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Implement Triple Attack as a skill
See change log for more details Optional SQL will max toons triple attack skills
This commit is contained in:
parent
5a73d26d12
commit
1e75b4ba77
@ -1,5 +1,12 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 07/06/2015 ==
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mackal: Implement Triple Attack Skill
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Parses showed about rand(1000) for the chance, may need more investigating
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Corrected Double Attack chances as well
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Running optional 2015_07_06_TripleAttack.sql will set current toons to their max skill
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This is optional because the admins might want to go a different route.
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== 07/05/2015 ==
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mackal: Rewrite NPC combat attack round logic
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An NPC "quading" is really just an NPC with innate dual wield that doubles on both hands
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@ -108,16 +108,17 @@ enum SkillUseTypes
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/*13869*/ SkillBerserking,
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/*13902*/ SkillTaunt,
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/*05837*/ SkillFrenzy, // This appears to be the only listed one not grouped with the others
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/*00000*/ _EmuSkillCount // move to last position of active enumeration labels
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// SoF+ specific skills
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// /*03670*/ SkillRemoveTraps,
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// /*13049*/ SkillTripleAttack,
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/*03670*/ SkillRemoveTraps,
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/*13049*/ SkillTripleAttack,
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// RoF2+ specific skills
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// /*00789*/ Skill2HPiercing,
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// /*01216*/ SkillNone, // This needs to move down as new skills are added
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/*00000*/ _EmuSkillCount // move to last position of active enumeration labels
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// Skill Counts
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// /*-----*/ _SkillCount_62 = 75, // use for Ti and earlier max skill checks
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// /*-----*/ _SkillCount_SoF = 77, // use for SoF thru RoF1 max skill checks
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@ -170,7 +171,7 @@ enum SkillUseTypes
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};
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// temporary until it can be sorted out...
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#define HIGHEST_SKILL SkillFrenzy
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#define HIGHEST_SKILL SkillTripleAttack
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// Spell Effects use this value to determine if an effect applies to all skills.
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#define ALL_SKILLS -1
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27
utils/sql/git/optional/2015_07_06_TripleAttack.sql
Normal file
27
utils/sql/git/optional/2015_07_06_TripleAttack.sql
Normal file
@ -0,0 +1,27 @@
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DELIMITER $$
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DROP PROCEDURE IF EXISTS GrantTripleAttack$$
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CREATE PROCEDURE GrantTripleAttack()
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BEGIN
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DECLARE finished INT;
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DECLARE char_id INT;
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DECLARE skill_max INT;
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DECLARE cur CURSOR FOR SELECT character_data.id, skill_caps.cap FROM `character_data` LEFT JOIN `skill_caps` ON character_data.`level` = skill_caps.`level` AND character_data.class = skill_caps.class AND skill_caps.skillID = 76;
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DECLARE CONTINUE HANDLER FOR NOT FOUND SET finished = 1;
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OPEN cur;
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SET finished = 0;
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REPEAT
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FETCH cur INTO char_id, skill_max;
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IF skill_max IS NOT NULL AND skill_max > 0 THEN
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REPLACE INTO `character_skills` (`id`, `skill_id`, `value`) VALUES(char_id, 76, skill_max);
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END IF;
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UNTIL finished END REPEAT;
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CLOSE cur;
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END$$
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DELIMITER ;
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CALL GrantTripleAttack();
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DROP PROCEDURE GrantTripleAttack;
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@ -3406,41 +3406,39 @@ bool Mob::HasRangedProcs() const
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return false;
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}
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bool Client::CheckDoubleAttack(bool tripleAttack) {
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bool Client::CheckDoubleAttack()
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{
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int chance = 0;
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int skill = GetSkill(SkillDoubleAttack);
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//Check for bonuses that give you a double attack chance regardless of skill (ie Bestial Frenzy/Harmonious Attack AA)
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uint32 bonusGiveDA = aabonuses.GiveDoubleAttack + spellbonuses.GiveDoubleAttack + itembonuses.GiveDoubleAttack;
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if(!HasSkill(SkillDoubleAttack) && !bonusGiveDA)
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int bonusGiveDA = aabonuses.GiveDoubleAttack + spellbonuses.GiveDoubleAttack + itembonuses.GiveDoubleAttack;
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if (skill > 0)
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chance = skill + GetLevel();
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else if (!bonusGiveDA)
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return false;
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float chance = 0.0f;
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if (bonusGiveDA)
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chance += bonusGiveDA / 100.0f * 500; // convert to skill value
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int per_inc = aabonuses.DoubleAttackChance + spellbonuses.DoubleAttackChance + itembonuses.DoubleAttackChance;
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if (per_inc)
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chance += chance * per_inc / 100;
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uint16 skill = GetSkill(SkillDoubleAttack);
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return zone->random.Int(1, 500) <= chance;
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}
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int32 bonusDA = aabonuses.DoubleAttackChance + spellbonuses.DoubleAttackChance + itembonuses.DoubleAttackChance;
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// Admittedly these parses were short, but this check worked for 3 toons across multiple levels
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// with varying triple attack skill (1-3% error at least)
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bool Client::CheckTripleAttack()
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{
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int chance = GetSkill(SkillTripleAttack);
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if (chance < 1)
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return false;
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//Use skill calculations otherwise, if you only have AA applied GiveDoubleAttack chance then use that value as the base.
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if (skill)
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chance = (float(skill+GetLevel()) * (float(100.0f+bonusDA+bonusGiveDA) /100.0f)) /500.0f;
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else
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chance = (float(bonusGiveDA) * (float(100.0f+bonusDA)/100.0f) ) /100.0f;
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int per_inc = aabonuses.TripleAttackChance + spellbonuses.TripleAttackChance + itembonuses.TripleAttackChance;
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if (per_inc)
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chance += chance * per_inc / 100;
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//Live now uses a static Triple Attack skill (lv 46 = 2% lv 60 = 20%) - We do not have this skill on EMU ATM.
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//A reasonable forumla would then be TA = 20% * chance
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//AA's can also give triple attack skill over cap. (ie Burst of Power) NOTE: Skill ID in spell data is 76 (Triple Attack)
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//Kayen: Need to decide if we can implement triple attack skill before working in over the cap effect.
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if(tripleAttack) {
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// Only some Double Attack classes get Triple Attack [This is already checked in client_processes.cpp]
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int32 triple_bonus = spellbonuses.TripleAttackChance + itembonuses.TripleAttackChance;
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chance *= 0.2f; //Baseline chance is 20% of your double attack chance.
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chance *= float(100.0f+triple_bonus)/100.0f; //Apply modifiers.
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}
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if(zone->random.Roll(chance))
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return true;
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return false;
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return zone->random.Int(1, 1000) <= chance;
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}
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bool Client::CheckDoubleRangedAttack() {
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@ -3452,7 +3450,7 @@ bool Client::CheckDoubleRangedAttack() {
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return false;
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}
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bool Mob::CheckDoubleAttack(bool tripleAttack)
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bool Mob::CheckDoubleAttack()
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{
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// Not 100% certain pets follow this or if it's just from pets not always
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// having the same skills as most mobs
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@ -5054,21 +5052,28 @@ void Client::DoAttackRounds(Mob *target, int hand, bool IsFromSpell)
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if (candouble) {
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CheckIncreaseSkill(SkillDoubleAttack, target, -10);
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if (CheckDoubleAttack())
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Attack(target, hand, false, false, IsFromSpell);
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if (hand == MainPrimary && GetLevel() >= 60 &&
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(GetClass() == MONK || GetClass() == WARRIOR || GetClass() == RANGER || GetClass() == BERSERKER) &&
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CheckDoubleAttack(true))
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if (CheckDoubleAttack()) {
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Attack(target, hand, false, false, IsFromSpell);
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// you can only triple from the main hand
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if (hand == MainPrimary && CanThisClassTripleAttack()) {
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CheckIncreaseSkill(SkillTripleAttack, target, -10);
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if (CheckTripleAttack())
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Attack(target, hand, false, false, IsFromSpell);
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}
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}
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}
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if (hand == MainPrimary) {
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// According to http://www.monkly-business.net/forums/showpost.php?p=312095&postcount=168 a dev told them flurry isn't dependant on triple attack
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// the parses kind of back that up and all of my parses seemed to be 4 or 5 attacks in the round which would work out to be
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// doubles or triples with 2 from flurries or triple with 1 or 2 flurries ... Going with the "dev quote" I guess like we've always had it
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auto flurrychance = aabonuses.FlurryChance + spellbonuses.FlurryChance + itembonuses.FlurryChance;
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if (flurrychance && zone->random.Roll(flurrychance)) {
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Attack(target, hand, false, false, IsFromSpell);
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Attack(target, hand, false, false, IsFromSpell);
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Message_StringID(MT_NPCFlurry, YOU_FLURRY);
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}
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// I haven't parsed where this guy happens, but it's not part of the normal chain above so this is fine
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auto extraattackchance = aabonuses.ExtraAttackChance + spellbonuses.ExtraAttackChance + itembonuses.ExtraAttackChance;
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if (extraattackchance && HasTwoHanderEquipped() && zone->random.Roll(extraattackchance))
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Attack(target, hand, false, false, IsFromSpell);
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@ -888,7 +888,8 @@ public:
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bool CheckTradeLoreConflict(Client* other);
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void LinkDead();
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void Insight(uint32 t_id);
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bool CheckDoubleAttack(bool tripleAttack = false);
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bool CheckDoubleAttack();
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bool CheckTripleAttack();
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bool CheckDoubleRangedAttack();
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bool CheckDualWield();
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128
zone/command.cpp
128
zone/command.cpp
@ -146,7 +146,7 @@ Access Levels:
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*/
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int command_init(void) {
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if
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(
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@ -434,7 +434,7 @@ int command_init(void) {
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command_add("zsave", " - Saves zheader to the database", 80, command_zsave) ||
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command_add("zsky", "[skytype] - Change zone sky type", 80, command_zsky) ||
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command_add("zstats", "- Show info about zone header", 80, command_zstats) ||
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command_add("zunderworld", "[zcoord] - Sets the underworld using zcoord", 80, command_zunderworld) ||
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command_add("zunderworld", "[zcoord] - Sets the underworld using zcoord", 80, command_zunderworld) ||
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command_add("zuwcoords", "[z coord] - Set underworld coord", 80, command_zuwcoords)
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)
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{
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@ -644,8 +644,8 @@ void command_logcommand(Client *c, const char *message)
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c->AccountName(),
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c->AccountID(),
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admin,c->GetName(),
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c->GetTarget()?c->GetTarget()->GetName():"None",
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"Command",
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c->GetTarget()?c->GetTarget()->GetName():"None",
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"Command",
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message,
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1
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);
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@ -731,7 +731,7 @@ void command_setfaction(Client *c, const Seperator *sep)
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auto npcTypeID = c->GetTarget()->CastToNPC()->GetNPCTypeID();
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c->Message(15,"Setting NPC %u to faction %i", npcTypeID, atoi(sep->argplus[1]));
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std::string query = StringFormat("UPDATE npc_types SET npc_faction_id = %i WHERE id = %i",
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std::string query = StringFormat("UPDATE npc_types SET npc_faction_id = %i WHERE id = %i",
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atoi(sep->argplus[1]), npcTypeID);
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database.QueryDatabase(query);
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}
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@ -2302,7 +2302,7 @@ void command_setskill(Client *c, const Seperator *sep)
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Log.Out(Logs::General, Logs::Normal, "Set skill request from %s, target:%s skill_id:%i value:%i", c->GetName(), c->GetTarget()->GetName(), atoi(sep->arg[1]), atoi(sep->arg[2]) );
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int skill_num = atoi(sep->arg[1]);
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uint16 skill_value = atoi(sep->arg[2]);
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if(skill_num < HIGHEST_SKILL)
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if(skill_num <= HIGHEST_SKILL)
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c->GetTarget()->CastToClient()->SetSkill((SkillUseTypes)skill_num, skill_value);
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}
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}
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@ -2573,7 +2573,7 @@ void command_peekinv(Client *c, const Seperator *sep)
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item_link = linker.GenerateLink();
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c->Message((item_data == nullptr), "WornSlot: %i, Item: %i (%s), Charges: %i",
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c->Message((item_data == nullptr), "WornSlot: %i, Item: %i (%s), Charges: %i",
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indexMain, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
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}
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@ -2584,7 +2584,7 @@ void command_peekinv(Client *c, const Seperator *sep)
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item_link = linker.GenerateLink();
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c->Message((item_data == nullptr), "WornSlot: %i, Item: %i (%s), Charges: %i",
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c->Message((item_data == nullptr), "WornSlot: %i, Item: %i (%s), Charges: %i",
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MainPowerSource, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
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}
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@ -2596,7 +2596,7 @@ void command_peekinv(Client *c, const Seperator *sep)
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item_link = linker.GenerateLink();
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c->Message((item_data == nullptr), "InvSlot: %i, Item: %i (%s), Charges: %i",
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c->Message((item_data == nullptr), "InvSlot: %i, Item: %i (%s), Charges: %i",
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indexMain, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
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for (uint8 indexSub = SUB_BEGIN; inst_main && inst_main->IsType(ItemClassContainer) && (indexSub < EmuConstants::ITEM_CONTAINER_SIZE); ++indexSub) {
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@ -2606,7 +2606,7 @@ void command_peekinv(Client *c, const Seperator *sep)
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item_link = linker.GenerateLink();
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c->Message((item_data == nullptr), " InvBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
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c->Message((item_data == nullptr), " InvBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
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Inventory::CalcSlotId(indexMain, indexSub), indexMain, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
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}
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}
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@ -2618,7 +2618,7 @@ void command_peekinv(Client *c, const Seperator *sep)
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item_link = linker.GenerateLink();
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c->Message(1, "CursorSlot: %i, Item: %i (%s), Charges: %i",
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c->Message(1, "CursorSlot: %i, Item: %i (%s), Charges: %i",
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MainCursor, 0, item_link.c_str(), 0);
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}
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else {
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@ -2630,7 +2630,7 @@ void command_peekinv(Client *c, const Seperator *sep)
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item_link = linker.GenerateLink();
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c->Message((item_data == nullptr), "CursorSlot: %i, Depth: %i, Item: %i (%s), Charges: %i",
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c->Message((item_data == nullptr), "CursorSlot: %i, Depth: %i, Item: %i (%s), Charges: %i",
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MainCursor, cursorDepth, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
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for (uint8 indexSub = SUB_BEGIN; (cursorDepth == 0) && inst_main && inst_main->IsType(ItemClassContainer) && (indexSub < EmuConstants::ITEM_CONTAINER_SIZE); ++indexSub) {
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@ -2640,7 +2640,7 @@ void command_peekinv(Client *c, const Seperator *sep)
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item_link = linker.GenerateLink();
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c->Message((item_data == nullptr), " CursorBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
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c->Message((item_data == nullptr), " CursorBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
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Inventory::CalcSlotId(MainCursor, indexSub), MainCursor, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
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}
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}
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@ -2655,7 +2655,7 @@ void command_peekinv(Client *c, const Seperator *sep)
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item_link = linker.GenerateLink();
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c->Message((item_data == nullptr), "TributeSlot: %i, Item: %i (%s), Charges: %i",
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c->Message((item_data == nullptr), "TributeSlot: %i, Item: %i (%s), Charges: %i",
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indexMain, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
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}
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@ -2667,7 +2667,7 @@ void command_peekinv(Client *c, const Seperator *sep)
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item_link = linker.GenerateLink();
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c->Message((item_data == nullptr), "BankSlot: %i, Item: %i (%s), Charges: %i",
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c->Message((item_data == nullptr), "BankSlot: %i, Item: %i (%s), Charges: %i",
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indexMain, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
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for (uint8 indexSub = SUB_BEGIN; inst_main && inst_main->IsType(ItemClassContainer) && (indexSub < EmuConstants::ITEM_CONTAINER_SIZE); ++indexSub) {
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@ -2677,7 +2677,7 @@ void command_peekinv(Client *c, const Seperator *sep)
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item_link = linker.GenerateLink();
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c->Message((item_data == nullptr), " BankBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
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c->Message((item_data == nullptr), " BankBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
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Inventory::CalcSlotId(indexMain, indexSub), indexMain, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
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}
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}
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@ -2688,8 +2688,8 @@ void command_peekinv(Client *c, const Seperator *sep)
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linker.SetItemInst(inst_main);
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item_link = linker.GenerateLink();
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c->Message((item_data == nullptr), "SharedBankSlot: %i, Item: %i (%s), Charges: %i",
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c->Message((item_data == nullptr), "SharedBankSlot: %i, Item: %i (%s), Charges: %i",
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indexMain, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
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for (uint8 indexSub = SUB_BEGIN; inst_main && inst_main->IsType(ItemClassContainer) && (indexSub < EmuConstants::ITEM_CONTAINER_SIZE); ++indexSub) {
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@ -2699,7 +2699,7 @@ void command_peekinv(Client *c, const Seperator *sep)
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item_link = linker.GenerateLink();
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c->Message((item_data == nullptr), " SharedBankBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
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c->Message((item_data == nullptr), " SharedBankBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
|
||||
Inventory::CalcSlotId(indexMain, indexSub), indexMain, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
|
||||
}
|
||||
}
|
||||
@ -2712,7 +2712,7 @@ void command_peekinv(Client *c, const Seperator *sep)
|
||||
|
||||
item_link = linker.GenerateLink();
|
||||
|
||||
c->Message((item_data == nullptr), "TradeSlot: %i, Item: %i (%s), Charges: %i",
|
||||
c->Message((item_data == nullptr), "TradeSlot: %i, Item: %i (%s), Charges: %i",
|
||||
indexMain, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
|
||||
|
||||
for (uint8 indexSub = SUB_BEGIN; inst_main && inst_main->IsType(ItemClassContainer) && (indexSub < EmuConstants::ITEM_CONTAINER_SIZE); ++indexSub) {
|
||||
@ -2722,7 +2722,7 @@ void command_peekinv(Client *c, const Seperator *sep)
|
||||
|
||||
item_link = linker.GenerateLink();
|
||||
|
||||
c->Message((item_data == nullptr), " TradeBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
|
||||
c->Message((item_data == nullptr), " TradeBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
|
||||
Inventory::CalcSlotId(indexMain, indexSub), indexMain, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
|
||||
}
|
||||
}
|
||||
@ -2744,7 +2744,7 @@ void command_peekinv(Client *c, const Seperator *sep)
|
||||
|
||||
item_link = linker.GenerateLink();
|
||||
|
||||
c->Message((item_data == nullptr), "WorldSlot: %i, Item: %i (%s), Charges: %i",
|
||||
c->Message((item_data == nullptr), "WorldSlot: %i, Item: %i (%s), Charges: %i",
|
||||
(EmuConstants::WORLD_BEGIN + indexMain), ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
|
||||
|
||||
for (uint8 indexSub = SUB_BEGIN; inst_main && inst_main->IsType(ItemClassContainer) && (indexSub < EmuConstants::ITEM_CONTAINER_SIZE); ++indexSub) {
|
||||
@ -2754,7 +2754,7 @@ void command_peekinv(Client *c, const Seperator *sep)
|
||||
|
||||
item_link = linker.GenerateLink();
|
||||
|
||||
c->Message((item_data == nullptr), " WorldBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
|
||||
c->Message((item_data == nullptr), " WorldBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
|
||||
INVALID_INDEX, indexMain, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
|
||||
}
|
||||
}
|
||||
@ -3752,7 +3752,7 @@ void command_spellinfo(Client *c, const Seperator *sep)
|
||||
c->Message(0, " zonetype: %d", s->zonetype);
|
||||
c->Message(0, " EnvironmentType: %d", s->EnvironmentType);
|
||||
c->Message(0, " TimeOfDay: %d", s->TimeOfDay);
|
||||
c->Message(0, " classes[15]: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d",
|
||||
c->Message(0, " classes[15]: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d",
|
||||
s->classes[0], s->classes[1], s->classes[2], s->classes[3], s->classes[4],
|
||||
s->classes[5], s->classes[6], s->classes[7], s->classes[8], s->classes[9],
|
||||
s->classes[10], s->classes[11], s->classes[12], s->classes[13], s->classes[14]);
|
||||
@ -3882,7 +3882,7 @@ void command_repop(Client *c, const Seperator *sep)
|
||||
LinkedListIterator<Spawn2*> iterator(zone->spawn2_list);
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
std::string query = StringFormat("DELETE FROM respawn_times WHERE id = %lu AND instance_id = %lu",
|
||||
std::string query = StringFormat("DELETE FROM respawn_times WHERE id = %lu AND instance_id = %lu",
|
||||
(unsigned long)iterator.GetData()->GetID(),
|
||||
(unsigned long)zone->GetInstanceID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
@ -4256,7 +4256,7 @@ void command_spawnfix(Client *c, const Seperator *sep) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string query = StringFormat("UPDATE spawn2 SET x = '%f', y = '%f', z = '%f', heading = '%f' WHERE id = '%i'",
|
||||
std::string query = StringFormat("UPDATE spawn2 SET x = '%f', y = '%f', z = '%f', heading = '%f' WHERE id = '%i'",
|
||||
c->GetX(), c->GetY(), c->GetZ(), c->GetHeading(),s2->GetID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
@ -4399,11 +4399,11 @@ void command_time(Client *c, const Seperator *sep)
|
||||
c->Message(13, "To set the Time: #time HH [MM]");
|
||||
TimeOfDay_Struct eqTime;
|
||||
zone->zone_time.GetCurrentEQTimeOfDay( time(0), &eqTime);
|
||||
sprintf(timeMessage,"%02d:%s%d %s (Timezone: %ih %im)",
|
||||
sprintf(timeMessage,"%02d:%s%d %s (Timezone: %ih %im)",
|
||||
((eqTime.hour - 1) % 12) == 0 ? 12 : ((eqTime.hour - 1) % 12),
|
||||
(eqTime.minute < 10) ? "0" : "",
|
||||
(eqTime.minute < 10) ? "0" : "",
|
||||
eqTime.minute,
|
||||
(eqTime.hour >= 13) ? "pm" : "am",
|
||||
(eqTime.hour >= 13) ? "pm" : "am",
|
||||
zone->zone_time.getEQTimeZoneHr(),
|
||||
zone->zone_time.getEQTimeZoneMin()
|
||||
);
|
||||
@ -5734,7 +5734,7 @@ void command_suspend(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
std::string query = StringFormat("UPDATE `account` SET `suspendeduntil` = DATE_ADD(NOW(), INTERVAL %i DAY), "
|
||||
"suspend_reason = '%s' WHERE `id` = %i",
|
||||
"suspend_reason = '%s' WHERE `id` = %i",
|
||||
duration, EscapeString(message).c_str(), accountID);
|
||||
auto results = database.QueryDatabase(query);
|
||||
|
||||
@ -6206,21 +6206,21 @@ void command_npcedit(Client *c, const Seperator *sep)
|
||||
database.QueryDatabase(query);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (strcasecmp(sep->arg[1], "meleetype") == 0) {
|
||||
c->Message(15,"NPCID %u now has a primary melee type of %i and a secondary melee type of %i.", npcTypeID, atoi(sep->arg[2]), atoi(sep->arg[3]));
|
||||
std::string query = StringFormat("UPDATE npc_types SET prim_melee_type = %i, sec_melee_type = %i WHERE id = %i", atoi(sep->arg[2]), atoi(sep->arg[3]), npcTypeID);
|
||||
database.QueryDatabase(query);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (strcasecmp(sep->arg[1], "rangedtype") == 0) {
|
||||
c->Message(15,"NPCID %u now has a ranged type of %i.", npcTypeID, atoi(sep->argplus[2]));
|
||||
std::string query = StringFormat("UPDATE npc_types SET rangedtype = %i WHERE id = %i", atoi(sep->argplus[2]), npcTypeID);
|
||||
database.QueryDatabase(query);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (strcasecmp(sep->arg[1], "ammoidfile") == 0) {
|
||||
c->Message(15,"NPCID %u's ammo id file is now %i", npcTypeID, atoi(sep->argplus[2]));
|
||||
std::string query = StringFormat("UPDATE npc_types SET ammoidfile = %i WHERE id = %i", atoi(sep->argplus[2]), npcTypeID);
|
||||
@ -6255,7 +6255,7 @@ void command_npcedit(Client *c, const Seperator *sep)
|
||||
database.QueryDatabase(query);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (strcasecmp(sep->arg[1], "walkspeed") == 0) {
|
||||
c->Message(15,"NPCID %u now walks at %f", npcTypeID, atof(sep->argplus[2]));
|
||||
std::string query = StringFormat("UPDATE npc_types SET walkspeed = %f WHERE id = %i", atof(sep->argplus[2]), npcTypeID);
|
||||
@ -6409,7 +6409,7 @@ void command_npcedit(Client *c, const Seperator *sep)
|
||||
database.QueryDatabase(query);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (strcasecmp(sep->arg[1], "Avoidance") == 0) {
|
||||
c->Message(15,"NPCID %u now has %i Avoidance.", npcTypeID, atoi(sep->argplus[2]));
|
||||
std::string query = StringFormat("UPDATE npc_types SET avoidance = %i WHERE id = %i", atoi(sep->argplus[2]), npcTypeID);
|
||||
@ -6465,7 +6465,7 @@ void command_npcedit(Client *c, const Seperator *sep)
|
||||
database.QueryDatabase(query);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (strcasecmp(sep->arg[1], "Attackcount") == 0) {
|
||||
c->Message(15,"NPCID %u now has attack_count set to %i", npcTypeID,atoi(sep->arg[2]));
|
||||
std::string query = StringFormat("UPDATE npc_types SET attack_count = %i WHERE id = %i", atoi(sep->argplus[2]),npcTypeID);
|
||||
@ -6502,7 +6502,7 @@ void command_npcedit(Client *c, const Seperator *sep)
|
||||
"luclin_hairstyle = %i, luclin_beard = %i, "
|
||||
"face = %i, drakkin_heritage = %i, "
|
||||
"drakkin_tattoo = %i, drakkin_details = %i "
|
||||
"WHERE id = %i",
|
||||
"WHERE id = %i",
|
||||
target->GetHairColor(), target->GetBeardColor(),
|
||||
target->GetHairStyle(), target->GetBeard(),
|
||||
target->GetLuclinFace(), target->GetDrakkinHeritage(),
|
||||
@ -6588,7 +6588,7 @@ void command_npcedit(Client *c, const Seperator *sep)
|
||||
database.QueryDatabase(query);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (strcasecmp(sep->arg[1], "slow_mitigation") == 0) {
|
||||
c->Message(15, "NPCID %u's slow mitigation limit is now %i.", npcTypeID, atoi(sep->arg[2]));
|
||||
std::string query = StringFormat("UPDATE npc_types SET slow_mitigation = %i WHERE id = %i", atoi(sep->argplus[2]), npcTypeID);
|
||||
@ -6643,7 +6643,7 @@ void command_qglobal(Client *c, const Seperator *sep) {
|
||||
}
|
||||
|
||||
if(!strcasecmp(sep->arg[1], "on")) {
|
||||
std::string query = StringFormat("UPDATE npc_types SET qglobal = 1 WHERE id = '%i'",
|
||||
std::string query = StringFormat("UPDATE npc_types SET qglobal = 1 WHERE id = '%i'",
|
||||
target->GetNPCTypeID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success()) {
|
||||
@ -6656,7 +6656,7 @@ void command_qglobal(Client *c, const Seperator *sep) {
|
||||
}
|
||||
|
||||
if(!strcasecmp(sep->arg[1], "off")) {
|
||||
std::string query = StringFormat("UPDATE npc_types SET qglobal = 0 WHERE id = '%i'",
|
||||
std::string query = StringFormat("UPDATE npc_types SET qglobal = 0 WHERE id = '%i'",
|
||||
target->GetNPCTypeID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success()) {
|
||||
@ -7052,13 +7052,13 @@ void command_ginfo(Client *c, const Seperator *sep)
|
||||
if(g->membername[r][0] == '\0')
|
||||
continue;
|
||||
c->Message(0, "...Zoned Member: %s, Roles: %s %s %s", g->membername[r],
|
||||
(g->MemberRoles[r] & RoleAssist) ? "Assist" : "",
|
||||
(g->MemberRoles[r] & RoleTank) ? "Tank" : "",
|
||||
(g->MemberRoles[r] & RoleAssist) ? "Assist" : "",
|
||||
(g->MemberRoles[r] & RoleTank) ? "Tank" : "",
|
||||
(g->MemberRoles[r] & RolePuller) ? "Puller" : "");
|
||||
} else {
|
||||
c->Message(0, "...In-Zone Member: %s (0x%x) Roles: %s %s %s", g->membername[r], g->members[r],
|
||||
(g->MemberRoles[r] & RoleAssist) ? "Assist" : "",
|
||||
(g->MemberRoles[r] & RoleTank) ? "Tank" : "",
|
||||
(g->MemberRoles[r] & RoleAssist) ? "Assist" : "",
|
||||
(g->MemberRoles[r] & RoleTank) ? "Tank" : "",
|
||||
(g->MemberRoles[r] & RolePuller) ? "Puller" : "");
|
||||
|
||||
}
|
||||
@ -7221,7 +7221,7 @@ void command_flagedit(Client *c, const Seperator *sep) {
|
||||
flag_name[127] = '\0';
|
||||
|
||||
std::string query = StringFormat("UPDATE zone SET flag_needed = '%s' "
|
||||
"WHERE zoneidnumber = %d AND version = %d",
|
||||
"WHERE zoneidnumber = %d AND version = %d",
|
||||
flag_name, zoneid, zone->GetInstanceVersion());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success()) {
|
||||
@ -7248,7 +7248,7 @@ void command_flagedit(Client *c, const Seperator *sep) {
|
||||
}
|
||||
|
||||
std::string query = StringFormat("UPDATE zone SET flag_needed = '' "
|
||||
"WHERE zoneidnumber = %d AND version = %d",
|
||||
"WHERE zoneidnumber = %d AND version = %d",
|
||||
zoneid, zone->GetInstanceVersion());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success()) {
|
||||
@ -7880,7 +7880,7 @@ void command_advnpcspawn(Client *c, const Seperator *sep)
|
||||
|
||||
std::string query = StringFormat("INSERT INTO spawngroup "
|
||||
"(name, spawn_limit, dist, max_x, min_x, max_y, min_y, delay) "
|
||||
"VALUES (\"%s\", %i, %f, %f, %f, %f, %f, %i)",
|
||||
"VALUES (\"%s\", %i, %f, %f, %f, %f, %f, %i)",
|
||||
sep->arg[2],
|
||||
(sep->arg[3]? atoi(sep->arg[3]): 0),
|
||||
(sep->arg[4]? atof(sep->arg[4]): 0),
|
||||
@ -7907,7 +7907,7 @@ void command_advnpcspawn(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
std::string query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) "
|
||||
"VALUES (%i, %i, %i)",
|
||||
"VALUES (%i, %i, %i)",
|
||||
atoi(sep->arg[2]), atoi(sep->arg[3]), atoi(sep->arg[4]));
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
@ -7928,7 +7928,7 @@ void command_advnpcspawn(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
std::string query = StringFormat("UPDATE spawngroup SET dist = '%f', max_x = '%f', min_x = '%f', "
|
||||
"max_y = '%f', min_y = '%f', delay = '%i' WHERE id = '%i'",
|
||||
"max_y = '%f', min_y = '%f', delay = '%i' WHERE id = '%i'",
|
||||
atof(sep->arg[3]), atof(sep->arg[4]), atof(sep->arg[5]),
|
||||
atof(sep->arg[6]), atof(sep->arg[7]), atoi(sep->arg[8]),
|
||||
atoi(sep->arg[2]));
|
||||
@ -8013,7 +8013,7 @@ void command_advnpcspawn(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
std::string query = StringFormat("UPDATE spawn2 SET x = '%f', y = '%f', z = '%f', heading = '%f' "
|
||||
"WHERE id = '%i'",
|
||||
"WHERE id = '%i'",
|
||||
c->GetX(), c->GetY(), c->GetZ(), c->GetHeading(),s2->GetID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
@ -8084,7 +8084,7 @@ void command_advnpcspawn(Client *c, const Seperator *sep)
|
||||
|
||||
int16 version = atoi(sep->arg[2]);
|
||||
std::string query = StringFormat("UPDATE spawn2 SET version = %i "
|
||||
"WHERE spawngroupID = '%i'",
|
||||
"WHERE spawngroupID = '%i'",
|
||||
version, c->GetTarget()->CastToNPC()->GetSp2());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
@ -10135,7 +10135,7 @@ void command_zopp(Client *c, const Seperator *sep)
|
||||
|
||||
ItemInst* FakeItemInst = database.CreateItem(FakeItem, charges);
|
||||
c->SendItemPacket(slotid, FakeItemInst, packettype);
|
||||
c->Message(0, "Sending zephyr op packet to client - [%s] %s (%u) with %i %s to slot %i.",
|
||||
c->Message(0, "Sending zephyr op packet to client - [%s] %s (%u) with %i %s to slot %i.",
|
||||
packettype == ItemPacketTrade ? "Trade" : "Summon", FakeItem->Name, itemid, charges,
|
||||
std::abs(charges == 1) ? "charge" : "charges", slotid);
|
||||
safe_delete(FakeItemInst);
|
||||
@ -10354,7 +10354,7 @@ void command_tune(Client *c, const Seperator *sep)
|
||||
ac_override = 0;
|
||||
if (!info_level)
|
||||
info_level = 1;
|
||||
|
||||
|
||||
if(!strcasecmp(sep->arg[2], "A"))
|
||||
c->Tune_FindATKByPctMitigation(defender, attacker, pct_mitigation, interval, max_loop,ac_override,info_level);
|
||||
else if(!strcasecmp(sep->arg[2], "B"))
|
||||
@ -10389,7 +10389,7 @@ void command_tune(Client *c, const Seperator *sep)
|
||||
atk_override = 0;
|
||||
if (!info_level)
|
||||
info_level = 1;
|
||||
|
||||
|
||||
if(!strcasecmp(sep->arg[2], "A"))
|
||||
c->Tune_FindACByPctMitigation(defender, attacker, pct_mitigation, interval, max_loop,atk_override,info_level);
|
||||
else if(!strcasecmp(sep->arg[2], "B"))
|
||||
@ -10431,7 +10431,7 @@ void command_tune(Client *c, const Seperator *sep)
|
||||
c->Message(10, "#Tune - Error hit chance out of bounds. [Max %.2f Min .2f]", RuleR(Combat,MaxChancetoHit),RuleR(Combat,MinChancetoHit));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if(!strcasecmp(sep->arg[2], "A"))
|
||||
c->Tune_FindAccuaryByHitChance(defender, attacker, hit_chance, interval, max_loop,avoid_override,info_level);
|
||||
else if(!strcasecmp(sep->arg[2], "B"))
|
||||
@ -10473,7 +10473,7 @@ void command_tune(Client *c, const Seperator *sep)
|
||||
c->Message(10, "#Tune - Error hit chance out of bounds. [Max %.2f Min .2f]", RuleR(Combat,MaxChancetoHit),RuleR(Combat,MinChancetoHit));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if(!strcasecmp(sep->arg[2], "A"))
|
||||
c->Tune_FindAvoidanceByHitChance(defender, attacker, hit_chance, interval, max_loop,acc_override, info_level);
|
||||
else if(!strcasecmp(sep->arg[2], "B"))
|
||||
@ -10499,7 +10499,7 @@ void command_logtest(Client *c, const Seperator *sep){
|
||||
for (i = 0; i < atoi(sep->arg[1]); i++){
|
||||
Log.Out(Logs::General, Logs::Debug, "[%u] Test #2... Took %f seconds", i, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -10555,7 +10555,7 @@ void command_logs(Client *c, const Seperator *sep){
|
||||
c->Message(15, "Your Log Settings have been applied");
|
||||
c->Message(15, "Output Method: %s :: Debug Level: %i - Category: %s", sep->arg[2], atoi(sep->arg[4]), Logs::LogCategoryName[atoi(sep->arg[3])]);
|
||||
}
|
||||
/* We use a general 'is_category_enabled' now, let's update when we update any output settings
|
||||
/* We use a general 'is_category_enabled' now, let's update when we update any output settings
|
||||
This is used in hot places of code to check if its enabled in any way before triggering logs
|
||||
*/
|
||||
if (sep->arg[4] > 0){
|
||||
@ -10583,9 +10583,9 @@ void command_mysqltest(Client *c, const Seperator *sep)
|
||||
for (i = 0; i < atoi(sep->arg[1]); i++){
|
||||
std::string query = "SELECT * FROM `zone`";
|
||||
auto results = database.QueryDatabase(query);
|
||||
}
|
||||
}
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Debug, "MySQL Test... Took %f seconds", ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
||||
Log.Out(Logs::General, Logs::Debug, "MySQL Test... Took %f seconds", ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
||||
}
|
||||
|
||||
void command_resetaa_timer(Client *c, const Seperator *sep) {
|
||||
@ -10596,18 +10596,18 @@ void command_resetaa_timer(Client *c, const Seperator *sep) {
|
||||
target = c->GetTarget()->CastToClient();
|
||||
}
|
||||
|
||||
if(sep->IsNumber(1))
|
||||
if(sep->IsNumber(1))
|
||||
{
|
||||
int timer_id = atoi(sep->arg[1]);
|
||||
c->Message(0, "Reset of timer %i for %s", timer_id, c->GetName());
|
||||
c->ResetAlternateAdvancementTimer(timer_id);
|
||||
}
|
||||
else if(!strcasecmp(sep->arg[1], "all"))
|
||||
else if(!strcasecmp(sep->arg[1], "all"))
|
||||
{
|
||||
c->Message(0, "Reset all timers for %s", c->GetName());
|
||||
c->ResetAlternateAdvancementTimers();
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
c->Message(0, "usage: #resetaa_timer [all | timer_id]");
|
||||
}
|
||||
|
||||
@ -2409,6 +2409,14 @@ bool Mob::CanThisClassDoubleAttack(void) const
|
||||
}
|
||||
}
|
||||
|
||||
bool Mob::CanThisClassTripleAttack() const
|
||||
{
|
||||
if (!IsClient())
|
||||
return false; // When they added the real triple attack skill, mobs lost the ability to triple
|
||||
else
|
||||
return CastToClient()->HasSkill(SkillTripleAttack);
|
||||
}
|
||||
|
||||
bool Mob::IsWarriorClass(void) const
|
||||
{
|
||||
switch(GetClass())
|
||||
|
||||
@ -169,7 +169,7 @@ public:
|
||||
virtual bool CheckDualWield();
|
||||
void DoMainHandAttackRounds(Mob *target, ExtraAttackOptions *opts = nullptr);
|
||||
void DoOffHandAttackRounds(Mob *target, ExtraAttackOptions *opts = nullptr);
|
||||
virtual bool CheckDoubleAttack(bool tripleAttack = false); // mob version doesn't use this flag
|
||||
virtual bool CheckDoubleAttack();
|
||||
// inline process for places where we need to do them outside of the AI_Process
|
||||
void ProcessAttackRounds(Mob *target, ExtraAttackOptions *opts = nullptr)
|
||||
{
|
||||
@ -750,6 +750,7 @@ public:
|
||||
virtual int GetMonkHandToHandDamage(void);
|
||||
|
||||
bool CanThisClassDoubleAttack(void) const;
|
||||
bool CanThisClassTripleAttack() const;
|
||||
bool CanThisClassDualWield(void) const;
|
||||
bool CanThisClassRiposte(void) const;
|
||||
bool CanThisClassDodge(void) const;
|
||||
|
||||
@ -536,7 +536,7 @@ void Mob::TryBackstab(Mob *other, int ReuseTime) {
|
||||
|
||||
RogueBackstab(other,false,ReuseTime);
|
||||
if (level > 54) {
|
||||
if(IsClient() && CastToClient()->CheckDoubleAttack(false))
|
||||
if(IsClient() && CastToClient()->CheckDoubleAttack())
|
||||
{
|
||||
if(other->GetHP() > 0)
|
||||
RogueBackstab(other,false,ReuseTime);
|
||||
@ -558,7 +558,7 @@ void Mob::TryBackstab(Mob *other, int ReuseTime) {
|
||||
if (level > 54) {
|
||||
|
||||
// Check for double attack with main hand assuming maxed DA Skill (MS)
|
||||
if(IsClient() && CastToClient()->CheckDoubleAttack(false))
|
||||
if(IsClient() && CastToClient()->CheckDoubleAttack())
|
||||
if(other->GetHP() > 0)
|
||||
RogueBackstab(other,true, ReuseTime);
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user