Akkadius 2bf49be855 Fix an issue where emote messages would overflow the buffer of 256 by increasing the size and changing some of the initialization
Added a custom Health Update message that will display in the middle of the players screen, to enable this server wide you must enable rule 'Character:MarqueeHPUpdates'
(Haynar) Fixed some runspeed issues with Perl and LUA scripts
(Haynar) Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
(Haynar) Improved client movement while AI Controlled, such as feared and charmed.  Movement will be much smoother from clients perspective.
2015-07-01 01:23:00 -05:00
2015-05-23 15:54:33 -07:00
2015-02-23 19:57:47 -05:00
2013-02-16 15:00:23 -08:00
2013-02-18 23:07:32 -08:00
2015-01-22 16:52:50 -08:00
2013-02-16 16:14:39 -08:00
2013-05-23 12:35:00 -07:00
2014-08-14 15:05:44 -04:00

EQEmu

Build Status

Overview

EQEmu is a custom server implementation for EverQuest

Dependencies

For Windows: http://eqemu.github.io

Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io

For Debian based distros (adjust to your local flavor):

  • libmysqlclient-dev
  • libperl-dev
  • liblua5.1-0-dev (5.2 should work as well)
  • libboost-dev

Further instructions on building the source can be found on the wiki.

Bug reports

Please use the issue tracker provided by GitHub to send us bug reports or feature requests.

The EQEmu Forums also have forums to submit bugs/get help with bugs.

Contributions

The preferred way to contribute is to fork the repo and submit a pull request on GitHub. If you need help with your changes, you can always post on the forums or try IRC. You can also post unified diffs (git diff should do the trick) on the Server Code Submissions forum, although pull requests will be much quicker and easier on all parties.

Contact

Description
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C++ 93.4%
C 2.9%
C# 2.1%
Python 0.5%
Perl 0.3%
Other 0.5%