards that get mods to keep their mods Ex. Selo's, Symphony of Battle Instrument mods are applied to basically anything that is an instrument skill The only exception to this is discs (ex. Puretone is Singing but always 10) Singing spells from procs (Ex. Storm Blade) that are instrument skills should inherit their buffs instrument mod. Doom effects should also. This isn't implemented yet.
EQEmu
Overview
EQEmu is a custom server implementation for EverQuest
Dependencies
For Windows: http://eqemu.github.io
Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io
For Debian based distros (adjust to your local flavor):
- libmysqlclient-dev
- libperl-dev
- liblua5.1-0-dev (5.2 should work as well)
- libboost-dev
Further instructions on building the source can be found on the wiki.
Bug reports
Please use the issue tracker provided by GitHub to send us bug reports or feature requests.
The EQEmu Forums also have forums to submit bugs/get help with bugs.
Contributions
The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try IRC. You can also post unified diffs (git diff should do the trick) on the
Server Code Submissions
forum, although pull requests will be much quicker and easier on all parties.
Contact
-
User IRC Channel:
#eqemuonirc.eqemulator.net -
Developer IRC Channel:
#eqemucodersonirc.eqemulator.net