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synced 2025-12-12 01:11:29 +00:00
Constant name re-alignments prior to extended bandolier/potion belt activation
This commit is contained in:
parent
f1a25da065
commit
5a3b10a11c
@ -158,6 +158,8 @@ namespace Convert {
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/*88*/
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} PVPStatsEntry_Struct;
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static const size_t BANDOLIERS_SIZE = 4;
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static const size_t BANDOLIER_ITEM_COUNT = 4;
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struct BandolierItem_Struct {
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uint32 ID;
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uint32 Icon;
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@ -165,16 +167,17 @@ namespace Convert {
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};
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struct Bandolier_Struct {
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char Name[32];
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Convert::BandolierItem_Struct Items[EmuConstants::BANDOLIER_SIZE];
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Convert::BandolierItem_Struct Items[Convert::BANDOLIER_ITEM_COUNT];
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};
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static const size_t POTION_BELT_ITEM_COUNT = 4;
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struct PotionBeltItem_Struct {
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uint32 ID;
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uint32 Icon;
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char Name[64];
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};
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struct PotionBelt_Struct {
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Convert::PotionBeltItem_Struct Items[EmuConstants::POTION_BELT_SIZE];
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Convert::PotionBeltItem_Struct Items[Convert::POTION_BELT_ITEM_COUNT];
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};
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struct SuspendedMinion_Struct
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@ -354,7 +357,7 @@ namespace Convert {
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/*12800*/ uint32 expAA;
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/*12804*/ uint32 aapoints; //avaliable, unspent
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/*12808*/ uint8 unknown12844[36];
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/*12844*/ Convert::Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
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/*12844*/ Convert::Bandolier_Struct bandoliers[Convert::BANDOLIERS_SIZE];
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/*14124*/ uint8 unknown14160[4506];
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/*18630*/ Convert::SuspendedMinion_Struct SuspendedMinion; // No longer in use
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/*19240*/ uint32 timeentitledonaccount;
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@ -1438,9 +1441,9 @@ bool Database::CheckDatabaseConvertPPDeblob(){
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if (rquery != ""){ results = QueryDatabase(rquery); }
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/* Run Bandolier Convert */
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first_entry = 0; rquery = "";
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for (i = 0; i < EmuConstants::BANDOLIERS_COUNT; i++){
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for (i = 0; i < Convert::BANDOLIERS_SIZE; i++){
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if (strlen(pp->bandoliers[i].Name) < 32) {
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for (int si = 0; si < EmuConstants::BANDOLIER_SIZE; si++){
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for (int si = 0; si < Convert::BANDOLIER_ITEM_COUNT; si++){
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if (pp->bandoliers[i].Items[si].ID > 0){
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if (first_entry != 1) {
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rquery = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].Items[si].ID, pp->bandoliers[i].Items[si].Icon, pp->bandoliers[i].Name);
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@ -1454,7 +1457,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
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if (rquery != ""){ results = QueryDatabase(rquery); }
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/* Run Potion Belt Convert */
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first_entry = 0; rquery = "";
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for (i = 0; i < EmuConstants::POTION_BELT_SIZE; i++){
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for (i = 0; i < Convert::POTION_BELT_ITEM_COUNT; i++){
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if (pp->potionbelt.Items[i].ID > 0){
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if (first_entry != 1){
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rquery = StringFormat("REPLACE INTO `character_potionbelt` (id, potion_id, item_id, icon) VALUES (%i, %u, %u, %u)", character_id, i, pp->potionbelt.Items[i].ID, pp->potionbelt.Items[i].Icon);
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@ -924,13 +924,13 @@ uint32 EQLimits::BandoliersCount(ClientVersion clientVersion)
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{
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static const uint32 local[CLIENT_VERSION_COUNT] = {
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/*Unknown*/ NOT_USED,
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/*62*/ EmuConstants::BANDOLIERS_COUNT,
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/*Titanium*/ EmuConstants::BANDOLIERS_COUNT,
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/*SoF*/ EmuConstants::BANDOLIERS_COUNT,
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/*SoD*/ EmuConstants::BANDOLIERS_COUNT,
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/*Underfoot*/ EmuConstants::BANDOLIERS_COUNT,
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/*RoF*/ EmuConstants::BANDOLIERS_COUNT,
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/*RoF2*/ EmuConstants::BANDOLIERS_COUNT,
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/*62*/ NOT_USED,
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/*Titanium*/ EmuConstants::BANDOLIERS_SIZE,
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/*SoF*/ EmuConstants::BANDOLIERS_SIZE,
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/*SoD*/ EmuConstants::BANDOLIERS_SIZE,
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/*Underfoot*/ EmuConstants::BANDOLIERS_SIZE,
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/*RoF*/ EmuConstants::BANDOLIERS_SIZE,
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/*RoF2*/ EmuConstants::BANDOLIERS_SIZE,
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/*NPC*/ NOT_USED,
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/*Merc*/ NOT_USED,
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@ -945,13 +945,13 @@ uint32 EQLimits::BandolierSize(ClientVersion clientVersion)
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{
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static const uint32 local[CLIENT_VERSION_COUNT] = {
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/*Unknown*/ NOT_USED,
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/*62*/ EmuConstants::BANDOLIER_SIZE,
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/*Titanium*/ EmuConstants::BANDOLIER_SIZE,
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/*SoF*/ EmuConstants::BANDOLIER_SIZE,
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/*SoD*/ EmuConstants::BANDOLIER_SIZE,
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/*Underfoot*/ EmuConstants::BANDOLIER_SIZE,
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/*RoF*/ EmuConstants::BANDOLIER_SIZE,
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/*RoF2*/ EmuConstants::BANDOLIER_SIZE,
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/*62*/ NOT_USED,
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/*Titanium*/ EmuConstants::BANDOLIER_ITEM_COUNT,
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/*SoF*/ EmuConstants::BANDOLIER_ITEM_COUNT,
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/*SoD*/ EmuConstants::BANDOLIER_ITEM_COUNT,
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/*Underfoot*/ EmuConstants::BANDOLIER_ITEM_COUNT,
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/*RoF*/ EmuConstants::BANDOLIER_ITEM_COUNT,
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/*RoF2*/ EmuConstants::BANDOLIER_ITEM_COUNT,
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/*NPC*/ NOT_USED,
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/*Merc*/ NOT_USED,
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@ -966,13 +966,13 @@ uint32 EQLimits::PotionBeltSize(ClientVersion clientVersion)
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{
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static const uint32 local[CLIENT_VERSION_COUNT] = {
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/*Unknown*/ NOT_USED,
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/*62*/ EmuConstants::POTION_BELT_SIZE,
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/*Titanium*/ EmuConstants::POTION_BELT_SIZE,
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/*SoF*/ EmuConstants::POTION_BELT_SIZE,
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/*SoD*/ EmuConstants::POTION_BELT_SIZE,
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/*Underfoot*/ EmuConstants::POTION_BELT_SIZE,
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/*RoF*/ EmuConstants::POTION_BELT_SIZE,
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/*RoF2*/ EmuConstants::POTION_BELT_SIZE,
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/*62*/ NOT_USED,
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/*Titanium*/ EmuConstants::POTION_BELT_ITEM_COUNT,
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/*SoF*/ EmuConstants::POTION_BELT_ITEM_COUNT,
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/*SoD*/ EmuConstants::POTION_BELT_ITEM_COUNT,
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/*Underfoot*/ EmuConstants::POTION_BELT_ITEM_COUNT,
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/*RoF*/ EmuConstants::POTION_BELT_ITEM_COUNT,
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/*RoF2*/ EmuConstants::POTION_BELT_ITEM_COUNT,
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/*NPC*/ NOT_USED,
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/*Merc*/ NOT_USED,
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@ -141,12 +141,14 @@ public:
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static const uint16 ITEM_COMMON_SIZE = RoF::consts::ITEM_COMMON_SIZE;
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static const uint16 ITEM_CONTAINER_SIZE = Titanium::consts::ITEM_CONTAINER_SIZE;
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// BANDOLIERS_COUNT sets maximum limit..active limit will need to be handled by the appropriate AA
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static const uint32 BANDOLIERS_COUNT = Titanium::consts::BANDOLIERS_COUNT; // count = number of bandolier instances
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static const uint32 BANDOLIER_SIZE = Titanium::consts::BANDOLIER_SIZE; // size = number of equipment slots in bandolier instance
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static const uint32 POTION_BELT_SIZE = Titanium::consts::POTION_BELT_SIZE;
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// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
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static const size_t BANDOLIERS_SIZE = Titanium::consts::BANDOLIERS_SIZE; // number of bandolier instances
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static const size_t BANDOLIER_ITEM_COUNT = Titanium::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
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static const size_t TEXT_LINK_BODY_LENGTH = 56;
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// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
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static const size_t POTION_BELT_ITEM_COUNT = Titanium::consts::POTION_BELT_ITEM_COUNT;
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static const size_t TEXT_LINK_BODY_LENGTH = RoF2::consts::TEXT_LINK_BODY_LENGTH;
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};
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class EQLimits
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@ -778,7 +778,7 @@ struct BandolierItem_Struct
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struct Bandolier_Struct
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{
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char Name[32];
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BandolierItem_Struct Items[EmuConstants::BANDOLIER_SIZE];
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BandolierItem_Struct Items[EmuConstants::BANDOLIER_ITEM_COUNT];
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};
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//len = 72
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@ -792,7 +792,7 @@ struct PotionBeltItem_Struct
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//len = 288
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struct PotionBelt_Struct
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{
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PotionBeltItem_Struct Items[EmuConstants::POTION_BELT_SIZE];
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PotionBeltItem_Struct Items[EmuConstants::POTION_BELT_ITEM_COUNT];
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};
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struct MovePotionToBelt_Struct
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@ -1121,7 +1121,7 @@ struct PlayerProfile_Struct
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/*12800*/ uint32 expAA;
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/*12804*/ uint32 aapoints; //avaliable, unspent
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/*12808*/ uint8 unknown12844[36];
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/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
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/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_SIZE];
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/*14124*/ uint8 unknown14160[4506];
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/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
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/*19240*/ uint32 timeentitledonaccount;
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@ -2286,13 +2286,13 @@ namespace RoF
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outapp->WriteUInt8(0); // Unknown
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outapp->WriteUInt8(0); // Unknown
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outapp->WriteUInt32(structs::MAX_PLAYER_BANDOLIER);
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outapp->WriteUInt32(consts::BANDOLIERS_SIZE);
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for (uint32 r = 0; r < EmuConstants::BANDOLIERS_COUNT; r++)
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for (uint32 r = 0; r < EmuConstants::BANDOLIERS_SIZE; r++)
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{
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outapp->WriteString(emu->bandoliers[r].Name);
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_ITEM_COUNT; ++j)
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{
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outapp->WriteString(emu->bandoliers[r].Items[j].Name);
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outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
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@ -2308,11 +2308,11 @@ namespace RoF
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}
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}
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for (uint32 r = 0; r < structs::MAX_PLAYER_BANDOLIER - EmuConstants::BANDOLIERS_COUNT; r++)
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for (uint32 r = 0; r < consts::BANDOLIERS_SIZE - EmuConstants::BANDOLIERS_SIZE; r++)
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{
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outapp->WriteString("");
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_ITEM_COUNT; ++j)
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{
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outapp->WriteString("");
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outapp->WriteUInt32(0);
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@ -2320,9 +2320,9 @@ namespace RoF
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}
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}
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outapp->WriteUInt32(structs::MAX_POTIONS_IN_BELT);
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outapp->WriteUInt32(consts::POTION_BELT_ITEM_COUNT);
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for (uint32 r = 0; r < EmuConstants::POTION_BELT_SIZE; r++)
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for (uint32 r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT; r++)
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{
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outapp->WriteString(emu->potionbelt.Items[r].Name);
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outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
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@ -2336,7 +2336,7 @@ namespace RoF
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}
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}
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for (uint32 r = 0; r < structs::MAX_POTIONS_IN_BELT - EmuConstants::POTION_BELT_SIZE; r++)
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for (uint32 r = 0; r < consts::POTION_BELT_ITEM_COUNT - EmuConstants::POTION_BELT_ITEM_COUNT; r++)
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{
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outapp->WriteString("");
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outapp->WriteUInt32(0);
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@ -2360,13 +2360,13 @@ namespace RoF2
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outapp->WriteUInt8(0); // Unknown
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outapp->WriteUInt8(0); // Unknown
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outapp->WriteUInt32(structs::MAX_PLAYER_BANDOLIER);
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outapp->WriteUInt32(consts::BANDOLIERS_SIZE);
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for (uint32 r = 0; r < EmuConstants::BANDOLIERS_COUNT; r++)
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for (uint32 r = 0; r < EmuConstants::BANDOLIERS_SIZE; r++)
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{
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outapp->WriteString(emu->bandoliers[r].Name);
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_ITEM_COUNT; ++j)
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{
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outapp->WriteString(emu->bandoliers[r].Items[j].Name);
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outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
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@ -2382,11 +2382,11 @@ namespace RoF2
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}
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}
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for (uint32 r = 0; r < structs::MAX_PLAYER_BANDOLIER - EmuConstants::BANDOLIERS_COUNT; r++)
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for (uint32 r = 0; r < consts::BANDOLIERS_SIZE - EmuConstants::BANDOLIERS_SIZE; r++)
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{
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outapp->WriteString("");
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
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for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j)
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{
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outapp->WriteString("");
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outapp->WriteUInt32(0);
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@ -2394,9 +2394,9 @@ namespace RoF2
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}
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}
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outapp->WriteUInt32(structs::MAX_POTIONS_IN_BELT);
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outapp->WriteUInt32(consts::POTION_BELT_ITEM_COUNT);
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for (uint32 r = 0; r < EmuConstants::POTION_BELT_SIZE; r++)
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for (uint32 r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT; r++)
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{
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outapp->WriteString(emu->potionbelt.Items[r].Name);
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outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
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@ -2410,7 +2410,7 @@ namespace RoF2
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}
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}
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for (uint32 r = 0; r < structs::MAX_POTIONS_IN_BELT - EmuConstants::POTION_BELT_SIZE; r++)
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for (uint32 r = 0; r < consts::POTION_BELT_ITEM_COUNT - EmuConstants::POTION_BELT_ITEM_COUNT; r++)
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{
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outapp->WriteString("");
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outapp->WriteUInt32(0);
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@ -178,9 +178,10 @@ namespace RoF2 {
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static const uint16 ITEM_COMMON_SIZE = 6;
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static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
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static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
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static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
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static const uint32 POTION_BELT_SIZE = 5;
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static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
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static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
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static const size_t POTION_BELT_ITEM_COUNT = 5;
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static const size_t TEXT_LINK_BODY_LENGTH = 56;
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}
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@ -97,11 +97,6 @@ static const uint32 MAX_PLAYER_TRIBUTES = 5;
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static const uint32 MAX_TRIBUTE_TIERS = 10;
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static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
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static const uint32 MAX_PLAYER_BANDOLIER = 20;
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static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
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static const uint32 MAX_POTIONS_IN_BELT = 5;
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static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
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static const uint32 MAX_RAID_LEADERSHIP_AA_ARRAY = 16;
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static const uint32 MAX_LEADERSHIP_AA_ARRAY = (MAX_GROUP_LEADERSHIP_AA_ARRAY+MAX_RAID_LEADERSHIP_AA_ARRAY);
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@ -924,13 +919,13 @@ struct BandolierItem_Struct_Old
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struct Bandolier_Struct
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{
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char Name[1]; // Variable Length
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BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
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BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
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};
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struct Bandolier_Struct_Old
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{
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char Name[32];
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BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
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BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
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};
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struct PotionBeltItem_Struct
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@ -950,12 +945,12 @@ struct PotionBeltItem_Struct_Old
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struct PotionBelt_Struct
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{
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PotionBeltItem_Struct Items[MAX_POTIONS_IN_BELT];
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PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
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};
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struct PotionBelt_Struct_Old
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{
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PotionBeltItem_Struct_Old Items[MAX_POTIONS_IN_BELT];
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PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
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};
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struct GroupLeadershipAA_Struct {
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@ -1165,7 +1160,7 @@ union
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/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
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/*12953*/ uint16 unknown_rof20; //
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/*12955*/ uint32 bandolier_count; // Seen 20
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/*12959*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
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/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
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/*13699*/ uint32 potionbelt_count; // Seen 5
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/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
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/*13748*/ int32 unknown_rof21; // Seen -1
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@ -177,9 +177,10 @@ namespace RoF {
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static const uint16 ITEM_COMMON_SIZE = 6;
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static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
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static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
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static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
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static const uint32 POTION_BELT_SIZE = 5;
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static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
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static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
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static const size_t POTION_BELT_ITEM_COUNT = 5;
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static const size_t TEXT_LINK_BODY_LENGTH = 55;
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||||
}
|
||||
|
||||
@ -97,11 +97,6 @@ static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_TRIBUTE_TIERS = 10;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
static const uint32 MAX_RAID_LEADERSHIP_AA_ARRAY = 16;
|
||||
static const uint32 MAX_LEADERSHIP_AA_ARRAY = (MAX_GROUP_LEADERSHIP_AA_ARRAY+MAX_RAID_LEADERSHIP_AA_ARRAY);
|
||||
@ -908,13 +903,13 @@ struct BandolierItem_Struct_Old
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[1]; // Variable Length
|
||||
BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct Bandolier_Struct_Old
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct PotionBeltItem_Struct
|
||||
@ -934,12 +929,12 @@ struct PotionBeltItem_Struct_Old
|
||||
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[MAX_POTIONS_IN_BELT];
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct PotionBelt_Struct_Old
|
||||
{
|
||||
PotionBeltItem_Struct_Old Items[MAX_POTIONS_IN_BELT];
|
||||
PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct GroupLeadershipAA_Struct {
|
||||
@ -1149,7 +1144,7 @@ union
|
||||
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
|
||||
/*12953*/ uint16 unknown_rof20; //
|
||||
/*12955*/ uint32 bandolier_count; // Seen 20
|
||||
/*12959*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
|
||||
/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
|
||||
/*13699*/ uint32 potionbelt_count; // Seen 5
|
||||
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
|
||||
/*13748*/ int32 unknown_rof21; // Seen -1
|
||||
|
||||
@ -1612,14 +1612,14 @@ namespace SoD
|
||||
for (r = 0; r < 4; r++) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
uint32 k;
|
||||
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
||||
for (k = 0; k < consts::BANDOLIER_ITEM_COUNT; k++) {
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
}
|
||||
}
|
||||
// OUT(unknown07444[5120]);
|
||||
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
|
||||
for (r = 0; r < consts::POTION_BELT_ITEM_COUNT; r++) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
|
||||
@ -174,9 +174,10 @@ namespace SoD {
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 50;
|
||||
}
|
||||
|
||||
@ -676,9 +676,6 @@ struct Disciplines_Struct {
|
||||
};
|
||||
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
struct Tribute_Struct {
|
||||
@ -707,7 +704,7 @@ struct BandolierItem_Struct
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
@ -721,7 +718,7 @@ struct PotionBeltItem_Struct
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[MAX_POTIONS_IN_BELT];
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
@ -941,7 +938,7 @@ struct PlayerProfile_Struct
|
||||
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
|
||||
/*08292*/ uint32 aapoints; // Unspent AA points
|
||||
/*08296*/ uint8 unknown06160[4];
|
||||
/*08300*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
|
||||
/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
|
||||
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
|
||||
/*15060*/ uint8 unknown12852[8];
|
||||
/*15068*/ uint32 available_slots;
|
||||
|
||||
@ -1270,14 +1270,14 @@ namespace SoF
|
||||
for (r = 0; r < 4; r++) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
uint32 k;
|
||||
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
||||
for (k = 0; k < consts::BANDOLIER_ITEM_COUNT; k++) {
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
}
|
||||
}
|
||||
// OUT(unknown07444[5120]);
|
||||
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
|
||||
for (r = 0; r < consts::POTION_BELT_ITEM_COUNT; r++) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
|
||||
@ -174,9 +174,10 @@ namespace SoF {
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 50;
|
||||
}
|
||||
|
||||
@ -653,9 +653,6 @@ struct Disciplines_Struct {
|
||||
};
|
||||
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
struct Tribute_Struct {
|
||||
@ -684,7 +681,7 @@ struct BandolierItem_Struct
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
@ -698,7 +695,7 @@ struct PotionBeltItem_Struct
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[MAX_POTIONS_IN_BELT];
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
@ -917,7 +914,7 @@ struct PlayerProfile_Struct //23576 Octets
|
||||
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
|
||||
/*08292*/ uint32 aapoints; // Unspent AA points
|
||||
/*08296*/ uint8 unknown06160[4];
|
||||
/*08300*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
|
||||
/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
|
||||
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
|
||||
/*15060*/ uint8 unknown12852[8];
|
||||
/*15068*/ uint32 available_slots;
|
||||
|
||||
@ -923,17 +923,17 @@ namespace Titanium
|
||||
OUT(aapoints_spent);
|
||||
OUT(aapoints);
|
||||
// OUT(unknown06160[4]);
|
||||
for (r = 0; r < structs::MAX_PLAYER_BANDOLIER; r++) {
|
||||
for (r = 0; r < consts::BANDOLIERS_SIZE; r++) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
uint32 k;
|
||||
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
||||
for (k = 0; k < consts::BANDOLIER_ITEM_COUNT; k++) {
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
}
|
||||
}
|
||||
// OUT(unknown07444[5120]);
|
||||
for (r = 0; r < structs::MAX_PLAYER_BANDOLIER_ITEMS; r++) {
|
||||
for (r = 0; r < consts::POTION_BELT_ITEM_COUNT; r++) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
|
||||
@ -173,9 +173,10 @@ namespace Titanium {
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 4; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 4;
|
||||
static const size_t BANDOLIERS_SIZE = 4; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 4;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 45;
|
||||
}
|
||||
|
||||
@ -586,8 +586,6 @@ struct Disciplines_Struct {
|
||||
};
|
||||
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 4;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
struct Tribute_Struct {
|
||||
uint32 tribute;
|
||||
@ -615,7 +613,7 @@ struct BandolierItem_Struct
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
@ -629,7 +627,7 @@ struct PotionBeltItem_Struct
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
@ -833,7 +831,7 @@ struct PlayerProfile_Struct
|
||||
/*06152*/ uint32 aapoints_spent; // Number of spent AA points
|
||||
/*06156*/ uint32 aapoints; // Unspent AA points
|
||||
/*06160*/ uint8 unknown06160[4];
|
||||
/*06164*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // bandolier contents
|
||||
/*06164*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // bandolier contents
|
||||
/*07444*/ uint8 unknown07444[5120];
|
||||
/*12564*/ PotionBelt_Struct potionbelt; // potion belt
|
||||
/*12852*/ uint8 unknown12852[8];
|
||||
|
||||
@ -1874,14 +1874,14 @@ namespace UF
|
||||
for (r = 0; r < 4; r++) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
uint32 k;
|
||||
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
||||
for (k = 0; k < consts::BANDOLIER_ITEM_COUNT; k++) {
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
}
|
||||
}
|
||||
// OUT(unknown07444[5120]);
|
||||
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
|
||||
for (r = 0; r < consts::POTION_BELT_ITEM_COUNT; r++) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
|
||||
@ -174,9 +174,10 @@ namespace UF {
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 50;
|
||||
}
|
||||
|
||||
@ -722,9 +722,6 @@ struct Disciplines_Struct {
|
||||
};
|
||||
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
struct Tribute_Struct {
|
||||
@ -753,7 +750,7 @@ struct BandolierItem_Struct
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
@ -767,7 +764,7 @@ struct PotionBeltItem_Struct
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[MAX_POTIONS_IN_BELT];
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
@ -990,7 +987,7 @@ struct PlayerProfile_Struct
|
||||
/*11236*/ uint32 aapoints_spent; // Number of spent AA points
|
||||
/*11240*/ uint32 aapoints; // Unspent AA points
|
||||
/*11244*/ uint8 unknown11244[4];
|
||||
/*11248*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
|
||||
/*11248*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
|
||||
/*17648*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
|
||||
/*18008*/ uint8 unknown18008[8];
|
||||
/*18016*/ uint32 available_slots;
|
||||
|
||||
@ -1179,8 +1179,8 @@ bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Str
|
||||
{
|
||||
std::string query = StringFormat("SELECT `bandolier_id`, `bandolier_slot`, `item_id`, `icon`, `bandolier_name` FROM `character_bandolier` WHERE `id` = %u LIMIT 16", character_id);
|
||||
auto results = database.QueryDatabase(query); int i = 0; int r = 0; int si = 0;
|
||||
for (i = 0; i < EmuConstants::BANDOLIERS_COUNT; i++)
|
||||
for (int si = 0; si < EmuConstants::BANDOLIER_SIZE; si++)
|
||||
for (i = 0; i < EmuConstants::BANDOLIERS_SIZE; i++)
|
||||
for (int si = 0; si < EmuConstants::BANDOLIER_ITEM_COUNT; si++)
|
||||
pp->bandoliers[i].Items[si].Icon = 0;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
@ -1218,7 +1218,7 @@ bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struc
|
||||
{
|
||||
std::string query = StringFormat("SELECT `potion_id`, `item_id`, `icon` FROM `character_potionbelt` WHERE `id` = %u LIMIT 4", character_id);
|
||||
auto results = database.QueryDatabase(query); int i = 0;
|
||||
for (i = 0; i < EmuConstants::POTION_BELT_SIZE; i++){
|
||||
for (i = 0; i < EmuConstants::POTION_BELT_ITEM_COUNT; i++){
|
||||
pp->potionbelt.Items[i].Icon = 0;
|
||||
pp->potionbelt.Items[i].ID = 0;
|
||||
strncpy(pp->potionbelt.Items[i].Name, "\0", 1);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user