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https://github.com/EQEmu/Server.git
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Fix potential memory leaks (clang-tidy)
This commit is contained in:
parent
74b3fe9d61
commit
47c9182ba3
162
zone/client.cpp
162
zone/client.cpp
@ -2568,25 +2568,25 @@ void Client::LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32
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}
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}
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bool Client::BindWound(Mob* bindmob, bool start, bool fail){
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EQApplicationPacket* outapp = 0;
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if(!fail)
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{
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bool Client::BindWound(Mob *bindmob, bool start, bool fail)
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{
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EQApplicationPacket *outapp = nullptr;
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if (!fail) {
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outapp = new EQApplicationPacket(OP_Bind_Wound, sizeof(BindWound_Struct));
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BindWound_Struct* bind_out = (BindWound_Struct*) outapp->pBuffer;
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BindWound_Struct *bind_out = (BindWound_Struct *)outapp->pBuffer;
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// Start bind
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if(!bindwound_timer.Enabled())
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{
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//make sure we actually have a bandage... and consume it.
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int16 bslot = m_inv.HasItemByUse(ItemTypeBandage, 1, invWhereWorn|invWherePersonal);
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if (!bindwound_timer.Enabled()) {
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// make sure we actually have a bandage... and consume it.
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int16 bslot = m_inv.HasItemByUse(ItemTypeBandage, 1, invWhereWorn | invWherePersonal);
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if (bslot == INVALID_INDEX) {
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bind_out->type = 3;
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QueuePacket(outapp);
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bind_out->type = 7; //this is the wrong message, dont know the right one.
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bind_out->type = 7; // this is the wrong message, dont know the right one.
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QueuePacket(outapp);
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return(true);
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safe_delete(outapp);
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return (true);
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}
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DeleteItemInInventory(bslot, 1, true); //do we need client update?
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DeleteItemInInventory(bslot, 1, true); // do we need client update?
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// start complete timer
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bindwound_timer.Start(10000);
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@ -2597,51 +2597,46 @@ bool Client::BindWound(Mob* bindmob, bool start, bool fail){
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QueuePacket(outapp);
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bind_out->type = 0;
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// Client Unlocked
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if(!bindmob) {
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if (!bindmob) {
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// send "bindmob dead" to client
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bind_out->type = 4;
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QueuePacket(outapp);
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bind_out->type = 0;
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bindwound_timer.Disable();
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bindwound_target = 0;
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}
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else {
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} else {
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// send bindmob "stand still"
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if(!bindmob->IsAIControlled() && bindmob != this ) {
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bindmob->CastToClient()->Message_StringID(clientMessageYellow, YOU_ARE_BEING_BANDAGED);
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}
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else if (bindmob->IsAIControlled() && bindmob != this ){
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if (!bindmob->IsAIControlled() && bindmob != this) {
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bindmob->CastToClient()->Message_StringID(clientMessageYellow,
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YOU_ARE_BEING_BANDAGED);
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} else if (bindmob->IsAIControlled() && bindmob != this) {
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; // Tell IPC to stand still?
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}
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else {
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} else {
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; // Binding self
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}
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}
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}
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else if (bindwound_timer.Check()) // Did the timer finish?
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} else if (bindwound_timer.Check()) // Did the timer finish?
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{
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// finish bind
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// finish bind
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// disable complete timer
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bindwound_timer.Disable();
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bindwound_target = 0;
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if(!bindmob){
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// send "bindmob gone" to client
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bind_out->type = 5; // not in zone
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QueuePacket(outapp);
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bind_out->type = 0;
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if (!bindmob) {
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// send "bindmob gone" to client
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bind_out->type = 5; // not in zone
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QueuePacket(outapp);
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bind_out->type = 0;
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}
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else {
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if (!GetFeigned() && (DistanceSquared(bindmob->GetPosition(), m_Position) <= 400)) {
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if (!GetFeigned() && (DistanceSquared(bindmob->GetPosition(), m_Position) <= 400)) {
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// send bindmob bind done
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if(!bindmob->IsAIControlled() && bindmob != this ) {
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if (!bindmob->IsAIControlled() && bindmob != this) {
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}
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else if(bindmob->IsAIControlled() && bindmob != this ) {
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// Tell IPC to resume??
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}
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else {
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// Binding self
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} else if (bindmob->IsAIControlled() && bindmob != this) {
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// Tell IPC to resume??
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} else {
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// Binding self
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}
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// Send client bind done
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@ -2650,58 +2645,61 @@ bool Client::BindWound(Mob* bindmob, bool start, bool fail){
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bind_out->type = 0;
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CheckIncreaseSkill(SkillBindWound, nullptr, 5);
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int maxHPBonus = spellbonuses.MaxBindWound + itembonuses.MaxBindWound + aabonuses.MaxBindWound;
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int maxHPBonus = spellbonuses.MaxBindWound + itembonuses.MaxBindWound +
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aabonuses.MaxBindWound;
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int max_percent = 50 + 10 * maxHPBonus;
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if(GetClass() == MONK && GetSkill(SkillBindWound) > 200) {
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if (GetClass() == MONK && GetSkill(SkillBindWound) > 200) {
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max_percent = 70 + 10 * maxHPBonus;
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}
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max_percent = mod_bindwound_percent(max_percent, bindmob);
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int max_hp = bindmob->GetMaxHP()*max_percent/100;
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int max_hp = bindmob->GetMaxHP() * max_percent / 100;
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// send bindmob new hp's
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if (bindmob->GetHP() < bindmob->GetMaxHP() && bindmob->GetHP() <= (max_hp)-1){
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if (bindmob->GetHP() < bindmob->GetMaxHP() && bindmob->GetHP() <= (max_hp)-1) {
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// 0.120 per skill point, 0.60 per skill level, minimum 3 max 30
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int bindhps = 3;
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if (GetSkill(SkillBindWound) > 200) {
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bindhps += GetSkill(SkillBindWound)*4/10;
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bindhps += GetSkill(SkillBindWound) * 4 / 10;
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} else if (GetSkill(SkillBindWound) >= 10) {
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bindhps += GetSkill(SkillBindWound)/4;
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bindhps += GetSkill(SkillBindWound) / 4;
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}
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//Implementation of aaMithanielsBinding is a guess (the multiplier)
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int bindBonus = spellbonuses.BindWound + itembonuses.BindWound + aabonuses.BindWound;
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// Implementation of aaMithanielsBinding is a guess (the multiplier)
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int bindBonus = spellbonuses.BindWound + itembonuses.BindWound +
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aabonuses.BindWound;
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bindhps += bindhps*bindBonus / 100;
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bindhps += bindhps * bindBonus / 100;
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bindhps = mod_bindwound_hp(bindhps, bindmob);
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//if the bind takes them above the max bindable
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//cap it at that value. Dont know if live does it this way
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//but it makes sense to me.
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// if the bind takes them above the max bindable
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// cap it at that value. Dont know if live does it this way
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// but it makes sense to me.
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int chp = bindmob->GetHP() + bindhps;
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if(chp > max_hp)
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if (chp > max_hp)
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chp = max_hp;
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bindmob->SetHP(chp);
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bindmob->SendHPUpdate();
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}
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else {
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//I dont have the real, live
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Message(15, "You cannot bind wounds above %d%% hitpoints.", max_percent);
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if(bindmob != this && bindmob->IsClient())
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bindmob->CastToClient()->Message(15, "You cannot have your wounds bound above %d%% hitpoints.", max_percent);
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} else {
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// I dont have the real, live
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Message(15, "You cannot bind wounds above %d%% hitpoints.",
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max_percent);
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if (bindmob != this && bindmob->IsClient())
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bindmob->CastToClient()->Message(
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15,
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"You cannot have your wounds bound above %d%% hitpoints.",
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max_percent);
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// Too many hp message goes here.
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}
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}
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else {
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} else {
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// Send client bind failed
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if(bindmob != this)
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if (bindmob != this)
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bind_out->type = 6; // They moved
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else
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bind_out->type = 7; // Bandager moved
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@ -2711,11 +2709,10 @@ bool Client::BindWound(Mob* bindmob, bool start, bool fail){
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}
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}
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}
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}
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else if (bindwound_timer.Enabled()) {
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} else if (bindwound_timer.Enabled()) {
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// You moved
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outapp = new EQApplicationPacket(OP_Bind_Wound, sizeof(BindWound_Struct));
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BindWound_Struct* bind_out = (BindWound_Struct*) outapp->pBuffer;
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BindWound_Struct *bind_out = (BindWound_Struct *)outapp->pBuffer;
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bindwound_timer.Disable();
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bindwound_target = 0;
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bind_out->type = 7;
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@ -3649,19 +3646,25 @@ void Client::SetEndurance(int32 newEnd)
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SendManaUpdatePacket();
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}
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void Client::SacrificeConfirm(Client *caster) {
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void Client::SacrificeConfirm(Client *caster)
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{
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_Sacrifice, sizeof(Sacrifice_Struct));
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Sacrifice_Struct *ss = (Sacrifice_Struct *)outapp->pBuffer;
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_Sacrifice, sizeof(Sacrifice_Struct));
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Sacrifice_Struct *ss = (Sacrifice_Struct*)outapp->pBuffer;
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if(!caster || PendingSacrifice) return;
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if(GetLevel() < RuleI(Spells, SacrificeMinLevel)){
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caster->Message_StringID(13, SAC_TOO_LOW); //This being is not a worthy sacrifice.
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if (!caster || PendingSacrifice) {
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safe_delete(outapp);
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return;
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}
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if (GetLevel() < RuleI(Spells, SacrificeMinLevel)) {
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caster->Message_StringID(13, SAC_TOO_LOW); // This being is not a worthy sacrifice.
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safe_delete(outapp);
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return;
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}
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if (GetLevel() > RuleI(Spells, SacrificeMaxLevel)) {
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caster->Message_StringID(13, SAC_TOO_HIGH);
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safe_delete(outapp);
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return;
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}
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@ -3803,20 +3806,23 @@ void Client::SetHoTT(uint32 mobid) {
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safe_delete(outapp);
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}
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void Client::SendPopupToClient(const char *Title, const char *Text, uint32 PopupID, uint32 Buttons, uint32 Duration) {
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void Client::SendPopupToClient(const char *Title, const char *Text, uint32 PopupID, uint32 Buttons, uint32 Duration)
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{
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct));
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OnLevelMessage_Struct *olms = (OnLevelMessage_Struct *) outapp->pBuffer;
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OnLevelMessage_Struct *olms = (OnLevelMessage_Struct *)outapp->pBuffer;
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if((strlen(Title) > (sizeof(olms->Title)-1)) ||
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(strlen(Text) > (sizeof(olms->Text)-1))) return;
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if ((strlen(Title) > (sizeof(olms->Title) - 1)) || (strlen(Text) > (sizeof(olms->Text) - 1))) {
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safe_delete(outapp);
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return;
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}
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strcpy(olms->Title, Title);
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strcpy(olms->Text, Text);
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olms->Buttons = Buttons;
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if(Duration > 0)
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if (Duration > 0)
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olms->Duration = Duration * 1000;
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else
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olms->Duration = 0xffffffff;
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@ -3843,8 +3849,10 @@ void Client::SendWindow(uint32 PopupID, uint32 NegativeID, uint32 Buttons, const
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EQApplicationPacket* app = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct));
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OnLevelMessage_Struct* olms=(OnLevelMessage_Struct*)app->pBuffer;
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if(strlen(Text) > (sizeof(olms->Text)-1))
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if(strlen(Text) > (sizeof(olms->Text)-1)) {
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safe_delete(app);
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return;
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}
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if(!target)
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title_type = 0;
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@ -13691,6 +13691,7 @@ void Client::Handle_OP_TraderShop(const EQApplicationPacket *app)
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else {
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Log.Out(Logs::Detail, Logs::Trading, "Client::Handle_OP_TraderShop: entity_list.GetClientByID(tcs->traderid)"
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" returned a nullptr pointer");
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safe_delete(outapp);
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return;
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}
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@ -3171,6 +3171,7 @@ void command_equipitem(Client *c, const Seperator *sep)
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if (partialmove) { // remove this con check if someone can figure out removing charges from cursor stack issue below
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// mi->number_in_stack is always from_inst->GetCharges() when partialmove is false
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c->Message(13, "Error: Partial stack added to existing stack exceeds allowable stacksize");
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safe_delete(outapp);
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return;
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}
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else if(c->SwapItem(mi)) {
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@ -4567,6 +4567,7 @@ void EntityList::ExpeditionWarning(uint32 minutes_left)
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it->second->QueuePacket(outapp);
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++it;
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}
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safe_delete(outapp);
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}
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Mob *EntityList::GetClosestMobByBodyType(Mob *sender, bodyType BodyType)
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@ -383,6 +383,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
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"ORDER BY RAND() LIMIT 1", zone->GetShortName());
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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safe_delete(npc_type);
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return;
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}
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@ -139,90 +139,97 @@ bool SpawnGroupList::RemoveSpawnGroup(uint32 in_id) {
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return(true);
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}
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bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list) {
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bool ZoneDatabase::LoadSpawnGroups(const char *zone_name, uint16 version, SpawnGroupList *spawn_group_list)
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{
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std::string query = StringFormat("SELECT DISTINCT(spawngroupID), spawngroup.name, spawngroup.spawn_limit, "
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"spawngroup.dist, spawngroup.max_x, spawngroup.min_x, "
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"spawngroup.max_y, spawngroup.min_y, spawngroup.delay, "
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"spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay "
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"FROM spawn2, spawngroup WHERE spawn2.spawngroupID = spawngroup.ID "
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"AND spawn2.version = %u and zone = '%s'", version, zone_name);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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for (auto row = results.begin(); row != results.end(); ++row) {
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SpawnGroup* newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]),
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atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]),
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atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
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spawn_group_list->AddSpawnGroup(newSpawnGroup);
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}
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query = StringFormat("SELECT DISTINCT spawnentry.spawngroupID, npcid, chance, "
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"npc_types.spawn_limit AS sl "
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"FROM spawnentry, spawn2, npc_types "
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"WHERE spawnentry.npcID=npc_types.id "
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"AND spawnentry.spawngroupID = spawn2.spawngroupID "
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"AND zone = '%s'", zone_name);
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results = QueryDatabase(query);
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if (!results.Success()) {
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Log.Out(Logs::General, Logs::Error, "Error2 in PopulateZoneLists query '%'", query.c_str());
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return false;
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}
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for (auto row = results.begin(); row != results.end(); ++row) {
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SpawnEntry* newSpawnEntry = new SpawnEntry( atoi(row[1]), atoi(row[2]), row[3]?atoi(row[3]):0);
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SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
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if (!sg) {
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continue;
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}
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sg->AddSpawnEntry(newSpawnEntry);
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}
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return true;
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}
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bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_group_list) {
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std::string query = StringFormat("SELECT DISTINCT(spawngroup.id), spawngroup.name, spawngroup.spawn_limit, "
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"spawngroup.dist, spawngroup.max_x, spawngroup.min_x, "
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"spawngroup.max_y, spawngroup.min_y, spawngroup.delay, "
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"spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay "
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"FROM spawngroup WHERE spawngroup.ID = '%i'", spawngroupid);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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Log.Out(Logs::General, Logs::Error, "Error2 in PopulateZoneLists query %s", query.c_str());
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return false;
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}
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for (auto row = results.begin(); row != results.end(); ++row) {
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SpawnGroup* newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
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spawn_group_list->AddSpawnGroup(newSpawnGroup);
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}
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query = StringFormat("SELECT DISTINCT(spawnentry.spawngroupID), spawnentry.npcid, "
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"spawnentry.chance, spawngroup.spawn_limit FROM spawnentry, spawngroup "
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"WHERE spawnentry.spawngroupID = '%i' AND spawngroup.spawn_limit = '0' "
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"ORDER BY chance", spawngroupid);
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results = QueryDatabase(query);
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"spawngroup.dist, spawngroup.max_x, spawngroup.min_x, "
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"spawngroup.max_y, spawngroup.min_y, spawngroup.delay, "
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"spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay "
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"FROM spawn2, spawngroup WHERE spawn2.spawngroupID = spawngroup.ID "
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"AND spawn2.version = %u and zone = '%s'",
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version, zone_name);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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Log.Out(Logs::General, Logs::Error, "Error3 in PopulateZoneLists query '%s'", query.c_str());
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return false;
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}
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|
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for(auto row = results.begin(); row != results.end(); ++row) {
|
||||
SpawnEntry* newSpawnEntry = new SpawnEntry( atoi(row[1]), atoi(row[2]), row[3]?atoi(row[3]):0);
|
||||
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
|
||||
if (!sg) {
|
||||
continue;
|
||||
}
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
SpawnGroup *newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]),
|
||||
atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]),
|
||||
atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
|
||||
spawn_group_list->AddSpawnGroup(newSpawnGroup);
|
||||
}
|
||||
|
||||
sg->AddSpawnEntry(newSpawnEntry);
|
||||
}
|
||||
query = StringFormat("SELECT DISTINCT spawnentry.spawngroupID, npcid, chance, "
|
||||
"npc_types.spawn_limit AS sl "
|
||||
"FROM spawnentry, spawn2, npc_types "
|
||||
"WHERE spawnentry.npcID=npc_types.id "
|
||||
"AND spawnentry.spawngroupID = spawn2.spawngroupID "
|
||||
"AND zone = '%s'",
|
||||
zone_name);
|
||||
results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error2 in PopulateZoneLists query '%'", query.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
SpawnEntry *newSpawnEntry = new SpawnEntry(atoi(row[1]), atoi(row[2]), row[3] ? atoi(row[3]) : 0);
|
||||
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
|
||||
|
||||
if (!sg) {
|
||||
safe_delete(newSpawnEntry);
|
||||
continue;
|
||||
}
|
||||
|
||||
sg->AddSpawnEntry(newSpawnEntry);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList *spawn_group_list)
|
||||
{
|
||||
std::string query = StringFormat("SELECT DISTINCT(spawngroup.id), spawngroup.name, spawngroup.spawn_limit, "
|
||||
"spawngroup.dist, spawngroup.max_x, spawngroup.min_x, "
|
||||
"spawngroup.max_y, spawngroup.min_y, spawngroup.delay, "
|
||||
"spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay "
|
||||
"FROM spawngroup WHERE spawngroup.ID = '%i'",
|
||||
spawngroupid);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error2 in PopulateZoneLists query %s", query.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
SpawnGroup *newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]),
|
||||
atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]),
|
||||
atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
|
||||
spawn_group_list->AddSpawnGroup(newSpawnGroup);
|
||||
}
|
||||
|
||||
query = StringFormat("SELECT DISTINCT(spawnentry.spawngroupID), spawnentry.npcid, "
|
||||
"spawnentry.chance, spawngroup.spawn_limit FROM spawnentry, spawngroup "
|
||||
"WHERE spawnentry.spawngroupID = '%i' AND spawngroup.spawn_limit = '0' "
|
||||
"ORDER BY chance",
|
||||
spawngroupid);
|
||||
results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error3 in PopulateZoneLists query '%s'", query.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
SpawnEntry *newSpawnEntry = new SpawnEntry(atoi(row[1]), atoi(row[2]), row[3] ? atoi(row[3]) : 0);
|
||||
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
|
||||
if (!sg) {
|
||||
safe_delete(newSpawnEntry);
|
||||
continue;
|
||||
}
|
||||
|
||||
sg->AddSpawnEntry(newSpawnEntry);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -2401,8 +2401,10 @@ void Client::SendBuyerResults(char* searchString, uint32 searchID) {
|
||||
|
||||
const Item_Struct* item = database.GetItem(itemID);
|
||||
|
||||
if(!item)
|
||||
if(!item) {
|
||||
safe_delete(outapp);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Save having to scan the client list when dealing with multiple buylines for the same Character.
|
||||
if(charID != lastCharID) {
|
||||
@ -2410,8 +2412,10 @@ void Client::SendBuyerResults(char* searchString, uint32 searchID) {
|
||||
lastCharID = charID;
|
||||
}
|
||||
|
||||
if(!buyer)
|
||||
if(!buyer) {
|
||||
safe_delete(outapp);
|
||||
continue;
|
||||
}
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, buf, Barter_BuyerSearchResults); // Command
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, buf, searchID); // Match up results with the request
|
||||
@ -2493,8 +2497,10 @@ void Client::ShowBuyLines(const EQApplicationPacket *app) {
|
||||
|
||||
const Item_Struct* item = database.GetItem(ItemID);
|
||||
|
||||
if(!item)
|
||||
if(!item) {
|
||||
safe_delete(outapp);
|
||||
continue;
|
||||
}
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buf, Barter_BuyerInspectWindow);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buf, BuySlot);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user