Fix memset in QuestReward

This commit is contained in:
Michael Cook (mackal) 2016-08-13 15:39:08 -04:00
parent ef3cf099b8
commit ab35f8b842

View File

@ -8405,7 +8405,7 @@ void Client::SendColoredText(uint32 color, std::string message)
void Client::QuestReward(Mob* target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp, bool faction) {
auto outapp = new EQApplicationPacket(OP_Sound, sizeof(QuestReward_Struct));
memset(outapp->pBuffer, 0, sizeof(outapp->pBuffer));
memset(outapp->pBuffer, 0, sizeof(QuestReward_Struct));
QuestReward_Struct* qr = (QuestReward_Struct*)outapp->pBuffer;
qr->mob_id = target->GetID(); // Entity ID for the from mob name