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Add OP_Fling stuff so devs can play with
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@ -164,6 +164,7 @@ N(OP_FinishTrade),
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N(OP_FinishWindow),
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N(OP_FinishWindow2),
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N(OP_Fishing),
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N(OP_Fling),
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N(OP_FloatListThing),
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N(OP_Forage),
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N(OP_ForceFindPerson),
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@ -5359,6 +5359,20 @@ struct TextLinkBody_Struct {
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int hash; /* %08X */
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};
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struct fling_struct {
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/* 00 */ uint32 unk1;
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/* 04 */ int32 travel_time; // ms -- UF we need to calc this, RoF+ -1 auto calcs
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/* 08 */ char unk3; // bool, set to 1 has something to do with z-axis or something
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/* 09 */ char disable_fall_damage; // 1 you take no fall damage, 0 you take fall damage
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/* 10 */ uint8 padding[2];
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/* 12 */ float speed_z;
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/* 16 */ float new_y;
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/* 20 */ float new_x;
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/* 24 */ float new_z;
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/* 28 */
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};
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// Restore structure packing to default
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#pragma pack()
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@ -356,6 +356,7 @@ OP_Weblink=0x7cce
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#OP_OpenInventory=0x0000 # Likely does not exist in RoF -U
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OP_OpenContainer=0x654f
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OP_Marquee=0x288a
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OP_Fling=0x6b8e
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OP_DzQuit=0x5fc8
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OP_DzListTimers=0x67b9
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@ -357,6 +357,7 @@ OP_Marquee=0x502e
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OP_ItemRecastDelay=0x15a9
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#OP_OpenInventory=0x0000 # Likely does not exist in RoF -U
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OP_ResetAA=0x1669
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OP_Fling=0x6f80
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# Expeditions
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OP_DzAddPlayer=0x4701
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@ -351,6 +351,7 @@ OP_InspectMessageUpdate=0x53a3 # C
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OP_OpenInventory=0x1003
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OP_OpenContainer=0x3278
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OP_Marquee=0x7dc9
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OP_Fling=0x2b88
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# Expedition
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OP_DzQuit=0x054e
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@ -361,6 +361,7 @@ OP_InspectMessageUpdate=0x7fa1 # C
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#OP_OpenInventory=0x0000 # Likely does not exist in UF -U
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OP_OpenContainer=0x041a
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OP_Marquee=0x3675
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OP_Fling=0x51b1
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OP_DzQuit=0x1539
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OP_DzListTimers=0x21e9
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