Added rule 'NPC:UseClassAsLastName' to second spawn packet handler

This commit is contained in:
Uleat 2016-07-05 15:20:46 -04:00
parent 3d61df253d
commit 542d454fe0

View File

@ -990,7 +990,7 @@ void Mob::CreateSpawnPacket(EQApplicationPacket* app, NewSpawn_Struct* ns) {
strcpy(ns2->spawn.name, ns->spawn.name);
// Set default Last Names for certain Classes if not defined
if (strlen(ns->spawn.lastName) == 0)
if (RuleB(NPC, UseClassAsLastName) && strlen(ns->spawn.lastName) == 0)
{
switch (ns->spawn.class_)
{