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Fix EVENT_ATTACK crash (thanks image)
Note: I guess we need to check if it's null in the actual quest too
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@ -1800,7 +1800,7 @@ void NPC::Damage(Mob* other, int32 damage, uint16 spell_id, EQEmu::skills::Skill
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//handle EVENT_ATTACK. Resets after we have not been attacked for 12 seconds
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if(attacked_timer.Check())
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{
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Log.Out(Logs::Detail, Logs::Combat, "Triggering EVENT_ATTACK due to attack by %s", other->GetName());
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Log.Out(Logs::Detail, Logs::Combat, "Triggering EVENT_ATTACK due to attack by %s", other ? other->GetName() : "nullptr");
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parse->EventNPC(EVENT_ATTACK, this, other, "", 0);
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}
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attacked_timer.Start(CombatEventTimer_expire);
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